Jump to content

OSex+ The Greatest Virtual Sex Ever


Recommended Posts

Posted

There's no animations or anything in the downloads. Just a bunch of pdf's and the other has script files. Where are the animations and the esp/esm?   There's no explanation on this page.  Oh I see, for some reason you made a mod page here, but then decided to not actually upload any content here. Instead you say in the last line of text, " oh by the way this is all on the NExus and not here in this thread I created about it."  Cool bro. 

 

Frustrating, especially for me because I'm ip banned on the nexus by the gay ass owner. So I have to fore up the proxy just to get on there.

 

Wow man, go F yourself. Maybe I'll just take the whole project down so I don't waste more people's valuable time?

Posted

 

Windows 10 won't let the game use more than 4GB for graphics display (not all games, just older games like Skyrim). Windows 7 can let the game grab memory from computer RAM that isn't part of the video card and thus allow total video memory to exceed 4GB. Those are the primary differences I'm aware of and yes, under the right circumstances, it can cause a CTD, but the CTDs should not be limited to just during game loads.

 

Well. That explains some CTDs I was seeing. For me, it only seems to cause issues when ENB is running.

 

I wonder if that will be fixed with this Skyrim Remaster coming out.

 

OK so 30 hours later I'm back with the hard truth on setting up dll and flash communication. After reading mountains of techno babble shit I had a miraculous moment of divine intervention and then suddenly for just an instant I was able to line up words that I have no idea what they mean or do to create a working communication.

 

Well done. Thank you for posting.

 

Frustrating

 

Don't hate the playa. Hate the game.

Posted

Ok, I navigated to the Nexus and picked up the mod. It's freaking awesome! I noticed you stole some sounds out of xstory player. You should host this thing here on LL, this website is about sex in games after all. I did have an issue, while using an ENB my FPS would drop to 10 fps while using the controls.  I'm surprised you haven't been banned on the Nexus yet. 

 

I'm seriously considering uninstalling SexLab all together and just using this. I don't use any of those weird rape or slave mods anyway, the only thing I use is Eager NPC's and Aroused.

 Qi9smb1.jpg

uUPTJQa.jpg

jAGycp2.jpg

Posted

CEO takes much time to bring us really outstanding content, and graces us with some really great tutorials. Thank you CEO. :wub:  ^_^

Don't let one character discourage you or make you upset. You are very appreciated, and all your hard work is superb.

 

 

Posted

I wonder if that will be fixed with this Skyrim Remaster coming out.

It has the potential to fix a lot of things, particularly memory management. However, it's also going to break a lot of things, for the same reason. It's 64 bit. A 64 bit version of SKSE will have to be made and possibly other SKSE-dependent DLLs.

 

64 bit Skyrim is coming with a new CK. Is the new CK going to be based on the FO4 CK, where animations are handled in a completely different way? Will the new Skyrim be using animations converted to the FO4 system?

 

There are a lot of questions. The biggest one in my mind is whether or not Havok is gone. FO4's physics are superior to HDT in terms of stability, but I'm not sure people have figured out how to take advantage of it yet, aside from transferring hair mesh weight painting and bones.

Posted

It has the potential to fix a lot of things, particularly memory management. However, it's also going to break a lot of things, for the same reason. It's 64 bit. A 64 bit version of SKSE will have to be made and possibly other SKSE-dependent DLLs.

Yikes, I wasn't aware of that. Does that mean mods that use SKSE will be unplayable until a 64 bit version is created?

Posted

 

Fuck outta here with that passive aggressive shit dude.

 

 

Just being honest and typing what I think, don't be a faggot.

Don't ban me bro, because I'll be back anyway whether you want me to be or not.

 

 

Ok let me be honest as well.

 

What you wrote is lots of BS that only speaks about you.

 

You are seeking attention on adult site with perverted mods where you are only by accident coz you got banned for "no good reason" from "pure" site.

 

You are calling people faggots and gays in attempt to make yourself be recognized as "pure" and "normal".

