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OSex+ The Greatest Virtual Sex Ever


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Posted

Expired's source (including nioverride) is posted here: https://github.com/expired6978/SKSEPlugins

 

I don't know much about C++. But, I believe that direct communication between Actionscript and C++ is helped with Scaleform functions. That floating widget hack I put together made use of C++ to Actionscript communication. I've already forgotten what the functions were now. But, the source is pretty simple and should give some leads.

Posted

Yes, the whole point of scaleform gfx is using C++ or any other language with ActionScript

Posted

Hey CEO. Was giving the new version that was in alpha a test. Still getting CTD on load saves. Even clean ones. Clearly my Skyrim don't like this for some reason. Also I noticed some of my animations weren't working? When I had my female character face away from a male character I had 3 options to Kneel down and 2 of them froze the UI where I had to end the scene and the other she stood there.

 

 

post-1016637-0-39709900-1466155949_thumb.jpg

Posted

Hey CEO. Was giving the new version that was in alpha a test. Still getting CTD on load saves. Even clean ones. Clearly my Skyrim don't like this for some reason. Also I noticed some of my animations weren't working? When I had my female character face away from a male character I had 3 options to Kneel down and 2 of them froze the UI where I had to end the scene and the other she stood there.

Would you mind installing the files in this post? Overwrite if necessary. Try it on some of your clean saves and unclean also. Let us know if it helps.

 

Don't forget to run FNIS after installing the files.

Posted

Hey CEO. Was giving the new version that was in alpha a test. Still getting CTD on load saves. Even clean ones. Clearly my Skyrim don't like this for some reason. Also I noticed some of my animations weren't working? When I had my female character face away from a male character I had 3 options to Kneel down and 2 of them froze the UI where I had to end the scene and the other she stood there.

 

do you have all the requirements for this mod + their requirements installed?

Posted

@migal

 

Sorry for delay but like i once mentioned im in a lot different time zone. :) Ill grab those behaviours and report soon.

 

Well short report. Game is crashing on load at random pretty much same as before. I had T-pose happen after which i crashed and also FootIk message also happens at random.

 

I tried this tests on 2 different cleaned saves where i cleaned pretty much everything except existing mods (0sex wasnt present when i created that save so all 0sex scripts and forms were deleted).

 

But i would keep what you did if it works for you. 1 crash out of 63 tries seems like huge improvement, to bad it doesnt work for me the same way. Im not sure why but it seems that in my case game seems lighter now but it could be just more skyrim randomness.

Posted

 

But i would keep what you did if it works for you. 1 crash out of 63 tries seems like huge improvement, to bad it doesnt work for me the same way. Im not sure why but it seems that in my case game seems lighter now but it could be just more skyrim randomness.

 

Wow.  Stunned it's still happening to you even on clean saves.  I'm on load 81 and save 15 now and I've still only got foot IK once and never got T-pose or a non foot IK CTD.

 

One question:  You copied the files in both the behaviors folder and the animations folder, correct?

 

I still have a couple other behavior related ideas.  If that doesn't fix it, I have a code idea.  If that doesn't fix it, I have squat.

 

PS:  What is at the end of your papyrus log when you die of foot IK disease?  And is it the same thing that is at the end of your papyrus log when you die of T-pose disease?

Posted

Hey, I just ran through an issue with version 1.08.

 

At first I though the HUD disappeared, but then I noticed it actually didn't. It just moved far to the left and out of the screen, so I can't see it anymore. When I press Enter and the menu drops, it can be seen almost in the middle of the screen.

 

The funny thing is: if I start a new game, the issue does not appear. But if I load any save of that one character that I first noticed the issue on, there it is. Even if it's a pretty old save that I had, that I'm pretty sure I used the 0Sex mod after it and it was Ok. So I'm kinda lost on how to solve it.

 

Unninstalled and Installed again and nada. Same problem.

 

As I didn't found anyone with the same problem on a quick search, I thought that I should let you guys know.

 

I'm having this exact same problem so you're no longer alone allfather. The new HUD is just barely visible on the left edge of the screen in existing savegames. Is there some way to reset its position?

Posted

 

 

I installed your file as a new mod and then deleted actors folder from 0sex 1.082 then run FNIS.

 

I just checked papyrus logs (didnt do that for a while) and my last 4 throw this:

 

log 1

 

 

 

...

 

Loading game...

[06/17/2016 - 02:22:23PM] VM is thawing...

[06/17/2016 - 02:22:23PM] [_oOmni <0SA (14000D62)>] INITIALIZED

[06/17/2016 - 02:22:23PM] [_oUI <0SA (14000D62)>] INITIALIZED

[06/17/2016 - 02:22:23PM] FNIS AA started (load)

[06/17/2016 - 02:22:24PM] [simplyKnock] Detected SKSE version 1.070300 (expected 1.070300 or newer, success!)

[06/17/2016 - 02:22:24PM] EFF Notification: SKSE Loaded.

 

...

 

[06/17/2016 - 02:22:27PM] Error: Unable to call RegisterForModEvent - no native object bound to the script object, or object is of incorrect type

stack:

    [None]._oActra.RegisterForModEvent() - "<native>" Line ?

    [None]._oActra.OnEffectStart() - "_oActra.psc" Line 36

[06/17/2016 - 02:22:27PM] Error: Unable to call RegisterForModEvent - no native object bound to the script object, or object is of incorrect type

stack:

    [None]._oActra.RegisterForModEvent() - "<native>" Line ?

    [None]._oActra.OnEffectStart() - "_oActra.psc" Line 37

[06/17/2016 - 02:22:28PM] Error: Unable to call UnregisterForAllKeys - no native object bound to the script object, or object is of incorrect type

stack:

    [None]._oActra.UnregisterForAllKeys() - "<native>" Line ?

    [None]._oActra.playerSetUp() - "_oActra.psc" Line 47

    [None]._oActra.OnEffectStart() - "_oActra.psc" Line 42

[06/17/2016 - 02:22:28PM] Error: Unable to call RegisterForKey - no native object bound to the script object, or object is of incorrect type

stack:

    [None]._oActra.RegisterForKey() - "<native>" Line ?

    [None]._oActra.playerSetUp() - "_oActra.psc" Line 50

    [None]._oActra.OnEffectStart() - "_oActra.psc" Line 42

[06/17/2016 - 02:22:28PM] Error: Unable to call RegisterForKey - no native object bound to the script object, or object is of incorrect type

stack:

    [None]._oActra.RegisterForKey() - "<native>" Line ?

    [None]._oActra.playerSetUp() - "_oActra.psc" Line 50

    [None]._oActra.OnEffectStart() - "_oActra.psc" Line 42

[06/17/2016 - 02:22:28PM] Error: Unable to call RegisterForKey - no native object bound to the script object, or object is of incorrect type

stack:

    [None]._oActra.RegisterForKey() - "<native>" Line ?

    [None]._oActra.playerSetUp() - "_oActra.psc" Line 50

    [None]._oActra.OnEffectStart() - "_oActra.psc" Line 42

[06/17/2016 - 02:22:28PM] Error: Unable to call RegisterForKey - no native object bound to the script object, or object is of incorrect type

stack:

    [None]._oActra.RegisterForKey() - "<native>" Line ?

    [None]._oActra.playerSetUp() - "_oActra.psc" Line 50

    [None]._oActra.OnEffectStart() - "_oActra.psc" Line 42

[06/17/2016 - 02:22:28PM] Error: Unable to call RegisterForKey - no native object bound to the script object, or object is of incorrect type

stack:

    [None]._oActra.RegisterForKey() - "<native>" Line ?

    [None]._oActra.playerSetUp() - "_oActra.psc" Line 50

    [None]._oActra.OnEffectStart() - "_oActra.psc" Line 42

[06/17/2016 - 02:22:28PM] Error: Unable to call RegisterForKey - no native object bound to the script object, or object is of incorrect type

stack:

    [None]._oActra.RegisterForKey() - "<native>" Line ?

    [None]._oActra.playerSetUp() - "_oActra.psc" Line 50

    [None]._oActra.OnEffectStart() - "_oActra.psc" Line 42

[06/17/2016 - 02:22:28PM] Error: Unable to call RegisterForKey - no native object bound to the script object, or object is of incorrect type

stack:

    [None]._oActra.RegisterForKey() - "<native>" Line ?

    [None]._oActra.playerSetUp() - "_oActra.psc" Line 50

    [None]._oActra.OnEffectStart() - "_oActra.psc" Line 42

[06/17/2016 - 02:22:28PM] Error: Unable to call RegisterForKey - no native object bound to the script object, or object is of incorrect type

stack:

    [None]._oActra.RegisterForKey() - "<native>" Line ?

