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[DOA5LR] Timmy's Private Stash, Tips & Tools - UPDATE(11/21/18): Kinky Overalls


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I'd tried to use Tmc Converter, to swap bodies, but then i add the new .obj files i got an error:

"error parsing the OBJ file. Cause: Index was ouside the bounds of the array.

 

Edit: ok, now the impor/export going without problmes, but i got a new error:

"Error encountered - cause: OBJ and TMC mesh group vertex numbers mismatch:s

 

beause i import TMC all in one piece, deleted some clothes on it, and swaped body from other TMC, just all. new body are have a bigger size, skirt and flowers are changed

 

- I read the FAQ and you guide) used Blender import/export set-ups.

- I tried everything setting on Post Processing Tab, but nothing helps.

 

How can i fix that?

 

Unfortunately, such large sizes are not yet officially supported.  You can, however, try your luck with this tutorial to increase cup sizes using the unique property of my transformer.   Most girls should be fine.

 

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KOKORO YUKATA BREAKABLE PREVIEW

 

I found that Kokoro looks extremely hot in those traditional Japanese bath clothing, but they seem to defy gravity.  I took it upon myself to correct it :D

 

post-781013-0-31698800-1493070040_thumb.jpgpost-781013-0-06935000-1493070042_thumb.jpgpost-781013-0-38223800-1493070044_thumb.jpg

 

post-781013-0-18493700-1493070052_thumb.jpgpost-781013-0-01218000-1493070054_thumb.jpgpost-781013-0-59634100-1493070055_thumb.jpgpost-781013-0-51752600-1493070058_thumb.jpgpost-781013-0-33422000-1493070060_thumb.jpg

 

 

On a side note, I've managed to capture 2B and verified that this particular battle model does come with all the essential parts for *cough* recreational use as well :bush:

post-781013-0-30894900-1493070157_thumb.pngpost-781013-0-41085400-1493070162_thumb.pngpost-781013-0-09008100-1493070169_thumb.pngpost-781013-0-92094800-1493070175_thumb.pngpost-781013-0-41320400-1493070182_thumb.pngpost-781013-0-54408400-1493070189_thumb.pngpost-781013-0-71914000-1493070196_thumb.pngpost-781013-0-97841400-1493070203_thumb.pngpost-781013-0-23219800-1493070210_thumb.pngpost-781013-0-45368900-1493070216_thumb.png

 

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KOKORO YUKATA BREAKABLE PREVIEW

 

I found that Kokoro looks extremely hot in those traditional Japanese bath clothing, but they seem to defy gravity.  I took it upon myself to correct it :D

 

Oh, yeeees! She is hot and you did a great job with theses screenshots.

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KOKORO YUKATA BREAKABLE PREVIEW

 

I found that Kokoro looks extremely hot in those traditional Japanese bath clothing, but they seem to defy gravity.  I took it upon myself to correct it :D

 

On a side note, I've managed to capture 2B and verified that this particular battle model does come with all the essential parts for *cough* recreational use as well :bush:

 

 

You made this Yukata more interesting Timmy.

And about 2B.. I have the feeling that your dungeon is growing more and more secretely, where is the 69 screens? :D

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You made this Yukata more interesting Timmy.

And about 2B.. I have the feeling that your dungeon is growing more and more secretely, where is the 69 screens? :D

 

 

Lol, I see that 69 is your thing :bush:  New expansion came out for Honey Select which has made the game slightly better now.  It's cutting into my DOA5 time :D

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Apologize for the lack of update.  I have been side tracked by the new honey select  DLC :D  Yukata is mostly done, but I have yet to find time to test it for clipping and other stuff.  Thinking about whether or not I should put together another pack for all girls which can take quite a bit of time.

 

post-781013-0-51706300-1493483201_thumb.jpgpost-781013-0-45082100-1493483203_thumb.jpgpost-781013-0-88196800-1493483205_thumb.jpgpost-781013-0-03838100-1493483208_thumb.jpgpost-781013-0-96295200-1493483209_thumb.jpgpost-781013-0-86398600-1493483211_thumb.jpgpost-781013-0-66731800-1493483213_thumb.jpg

Damn, Kokoro is smoking hot.

