YodaStitch2001 Posted November 16, 2017 Posted November 16, 2017 (edited) On 16/11/2017 at 1:21 AM, timmyc said: Unfortunately, my TMC to OBJ conveter only allows simple mesh editing without adding or removing vertices. For more complex manipulations, you will have to resort to Blender and its scripts provided by Mr Doutoku. Sadly, I am a complete novice when it comes to Blender and actually suck at 3ds Max as well, so I have always done mods using my own slow way. I start with removing parts I don't want from the TMC using the TMC tool, and then I combine different TMCs to make new TMCs etc. Thanks for the quick answer, I'll try my luck with a new topic in the forum. Otherwise, I'll go the slow way too. And your tools still rules. And yeah the forum new skin is quite easy on the eyes. EDIT : Sorry to bother you again, but your thread seems to be the only one which adress this issue. I'm trying to port this costume (helena DLCU 009) to Marie-Rose, but I can't get rid of the "hair stuck in face" issue. Any help/pointers would be really appreciated. Spoiler Edited November 26, 2017 by YodaStitch2001 avoid double post 1
Sneaksmile Posted November 26, 2017 Posted November 26, 2017 Hello. Are there destructible clothes for men? Also a question ... With your program can I remove all the clothes of a girl and just leave the hat and boots? Thanks.
timmyc Posted November 28, 2017 Author Posted November 28, 2017 On 11/16/2017 at 1:02 AM, YodaStitch2001 said: Thanks for the quick answer, I'll try my luck with a new topic in the forum. Otherwise, I'll go the slow way too. And your tools still rules. And yeah the forum new skin is quite easy on the eyes. EDIT : Sorry to bother you again, but your thread seems to be the only one which adress this issue. I'm trying to port this costume (helena DLCU 009) to Marie-Rose, but I can't get rid of the "hair stuck in face" issue. Any help/pointers would be really appreciated. Reveal hidden contents The hair stuck in face issue seems to be collision related. Try transforming without transferring collision information and see if that solves the problem. I made the transformer flexible with many options to hopefully make edge cases like this more easier to get around. 1
timmyc Posted November 28, 2017 Author Posted November 28, 2017 On 11/26/2017 at 9:07 AM, serpientesmile said: Hello. Are there destructible clothes for men? Also a question ... With your program can I remove all the clothes of a girl and just leave the hat and boots? Thanks. Unfortunately, the only breakable outfit I've made for men is this one for Genfu Genfu Sexy bikini As for keeping just the boots and hat, the hat is relatively easy to keep, but depending on the type of shoes you want the characters to wear, it can be tricky but my tool cannot let you just combine meshes like that. It would require a combination of tools from Mr Doutoku along with mine to make this work. 2
YodaStitch2001 Posted November 28, 2017 Posted November 28, 2017 3 hours ago, timmyc said: The hair stuck in face issue seems to be collision related. Try transforming without transferring collision information and see if that solves the problem. I made the transformer flexible with many options to hopefully make edge cases like this more easier to get around. That's the first thing I tried (sorry, I didn't mentionned that to begin with). Let me be more specific : do you know a way/tool to work on collisions on a case by case basis ? I wouldn't care (nor even ask you) if this was just a simple port, but I'm trying to release a somewhat custom mod : Spoiler PS: it's not related at all, but will you eventually add Misaki ref to the transformer tool ? 1
Sneaksmile Posted November 28, 2017 Posted November 28, 2017 6 hours ago, timmyc said: Unfortunately, the only breakable outfit I've made for men is this one for Genfu Genfu Sexy bikini As for keeping just the boots and hat, the hat is relatively easy to keep, but depending on the type of shoes you want the characters to wear, it can be tricky but my tool cannot let you just combine meshes like that. It would require a combination of tools from Mr Doutoku along with mine to make this work. Oh okay. But that's more funny than sexy! ... hmmm ... that's bad, not only there are boys here, we girls also have the right to enjoy a very masculine man dressed as a gentleman running out of clothes while hitting him until he is totally naked, exposed and flushed I was thinking in a cowgirl outfit from the official DLC, leave only boots and hat. For example ... for Ayane
timmyc Posted November 29, 2017 Author Posted November 29, 2017 12 hours ago, serpientesmile said: Oh okay. But that's more funny than sexy! .. My Saafie and Siframe would beg to differ.. :bush: You are right that the selection of male mods is quite lacking, and I am lacking motivation to put out anything now. I hope my Saafie's angry dick will go on.