    [None]._oActra.playerSetUp() - "_oActra.psc" Line 50

    [None]._oActra.OnEffectStart() - "_oActra.psc" Line 42

[06/17/2016 - 02:22:28PM] Error: Unable to call RegisterForKey - no native object bound to the script object, or object is of incorrect type

stack:

    [None]._oActra.RegisterForKey() - "<native>" Line ?

    [None]._oActra.playerSetUp() - "_oActra.psc" Line 50

    [None]._oActra.OnEffectStart() - "_oActra.psc" Line 42

[06/17/2016 - 02:22:28PM] Error: Unable to call RegisterForKey - no native object bound to the script object, or object is of incorrect type

stack:

    [None]._oActra.RegisterForKey() - "<native>" Line ?

    [None]._oActra.playerSetUp() - "_oActra.psc" Line 50

    [None]._oActra.OnEffectStart() - "_oActra.psc" Line 42

[06/17/2016 - 02:22:28PM] Error: Unable to call RegisterForKey - no native object bound to the script object, or object is of incorrect type

stack:

    [None]._oActra.RegisterForKey() - "<native>" Line ?

    [None]._oActra.playerSetUp() - "_oActra.psc" Line 50

    [None]._oActra.OnEffectStart() - "_oActra.psc" Line 42

[06/17/2016 - 02:22:28PM] Error: Unable to call RegisterForKey - no native object bound to the script object, or object is of incorrect type

stack:

    [None]._oActra.RegisterForKey() - "<native>" Line ?

    [None]._oActra.playerSetUp() - "_oActra.psc" Line 50

    [None]._oActra.OnEffectStart() - "_oActra.psc" Line 42

[06/17/2016 - 02:22:28PM] Error: Unable to call RegisterForKey - no native object bound to the script object, or object is of incorrect type

stack:

    [None]._oActra.RegisterForKey() - "<native>" Line ?

    [None]._oActra.playerSetUp() - "_oActra.psc" Line 50

    [None]._oActra.OnEffectStart() - "_oActra.psc" Line 42

[06/17/2016 - 02:22:28PM] Error: Unable to call RegisterForKey - no native object bound to the script object, or object is of incorrect type

stack:

    [None]._oActra.RegisterForKey() - "<native>" Line ?

    [None]._oActra.playerSetUp() - "_oActra.psc" Line 50

    [None]._oActra.OnEffectStart() - "_oActra.psc" Line 42

[06/17/2016 - 02:22:28PM] Error: Unable to call RegisterForKey - no native object bound to the script object, or object is of incorrect type

stack:

    [None]._oActra.RegisterForKey() - "<native>" Line ?

    [None]._oActra.playerSetUp() - "_oActra.psc" Line 50

    [None]._oActra.OnEffectStart() - "_oActra.psc" Line 42

[06/17/2016 - 02:22:38PM] MYC/Actor/Jessica: Setting actorbase name!

 

(this is where log ends)

 

 

 

 

Log 0 is similar but didnt crash

 

 

 

...

 

[06/17/2016 - 02:24:03PM] Error: Unable to call RegisterForModEvent - no native object bound to the script object, or object is of incorrect type

stack:

    [None]._oActra.RegisterForModEvent() - "<native>" Line ?

    [None]._oActra.OnEffectStart() - "_oActra.psc" Line 36

[06/17/2016 - 02:24:03PM] Error: Unable to call RegisterForModEvent - no native object bound to the script object, or object is of incorrect type

stack:

    [None]._oActra.RegisterForModEvent() - "<native>" Line ?

    [None]._oActra.OnEffectStart() - "_oActra.psc" Line 37

[06/17/2016 - 02:24:03PM] Error: Unable to call UnregisterForAllKeys - no native object bound to the script object, or object is of incorrect type

stack:

    [None]._oActra.UnregisterForAllKeys() - "<native>" Line ?

    [None]._oActra.playerSetUp() - "_oActra.psc" Line 47

    [None]._oActra.OnEffectStart() - "_oActra.psc" Line 42

[06/17/2016 - 02:24:03PM] Error: Unable to call RegisterForKey - no native object bound to the script object, or object is of incorrect type

stack:

    [None]._oActra.RegisterForKey() - "<native>" Line ?

    [None]._oActra.playerSetUp() - "_oActra.psc" Line 50

    [None]._oActra.OnEffectStart() - "_oActra.psc" Line 42

[06/17/2016 - 02:24:03PM] Error: Unable to call RegisterForKey - no native object bound to the script object, or object is of incorrect type

stack:

    [None]._oActra.RegisterForKey() - "<native>" Line ?

    [None]._oActra.playerSetUp() - "_oActra.psc" Line 50

    [None]._oActra.OnEffectStart() - "_oActra.psc" Line 42

[06/17/2016 - 02:24:03PM] Error: Unable to call RegisterForKey - no native object bound to the script object, or object is of incorrect type

stack:

    [None]._oActra.RegisterForKey() - "<native>" Line ?

    [None]._oActra.playerSetUp() - "_oActra.psc" Line 50

    [None]._oActra.OnEffectStart() - "_oActra.psc" Line 42

[06/17/2016 - 02:24:03PM] Error: Unable to call RegisterForKey - no native object bound to the script object, or object is of incorrect type

stack:

    [None]._oActra.RegisterForKey() - "<native>" Line ?

    [None]._oActra.playerSetUp() - "_oActra.psc" Line 50

    [None]._oActra.OnEffectStart() - "_oActra.psc" Line 42

[06/17/2016 - 02:24:03PM] Error: Unable to call RegisterForKey - no native object bound to the script object, or object is of incorrect type

stack:

    [None]._oActra.RegisterForKey() - "<native>" Line ?

    [None]._oActra.playerSetUp() - "_oActra.psc" Line 50

    [None]._oActra.OnEffectStart() - "_oActra.psc" Line 42

[06/17/2016 - 02:24:03PM] Error: Unable to call RegisterForKey - no native object bound to the script object, or object is of incorrect type

stack:

    [None]._oActra.RegisterForKey() - "<native>" Line ?

    [None]._oActra.playerSetUp() - "_oActra.psc" Line 50

    [None]._oActra.OnEffectStart() - "_oActra.psc" Line 42

[06/17/2016 - 02:24:03PM] Error: Unable to call RegisterForKey - no native object bound to the script object, or object is of incorrect type

stack:

    [None]._oActra.RegisterForKey() - "<native>" Line ?

    [None]._oActra.playerSetUp() - "_oActra.psc" Line 50

    [None]._oActra.OnEffectStart() - "_oActra.psc" Line 42

[06/17/2016 - 02:24:03PM] Error: Unable to call RegisterForKey - no native object bound to the script object, or object is of incorrect type

stack:

    [None]._oActra.RegisterForKey() - "<native>" Line ?

    [None]._oActra.playerSetUp() - "_oActra.psc" Line 50

    [None]._oActra.OnEffectStart() - "_oActra.psc" Line 42

[06/17/2016 - 02:24:03PM] Error: Unable to call RegisterForKey - no native object bound to the script object, or object is of incorrect type

stack:

    [None]._oActra.RegisterForKey() - "<native>" Line ?

    [None]._oActra.playerSetUp() - "_oActra.psc" Line 50

    [None]._oActra.OnEffectStart() - "_oActra.psc" Line 42

[06/17/2016 - 02:24:04PM] Error: Unable to call RegisterForKey - no native object bound to the script object, or object is of incorrect type

stack:

    [None]._oActra.RegisterForKey() - "<native>" Line ?

    [None]._oActra.playerSetUp() - "_oActra.psc" Line 50

    [None]._oActra.OnEffectStart() - "_oActra.psc" Line 42

[06/17/2016 - 02:24:04PM] Error: Unable to call RegisterForKey - no native object bound to the script object, or object is of incorrect type

stack:

    [None]._oActra.RegisterForKey() - "<native>" Line ?

    [None]._oActra.playerSetUp() - "_oActra.psc" Line 50

    [None]._oActra.OnEffectStart() - "_oActra.psc" Line 42

[06/17/2016 - 02:24:04PM] Error: Unable to call RegisterForKey - no native object bound to the script object, or object is of incorrect type

stack:

    [None]._oActra.RegisterForKey() - "<native>" Line ?

    [None]._oActra.playerSetUp() - "_oActra.psc" Line 50

    [None]._oActra.OnEffectStart() - "_oActra.psc" Line 42

[06/17/2016 - 02:24:04PM] Error: Unable to call RegisterForKey - no native object bound to the script object, or object is of incorrect type

stack:

    [None]._oActra.RegisterForKey() - "<native>" Line ?