 

A bit off topic to show the new "game modes" and the awesome DOA5 character imports Roy12 made which has completed my DOA5 dungeon collection :D

 

Leifang/Hitomi hot actions

post-781013-0-72116500-1493482011_thumb.pngpost-781013-0-03405000-1493482026_thumb.pngpost-781013-0-34908600-1493482039_thumb.pngpost-781013-0-15292100-1493482055_thumb.pngpost-781013-0-16482000-1493482072_thumb.pngpost-781013-0-84854500-1493482090_thumb.pngpost-781013-0-06180400-1493482106_thumb.pngpost-781013-0-38695900-1493482121_thumb.pngpost-781013-0-36841700-1493482134_thumb.pngpost-781013-0-70377600-1493482156_thumb.pngpost-781013-0-54449200-1493482608_thumb.pngpost-781013-0-46860600-1493482623_thumb.pngpost-781013-0-00922900-1493482639_thumb.pngpost-781013-0-47592800-1493482651_thumb.png

Honoka/Marie duo joins the fray too :bush: This is for my Saafie the MoP :D

post-781013-0-74774400-1493482690_thumb.pngpost-781013-0-24135700-1493482707_thumb.pngpost-781013-0-91380400-1493482720_thumb.pngpost-781013-0-07567500-1493482735_thumb.pngpost-781013-0-85263600-1493482747_thumb.pngpost-781013-0-99750200-1493482760_thumb.pngpost-781013-0-29139100-1493482774_thumb.pngpost-781013-0-32864200-1493482789_thumb.pngpost-781013-0-11065600-1493482807_thumb.png

 

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Holy crap is all that doa5 dungeon stuff animated or is that just like a DIY model pose thing?

 

It's a game called Honey Select by Illusion with DOA5 character imports by Roy12.

 

Whoaa, he has my favs Ayane and Rachel :) time to see what this game is all about!

 

Ahh, Illusion...that brings me back. It'll be janky ass animations and poor performance all around, I wonder if they've gotten better. Or figured out GPU support.

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Okay I just tried it out and holy shit...DOA5LR on the streets, Honey Select between the sheets...thank you!

 

Sorry for the derail but in about an hour of playing around with it I got some intense shit going on...Good lord.

 

post-1171231-0-14763300-1493529228.gif

post-1171231-0-96022400-1493529234.gif

 

post-1171231-0-14763300-1493529228_thumb.gif

post-1171231-0-96022400-1493529234_thumb.gif

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Apologize for the lack of update.  I have been side tracked by the new honey select  DLC :D  Yukata is mostly done, but I have yet to find time to test it for clipping and other stuff.  Thinking about whether or not I should put together another pack for all girls which can take quite a bit of time.

 

 

Woooooow, Timmy, most excellent. Hehe, downloaded few pictures (hope you don't mind)  ;)

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Okay I just tried it out and holy shit...DOA5LR on the streets, Honey Select between the sheets...thank you!

 

Sorry for the derail but in about an hour of playing around with it I got some intense shit going on...Good lord.

 

 

 

 

Hehe, now you know why I haven't been around much lately :D

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  • 5 weeks later...

 

i had missed you very much XD

 

 

Glad to see that you are still around! :D  DOA modding is still in good hands hehe.  I miss my pals here and the awesome community as well.  I think the DOAmodding curse will summon me back very soon hahah.

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Guest GuachaLover23

it good to see u as well TimmyC, i going to go into an hiatus myself because Tekken 7 is going to be relased in couple day and i going to be glue to that game like crazy, so i going to stop modding for an while, good to see u are okay

 

Fear My Wrath!

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Hot on the heels of the new discovery thanks to amras5584, I played with it a bit and realized that it is simple to make any cup size enhancements given the two size references (normal and LOD).  Here's a simple tutorial for making HLOD and LHLOD and so on and so forth.

 

<snip>

 

So it took a bit of tinkering (never used your tool before), but I managed to do the reverse of this (make another character's breasts bigger) using these steps:

 

STEP 1

Drag Honoka_LOD into tool
From Marie to Honoka
No skin/normal transfer
Hybrid 100
Transform
 
Rename result to HONOKA_DOUBLE_LOD
 
STEP 2
Drag HONOKA_DOUBLE_LOD into tool
From Honoka to <character> (whatever character you want)
No skin/normal transfer
Hybrid 30
Transform
 
Remame result to <character>_DOUBLE_LOD
Copy into UserDefined
 
STEP 3
Reopen program
 
Now drag any costume with inadequate boobage for <character> into tool
From <character> to UD_<character>_DOUBLE_LOD
No skin/normal transfer (just use the old TMCL file)
Hybrid 30
Transform
 
Rename result to whatever you want
Put in AutoLink/<character> folder
 
Doing that, I got the Cyric Space Costume for Rachel to have larger boobs, as I've gotten used to for her.
From this:
post-19122-0-84175100-1496213252_thumb.jpg
 
To this:
post-19122-0-22755400-1496213270_thumb.jpg
 
Also, I can repeat the Step 3 to incrementally make the breasts bigger and bigger - take the result of Step 3 and use it to run Step 3 again.  This is the result of that with the above costume:
post-19122-0-43385900-1496213334_thumb.jpg
 
Which looks pretty awesome to me.
 
One small problem, though - in this case it seems like Rachel's shoulders are getting higher?  But her head is still in the same place.  As a result, her neck is getting shorter and shorter to the point of almost disappearing in the last one.  I don't think her neck is just getting thicker - it appears to be getting shorter to the point where her head is almost directly on her shoulders.
 