Dreamcaster Posted November 29, 2017 Posted November 29, 2017 28 minutes ago, timmyc said: My Saafie and Siframe would beg to differ.. :bush: You are right that the selection of male mods is quite lacking, and I am lacking motivation to put out anything now. I hope my Saafie's angry dick will go on. Hey TimmyC is it possible to add Misaki to the character transform tool, it would make modding costumes for her much faster?
timmyc Posted November 29, 2017 Author Posted November 29, 2017 28 minutes ago, Dreamcaster said: Hey TimmyC is it possible to add Misaki to the character transform tool, it would make modding costumes for her much faster? I imagine the transformer will work as is, but you just have to include the head model in your autolink folder. For instance, if you have a kasumi outfit, you could just use the kasmui version of Misaki body's head file and rename it accordingly for her to show up in game.
Dreamcaster Posted November 29, 2017 Posted November 29, 2017 6 minutes ago, timmyc said: I imagine the transformer will work as is, but you just have to include the head model in your autolink folder. For instance, if you have a kasumi outfit, you could just use the kasmui version of Misaki body's head file and rename it accordingly for her to show up in game. Nope, Misaki's neck on the head model is smaller than Kasumi's neck on the body, when ever I make costumes for Misaki I have to do surgery on the neck for it to align perfectly.
timmyc Posted November 29, 2017 Author Posted November 29, 2017 59 minutes ago, Dreamcaster said: Nope, Misaki's neck on the head model is smaller than Kasumi's neck on the body, when ever I make costumes for Misaki I have to do surgery on the neck for it to align perfectly. In that case, as long as both kasumi's neck and Misaki's neck have the same number of vertices, I can probably make quick changes to make this work.
Dreamcaster Posted November 29, 2017 Posted November 29, 2017 24 minutes ago, timmyc said: In that case, as long as both kasumi's neck and Misaki's neck have the same number of vertices, I can probably make quick changes to make this work. That would be great, it would save a lot of time
timmyc Posted November 29, 2017 Author Posted November 29, 2017 58 minutes ago, Dreamcaster said: That would be great, it would save a lot of time I have got some success with the head swapping thing using transformer. It is a bit hacky right now, I will have to apply some polish. Kudos to Saafie and Lola for importing the model with painstaking weight/material matching. 8
Sneaksmile Posted November 29, 2017 Posted November 29, 2017 8 hours ago, timmyc said: My Saafie and Siframe would beg to differ.. :bush: You are right that the selection of male mods is quite lacking, and I am lacking motivation to put out anything now. I hope my Saafie's angry dick will go on. Oh! Okay! I was not criticizing tastes but for me Genfu looks funny with the bikini, especially now that I have tried the mod and the top part breaks ... lol Thanks anyway, and great job!! 1
Sneaksmile Posted November 29, 2017 Posted November 29, 2017 8 hours ago, timmyc said: My Saafie and Siframe would beg to differ.. :bush: You are right that the selection of male mods is quite lacking, and I am lacking motivation to put out anything now. I hope my Saafie's angry dick will go on. By the way ... a couple of inexperienced (me and the Naked Boy) are trying to create a perverted mod for the girls of this game, using your program. Could you give us some basic tips on the mistakes we're making? Thanks. https://www.loverslab.com/topic/87990-strap-on-for-the-girls/
Guest Posted November 29, 2017 Posted November 29, 2017 Pierced tits and feather inside the asshole! wow Timmy makes me astonish (in a good way) every time more.