    [None]._oActra.playerSetUp() - "_oActra.psc" Line 50

    [None]._oActra.OnEffectStart() - "_oActra.psc" Line 42

[06/17/2016 - 02:24:04PM] Error: Unable to call RegisterForKey - no native object bound to the script object, or object is of incorrect type

stack:

    [None]._oActra.RegisterForKey() - "<native>" Line ?

    [None]._oActra.playerSetUp() - "_oActra.psc" Line 50

    [None]._oActra.OnEffectStart() - "_oActra.psc" Line 42

[06/17/2016 - 02:24:04PM] Error: Unable to call RegisterForKey - no native object bound to the script object, or object is of incorrect type

stack:

    [None]._oActra.RegisterForKey() - "<native>" Line ?

    [None]._oActra.playerSetUp() - "_oActra.psc" Line 50

    [None]._oActra.OnEffectStart() - "_oActra.psc" Line 42

[06/17/2016 - 02:24:14PM] MYC/Actor/Jessica: Setting actorbase name!

[06/17/2016 - 02:24:19PM] MYC/CompatEFF: Updating EFFPanel names!

[06/17/2016 - 02:25:17PM] Error: Cannot call Delete() on a None object, aborting function call

stack:

    [Active effect 9 on  (000A2C94)]._oActro.endActro() - "_oActro.psc" Line 143

    [Active effect 9 on  (000A2C94)]._oActro.OnOEnd() - "_oActro.psc" Line 139

[06/17/2016 - 02:25:18PM] Error: Cannot call Delete() on a None object, aborting function call

stack:

    [Active effect 12 on  (00000014)]._oActro.endActro() - "_oActro.psc" Line 143

    [Active effect 12 on  (00000014)]._oActro.OnOEnd() - "_oActro.psc" Line 139

[06/17/2016 - 02:25:49PM] VM is freezing...

[06/17/2016 - 02:25:49PM] VM is frozen

[06/17/2016 - 02:25:49PM] Reverting game...

[06/17/2016 - 02:25:50PM] warning: Property NPCDragonDeathSequenceWind on script mqgreybeardabsorbscript attached to MQ204 (0002D515) cannot be initialized because the script no longer contains that property

[06/17/2016 - 02:25:50PM] warning: Property NPCDragonDeathSequenceExplosion on script mqgreybeardabsorbscript attached to MQ204 (0002D515) cannot be initialized because the script no longer contains that property

[06/17/2016 - 02:25:50PM] warning: Property AttachedTo on script TGRPlayerHouseShadowmarkScript attached to  (2C00441B) cannot be initialized because the script no longer contains that property

[06/17/2016 - 02:25:50PM] warning: Property AttachedTo on script TGRPlayerHouseShadowmarkScript attached to  (2C004415) cannot be initialized because the script no longer contains that property

[06/17/2016 - 02:25:50PM] Error: Property CityShadowmarkControl on script TGRQuestBasedShadowmarkScript attached to  (2C0049A6) cannot be bound because <NULL form> (00055C08) is not the right type

[06/17/2016 - 02:25:50PM] warning: Property Alias_USKPGlenmorilCovenReservation on script QF_C00_0004B2D9 attached to C00 (0004B2D9) cannot be initialized because the script no longer contains that property

[06/17/2016 - 02:25:50PM] warning: Property Alias_USKPDriftshadeSanctuaryReservation on script QF_C00_0004B2D9 attached to C00 (0004B2D9) cannot be initialized because the script no longer contains that property

[06/17/2016 - 02:25:50PM] warning: Property T01ConclusionScene on script QF_T01_00023B6C attached to T01 (00023B6C) cannot be initialized because the script no longer contains that property

[06/17/2016 - 02:25:50PM] warning: Property TGRMarkarthShadowmarksParentMarker on script QF_TGRShell_00028923 attached to TGRShell (00028923) cannot be initialized because the script no longer contains that property

[06/17/2016 - 02:25:50PM] warning: Property TGRWhiterunShadowmarksParentMarker on script QF_TGRShell_00028923 attached to TGRShell (00028923) cannot be initialized because the script no longer contains that property

[06/17/2016 - 02:25:50PM] warning: Property TGRWindhelmShadowmarksParentMarker on script QF_TGRShell_00028923 attached to TGRShell (00028923) cannot be initialized because the script no longer contains that property

[06/17/2016 - 02:25:50PM] warning: Property TGRSolitudeShadowmarksParentMarker on script QF_TGRShell_00028923 attached to TGRShell (00028923) cannot be initialized because the script no longer contains that property

[06/17/2016 - 02:25:50PM] warning: Property conversationGlobal on script FacelightMCM attached to FLP_Quest (5D000D62) cannot be initialized because the script no longer contains that property

[06/17/2016 - 02:25:50PM] warning: Property AttachedTo on script TGRPlayerHouseShadowmarkScript attached to  (2C000D63) cannot be initialized because the script no longer contains that property

[06/17/2016 - 02:25:50PM] warning: Property AttachedTo on script TGRPlayerHouseShadowmarkScript attached to  (2C001DD7) cannot be initialized because the script no longer contains that property

[06/17/2016 - 02:25:50PM] warning: Property AttachedTo on script TGRPlayerHouseShadowmarkScript attached to  (2C0012F9) cannot be initialized because the script no longer contains that property

[06/17/2016 - 02:25:58PM] Loading game...

[06/17/2016 - 02:26:02PM] VM is thawing...

[06/17/2016 - 02:26:02PM] [_oOmni <0SA (14000D62)>] INITIALIZED

[06/17/2016 - 02:26:02PM] [_oUI <0SA (14000D62)>] INITIALIZED

[06/17/2016 - 02:26:02PM] FNIS AA started (load)

[06/17/2016 - 02:26:02PM] [simplyKnock] Detected SKSE version 1.070300 (expected 1.070300 or newer, success!)

[06/17/2016 - 02:26:03PM] EFF Notification: SKSE Loaded.

[06/17/2016 - 02:26:03PM] EFF Notification: SKSE Callback functions Loaded.

[06/17/2016 - 02:26:03PM] EFF Notification: Dawnguard loaded.

[06/17/2016 - 02:26:03PM] EFF Notification: Menu system loaded.

[06/17/2016 - 02:26:03PM] EFF Notification: Actor panel loaded.

[06/17/2016 - 02:26:03PM] MYC: Metaquest event: OnGameReloaded

[06/17/2016 - 02:26:03PM] SOS Maintenance: loaded version is 300004

[06/17/2016 - 02:26:03PM] SOS Maintenance: 300004 is update

[06/17/2016 - 02:26:03PM] Error: File "Unofficial Skyrim Patch.esp" does not exist or is not currently loaded.

stack:

    <unknown self>.Game.GetFormFromFile() - "<native>" Line ?

    [uSLEEPVersionTracking (0600F458)].USLEEP_VersionTrackingScript.ProcessRetroScripts() - "USLEEP_VersionTrackingScript.psc" Line 22

    [alias Player on quest USLEEPVersionTracking (0600F458)].USLEEP_VersionTrackingAliasScript.OnPlayerLoadGame() - "USLEEP_VersionTrackingAliasScript.psc" Line 6

[06/17/2016 - 02:26:03PM] Error: File "Unofficial Dawnguard Patch.esp" does not exist or is not currently loaded.

stack:

    <unknown self>.Game.GetFormFromFile() - "<native>" Line ?

    [uSLEEPVersionTracking (0600F458)].USLEEP_VersionTrackingScript.ProcessRetroScripts() - "USLEEP_VersionTrackingScript.psc" Line 26

    [alias Player on quest USLEEPVersionTracking (0600F458)].USLEEP_VersionTrackingAliasScript.OnPlayerLoadGame() - "USLEEP_VersionTrackingAliasScript.psc" Line 6

[06/17/2016 - 02:26:03PM] Error: File "Unofficial Hearthfire Patch.esp" does not exist or is not currently loaded.

stack:

    <unknown self>.Game.GetFormFromFile() - "<native>" Line ?

    [uSLEEPVersionTracking (0600F458)].USLEEP_VersionTrackingScript.ProcessRetroScripts() - "USLEEP_VersionTrackingScript.psc" Line 30

    [alias Player on quest USLEEPVersionTracking (0600F458)].USLEEP_VersionTrackingAliasScript.OnPlayerLoadGame() - "USLEEP_VersionTrackingAliasScript.psc" Line 6

[06/17/2016 - 02:26:03PM] Error: File "Unofficial Dragonborn Patch.esp" does not exist or is not currently loaded.

stack:

    <unknown self>.Game.GetFormFromFile() - "<native>" Line ?

