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[DOA5LR] Timmy's Private Stash, Tips & Tools - UPDATE(11/21/18): Kinky Overalls


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Just wanted to say thanks for the amazing tools!!!

I've been downloading for a week now and getting the hang of using and editing mods 

Not ready to post anything original yet but  Idid want to say thank you!!!

 

Also, since LGMODS was just here, I just wanted to tell you that your mods are absolutely beautiful!!!!

This is my first time ever modding or even installing mods and the work you guys here are doing is professional quality!

Thanks again!

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  • 2 weeks later...
On 8/2/2018 at 6:19 PM, timmyc said:

Sorry for the dated instructions.  Nowadays mods can be installed easily by dropping the TMC/L files directly into your AUTOLINK Nyotoengu's folder.  If you would like to be more organized, you could make a numbered folder and drop them in there.  01 corresponds to the first costume in the char select, 02 is the 2nd and so on and so forth.  Hope this helps.

Yes! Now it works!  :smile:

 

A doubt ... The towel does not fall during the fight? she only appears nude if I lose a fight  

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On 04.03.2018 at 8:34 PM, serpientesmile said:

Yes! They are very cute!  :cool:  But this is not the place to talk about that ... use pm or go to my social networks!  :face_bear:  

 

On 05.03.2018 at 1:10 PM, 870905 said:

You can discuss them in my topic. :smile: 

there is nothing to discuss, they are beautiful and that's it!

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On 05.03.2018 at 1:10 PM, 870905 said:

You can discuss them in my topic. :smile: 

in which of your topic? Additional files to autolink? Do you hint that these beautiful ears are an appendix to the program autolink? :smile: 

i and Serpentesmille will not forgive you...  ;) 

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11 hours ago, SARIGON said:

in which of your topic? Additional files to autolink? Do you hint that these beautiful ears are an appendix to the program autolink? :smile: 

i and Serpentesmille will not forgive you...  ;) 

No, I'm without any hints. Ears seem for me a little long, but if they like you both, then so be it. :smile:

 

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  • 3 weeks later...
On 3/5/2016 at 12:37 AM, vindeeezel said:

Awesome work here. I tried transferring the Venus to Marie using the transformer tool but ran into a couple problems, maybe someone can help out?

 

post-794841-0-27474400-1457155899_thumb.jpg

There's a neck seam. I saw a guide by bbb where he used various programs to fix this, just wanted to know if there was a simpler method since I'm not familiar with Blender

 

post-794841-0-45372900-1457155900_thumb.jpg

From far away the head seems to match the body, but the textures on the Venus are missing...

 

First off, I truly want to thank those involved in the process of creating all of these tools. It makes what many of us enjoy so much easier. I've been taking all of this in, and doing some simple costume transfers but I do run into neck seams like this and I can't seem to fix them so I'm looking for help. Attached are two screenshots where it's most visible. One is a Leifang costume, the other a Kasumi costume. I've used Timmy's Transformation tool to complete the costume transfer. Even if I manually change the skin by checking the box to change it myself, it already looks like it's chosen Sarah. I don't know how to change any other way.

 

I changed nothing but the smoothness for the Leifang costume.

 

For Kasumi's costume, if I DO NOT UNCHECK the automatically transfer skin/textures the black jacket will be a peach color as well as the boots. No tweaks I make will have the costume show up properly without the neck seams. Is there somewhere else I change the skin? I don't see where as the Timmy Tool has already chosen the correct skin. I've transferred many costumes and only a handful have this issue.

20180329001306_1.jpg

20180329001242_1.jpg

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2 hours ago, homemadedydynamite said:

I solved my issue. For some reason, the skin was not updating on the Character Transformation tool. I had to run it through the ABC Tool, then open it in Texture Tool and swap the skin for Sarah. It then displayed correctly.