 

You are saying you dont play perverted mods and are not interested in them yet here you are on this site that is full of them, you even know what mods include rape and what mods do not coz you tried them all. Another attempt to look "pure" failed.

 

You think that this site doesn't have the rules that protect modders.

You think that this site doesn't ban dumb people.

 

You are in serious self denial.

 

No one cares what you think. Also no one cares if you will create another account after you get banned on this one.

 

Trust Kinky, Kinky knows everything. :D

 

 

Posted

He's basically another
 

we are anomalous
we are region
forgive and forget
expecto patronum


2psooky4me

Posted

 

I wonder if that will be fixed with this Skyrim Remaster coming out.

It has the potential to fix a lot of things, particularly memory management. However, it's also going to break a lot of things, for the same reason. It's 64 bit. A 64 bit version of SKSE will have to be made and possibly other SKSE-dependent DLLs.

 

64 bit Skyrim is coming with a new CK. Is the new CK going to be based on the FO4 CK, where animations are handled in a completely different way? Will the new Skyrim be using animations converted to the FO4 system?

 

There are a lot of questions. The biggest one in my mind is whether or not Havok is gone. FO4's physics are superior to HDT in terms of stability, but I'm not sure people have figured out how to take advantage of it yet, aside from transferring hair mesh weight painting and bones.

 

 

Interesting. Where have those details been released? Do you have a link?

 

If they are upgrading Skyrim to that degree, seems like there could be a bigger picture reason. Maybe they are going to link the worldspace to the sequel coming out.

Posted

Yikes, I wasn't aware of that. Does that mean mods that use SKSE will be unplayable until a 64 bit version is created?

That is exactly what it means. I expect the SKSE guys to be on top of it pretty rapidly. They've already pumped out an FOSE for FO4, so they've dealt with a 64 bit version of a very similar engine already.

 

The real concern would be heavily used mods that people have come to rely on but the developer is no longer active and isn't really interested in becoming active again.

 

Is Havok still there? Are animations the same format? Will XPMSE still be compatible? There are many questions like those that have nothing to do with switching to 64 bit.

Posted

There was a discussion on Steam which was talking about how our current mods will need to be loaded into the remaster CK and saved in order for them to work on the remaster version. @pipdude, and Dauvmire.

 

 

 

Don't know what that means for stuff like skse, xpmse, racemenu, ect. though.

Posted

Interesting. Where have those details been released? Do you have a link?

 

If they are upgrading Skyrim to that degree, seems like there could be a bigger picture reason. Maybe they are going to link the worldspace to the sequel coming out.

Just google "skyrim special edition 64 bit". It's all over the internet.

 

The bigger picture reason is Bethesda wanting to get our mods onto bethesda.net so xbox and PS4 users can download them straight from the console game menu, a feature currently producing considerable rage in the FO4 community because bethesda.net is sort of becoming a wares site, due to unauthorized individuals uploading other people's mods. My modding partner and I plan to put code in our mods that should cause the game to crash if it isn't running on a Windows machine, simply to ensure better control of distribution.

 

PC users with registered Steam versions of Skyrim and all its DLCs are going to get the Special Edition for free. Console players are going to have to buy it, like a new game. The entire exercise is about selling more Skyrim console games.

Posted

 

Interesting. Where have those details been released? Do you have a link?

 

If they are upgrading Skyrim to that degree, seems like there could be a bigger picture reason. Maybe they are going to link the worldspace to the sequel coming out.

Just google "skyrim special edition 64 bit". It's all over the internet.

 

The bigger picture reason is Bethesda wanting to get our mods onto bethesda.net so xbox and PS4 users can download them straight from the console game menu, a feature currently producing considerable rage in the FO4 community because bethesda.net is sort of becoming a wares site, due to unauthorized individuals uploading other people's mods. My modding partner and I plan to put code in our mods that should cause the game to crash if it isn't running on a Windows machine, simply to ensure better control of distribution.