    [uSLEEPVersionTracking (0600F458)].USLEEP_VersionTrackingScript.ProcessRetroScripts() - "USLEEP_VersionTrackingScript.psc" Line 34

    [alias Player on quest USLEEPVersionTracking (0600F458)].USLEEP_VersionTrackingAliasScript.OnPlayerLoadGame() - "USLEEP_VersionTrackingAliasScript.psc" Line 6

[06/17/2016 - 02:26:03PM] OnPlayerLoadGame called, bLocked:False

[06/17/2016 - 02:26:03PM] MYC/CompatEFF: Registered for vMYC_UpdateXFLPanel!

[06/17/2016 - 02:26:03PM] =======================================[ VioLens - A Killmove Mod: Start ]========================================

[06/17/2016 - 02:26:03PM]                                                                                                                   

[06/17/2016 - 02:26:03PM]                 VioLens is now performing a compatibility check. Papyrus warnings about missing or                

[06/17/2016 - 02:26:03PM]                        unloaded files may follow. This is normal and should be ignored.                            

[06/17/2016 - 02:26:03PM]                                                                                                                   

[06/17/2016 - 02:26:03PM] =======================================[ VioLens - A Killmove Mod: Start ]========================================

[06/17/2016 - 02:26:03PM] ===========================================[ VioLens - A Killmove Mod ]===========================================

[06/17/2016 - 02:26:03PM]                                                                                                                   

[06/17/2016 - 02:26:03PM]                                               JContainers Installed.                                              

[06/17/2016 - 02:26:03PM]                                                                                                                   

[06/17/2016 - 02:26:03PM] ===========================================[ VioLens - A Killmove Mod ]===========================================

[06/17/2016 - 02:26:03PM] Error: File "CombatDramaOverhaul.esp" does not exist or is not currently loaded.

stack:

    <unknown self>.Game.GetFormFromFile() - "<native>" Line ?

    [alias Player on quest VL_Player (48023F14)].VL_Player.VLLoadGame() - "VL_Player.psc" Line 59

    [alias Player on quest VL_Player (48023F14)].VL_Player.OnPlayerLoadGame() - "VL_Player.psc" Line 25

[06/17/2016 - 02:26:03PM] ===========================================[ VioLens - A Killmove Mod ]===========================================

[06/17/2016 - 02:26:03PM]                                                                                                                   

[06/17/2016 - 02:26:03PM]                                        Combat Drama Overhaul Not Installed.                                       

[06/17/2016 - 02:26:03PM]                                                                                                                   

[06/17/2016 - 02:26:03PM] ===========================================[ VioLens - A Killmove Mod ]===========================================

[06/17/2016 - 02:26:03PM] MYC/Actor/Jessica: OnConfigUpdate(Compat_EFF_Enabled)

[06/17/2016 - 02:26:03PM] MYC: SKSE is version 1.070300

[06/17/2016 - 02:26:03PM] MYC: JContainers is version 3, API is 3

[06/17/2016 - 02:26:03PM] MYC: FFutils is version 1

[06/17/2016 - 02:26:03PM] MYC: CharGen is version 6

[06/17/2016 - 02:26:03PM] MYC: NIOverride is version 6

[06/17/2016 - 02:26:03PM] ========== Auto Unequip Ammo: Scanning for supported plugins...

[06/17/2016 - 02:26:03PM] ========== ERRORS RELATED TO MISSING FILES SHOULD BE IGNORED!

[06/17/2016 - 02:26:03PM] Error: File "XFLMain.esm" does not exist or is not currently loaded.

stack:

    <unknown self>.Game.GetFormFromFile() - "<native>" Line ?

    [AUA (1800C6C2)].AUAQuestScript.GameLoaded() - "AUAQuestScript.psc" Line 40

    [AUA (1800C6C2)].AUAQuestScript.OnUpdate() - "AUAQuestScript.psc" Line 73

[06/17/2016 - 02:26:03PM] ========== Auto Unequip Ammo: Scan complete.

[06/17/2016 - 02:26:03PM] MYC/Actor/Jessica: OnConfigUpdate(NIO_UseDye)

[06/17/2016 - 02:26:03PM] InitWidgetLoader()

[06/17/2016 - 02:26:03PM] MYC: Familiar Faces

[06/17/2016 - 02:26:03PM] MYC: Performing upkeep...

[06/17/2016 - 02:26:03PM] MYC: Loaded version is 1.1.5, Current version is 1.1.5

[06/17/2016 - 02:26:03PM] MYC: Loaded, no updates.

[06/17/2016 - 02:26:03PM] MYC: Dawnguard is installed!

[06/17/2016 - 02:26:03PM] MYC: Dragonborn is installed!

[06/17/2016 - 02:26:03PM] MYC: Checking whether EFF compatibility is needed...

[06/17/2016 - 02:26:03PM] MYC:  EFF found!

[06/17/2016 - 02:26:03PM] ========================================[ VioLens - A Killmove Mod: End ]=========================================

[06/17/2016 - 02:26:03PM]                                                                                                                   

[06/17/2016 - 02:26:03PM]                                       VioLens compatibility check complete.                                       

[06/17/2016 - 02:26:03PM]                                                                                                                   

[06/17/2016 - 02:26:03PM] ========================================[ VioLens - A Killmove Mod: End ]=========================================

[06/17/2016 - 02:26:03PM] MYC/Actor/Jessica: OnConfigUpdate(Compat_EFF_Loaded)

[06/17/2016 - 02:26:03PM] MYC:  EFF compatibility module is already running.

[06/17/2016 - 02:26:03PM] MYC: Checking whether AFT compatibility is needed...

[06/17/2016 - 02:26:03PM] MYC:  AFT not found.

[06/17/2016 - 02:26:03PM] MYC/Actor/Jessica: OnConfigUpdate(Compat_EFF_ShowedError)

[06/17/2016 - 02:26:04PM] MYC/Actor/Jessica: OnConfigUpdate(Compat_AFT_Loaded)

[06/17/2016 - 02:26:04PM] MYC: Checking whether SkyRE compatibility is needed...

[06/17/2016 - 02:26:04PM] MYC:  SkyRE not found.

[06/17/2016 - 02:26:04PM] MYC/Actor/Jessica: OnConfigUpdate(Compat_AFT_ShowedError)

[06/17/2016 - 02:26:04PM] MYC/Actor/Jessica: OnConfigUpdate(Compat_SkyRE_Loaded)

[06/17/2016 - 02:26:04PM] MYC: Updating configuration...

[06/17/2016 - 02:26:04PM] MYC: Updated configuration values, some scripts may update in the background!

[06/17/2016 - 02:26:04PM] MYC/Actor/Jessica: OnConfigUpdate(Compat_SkyRE_ShowedError)

[06/17/2016 - 02:26:04PM] MYC: Upkeep complete!

[06/17/2016 - 02:26:04PM] FNIS aa GetAAprefixList mod: XPMSE nMods: 1

[06/17/2016 - 02:26:04PM] PC Head Tracking - MCM: Updated the script version to 2.800000.

[06/17/2016 - 02:26:04PM] FNIS aa GetAAsetList mod: XPMSE nSets: 16

[06/17/2016 - 02:26:04PM] FNIS aa GetAAsetList mod: XPMSE nSets: 16

[06/17/2016 - 02:26:04PM] FNIS aa GetAAsetList mod: XPMSE nSets: 16

[06/17/2016 - 02:26:04PM] FNIS aa GetAAsetList mod: XPMSE nSets: 16

[06/17/2016 - 02:26:04PM] FNIS aa GetAAsetList mod: XPMSE nSets: 16

[06/17/2016 - 02:26:04PM] FNIS aa GetAAsetList mod: XPMSE nSets: 16

[06/17/2016 - 02:26:04PM] FNIS aa GetAAsetList mod: XPMSE nSets: 16

[06/17/2016 - 02:26:04PM] FNIS aa GetAAsetList mod: XPMSE nSets: 16

[06/17/2016 - 02:26:04PM] FNIS aa GetAAsetList mod: XPMSE nSets: 16

[06/17/2016 - 02:26:04PM] FNIS aa GetAAsetList mod: XPMSE nSets: 16

[06/17/2016 - 02:26:04PM] FNIS aa GetAAsetList mod: XPMSE nSets: 16

[06/17/2016 - 02:26:04PM] FNIS aa GetAAsetList mod: XPMSE nSets: 16

[06/17/2016 - 02:26:04PM] FNIS aa GetAAsetList mod: XPMSE nSets: 16

[06/17/2016 - 02:26:04PM] FNIS aa GetAAsetList mod: XPMSE nSets: 16

[06/17/2016 - 02:26:04PM] FNIS aa GetAAsetList mod: XPMSE nSets: 16

[06/17/2016 - 02:26:04PM] FNIS aa GetAAsetList mod: XPMSE nSets: 16

[06/17/2016 - 02:26:05PM] XPMSE MainQuest Initialization successful.