This is an interesting phenomenon.   I wonder if the "Textures" folder are in the transformer tool root directory? It should contain skin textures for all of the characters which are used to swap the texture during transformation. No manual intervention should be necessary.  ]

 

Note that in regards to neck seams, the tool only recognizes official format of skin textures.  There are quite a few custom made UV maps for skin textures floating around which would not be compatible with the transformer tool.  In this case, the skin textures will have to be manually updated with the texture tool.   If you extract the skin texture and it looks like it has the same layout as any of the official costumes' skin textures, then it is supported.  Another supported layout is SaafRats' HLOD skin UV layout.

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Hi Timmy, first of all thanks so much for your excellent tools! Those help me a lot, like a couple hours of editing turn into just one click.

 

I would like to discuss about fingers of Honoka. If someone has already discussed, then I am so sorry. I just couldn't find from 60+ pages.

 

When I use Character Transformer Tool 0.3.6, everything are perfect but there is one significant difference between Honoka and other girls.

 

This is close shot of Kasumi_UserDefinedSamplebyHarryPalmer.TMC.

Spoiler

WS000366.thumb.jpg.2ec7d6d46608a5681f6f7dfb8c15d54f.jpg

 

When I transform from Kasumi_UserDefined_Sample to Honoka, there are darker shadows on every fingers and thumbs. Below are direct transfer with default setting and the other one is with costumes and textures, for reference.  

 

Spoiler

WS000365.thumb.jpg.6d98e711070e91d2b7f928334c1d58f3.jpgWS000364.thumb.jpg.5f6e95fb14ea1f8263aaa38bdcbf109d.jpg

 

This darker shadow is exact same appearance when I execute "Remove Doubles" in Blender.  (Therefore I try not to "Remove Doubles" and if I have to use the function I have to check all fingers and thumbs are deselected(or move to other layer) otherwise this black shadow appears during gameplay.)

 

I checked with variety of settings and tried with other girls but looks like Honoka is the only girl with this shadow and couldn't find a way without this shadow.

 

My question is:

 

1. Is there any way to avoid this shadow? Not necessary to be the strike answer, just thoughts and possibilities could be a huge clue.

 

While this happens Honoka only, I thought a couple of possibilities:

 

a. Process/method is different with other girls.

 

b. Data(mesh) is different with other girls.

 

My humble guesstimate is probably there is no special processes/methods for specific girl. (or there is?) If not, then please forgive me to throw one more question:

 

2. where is the reference data of each girls?

 

I just couldn't find the inside of CTTool folder.

 

Sorry again if this has already discussed. Let me thank you again for your great tools!!!

 

 

 

 

 

 

 

 

 

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13 hours ago, Otakadelic said:

Hi Timmy, first of all thanks so much for your excellent tools! Those help me a lot, like a couple hours of editing turn into just one click.

 

I would like to discuss about fingers of Honoka. If someone has already discussed, then I am so sorry. I just couldn't find from 60+ pages.

 

When I use Character Transformer Tool 0.3.6, everything are perfect but there is one significant difference between Honoka and other girls.

 

This is close shot of Kasumi_UserDefinedSamplebyHarryPalmer.TMC.

  Hide contents

 

 

When I transform from Kasumi_UserDefined_Sample to Honoka, there are darker shadows on every fingers and thumbs. Below are direct transfer with default setting and the other one is with costumes and textures, for reference.  

 

  Hide contents

 

 

This darker shadow is exact same appearance when I execute "Remove Doubles" in Blender.  (Therefore I try not to "Remove Doubles" and if I have to use the function I have to check all fingers and thumbs are deselected(or move to other layer) otherwise this black shadow appears during gameplay.)

 

I checked with variety of settings and tried with other girls but looks like Honoka is the only girl with this shadow and couldn't find a way without this shadow.

 

My question is:

 

1. Is there any way to avoid this shadow? Not necessary to be the strike answer, just thoughts and possibilities could be a huge clue.

 

While this happens Honoka only, I thought a couple of possibilities:

 

a. Process/method is different with other girls.

 

b. Data(mesh) is different with other girls.