 

PC users with registered Steam versions of Skyrim and all its DLCs are going to get the Special Edition for free. Console players are going to have to buy it, like a new game. The entire exercise is about selling more Skyrim console games.

 

Easy with the sabotage man, I plan on getting for the ps4 in our home too, not just the free DL for my PC version. haha... I mean if other modders are going to do this and put it content up over at bethsoft for console users to install and wreck their games, then I am sticking to original skyrim then. I know the feeling of mods being stolen or your content taken and used without permission, it has happened to me a few times in the past. Ah, maybe we went off topic here... oops, sorry CEO.

Posted

Don't know what that means for stuff like skse, xpmse, racemenu, ect. though.

Not sure about xpmse. Definite about SKSE, racemenu, nioverride, immersive first person DLL, the new translation DLL Scorpion just made for Osex, mfgconsole, papyrusutil. All have to be remade. Most of meh321's Crash Fixes will no longer have a purpose, because memory management will be so much better. ENB may also lack much purpose, because the graphics come with a lot of features commonly associated with ENB.

Posted

 

Don't know what that means for stuff like skse, xpmse, racemenu, ect. though.

Not sure about xpmse. Definite about SKSE, racemenu, nioverride, immersive first person DLL, the new translation DLL Scorpion just made for Osex, mfgconsole, papyrusutil. All have to be remade. Most of meh321's Crash Fixes will no longer have a purpose, because memory management will be so much better. ENB may also lack much purpose, because the graphics come with a lot of features commonly associated with ENB.

 

Honestly I think everyone will be happy not having to use ENB's all the time now. And also with the better memory management too, that alone is a nice thing. Sucks about all the .DLL's having to be redone, that will take time. And Thats if the modders want to even go through all that. Again, soory CEO for going Off topic, please don't punch me .  :heart:

Posted

Nice work but i have a dumb question.I am playing with "Sexlab Defeat" mod and it requires "SexlabFramework".If i remove "SexlabFramework" , can "Sexlab Defeat" work with "OSEX"? Thank you.

Posted

Nice work but i have a dumb question.I am playing with "Sexlab Defeat" mod and it requires "SexlabFramework".If i remove "SexlabFramework" , can "Sexlab Defeat" work with "OSEX"? Thank you.

No. 0SEX has no compatibility with sexlab mods.

Posted

Ok, I navigated to the Nexus and picked up the mod. It's freaking awesome! I noticed you stole some sounds out of xstory player. You should host this thing here on LL, this website is about sex in games after all. I did have an issue, while using an ENB my FPS would drop to 10 fps while using the controls.  I'm surprised you haven't been banned on the Nexus yet. 

 

I'm seriously considering uninstalling SexLab all together and just using this. I don't use any of those weird rape or slave mods anyway, the only thing I use is Eager NPC's and Aroused.

 Qi9smb1.jpg

uUPTJQa.jpg

jAGycp2.jpg

 

The amount of disrespect I am starting to see pop up for Sexlab and the other "Weird Mods" that use it is  getting kina annoying.

Posted

 

 

It seems like that change will pretty much make everything but the most basic story/quest mods broken. Maybe 3rd party tools also have to see really. Most of the mods that make Skyrim really epic require the fancy to stuff to pull off and I think they might leave the area that Beth is considering a mod when they say "basically" they will be able to work in the new system. I do feel Beth takes a lot of credit for mods that's not really there's to take, what can you really do in the CK without hacks and programs made by users besides make new dungeons, and new basic npcs, and maybe some audio. Even the most basic additions require NifSkope to even start to do unless you just want to adjust stats/names around.

 

My viewpoint is the most impressive things Skyrim can do Beth had nothing to do with and it's 3rd party hacks made my people for Skyrim simply due to the game's popularity and baby steps it has into modding out of the box. What they say is a mod is not what all the glorious Skyrim mods are. We'll have to see. Pessimistically it could result in a schism of the skyrim community between the potential of old Skyrim and ease of visuals of the new system, ideally it's all very seamless and painless and everything goes right in and looks great, I weigh in Pessimistically on most things though.