[06/17/2016 - 02:26:05PM] SOS RaceMenu plugin found. Skipping ScaleSchlongBones

[06/17/2016 - 02:26:05PM] Error: Cannot cast from None to SKI_WidgetBase[]

stack:

    [iHUDControlQuest (37000805)].ihudwidgetscript.initialize() - "iHUDWidgetScript.psc" Line 38

    [iHUDControlQuest (37000805)].ihudcontrolscript.startUp() - "iHUDControlScript.psc" Line 93

    [iHUDMaintainanceQuest (37002853)].iHUDMaintainanceScript.startUp() - "iHUDMaintainanceScript.psc" Line 20

    [alias PlayerAlias on quest iHUDMaintainanceQuest (37002853)].iHUDLoadScript.OnPlayerLoadGame() - "iHUDLoadScript.psc" Line 11

[06/17/2016 - 02:26:05PM] Error: Unable to call RegisterForModEvent - no native object bound to the script object, or object is of incorrect type

stack:

    [None]._oActra.RegisterForModEvent() - "<native>" Line ?

    [None]._oActra.OnEffectStart() - "_oActra.psc" Line 36

[06/17/2016 - 02:26:05PM] Error: Unable to call RegisterForModEvent - no native object bound to the script object, or object is of incorrect type

stack:

    [None]._oActra.RegisterForModEvent() - "<native>" Line ?

    [None]._oActra.OnEffectStart() - "_oActra.psc" Line 37

[06/17/2016 - 02:26:05PM] Error: Unable to call UnregisterForAllKeys - no native object bound to the script object, or object is of incorrect type

stack:

    [None]._oActra.UnregisterForAllKeys() - "<native>" Line ?

    [None]._oActra.playerSetUp() - "_oActra.psc" Line 47

    [None]._oActra.OnEffectStart() - "_oActra.psc" Line 42

[06/17/2016 - 02:26:05PM] Error: Unable to call RegisterForKey - no native object bound to the script object, or object is of incorrect type

stack:

    [None]._oActra.RegisterForKey() - "<native>" Line ?

    [None]._oActra.playerSetUp() - "_oActra.psc" Line 50

    [None]._oActra.OnEffectStart() - "_oActra.psc" Line 42

[06/17/2016 - 02:26:05PM] Error: Unable to call RegisterForKey - no native object bound to the script object, or object is of incorrect type

stack:

    [None]._oActra.RegisterForKey() - "<native>" Line ?

    [None]._oActra.playerSetUp() - "_oActra.psc" Line 50

    [None]._oActra.OnEffectStart() - "_oActra.psc" Line 42

[06/17/2016 - 02:26:06PM] Error: Unable to call RegisterForKey - no native object bound to the script object, or object is of incorrect type

stack:

    [None]._oActra.RegisterForKey() - "<native>" Line ?

    [None]._oActra.playerSetUp() - "_oActra.psc" Line 50

    [None]._oActra.OnEffectStart() - "_oActra.psc" Line 42

[06/17/2016 - 02:26:06PM] Error: Unable to call RegisterForKey - no native object bound to the script object, or object is of incorrect type

stack:

    [None]._oActra.RegisterForKey() - "<native>" Line ?

    [None]._oActra.playerSetUp() - "_oActra.psc" Line 50

    [None]._oActra.OnEffectStart() - "_oActra.psc" Line 42

[06/17/2016 - 02:26:06PM] Error: Unable to call RegisterForKey - no native object bound to the script object, or object is of incorrect type

stack:

    [None]._oActra.RegisterForKey() - "<native>" Line ?

    [None]._oActra.playerSetUp() - "_oActra.psc" Line 50

    [None]._oActra.OnEffectStart() - "_oActra.psc" Line 42

[06/17/2016 - 02:26:06PM] Error: Unable to call RegisterForKey - no native object bound to the script object, or object is of incorrect type

stack:

    [None]._oActra.RegisterForKey() - "<native>" Line ?

    [None]._oActra.playerSetUp() - "_oActra.psc" Line 50

    [None]._oActra.OnEffectStart() - "_oActra.psc" Line 42

[06/17/2016 - 02:26:06PM] Error: Unable to call RegisterForKey - no native object bound to the script object, or object is of incorrect type

stack:

    [None]._oActra.RegisterForKey() - "<native>" Line ?

    [None]._oActra.playerSetUp() - "_oActra.psc" Line 50

    [None]._oActra.OnEffectStart() - "_oActra.psc" Line 42

[06/17/2016 - 02:26:06PM] Error: Unable to call RegisterForKey - no native object bound to the script object, or object is of incorrect type

stack:

    [None]._oActra.RegisterForKey() - "<native>" Line ?

    [None]._oActra.playerSetUp() - "_oActra.psc" Line 50

    [None]._oActra.OnEffectStart() - "_oActra.psc" Line 42

[06/17/2016 - 02:26:06PM] Error: Unable to call RegisterForKey - no native object bound to the script object, or object is of incorrect type

stack:

    [None]._oActra.RegisterForKey() - "<native>" Line ?

    [None]._oActra.playerSetUp() - "_oActra.psc" Line 50

    [None]._oActra.OnEffectStart() - "_oActra.psc" Line 42

[06/17/2016 - 02:26:06PM] Error: Unable to call RegisterForKey - no native object bound to the script object, or object is of incorrect type

stack:

    [None]._oActra.RegisterForKey() - "<native>" Line ?

    [None]._oActra.playerSetUp() - "_oActra.psc" Line 50

    [None]._oActra.OnEffectStart() - "_oActra.psc" Line 42

[06/17/2016 - 02:26:06PM] Error: Unable to call RegisterForKey - no native object bound to the script object, or object is of incorrect type

stack:

    [None]._oActra.RegisterForKey() - "<native>" Line ?

    [None]._oActra.playerSetUp() - "_oActra.psc" Line 50

    [None]._oActra.OnEffectStart() - "_oActra.psc" Line 42

[06/17/2016 - 02:26:06PM] Error: Unable to call RegisterForKey - no native object bound to the script object, or object is of incorrect type

stack:

    [None]._oActra.RegisterForKey() - "<native>" Line ?

    [None]._oActra.playerSetUp() - "_oActra.psc" Line 50

    [None]._oActra.OnEffectStart() - "_oActra.psc" Line 42

[06/17/2016 - 02:26:06PM] Error: Unable to call RegisterForKey - no native object bound to the script object, or object is of incorrect type

stack:

    [None]._oActra.RegisterForKey() - "<native>" Line ?

    [None]._oActra.playerSetUp() - "_oActra.psc" Line 50

    [None]._oActra.OnEffectStart() - "_oActra.psc" Line 42

[06/17/2016 - 02:26:06PM] Error: Unable to call RegisterForKey - no native object bound to the script object, or object is of incorrect type

stack:

    [None]._oActra.RegisterForKey() - "<native>" Line ?

    [None]._oActra.playerSetUp() - "_oActra.psc" Line 50

    [None]._oActra.OnEffectStart() - "_oActra.psc" Line 42

[06/17/2016 - 02:26:06PM] Error: Unable to call RegisterForKey - no native object bound to the script object, or object is of incorrect type

stack:

    [None]._oActra.RegisterForKey() - "<native>" Line ?

    [None]._oActra.playerSetUp() - "_oActra.psc" Line 50

    [None]._oActra.OnEffectStart() - "_oActra.psc" Line 42

[06/17/2016 - 02:26:30PM] VM is freezing...

[06/17/2016 - 02:26:30PM] VM is frozen

 

 

 

 

 

Log2 ends sooner

 

 

 

...

Loading game...

[06/17/2016 - 02:18:33PM] VM is thawing...

[06/17/2016 - 02:18:33PM] [_oOmni <0SA (14000D62)>] INITIALIZED

[06/17/2016 - 02:18:33PM] [_oUI <0SA (14000D62)>] INITIALIZED

(This is where it ends. Check log 1 to see what comes after this line)

 

 

 

 

Log 3 ends on same place as log 2.

 

Posted

 

Hey CEO. Was giving the new version that was in alpha a test. Still getting CTD on load saves. Even clean ones. Clearly my Skyrim don't like this for some reason. Also I noticed some of my animations weren't working? When I had my female character face away from a male character I had 3 options to Kneel down and 2 of them froze the UI where I had to end the scene and the other she stood there.

Would you mind installing the files in this post? Overwrite if necessary. Try it on some of your clean saves and unclean also. Let us know if it helps.

 

Don't forget to run FNIS after installing the files.

 

 

thanks i'll try it out and let you know the results. I removed Halo's poser for the time being to try and troubleshoot this. Cause I do know Halo's poser can cause CTD at times after reading some posts on his main site. So I want to remove some variables.