 

My humble guesstimate is probably there is no special processes/methods for specific girl. (or there is?) If not, then please forgive me to throw one more question:

 

2. where is the reference data of each girls?

 

I just couldn't find the inside of CTTool folder.

 

Sorry again if this has already discussed. Let me thank you again for your great tools!!!

 

 

 

 

 

 

 

 

 

Hey, first of all I am just happy that you still find my stuff useful :smiley:

 

Without taking a deeper look into the models, the dark parts around finger nail have been difficult to tackle as it involves calculating correct normal vectors.  The transformer is able to retain its speed by approximating the normal vectors.  I suggest that you use my other tool to remove such defects.  I have a few tutorials around this https://www.loverslab.com/topic/50997-doa5lr-timmys-private-stash-tips-tools-update121517-converter-v052-transformer-v036-misaki-support/?do=findComment&comment=1741733

 

My converter tool will allow you to fix your models without having to resort to remove doubles which could have undesirable effect (especially on butt cracks).  Give this a shot and see if it will remove those annoying dark spots.

 

As for reference data for each girl, you should not normally have to transform from Kasumi ref to Honoka has its already built into the tool itself.  If you need to use a custom defined transformation, the included Kasumi User Defined is a sample for you to follow the basic vertex arrangement and count to make your own reference which can then be dropped into the "userdefined" folder for your own  use.

 

If honoka is the only person with the dark finger nail problem, perhaps there's an issue with the reference model.  You could try transforming the Kasumi User Defined to Honoka, and then run the output Honoka file through my converter to see if it corrrects the nail problem.  If it does, you could drop the HonokaUserDefined.tmc (however you like to name it aslong as it has Honoka in the file name) and then use it instead of the built-in Honoka reference during transformation.

 

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Thank you very much for quick and detailed answer!!! Oh I can't live without your CTT otherwise my mods will be Kasumi only. When I have high motivation, driven by creator's desire & fapping purpose, then maybe able to finish with Hitomi(can't explain why but this is my usual order). Then I've done. No power left for other girls.

With your CTT, I can expand to all girls which is absolutely impossible by myself alone. Thx again!

 

The reason why I stick with Honoka is your CTT is excellent not only Harry's Base Models and HLODs but also great with Osiri's base models. Currently not all girls have published by Osiri himself and Honoka is one of them. CTT makes possible like Nyotengu_osiri, Naotora_osiri and Mai_osiri. (We have Beach Paradise which based on Osiri's model and covered all girls. I am a big fan of BP but the project focuses on better results for movies, screenshots, may not optimized for fighting models...)

 

And if this was not Honoka, then probably I haven't try to contact with you. You know in fighting situation they rarely stretch fingers and thumbs so no one will notice. However, Honoka's finger is right next to her face during character selection. Had Honoka made different pose/movement during selection, I may not noticed.

 

Anyway, thanks again for great suggestions. I will try and maybe, one of them turn into ultimate solution. 

 

Btw, I experienced "Busty Marie".  It is hilarious and too funny to delete so I decided to keep. It is so funny I swapped appearance movement with Bass's.  

 

Spoiler

Busty-Marie.thumb.jpg.a9e9dabf999948aabe594a75bcf8ba6c.jpg

 

Single image can't capture the true explosiveness of Busty Marie so I uploaded mp4 video of this exact scene. Please wait until 00:07.

 

Marie The Busty Bunny moves like Bass(124MB, mp4)

 

Sorry Timmy I know this is not what you designed for but hope this short clip will help to understand how CTT powerful is, even with unexpected one.

 

edit1: fixed link.

edit2: Corrected wrong name. No, Baas is German name, not American name. 

         Gunter Baas ist respektierter Spieleschöpfer. Ich machte einen Fehler...

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14 hours ago, Otakadelic said:

 

Marie The Busty Bunny moves like Bass(124MB, mp4)

 

Sorry Timmy I know this is not what you designed for but hope this short clip will help to understand how CTT powerful is, even with unexpected one.