Dreamcaster Posted November 29, 2017 Posted November 29, 2017 9 hours ago, timmyc said: I have got some success with the head swapping thing using transformer. It is a bit hacky right now, I will have to apply some polish. Kudos to Saafie and Lola for importing the model with painstaking weight/material matching. That looks great, thank you for taking the time to add her in 1
priss10 Posted November 29, 2017 Posted November 29, 2017 4 hours ago, Naked Kagura said: Pierced tits and feather inside the asshole! wow Timmy makes me astonish (in a good way) every time more. Who is this? Crowd of applicants for a vacant place in DOAXVV? ) 1
timmyc Posted November 30, 2017 Author Posted November 30, 2017 On 11/28/2017 at 1:32 AM, YodaStitch2001 said: That's the first thing I tried (sorry, I didn't mentionned that to begin with). Let me be more specific : do you know a way/tool to work on collisions on a case by case basis ? I wouldn't care (nor even ask you) if this was just a simple port, but I'm trying to release a somewhat custom mod : Hide contents PS: it's not related at all, but will you eventually add Misaki ref to the transformer tool ? A lot of collision related issues when using my transformer can be solved by unchecking the transfer collision option and try again. This has to do with some models already having collision information for long hair, so transferring collision is unnecessary (and sometimes a bad idea). For more precise collision control, you could try mr Dotouku's bone tool which allows you to choose what collision info to transfer. As for transformer with Misaki support, I am working on it, but it ultimately depends on Saafie and Lola's approval :D since it uses their models.
YodaStitch2001 Posted November 30, 2017 Posted November 30, 2017 5 hours ago, timmyc said: A lot of collision related issues when using my transformer can be solved by unchecking the transfer collision option and try again. This has to do with some models already having collision information for long hair, so transferring collision is unnecessary (and sometimes a bad idea). For more precise collision control, you could try mr Dotouku's bone tool which allows you to choose what collision info to transfer. Well, it's time for me to find a noob friendly tuto for bone tool then. (Your tool options DO work wonders with some collisions issues, but not this one). 5 hours ago, timmyc said: As for transformer with Misaki support, I am working on it, but it ultimately depends on Saafie and Lola's approval :D since it uses their models. Great to see you're already on it, I tried editing my HLOD marie ref to create a Marie -> Misaki reference, but I'm stuck trying to smotth the choppy neck. 1
Dreamcaster Posted November 30, 2017 Posted November 30, 2017 14 hours ago, timmyc said: As for transformer with Misaki support, I am working on it, but it ultimately depends on Saafie and Lola's approval :D since it uses their models. oh fuck yeah
timmyc Posted December 1, 2017 Author Posted December 1, 2017 On 11/28/2017 at 1:32 AM, YodaStitch2001 said: That's the first thing I tried (sorry, I didn't mentionned that to begin with). Let me be more specific : do you know a way/tool to work on collisions on a case by case basis ? I wouldn't care (nor even ask you) if this was just a simple port, but I'm trying to release a somewhat custom mod : Now I am a little curious! I did a quick test and verified that if you transform from Helena DLCU 009 to marie rose, the collision information is retained and appears correct in game. Are you using a custom hair mesh? This Helena model should have the correct shoulder collision information since she has long hair.
YodaStitch2001 Posted December 1, 2017 Posted December 1, 2017 14 hours ago, timmyc said: Now I am a little curious! I did a quick test and verified that if you transform from Helena DLCU 009 to marie rose, the collision information is retained and appears correct in game. Are you using a custom hair mesh? This Helena model should have the correct shoulder collision information since she has long hair. I really need to give more details when I ask for help. (then again, I can't give accurate details if I don't improve my modding skills first. life is hard). The "hair stuck in face glitch" only appears with one of Marie-Rose win pose, indifferently of the chosen collision option (or spamming same collision options multiple times to be sure) : Spoiler The rest of the time, the hair physics/collision appears indeed just fine. EDIT : Of course, I'll suggest the obvious workaround for people as annoyed as me with hair glitches : Spoiler Well, the last one needs a little more work . And again, any clue or specific tip on why the problem occurs, how to fix it or avoid it, etc... would be really appreciated.
polkalypse Posted December 3, 2017 Posted December 3, 2017 On 11/29/2017 at 12:53 PM, timmyc said: I have got some success with the head swapping thing using transformer. It is a bit hacky right now, I will have to apply some polish. Kudos to Saafie and Lola for importing the model with painstaking weight/material matching. Is there a download link available for this mod? It doesn't have to be Misaki.
Farell Foxx Posted December 6, 2017 Posted December 6, 2017 On 11/29/2017 at 8:38 AM, priss10 said: Who is this? Crowd of applicants for a vacant place in DOAXVV? ) They wish.
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