@timmyc - any idea why that is and how I avoid it?
 
Also, I'd love to add the 3D bush from the [bUSH] variants of the HLOD bodies - but whenever I try to use those I get the "vertex counts don't match" error.  Is there any way to insert bush into a costume using this tool?
 
Thanks for the awesome tool, timmyc!
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One small problem, though - in this case it seems like Rachel's shoulders are getting higher?  But her head is still in the same place.  As a result, her neck is getting shorter and shorter to the point of almost disappearing in the last one.  I don't think her neck is just getting thicker - it appears to be getting shorter to the point where her head is almost directly on her shoulders.
 
@timmyc - any idea why that is and how I avoid it?
 
Also, I'd love to add the 3D bush from the [bUSH] variants of the HLOD bodies - but whenever I try to use those I get the "vertex counts don't match" error.  Is there any way to insert bush into a costume using this tool?
 
Thanks for the awesome tool, timmyc!

 

 

Hey I am glad you found my tools useful :D

You have discovered the hidden benefit (and drawback) of my transformer's fast approximation method :D  As you have discovered, the more times you repeat the same process (or transform using a very high smoothness factor in regular smoothing mode), the character gets bigger and eventually you will notice some issues with the neck area.   It is an unfortunate side effect of my algorithm but it allows some interesting transformation.   For example, you can transform a girl to Marie with very high smoothness and Marie will get an instant cupsize boost.  

 

If you are interested in larger breasts, Holden has a set of HDM reference models which are compatible with this tool.  All you need to do is download the full pack of beach paradise and within the full download, there should be a folder called something like modder support which should contain reference models for transformer.   Drop the TMCs inside my tool's "UserDefined" folders and you will be able to transform say Kasumi to UD_Kasumi_HDM which will grant her instant cup size boost similar to HDM bodies.

 

As for bush insertion, it is a relative simple process since you can extract the mesh and insert it into a different TMC.  If the positions don't match, you can simply use my converter to edit the bush mesh so that it fits.  You don't have to mess with more complicated things such as weight/bone etc.

 

Hope this helps.  Let me know if you have any more questions.

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One small problem, though - in this case it seems like Rachel's shoulders are getting higher?  But her head is still in the same place.  As a result, her neck is getting shorter and shorter to the point of almost disappearing in the last one.  I don't think her neck is just getting thicker - it appears to be getting shorter to the point where her head is almost directly on her shoulders.
 
@timmyc - any idea why that is and how I avoid it?
 
Also, I'd love to add the 3D bush from the [bUSH] variants of the HLOD bodies - but whenever I try to use those I get the "vertex counts don't match" error.  Is there any way to insert bush into a costume using this tool?
 
Thanks for the awesome tool, timmyc!

 

 

Hey I am glad you found my tools useful :D

You have discovered the hidden benefit (and drawback) of my transformer's fast approximation method :D  As you have discovered, the more times you repeat the same process (or transform using a very high smoothness factor in regular smoothing mode), the character gets bigger and eventually you will notice some issues with the neck area.   It is an unfortunate side effect of my algorithm but it allows some interesting transformation.   For example, you can transform a girl to Marie with very high smoothness and Marie will get an instant cupsize boost.  

 

If you are interested in larger breasts, Holden has a set of HDM reference models which are compatible with this tool.  All you need to do is download the full pack of beach paradise and within the full download, there should be a folder called something like modder support which should contain reference models for transformer.   Drop the TMCs inside my tool's "UserDefined" folders and you will be able to transform say Kasumi to UD_Kasumi_HDM which will grant her instant cup size boost similar to HDM bodies.

 

As for bush insertion, it is a relative simple process since you can extract the mesh and insert it into a different TMC.  If the positions don't match, you can simply use my converter to edit the bush mesh so that it fits.  You don't have to mess with more complicated things such as weight/bone etc.

 

Hope this helps.  Let me know if you have any more questions.

 

 

I see, so too many steps is going to inflate/contract the mesh in all directions (depending on the differences between the two meshes in each step). Interesting.  I wonder if some sort of weighting could be applied to the blending happening - like do full blending/smoothing on the breast and butt vertices, but ease that off to maybe 10-20% down the arms and legs?  Without having to paint the vertices in the tool or something that would require a 3D interface.  But then I guess the tool would have to have some implicit knowledge of which vertices are "breast" and "butt" and what's everything else.  Does it know what bones vertices are weighted to?  It could use that to do some intelligent weighting of the blending, no?  Sorry if I'm going off on a tangent and suggesting functionality way beyond the scope that your tool was intended to have... :)

 

I figured what I needed was HDM reference models.  I tried using the <character>_NUDE.TMC files from the Beach Paradise mod like so:

Load the RACHEL_NUDE.TMC from Beach Paradise

From Rachel to UD_RACHEL_NUDE.TMC (same as the TMC I loaded)

No skin/normal transfer

Hybrid 100

Transform

 

But I always get the vertex count error:

[ERROR] Error loading reference files.  Please make sure the reference files have the same number of vertices and vertices are ordered in the same manner.