 

 

 

Hey CEO. Was giving the new version that was in alpha a test. Still getting CTD on load saves. Even clean ones. Clearly my Skyrim don't like this for some reason. Also I noticed some of my animations weren't working? When I had my female character face away from a male character I had 3 options to Kneel down and 2 of them froze the UI where I had to end the scene and the other she stood there.

 

do you have all the requirements for this mod + their requirements installed?

 

 

Yep. Unless I'm doing something wrong in generating FNIS. It is a new feature I've recently discovered. I pick Gender specfic animation, Skeleton fix arm, and Archery gameplay overhaul patch. I update FNIS behavior shows no errors from the looks of it after the OSex animations and even check for consistences errors. 

 

Edit: My Load Order incase it could be related.

 

 

GameMode=Skyrim

 

Skyrim.esm=1

Update.esm=1

Dawnguard.esm=1

HearthFires.esm=1

Dragonborn.esm=1

Unofficial Skyrim Legendary Edition Patch.esp=1

hdtHighHeel.esm=1

RaceCompatibility.esm=1

RSkyrimChildren.esm=1

Lanterns Of Skyrim - All In One - Main.esm=1

Schlongs of Skyrim - Core.esm=1

OSA.esm=1

HighResTexturePack01.esp=1

HighResTexturePack02.esp=1

HighResTexturePack03.esp=1

Unofficial High Resolution Patch.esp=1

AMatterOfTime.esp=1

AmazingFollowerTweaks.esp=1

RaceCompatibilityUSKPOverride.esp=1

LunariRace.esp=1

Immersive Citizens - AI Overhaul.esp=1

Breezehome_Fully_Upgradable.esp=1

Better Vampires.esp=1

SMIM-Merged-All.esp=1

SofiaFollower.esp=1

BatTravel.esp=1

Vampirelordroyal.esp=1

Bijin Warmaidens.esp=1

Apocalypse - The Spell Package.esp=1

BetterMagic_FULL.esp=1

Bijin NPCs.esp=1

Bijin Wives.esp=1

Brows.esp=1

Ciri's DLC Outfit.esp=1

SkyUI.esp=1

Nezzar's Lingerie Collection.esp=1

Gwelda Armor Pack.esp=1

TW3_femaleArmors_zzjay.esp=1

Elewin Jewelry.esp=1

Facelight.esp=1

RaceMenuPlugin.esp=1

RaceMenu.esp=1

FNIS.esp=1

FreckleMania.esp=1

HelmetToggle2.02b.esp=1

FNISSexyMove.esp=1

Improved Dragon Shouts.esp=1

Improved Dragon Shouts - Dawnguard.esp=1

Improved Dragon Shouts - Dragonborn.esp=1

Kai's Lipstick.esp=1

KS Jewelry.esp=1

Predator Vision.esp=1

SGEyebrows.esp=1

LustmordVampireArmor.esp=1

TheEyesOfBeauty.esp=1

VL No AoE Drain.esp=1

BVandRB_Formlist.esp=1

AK_RM_PubicStyles_All_In_One.esp=1

dD - Realistic Ragdoll Force - Realistic.esp=1

SeranaDialogEdit.esp=1

azelfollower.esp=1

KS Hairdo's.esp=1

RSChildren - Complete.esp=1

DVA - Dynamic Vampire Appearance.esp=1

Serana.esp=1

SeranaLearnsSoulCairnSpells.esp=1

Valerica.esp=1

TMBVanillaArmorandClothes.esp=1

Osare Underwear.esp=1

Schlongs of Skyrim.esp=1

SOS - Smurf Average Addon.esp=1

SOS - VectorPlexus Muscular Addon.esp=1

SOS - VectorPlexus Regular Addon.esp=1

RevampedExteriorFog.esp=1

Further Dark Dungeons for ENB.esp=1

ENB Snow FX.esp=1

dD - Enhanced Blood Main.esp=1

dD-Dragonborn-Dawnguard-EBT Patch.esp=1

XPMSE.esp=1

SOSRaceMenu.esp=1

Alternate Start - Live Another Life.esp=1

 

Posted

 

 

But i would keep what you did if it works for you. 1 crash out of 63 tries seems like huge improvement, to bad it doesnt work for me the same way. Im not sure why but it seems that in my case game seems lighter now but it could be just more skyrim randomness.

 

Wow.  Stunned it's still happening to you even on clean saves.  I'm on load 81 and save 15 now and I've still only got foot IK once and never got T-pose or a non foot IK CTD.

 

One question:  You copied the files in both the behaviors folder and the animations folder, correct?

 

I still have a couple other behavior related ideas.  If that doesn't fix it, I have a code idea.  If that doesn't fix it, I have squat.

 

PS:  What is at the end of your papyrus log when you die of foot IK disease?  And is it the same thing that is at the end of your papyrus log when you die of T-pose disease?

 

 

Are outside influences a possible difference?

I've heard some people say there are differences in amount of CTDs in using Nexus Mod Manager vs Mod Organizer, just generally speaking, not in reference to 0SEX.

Speaking anecdotally, without any hard numbers, I feel like I generally get more CTDs since I switched to Windows 10 compared to Windows 7.

Posted

 

Hey CEO. Was giving the new version that was in alpha a test. Still getting CTD on load saves. Even clean ones. Clearly my Skyrim don't like this for some reason. Also I noticed some of my animations weren't working? When I had my female character face away from a male character I had 3 options to Kneel down and 2 of them froze the UI where I had to end the scene and the other she stood there.

Would you mind installing the files in this post? Overwrite if necessary. Try it on some of your clean saves and unclean also. Let us know if it helps.

 

Don't forget to run FNIS after installing the files.

 

 

Those animation files did fix her kneeling. Not so much with CTD though. Took 3 attempts to get into a clean save. Maybe something to do with generating FNIS behavior then trying to boot the game up right after. Made another save with it installed to try it again when I get back.

Posted

Those animation files did fix her kneeling. Not so much with CTD though. Took 3 attempts to get into a clean save. Maybe something to do with generating FNIS behavior then trying to boot the game up right after. Made another save with it installed to try it again when I get back.

 

If you know how to check your papyrus logs, could you post them like Kinky did a few posts ago?

Posted

Absolutely incredible work. I'm not sure if Ashal is looking for extra help but have you considered teaming up with him for SexLab? Not to dictate what you should do, but the quality of these animations and everything you've done is ridiculously high quality.

Posted

Hey CEO. Was giving the new version that was in alpha a test. Still getting CTD on load saves. Even clean ones. Clearly my Skyrim don't like this for some reason. Also I noticed some of my animations weren't working? When I had my female character face away from a male character I had 3 options to Kneel down and 2 of them froze the UI where I had to end the scene and the other she stood there.

I'm also seeing that issue when I reach the point where the female is standing while the male is laying on the ground and there are three ui options from there. But then it seems those three ui options have no text or pictures on them and you are left with a guessing game. 

Posted

 

Those animation files did fix her kneeling. Not so much with CTD though. Took 3 attempts to get into a clean save. Maybe something to do with generating FNIS behavior then trying to boot the game up right after. Made another save with it installed to try it again when I get back.

If you know how to check your papyrus logs, could you post them like Kinky did a few posts ago?

Don't know too much about how to scan papyrus logs. Can upload it as a attachment though. Won't be till tonight when I get back home.

Posted

Are outside influences a possible difference?

Sure.

 

I've heard some people say there are differences in amount of CTDs in using Nexus Mod Manager vs Mod Organizer, just generally speaking, not in reference to 0SEX.

This is true for FNIS in general. Fore no longer supports MO where FNIS is concerned, specifically, the combination of Win10 and MO. However, I doubt it has anything to do with Osex.

 

Speaking anecdotally, without any hard numbers, I feel like I generally get more CTDs since I switched to Windows 10 compared to Windows 7.

Windows 10 won't let the game use more than 4GB for graphics display (not all games, just older games like Skyrim). Windows 7 can let the game grab memory from computer RAM that isn't part of the video card and thus allow total video memory to exceed 4GB. Those are the primary differences I'm aware of and yes, under the right circumstances, it can cause a CTD, but the CTDs should not be limited to just during game loads.

 

Memory is the only thing I can think of that could cause Kinky to get a CTD on startup when he console COCs straight to a light memory cell from the starting menu. There is no cleaner save to run than no save at all. A regular new game auto-saves as soon as you make your character in the race menu and the entire starting sequence in general is a little memory intensive compared to regular game play.