 

OSex most likely would not survive the transition due to the UI being used and possibly animations which I don't think Beth consider a part of what a mod should do. My interpretation is that mods that are built within the scope of just the CK will be fine which goes under the "basically" quote. Will be nice to see more information as/if it comes please inform me on details.

 

Maybe I should look into simplifying the OSex script but there's not enough information to know the best way to go about that. Also if animations will be with in the realm of what can survive the transition.

 

--------------------------------------------------------------------------

 

For the sake of stability I'd personally prefer very much if this change wasn't coming as it rocks the boat quite a bit for not much gain in my eyes but it might go just fine and be awesome!

 

I would be very curious on informed speculation on what this might really mean and what do you guys think would be the best play for OSex in light of this? (Keeping in mind I specifically don't want to dig myself into a hole where all work is lost when remastered comes out). I'd like OSex to be able to make a transition if possible as pre-remastered Skyrim will most likely become obsolete outside of super niche. It's my understanding the the making of a script extender is one thing to allow for DLLs etc but the funcitonality that SKSE brought for example papyrus functions that could only be used with SKSE is a gradual thing that takes time to reach beyond having the script extender usable.

Posted

 

Nice work but i have a dumb question.I am playing with "Sexlab Defeat" mod and it requires "SexlabFramework".If i remove "SexlabFramework" , can "Sexlab Defeat" work with "OSEX"? Thank you.

No. 0SEX has no compatibility with sexlab mods.

 

What if i install both of them ? I mean sexlabframework and osex.Does it work properly?

Posted

 

 

Nice work but i have a dumb question.I am playing with "Sexlab Defeat" mod and it requires "SexlabFramework".If i remove "SexlabFramework" , can "Sexlab Defeat" work with "OSEX"? Thank you.

No. 0SEX has no compatibility with sexlab mods.

 

What if i install both of them ? I mean sexlabframework and osex.Does it work properly?

 

They are two different mods you can have them both installed at the same time.

Posted

My interpretation is that mods that are built within the scope of just the CK will be fine which goes under the "basically" quote. Will be nice to see more information as/if it comes please inform me on details.

I agree. Anything built within the scope of the CK is likely to require nothing more than a new CK load and save. That's not a whole lot of the popular mods being used today, but that's not something Bethesda marketers would mention.

 

Maybe I should look into simplifying the OSex script but there's not enough information to know the best way to go about that. Also if animations will be with in the realm of what can survive the transition.

Simplification without losing functionality is never a bad idea. It can reduce bugs and it makes your software less reliant on other people's software, which may or may not ever be updated again. But, I wouldn't do it strictly because of Skyrim Special Edition.

 

I would be very curious on informed speculation on what this might really mean and what do you guys think would be the best play for OSex in light of this? (Keeping in mind I specifically don't want to dig myself into a hole where all work is lost when remastered comes out). I'd like OSex to be able to make a transition if possible as pre-remastered Skyrim will most likely become obsolete outside of super niche. It's my understanding the the making of a script extender is one thing to allow for DLLs etc but the funcitonality that SKSE brought for example papyrus functions that could only be used with SKSE is a gradual thing that takes time to reach beyond having the script extender usable.

I strongly believe SKSE will be updated. Anything Expired has done will probably be updated. SkyUI will probably be updated. The rest, I don't know. Whatever the case, I wouldn't change anything about OSex today based on Skyrim Special Edition. Pipdude could tell you more about your Flash stuff, but I believe it will be fine. If the new version of Skyrim is never capable of running the more advanced mods Skyrim users enjoy today, PC users won't buy it.

 

For financial reasons, they'll want to change as little as possible, because it reduces their investment. That means Havok will probably stay if they can get it to work with the 64 bit game, which is quite possible. 64 bit applications can work with 32 bit applications via a method called "thunking".

 

Bethesda needs PC users to buy the new Skyrim, or mods will never get ported to bethesda.net. They need our (non-adult) content.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...