 

Are the reference models something else?  I don't see them in the Beach Paradise 5.01 download I got (and the link in your post doesn't work for some reason).

EDIT: found the Modder Utilities folder in his Mega.nz folder, grabbing now, thanks!

 

Oh, and as for getting the Saafrats' HLOD bush onto the HDM models, I managed to do that fairly easily with the TMC Object Tool and TMC Texture Tool - but, as you mention, the bush is kind of floating off the model's abdomen a little.  Post is here: 

http://www.loverslab.com/topic/45864-doahdm-beach-paradise-50-5617-harry-palmer-osiri-drifter-fallingcat/page-158?do=findComment&comment=1914467

 

I figured I'd have to export the whole TMC as a single tmcmesh and import it into Blender, move the bush and re-export it as a tmcmesh?  But I'm not sure if that will make it all one mesh or preserve the separate objects with them having their own materials, etc.

 

Is there a simpler way to move the bush that you know of?  How do I do that with your converter?

EDIT: Oh, I see, not the TMC Character Transformer Tool, another tool of yours - the "TMC/OBJ Converter & Post Processing Tool"!  Downloading it now... :)

 

Thanks again!

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One small problem, though - in this case it seems like Rachel's shoulders are getting higher?  But her head is still in the same place.  As a result, her neck is getting shorter and shorter to the point of almost disappearing in the last one.  I don't think her neck is just getting thicker - it appears to be getting shorter to the point where her head is almost directly on her shoulders.
 
@timmyc - any idea why that is and how I avoid it?
 
Also, I'd love to add the 3D bush from the [bUSH] variants of the HLOD bodies - but whenever I try to use those I get the "vertex counts don't match" error.  Is there any way to insert bush into a costume using this tool?
 
Thanks for the awesome tool, timmyc!

 

 

Hey I am glad you found my tools useful :D

You have discovered the hidden benefit (and drawback) of my transformer's fast approximation method :D  As you have discovered, the more times you repeat the same process (or transform using a very high smoothness factor in regular smoothing mode), the character gets bigger and eventually you will notice some issues with the neck area.   It is an unfortunate side effect of my algorithm but it allows some interesting transformation.   For example, you can transform a girl to Marie with very high smoothness and Marie will get an instant cupsize boost.  

 

If you are interested in larger breasts, Holden has a set of HDM reference models which are compatible with this tool.  All you need to do is download the full pack of beach paradise and within the full download, there should be a folder called something like modder support which should contain reference models for transformer.   Drop the TMCs inside my tool's "UserDefined" folders and you will be able to transform say Kasumi to UD_Kasumi_HDM which will grant her instant cup size boost similar to HDM bodies.

 

As for bush insertion, it is a relative simple process since you can extract the mesh and insert it into a different TMC.  If the positions don't match, you can simply use my converter to edit the bush mesh so that it fits.  You don't have to mess with more complicated things such as weight/bone etc.

 

Hope this helps.  Let me know if you have any more questions.

 

 

Okay, so I tried using the HDM reference models and transforming just once - the costume from Rachel to UD_RACHEL_DOAHDM.

 

The neck length/thickness issue is definitely much better. And the new breast size in somewhere in between my previous method's 2 and 3-pass versions:

 

Old 2-pass

post-19122-0-20686100-1496281576_thumb.jpg

 

New HDM 1-pass

post-19122-0-26459900-1496281591_thumb.jpg

 

Old 3-pass

post-19122-0-49913200-1496281771_thumb.jpg

 

The only downside is I kind of liked the shape new breasts in the old method better - I guess whatever the difference is between Marie->Honoka adds more volume outward, more fullness.  And larger nipples.  Rachel->UD_RACHEL_DOAHDM makes them bigger, but also very saggy.

 

I tried the old 3-step process with the HDM models:

1: HONOKA_DOAHDM from UD_MARIE_DOAHADM to UD_HONOKA_DOAHADM to make HONOKA_DOAHDM_PLUS

2: HONOKA_DOAHDM_PLUS from UD_HONOKA_DOAHDM to UD_RACHEL_DOAHDM to make RACHEL_DOAHDM_PLUS

3: costume from Rachel to UD_RACHEL_DOAHDM_PLUS

 

But it was even saggier, in a very unnattractive way, and the neck issues were back.

post-19122-0-56116100-1496281798_thumb.jpgpost-19122-0-61995700-1496281804_thumb.jpg

 

I'll keep experimenting.

 

Thanks again!

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