 

We should be posting general computer stats with our CTD reports. It could be helpful to know which Windows version was running, how much RAM the computer has and how much VRAM the graphics card has. Also, it would be useful to know which version of meh321's Crash Fixes people are using. Since version 10, Crash Fixes actually causes the game to allocate more memory. This is a trade off for the game no longer being reliant on memory blocks that get allocated at startup and when changing cells. Something like this could have a significant impact on someone like Kinky, who if memory serves, is using a computer with only 4GB of RAM. It is worth mentioning at this point that Crash Fixes 10's release was coincidentally around the same time as a version of Osex that included the switch to an esm and script name changes. This may matter, more on it below.

 

Papyrus logs are also useful.

 

Other good information would be generally knowing which versions of Osex have been used during the same play-through where crashes are taking place. I know that SF's clean save instructions worked in a more complete way with 1.063 saves than with later versions of 1.08 and I had a PM conversation with him about it. At one point during 1.08 development, CEO renamed his scripts and shifted to an esm instead of an esp (amongst other things). After that version of Osex, SF's clean save routine no longer worked. He adjusted it for the new script names, but there were still differences. After performing the routine, the cleaned save game will show a papyrus error related to Osex, even though Osex is no longer installed. This was not the case for previous versions of Osex. That's when I stopped using Osex during normal play-through activity until yesterday, with the new behavior files, and thus why I have many saves and loads without Osex in between. It is possible that the cumulative saving and after making the clean save and before yesterday finished cleaning the saves somehow, because I stopped getting Osex-related Papyrus errors after only a couple saves. In summary, I'm saying that making a clean save is probably not enough. You may have to make a clean save, then load the clean save, then save again. Then load that new save, leave the cell and save again. That most recent save should contain no more Osex-related papyrus errors.

 

In Kinky's case, I would do the reinforced clean save routine I just described, but in a very specific way because his machine has little RAM. I think he should completely uninstall Osex, run FNIS, load the game (as many times as it takes to get past a CTD), wait 30 seconds, then console COC QASMOKE, then save. Clean that save. Load the cleaned save, wait thirty seconds, COC out of the QASMOKE cell and save again. That last save might be good to go, but for testing purposes, I would also play the game for five hours without Osex installed, just to see if any startup CTDs occur without it. If no CTDs take place, I would then reinstall Osex and use my version of the behavior files, because I believe they require less game memory.

 

To get my game stable again, I didn't just make a clean save. I made a clean save and then played the game without OSA.esm being turned on for weeks (I could still test OSA scaling issues by turning the esm on temporarily). I probably continued my non-testing play-through a total of 20 hours over those weeks and made 30 or so saves during that time. I did NOT ever start playing the game with OSA involved in the saves again until I remade the behavior files and then yesterday started saving and loading in various places around Skyrim. CTD likelihood for me at this time is about 1/100 and it is only the foot IK error message from meh321's crash fixes (I'm still using version 10 of meh321's crash fixes. But, that doesn't mean I won't start getting CTDs on game load if I continue for another 10-20 hours of play-through using OSA.esm and the new behavior files. A normal play-through includes game events, quests and scripts that get stashed in game saves, many of which eat RAM during startup. The longer you go without really playing the game (playing a lot of game hours without questing and visiting only a few game cells – in terms of Osex, I call this turning your Skyrim game into a "kissing bandit" game), the more likely some of those things are going to be removed from game save caching, freeing up more memory during game load.

 

I'm also seeing that issue when I reach the point where the female is standing while the male is laying on the ground and there are three ui options from there. But then it seems those three ui options have no text or pictures on them and you are left with a guessing game.

I think the behavior files I posted yesterday fix that particular problem. But, you're not seeing the same CTDs on game load the others are seeing?

Posted

 

 

Those animation files did fix her kneeling. Not so much with CTD though. Took 3 attempts to get into a clean save. Maybe something to do with generating FNIS behavior then trying to boot the game up right after. Made another save with it installed to try it again when I get back.

If you know how to check your papyrus logs, could you post them like Kinky did a few posts ago?
Don't know too much about how to scan papyrus logs. Can upload it as a attachment though. Won't be till tonight when I get back home.

Out of curiosity how many things are these logs suppose to show. Cause when I checked it before I left it had a lot in it.

Posted

I just want to say that this mod was awesome. I tried it out last night and it worked flawlessly but deactivated now to try out other mods. I really like the icons you got and the way you set the whole scenes/navigation up. Clean and impressive, I love Sex Lab but I'd have to say that this is by far more polished.

 

P.S All-In One UUNP HDT Animated Pussy + this would be <3

 

Thanks for a great mod and cant wait for the progress.

Posted

I installed your file as a new mod and then deleted actors folder from 0sex 1.082 then run FNIS.

I need a little more information on this, because the order of operations in that sentence indicates you may have installed my behavior files, then uninstalled them, because all my changes are contained in the 1.082 actors folder.

 

When you say "install," did you do it manually, or with a mod manager? When you say "deleted actors folder," do you mean you went into the Skyrim folder structure and whacked the entire actors folder? If that happened, you might get a CTD every time, whether you've run FNIS or not, because you'd be running with no Osex behaviors at all, but still running the mod.

 

I just checked papyrus logs (didnt do that for a while) and my last 4 throw this:

Here's the Osex-related papyrus errors I'm getting since I started testing for CTDs again yesterday (I was previously only running Osex to test scaling and using COC at the starting menu, which never failed).

 

 

 

[06/17/2016 - 04:54:28AM] Error: Unable to call Dispel - no native object bound to the script object, or object is of incorrect type

stack:

[Active effect 3 on (0803FA71)]._oActra.Dispel() - "<native>" Line ?

[Active effect 3 on (0803FA71)]._oActra.OnGameLoaded() - "_oActra.psc" Line 80

[06/17/2016 - 04:54:28AM] Error: Unable to call Dispel - no native object bound to the script object, or object is of incorrect type

stack:

[Active effect 3 on (0803FA71)]._oActra.Dispel() - "<native>" Line ?

[Active effect 3 on (0803FA71)]._oActra.OnGameLoaded() - "_oActra.psc" Line 80

[06/17/2016 - 04:54:28AM] Error: Unable to call Dispel - no native object bound to the script object, or object is of incorrect type

stack:

[None]._oActra.Dispel() - "<native>" Line ?

[None]._oActra.OnGameLoaded() - "_oActra.psc" Line 80

[06/17/2016 - 04:54:29AM] Error: Unable to call RegisterForModEvent - no native object bound to the script object, or object is of incorrect type

stack:

[None]._oActra.RegisterForModEvent() - "<native>" Line ?

[None]._oActra.OnEffectStart() - "_oActra.psc" Line 36

[06/17/2016 - 04:54:29AM] Error: Unable to call RegisterForModEvent - no native object bound to the script object, or object is of incorrect type

stack:

[None]._oActra.RegisterForModEvent() - "<native>" Line ?

[None]._oActra.OnEffectStart() - "_oActra.psc" Line 37

[06/17/2016 - 04:54:29AM] Error: Unable to call UnregisterForAllKeys - no native object bound to the script object, or object is of incorrect type

stack:

[None]._oActra.UnregisterForAllKeys() - "<native>" Line ?

[None]._oActra.playerSetUp() - "_oActra.psc" Line 47

[None]._oActra.OnEffectStart() - "_oActra.psc" Line 42

[06/17/2016 - 04:54:29AM] Error: Unable to call RegisterForKey - no native object bound to the script object, or object is of incorrect type

stack:

[None]._oActra.RegisterForKey() - "<native>" Line ?

[None]._oActra.playerSetUp() - "_oActra.psc" Line 50

[None]._oActra.OnEffectStart() - "_oActra.psc" Line 42

[06/17/2016 - 04:54:29AM] Error: Unable to call RegisterForKey - no native object bound to the script object, or object is of incorrect type

stack:

[None]._oActra.RegisterForKey() - "<native>" Line ?

[None]._oActra.playerSetUp() - "_oActra.psc" Line 50

[None]._oActra.OnEffectStart() - "_oActra.psc" Line 42

[06/17/2016 - 04:54:29AM] Error: Unable to call RegisterForKey - no native object bound to the script object, or object is of incorrect type

stack:

[None]._oActra.RegisterForKey() - "<native>" Line ?

[None]._oActra.playerSetUp() - "_oActra.psc" Line 50

[None]._oActra.OnEffectStart() - "_oActra.psc" Line 42

[06/17/2016 - 04:54:29AM] Error: Unable to call RegisterForKey - no native object bound to the script object, or object is of incorrect type

stack:

[None]._oActra.RegisterForKey() - "<native>" Line ?

[None]._oActra.playerSetUp() - "_oActra.psc" Line 50

[None]._oActra.OnEffectStart() - "_oActra.psc" Line 42

[06/17/2016 - 04:54:29AM] Error: Unable to call RegisterForKey - no native object bound to the script object, or object is of incorrect type

stack:

[None]._oActra.RegisterForKey() - "<native>" Line ?

