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Dauvmire

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  1. Nice to have you back CEO. I remember literally years ago when you would jokingly suggest that your ultimate goal was OSex in Skyrim VR. The fact that you're now making it happen is amazing. Thank you again for your hard work, and for allowing others to hopefully take the reins and continue its development. Unfortunately, I do not have VR and so I cannot help test it. But I am very excited to see OSex in Fallout 4, so please keep us informed of its progress. Good luck with your other projects as well!
  2. With all due respect and the understanding that my own opinion is not necessarily better than anyone else's, I have to disagree on some of your points. OSA is for displaying animations that don't have a good vanilla way to be displayed. The game already has a specific system for displaying kill moves. Modding is definitely not my forte, nor is marketing so I will humbly acquiesce to your experience. However, my suggestions were based on CEO’s own concepts he has expressed interest in the past and my own judgment of what the average Skyrim player would like to see in a nearly five-year-old game. In my opinion, most of Skyrim still holds up pretty well, with two key exceptions: a weak combat system and oftentimes terrible animations. CEO’s framework already demonstrates its advancements with the latter, and incorporating new and more lifelike combat moves would improve the former as well. And while it’s true that OS isn’t necessary for creating new combat animations, were talking about generating publicity, right? I can’t speak for everyone, but I imagine most player’s first reaction after installing OSEX was, “Damn. Those animations be tight,” and not “Wow, what an impressive framework.” The authenticity and fluidity of OSEX’s animations are what separate it from other mods. Applying those same qualities to the combat could inject new life into the one aspect of Skyrim’s gameplay that everybody endures hundreds if not thousands of times. As for your point on the terminology of the “Kissing” mod versus OSEX, I completely agree with you that a simpler title would have helped. But the only reason I shared the statistics was to reinforce the notion that there is certainly a market for a SFW version of OSEX. That's just my two cents, anyway. I'm hoping CEO will undertake something easier and funner, if he continues at all.
  3. I have followed this project almost since its inception and in the last month I have really feared the inevitability of burnout. You have put so much time, effort and passion into the last month especially that it’s a wonder you’ve lasted this long. In fact, you told me in mid-May that you needed a break but wanted to continue until 1.08 was on Nexus. I’m glad to hear you’re reconsidering stopping development. I hope you realize that despite the occasional asshole criticizing OSEX for whatever ludicrous reason, the majority of us were floored by the very first version and continued to be amazed with the great improvements that have followed. This “hobby” of yours is a considerable achievement, even if you decide to walk away. I envy your ambition and skillset and I hope this latest setback won’t sour you on the experience. If I can make a suggestion, not only to rekindle interest in the project but for your own sanity as well: pick something easier, something less frustrating and monotonous than coding and bug squashing. New animations are always appreciated and I know you’ve stated before that you enjoy animating more than the rest. But I have two other ideas you have shown interest in the past. The “PG” version of OSEX that so many requested I believe would be a big hit. The ability to simply greet one’s spouse with a believable embrace and a kiss would be a very popular mod. Don’t believe me? There is a mod that attempts to do this, but barely works in my opinion. And yet, somehow, it has considerably more endorsements/downloads than OSEX. Your unparalleled animating skills would change that. I would also suggest trying something completely differest with this brilliant framework you’ve created, something that would raise some eyebrows again. A small selection of new, brutal killmoves would not only be a welcome addition to practically everyone’s Skyrim experience, but would demonstrate the flexibility and potential of your framework that people probably only associate with sex. Whatever you decide to do, I wish you the best of luck. Thank you for enriching my hobby.
  4. https://www.patreon.com/OSex?ty=h
  5. Yikes, I wasn't aware of that. Does that mean mods that use SKSE will be unplayable until a 64 bit version is created?
  6. I don't know what words of encouragement I can offer that hasn't already been said except to say that in my experience internet critics are almost always a vocal minority. Consumers who are satisfied with a product or service are far less likely to express their opinion than the few who are butthurt about their less than satisfactory experience. That's just a fact. I am a loyal and consistently satisfied shopper at Amazon, and yet I've never reviewed a product. But the one guy whose $800 TV arrived shattered is probably going to give feedback. My point is that I have no doubt that the majority of users that have downloaded 0SEX have been pleasantly surprised by the unmistakable quality and craftsmanship of your mod, even if you never hear from them. The most common critique on the Nexus was always the mod's difficult UI, and you've addressed that with flying colors. Shortly after you launched 0SEX, I made a Lovers Lab account specifically to follow this project. The amount of time and effort you've put into it over the last 9 months is truly staggering, as is the improvements you've made. Anyone who can't see that doesn't deserve to have an opinion on the matter. And for what it's worth, I am relieved that your mod does not contain scenes of bestiality or rape. There are some lines that shouldn't be crossed.