 

edit1: fixed link.

edit2: Corrected wrong name. No, Baas is German name, not American name. 

         Gunter Baas ist respektierter Spieleschöpfer. Ich machte einen Fehler...

Very nice indeed.  I like it when people get creative with the stuff i put out there! :smiley:  Keep up the good work, and thanks for sharing your unexpected(ly cool) results :smiley:

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6 hours ago, timmyc said:

Very nice indeed.  I like it when people get creative with the stuff i put out there! :smiley:  Keep up the good work, and thanks for sharing your unexpected(ly cool) results :smiley:

Sorry if you started to receive requests for 'busty' function! Well, I can build/modify existing codes but adding new function is simply too far for me to help you. 

Just point out me then I will send my apology for each one of them who obsess big fat women!

 

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8 hours ago, Otakadelic said:

Hi Timmy, I think I found a solution for  dark spots of Honoka.

I will check and research a little bit more then will report you with detailed information.

 

 

 

 

 

if you haven't checked already, take a look at my rough tutorial on how to recompute normal vectors (which affects shadows on characters and I think the dark spots on nails are caused by incorrect normals) 

 

https://www.loverslab.com/topic/50997-doa5lr-timmys-private-stash-tips-tools-update121517-converter-v052-transformer-v036-misaki-support/?do=findComment&comment=1741733

 

Post# 1174

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8 hours ago, timmyc said:

if you haven't checked already, take a look at my rough tutorial on how to recompute normal vectors (which affects shadows on characters and I think the dark spots on nails are caused by incorrect normals) 

 

https://www.loverslab.com/topic/50997-doa5lr-timmys-private-stash-tips-tools-update121517-converter-v052-transformer-v036-misaki-support/?do=findComment&comment=1741733

 

Post# 1174

 

Oh I didn't notice it can apply source TMC itself. Sorry Timmy I thought TMC-OBJ converter can apply opposite destination only and was out of my imagine it can apply(inject) source TMC too. Thanks again and yes it works! However, simpler solution (described below) will generate better result. I will touch details of this later.

 

Let me summarize what I tried to solve:

- All girls can be converted perfectly includes Honoka.

- But Honoka's fingers and thumbs get darker spots with any settings even source TMC file was Kasumi_UserDefinedSamplebyHarryPalmer.TMC.

 

It is so consistent(Honoka only and all Honoka results) so I started focus on reference data. Then I happened to find Honoka_LOD_Reference.zip file done by none other than SaafRats, Honoka specialist / ensuthiest. I confirmed the Honoka_LOD.TMC file has no dark spots on any fingers and copy into UserDefind folder.

 

Then, as long as destination sets UD_Honoka_HLOD, with any kind of settings, any source TMC files, generated results have no spots. It is so consist as same as predefined Honoka generates darker spots all the times.

 

So, the solution is get Honoka_LOD_Reference.zip and put into UserDefined folder. I've tried 10+ times but dark spots never happened so far.

 

My kudos to Mr.boob, SaafRats. If you ever encountered any issues with Honoka, no one can better than SaafRats. That's for sure, includes this time.

 

Bellow is my thoughts about this and no need to follow or deep into this because steady solution exists. It would be nice if this helps you if/when you release next version but again, solution is not only one.

 

- The consistency is so vivid, always happens(well, oc with my computer only) or never happens. As you may already know, "If you find out how to recreate exact issue then the answer is almost there." In this case, different variant is  only one, destination reference.

 

- I don't know details of internal predefined Honoka but might be the internal reference cause the issue. If you can swap with SaafRats' with predefined Honoka, and if no dark spots on fingers and thumbs from generated results, then the place to tackle become clear(and yes I am guessing no special process/methods exists and applies Honoka only). Sadly enough it won't mean to easy to tackle but, might be, the predefined Honoka already has dark spots??? That is the reason this only happens to Honoka??? 

 

- I am NOT pushing you to release newer version(won't ask such requests. never.) However, if you and SaafRats agreed and put Honoka_LOD_Reference.zip within your CTT package (same as Harry's tools), then the solution will be much closer than find out then download from different place.