[None]._oActra.playerSetUp() - "_oActra.psc" Line 50

[None]._oActra.OnEffectStart() - "_oActra.psc" Line 42

[06/17/2016 - 04:54:29AM] Error: Unable to call RegisterForKey - no native object bound to the script object, or object is of incorrect type

stack:

[None]._oActra.RegisterForKey() - "<native>" Line ?

[None]._oActra.playerSetUp() - "_oActra.psc" Line 50

[None]._oActra.OnEffectStart() - "_oActra.psc" Line 42

[06/17/2016 - 04:54:29AM] Error: Unable to call RegisterForKey - no native object bound to the script object, or object is of incorrect type

stack:

[None]._oActra.RegisterForKey() - "<native>" Line ?

[None]._oActra.playerSetUp() - "_oActra.psc" Line 50

[None]._oActra.OnEffectStart() - "_oActra.psc" Line 42

[06/17/2016 - 04:54:29AM] Error: Unable to call RegisterForKey - no native object bound to the script object, or object is of incorrect type

stack:

[None]._oActra.RegisterForKey() - "<native>" Line ?

[None]._oActra.playerSetUp() - "_oActra.psc" Line 50

[None]._oActra.OnEffectStart() - "_oActra.psc" Line 42

[06/17/2016 - 04:54:29AM] Error: Unable to call RegisterForKey - no native object bound to the script object, or object is of incorrect type

stack:

[None]._oActra.RegisterForKey() - "<native>" Line ?

[None]._oActra.playerSetUp() - "_oActra.psc" Line 50

[None]._oActra.OnEffectStart() - "_oActra.psc" Line 42

[06/17/2016 - 04:54:29AM] Error: Unable to call RegisterForKey - no native object bound to the script object, or object is of incorrect type

stack:

[None]._oActra.RegisterForKey() - "<native>" Line ?

[None]._oActra.playerSetUp() - "_oActra.psc" Line 50

[None]._oActra.OnEffectStart() - "_oActra.psc" Line 42

[06/17/2016 - 04:54:29AM] Error: Unable to call RegisterForKey - no native object bound to the script object, or object is of incorrect type

stack:

[None]._oActra.RegisterForKey() - "<native>" Line ?

[None]._oActra.playerSetUp() - "_oActra.psc" Line 50

[None]._oActra.OnEffectStart() - "_oActra.psc" Line 42

[06/17/2016 - 04:54:29AM] Error: Unable to call RegisterForKey - no native object bound to the script object, or object is of incorrect type

stack:

[None]._oActra.RegisterForKey() - "<native>" Line ?

[None]._oActra.playerSetUp() - "_oActra.psc" Line 50

[None]._oActra.OnEffectStart() - "_oActra.psc" Line 42

[06/17/2016 - 04:54:29AM] Error: Unable to call RegisterForKey - no native object bound to the script object, or object is of incorrect type

stack:

[None]._oActra.RegisterForKey() - "<native>" Line ?

[None]._oActra.playerSetUp() - "_oActra.psc" Line 50

[None]._oActra.OnEffectStart() - "_oActra.psc" Line 42

[06/17/2016 - 04:54:29AM] Error: Unable to call RegisterForKey - no native object bound to the script object, or object is of incorrect type

stack:

[None]._oActra.RegisterForKey() - "<native>" Line ?

[None]._oActra.playerSetUp() - "_oActra.psc" Line 50

[None]._oActra.OnEffectStart() - "_oActra.psc" Line 42

[06/17/2016 - 04:54:29AM] Error: Unable to call RegisterForKey - no native object bound to the script object, or object is of incorrect type

stack:

[None]._oActra.RegisterForKey() - "<native>" Line ?

[None]._oActra.playerSetUp() - "_oActra.psc" Line 50

[None]._oActra.OnEffectStart() - "_oActra.psc" Line 42

[06/17/2016 - 05:01:06AM] Error: Cannot call Delete() on a None object, aborting function call

stack:

[Active effect 3 on (5D00BC08)]._oActro.endActro() - "_oActro.psc" Line 143

[Active effect 3 on (5D00BC08)]._oActro.OnOEnd() - "_oActro.psc" Line 139

[06/17/2016 - 05:01:06AM] Error: Cannot call Delete() on a None object, aborting function call

stack:

[Active effect 3 on (00000014)]._oActro.endActro() - "_oActro.psc" Line 143

[Active effect 3 on (00000014)]._oActro.OnOEnd() - "_oActro.psc" Line 139

[06/17/2016 - 05:08:47AM] Error: Cannot call Delete() on a None object, aborting function call

stack:

[Active effect 5 on (5D00BC08)]._oActro.endActro() - "_oActro.psc" Line 143

[Active effect 5 on (5D00BC08)]._oActro.OnOEnd() - "_oActro.psc" Line 139

[06/17/2016 - 05:08:47AM] Error: Cannot call Delete() on a None object, aborting function call

stack:

[Active effect 3 on (00000014)]._oActro.endActro() - "_oActro.psc" Line 143

[Active effect 3 on (00000014)]._oActro.OnOEnd() - "_oActro.psc" Line 139

 

 

I'm going to say something here and I believe every person following this thread who has professional programming experience would agree with me.

 

Those errors need to be gone, period. Even if we can't prove they are causing a problem, they should be gone. It's the only way to rule them out. Furthermore, a solution that involves adding another C++ DLL to the mix in an already hyper-complex mod is not the best idea. Complexity breeds bugs. Sometimes it can't be avoided, but it should always be avoided when possible. Broken software is rarely fixed by adding complexity. The cause of the break is more frequently found by reducing complexity.

 

I am totally willing to help figure out how to get the magiceffect application out of the startup sequence and I'll bet there are others also willing to help. I think that's the only way those errors are going to disappear from the logs.

 

Out of curiosity how many things are these logs suppose to show. Cause when I checked it before I left it had a lot in it.

This size of your papyrus logs is totally dependent on the mods you are running.

Posted

@migal

 

Just to clear up few things:

 

In general i dont get footik crash on loading game by doing coc qasmoke.

Im using this to get into my clean save when 0sex keeps crashing way to much on start.

Im not cleaning saves the way sf mentioned. Im using different tool and im removing pretty much everything from save (save was saved without 0sex activated) so i doubt that anything from older 0sex remains.

I do get crash on coc on rare occasions and i believe it is memory related but i blame that 0sex on load events.

(when i did tests for CEO i didnt crash when on load events were there and behaviour files were not but after adding behaviour files skyrim is probably using more memory so those on load events are still suspicious to me).

 

As for my setup i have:

Windows 10 (4 GB ram)

Mod Organizer

FNIS installed inside Mod Organizer

Crash fixes v11 beta 3 with new alocation system enabled.

 

As a result i have 50+ FPS indoors and 20-25+ FPS outdoors. My point here is my game is not running out of memory except maybe on load coz of to much things going on when 0sex is installed.

And i also believe that your behaviour files made the game lighter.

 

Even if im wrong about all this you will notice from other people if things are better after changes or not.

I think that getting rid of on load things would help a lot.

Posted

I think that getting rid of on load things would help a lot.

I agree. A lot of mods do key binding differently. The key binding only takes place when the mod's MCM menu is opened and configured for the first time. Those changes made in the MCM are then included in game saves, so key binding does not take place every time the game is loaded.

 

I believe 1.063 did key binding that way, because it employed an MCM menu. Maybe it's just coincidence, but 1.063 was also more stable.

 

Aside from key binding, I don't know why anything else has to happen on game load. I would think all the scaling and statistical information that needs to be passed to the UI could be passed to the UI at scene start. If this is done with a spell, the spell should get dispelled at scene end, every single time. Doing it this way would ensure that the only time a game save contained an actor with an Osex magic effect applied would be when the game was saved during a scene, in which case the magic effect should still be applied during game load. This would simplify the mod. If it adds another two seconds to the beginning of a scene starting, I'd be surprised to learn anybody thought that trade off wasn't worth improved stability. I realize I'm talking about a significant amount of work and it might not fix everything, but I don't see any other way to rule out startup processing as the cause of most CTDs. And generally speaking, simplifying a mod is rarely a bad idea, so long as crucial features can remain intact.

 

BTW, I'm not suggesting CEO must or should bring back all of 1.063's key binding MCM options. The MCM menu could have zero key binding options and instead include nothing more than an "I Love OSex" true false option that had to be enabled for key binding to take place. The key binding itself could be performed in the MCM's OnConfigClose event, which can contain anything that needs to get fired when the MCM menu is closed. I have all kinds of junk in my own mod's OnConfigClose event, stuff that isn't even related to any of the menu options.

Posted

How does one use the wizard sex plugin for Osex that was in Shini72's video

 

One has to wait for it to be completed first then download it.

 

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