  7. You just start stroking your little guy untill it becomes big, hard and wants to explode I followed your instructions precisely and now the librarian is calling the cops. Thanks a lot, Kinky.
  8. Awesome, that's just what I was hoping. Thanks so much for your hard work and dedication!
  9. Hello CE0, Will the launch version of 0sex feature a completed Sexdentity and the facial expressions/sounds that were present in 1.07? I am eagerly anticipating their inclusion, but I understand if they are delayed. Thanks!
  10. The wizard animations did not disappoint. Very cool. I've got a pretty stable version of 0sex running now, with a few quibbles that must be a conflict of some sort or load order. Expressions are still not working, or to be more precise, most expressions are not showing up. The SUB will occasionally smile and slightly change expressions, but closing eyes while kissing, for example, literally never happens. It's rather sporadic. I did not have MFG activated apparently, but even after reinstalling it, nothing changed. Also, alignment is always off the first time (a known issue) but oftentimes I must re-instigate 0sex 5 or 6 times to get proper alignment. I haven't seen anyone else mention this, so it must be something funky on my end. Strangely, these issues and others were not present in the slightest in my near flawless experience with 1.07. So evidently something is missing (or remaining?) when I uninstalled the previous version and installed 1.08 (other than MFG and Papyrus Util)? Or an issue with load order? I can upload a video if that would help. Thanks again!
  11. As a devoted fan of HDRMM2:TMHRE, I am offended. Can't wait for the sequel. Wait, is "akaviri skyrim" an established term for the anime-friendly fanbase that Skyrim evidently attracts, or did you just make that up? The Akaviri lore is definitely weird, to put it mildly, but I never thought of anime while perusing it, lol.
  12. Thanks for the compliment. Unfortunately I already have the papyrusUtil scripts. I double checked and re-installed to make sure mine were up to date, but the problems remain. I spent several hours of free time adjusting load order, removing potentially conflicting mods and scouring my Data folder for any "leftovers" from previous versions. I can't tell you what I did exactly, but Osex is kind of working now. Whenever I target someone, the initial (and subsequent) alignment is always slightly off, as seen here. However, if I exit Osex and then immediately target the same NPC, alignment is now flawless. Is this normal? Sounds and animations also work great, but the expressions are no longer functioning. No closed eyes, open mouth, nothing. And a select few custom followers will not work at all. Toccata, for example, immediately merges with my character and I am forced to exit to main menu. Curiously, when I then load my save the HUD has disappeared. Only a complete restart of Skyrim returns things to normal. But it sounds like you may be addressing this already. But in spite of these issues, I finally got a better look at the new UI and I am amazed once again at your talent and ambition. Love the art and the simplicity of the system. I even discovered a few new animations due to the UI's ease of use. Very well thought out and executed. Serana's mother, however, does not approve.
  13. Hi Dauvmire, Sorry I left that one out you do need that one to get the animations started. "0SA_System" try putting it back in from the zip run FNIS again and see. Maybe shifting some things around wound up fixing the issue. Let me know what happens please either way. The "0SA System" file was correctly reinstalled with the new demo, so apparently something else is the culprit. The following is my current behavioral files and FNIS log. And if this helps, my load order includes: XPMSE, FNIS, Schlongs of Skyrim light, 0SA, in that order, all recently updated. Actors are still merging or alignment is off noticeably but not completely, as you can see. Things get worse from here and usually crash or freeze. @Kinky The actors I targeted were all custom followers that have always worked in the past. Thanks again for the help.
  14. Thanks for the help. Deleting "FNIS_0SA_System_Behavior" gets me past the loading screen, but now I'm experiencing some erratic animation glitches. Pressing "0" on the numpad often causes the two actors to merge together, or "embrace" from a considerable distance and animations will begin and then quickly end before completion. What did I do wrong? The UI looks great, btw, from what little I saw.
  15. I'm not having any luck with this new version, likely due to something I've screwed up. I can't even get past the loading screen, as the game crashes everytime I attempt to load a save. This also happened with the previous version and I just gave up, content with the "1.07B Alpha" which worked almost flawlessly. I have tried a clean save, updated PapyrysUtil, SKSE, XPMSE and FNIS with no luck. It's gotta be a conflict of some kind, right? Or something to do with load order maybe? The new version looks great and I can't wait to try it out.
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