 

- I have tried with OBJ/TMC Converter (0.5.2) and yes, it solve this issue. However it also generates side effect. There are two bumps each side of breasts with most of (or any) generated results but those are small and easy to fix. But when I injected with OTC0.5.2, the bumps get deeper and larger, sometimes there are opened gaps, faces(term in Blender, probably equals to triangle) get separated and have to close the gap using snap function or something else. Using UD_Honoka_LOD solution can avoid this and the reason to prefer.

 

Okay, I will seal my lips. I think I've already asked you too much.  Thx again for your great efforts to create these great tools! Too good and sure you will be busy to receive 'Luna' requests. (That one is not I want nor I need, hence not my request. I typed this for future reference. :smile: )

 

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Hi Timmy, this is Otakadelic, your source of problems/issues (but hoping turn into source of solutions soon). Hope you are fine now after witnessed my name.

 

Please take a look at following topic.

 

https://www.loverslab.com/topic/97393-noob-question-timmys-character-transformer/?do=findComment&comment=2207473

 

My CTT comrade SitWulf is looking for UD_Marie_HLOD.TMC and we are seeking "how we can reshape Kasumi_UserDefinedSamplebyHarryPalmer.TMC", or another words, "how we can create own version of Honoka_LOD_Reference". 

 

I tried with Blender and encountered problem. What I did was:

 

- Convert Kasumi_UserDefinedSamplebyHarryPalmer.TMC to obj format using DOA5OTC0.5.3. and import into Blender with 'Keep vertex order' enabled.

However, there is nothing displayed on Blender. Well I am a far from expert but my guess is that format can't handle with Blender(maybe can, but not sure).

 

- Second try is import Kasumi_UserDefinedSamplebyHarryPalmer.TMC directly using Mr.dotoku's TMC import addon then export as OBJ format. Then inject into TMC using DOA5OTC0.5.3. However, the result is completely mess, tangle into single small ball. Mr.dotoku clearly declared the order of vertices will be completely different when using *tmcmesh* exporter. Not clear with TMC importer but seems like not easy path, so far. 

 

Now here is my question. Please throw your thoughts / possibilities that might be great clues.

 

- My guess is SaafRats' daily knife is 3Ds Max, not Blender. Maybe you also use 3Ds Max too. If Kasumi_UserDefinedSamplebyHarryPalmer.TMC  and Honoka_LOD_Reference had created by 3Ds Max, then I will stop to seek solutions with Blender (temporarily for now, or maybe permanently) and shift to 3Ds Max.

- If these two files were made by 3Ds Max(correct???), then I will ask my friend who has 3Ds Max to check / try modify converted obj files.

- If there are any options and tips to make compatible with CTT, then please let me know.

 

We have Marie.tmc which is compatible with CTT but HLUD shape(that is perfect result because of internal reference). Editing the tmc file with Blender make incompatible result so far... Thx again for your great tools and sorry again for keep asking.  As same as previous questions/issue, no need to be the strike answer. We are gathering information now and hopefully one of them turn into great clue for alternative solution. 

 

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Hi Timmy, we found the solution from really unexpected resource. 

I happened to find out HLOD reference files for ABC Transformer 2, for additional clues.

Then my comrade put them into UserDefined folder and try to convert. My god, those reference files for ABC are perfectly compatible with CTT. Beautiful results.

ABCT2 is compatible with Harry's RNM only, so references are "HLOD shaped harry's RNM" files. And I checked structures and textures with variety of settings on CTT then all results are HLOD-shaped RNM. 

But that is internal structure. Who cares if the results are beautiful enough and have HLOD-like dynamite boobs?

Unfortunately there is no clear info about distributing these reference files. So I can't attach the files here but pls PM me then I will response.  

Once Again CTT prove that is ultimate solution for all modders, from newly minted rookies to seasoned veterans.

Thanks again for the wonderful tool!!!

 

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