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[mod] [CK2] Dark World


dewguru

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Posted

It seem that 0.41V of Dark world is not totally save compatibility.

Now instead of Succubus trait, my ruler is now a werewolf! lol. Well, I hope the next generations will fix themselves.

 

And about the assassin. I can recruit as many as I want and every time I recruit them, I will get more and more court assassin titles.

 

Also, the werewolf, vampire, divine traits are available in the ruler designer (and 0.40V save that I play after I update to 0.41V also seem to give these trait to children, will start new game to test).

 

Yeah, it's very possible. I didn't get any of the trait spamming issues you had, the assassins thing hasn't been fixed yet. That bug was probably there all along, or at least since Horse Lords released.

 

I got it working correctly last night though using character flags. I finally figured out what I was doing wrong. It was in my approach on doing a any_courier = NOT has_character_flag = X, instead of NOT any_courier = has_character_flag = X. Now only one court assassin can be recruited, and when they're sent on a mission, they've a special flag that prevents them from going out on any other missions as well for the 90 day window.

 

I'll post the fix later today in a v0.42 patch.

 

If v0.41 wasn't compatible with your saves though, this one may not be either.

Posted

It seem that 0.41V of Dark world is not totally save compatibility.

Now instead of Succubus trait, my ruler is now a werewolf! lol. Well, I hope the next generations will fix themselves.

 

And about the assassin. I can recruit as many as I want and every time I recruit them, I will get more and more court assassin titles.

 

Also, the werewolf, vampire, divine traits are available in the ruler designer (and 0.40V save that I play after I update to 0.41V also seem to give these trait to children, will start new game to test).

 

Same thing happened to me, when loading my saved game after uploading to 0.41 DW. I gained both the raped and werewolf trait. 

Posted

v0.42 has been submitted to the site. It addresses the following fixes:

 

    - *Fix: Futas from the merchant now should start with their breast size
    - *Fix: Assassins work more as intended, only one should be hired at a time, and they should only be able to take on one assassin job every 90 days.
    - *Fix: Assassins also are created with tit/dick traits as appropriate for their sex.

 

Oh, and use at your own risk in regards to save game compatibility.

Posted

v0.42 has been submitted to the site. It addresses the following fixes:

 

    - *Fix: Futas from the merchant now should start with their breast size

    - *Fix: Assassins work more as intended, only one should be hired at a time, and they should only be able to take on one assassin job every 90 days.

    - *Fix: Assassins also are created with tit/dick traits as appropriate for their sex.

 

Oh, and use at your own risk in regards to save game compatibility.

 

What a lighting fast fix. Bethesda and Creative Assembly should learn from you XD. (My total War Attila still crash to desktop and corrupt my save file).

Well, I think I won't update yet cause I still want to 'mass death' European's nobles.

Posted

Why do traits like angels have such a low inherrit chance and Futa (angel is 10 =  10%  chance (logic) and futa is 20) (for Futa I kinda understand) but when I look at angels when a angel gets a child its most likely a angel or a hybrid right? So will it be like that you will make traits like "nephilim" that is when a human and a angel get a child and all that sort of hybrids.

 

If what i'm saying is the case and you want a example. I already mentioned this mod before but look up "Gods!" mod on steam it has all those kinda things in it and had some stuff that are the same you ahve so you can maybe learn from those codes (because you told me in PM that you use other mods as examples).

 

 

 

 

that is the mod I was talking about

 

regards,

Lerio

Posted

I have another thing to propose:

 

In the DWLilith event you have :

 

 

trigger = {

is_female = yes
NOT = {
trait = lilith
trait = vampire
trait = vampire_elder
trait = vampire_ancient
trait = werewolf
trait = werewolf_elder
trait = werewolf_ancient
trait = angel
}

 

the things I thinks is strange that a child of let's say 6 can get that event that she sees a half naked woman in a dream that is saying she has the blood of a half-naked woman in her veins. She wouldn't understand it so ins't it more logical that she can only ghet it when adult like that it wouldn't be: but:

 

 

 trigger = { is_female = yes

 

but 

 

 

trigger = {only_woman = yes

 

or 

 

 

trigger ={

is_female = yes

min_age = 16

 

Posted

Why do traits like angels have such a low inherrit chance and Futa (angel is 10 =  10%  chance (logic) and futa is 20) (for Futa I kinda understand) but when I look at angels when a angel gets a child its most likely a angel or a hybrid right? So will it be like that you will make traits like "nephilim" that is when a human and a angel get a child and all that sort of hybrids.

 

If what i'm saying is the case and you want a example. I already mentioned this mod before but look up "Gods!" mod on steam it has all those kinda things in it and had some stuff that are the same you ahve so you can maybe learn from those codes (because you told me in PM that you use other mods as examples).

 

 

 

 

that is the mod I was talking about

 

regards,

Lerio

 

The main reason is because I don't want it that high. I don't want a bunch of divine beings running around, just like I don't want a lot of infernal beings running around.

 

No other real reason than that. I might tweak it later when I get into more of the potential divine versus infernal conflict that I've drafted up, but right now I see no reason to tweak it as there isn't an event or method for which that trait should even appear in game outside of a console command addition or that odd save game glitch.

 

Posted

 

I have another thing to propose:

 

In the DWLilith event you have :

 

<SNIPPED for space>

 

trigger ={

is_female = yes

min_age = 16

 

 

 

I'm not changing it as it currently stands. Feel free to tweak it for yourself (I often tweak mods myself for my personal tastes, so I recommend it if my vision doesn't match up). Right now it meets my needs since if I'm playing a female ruler, it's one that I've created with the ruler generator.

 

And if somehow my heir was a six year old girl, then yes, I still think it would be alright, since fantasy and horror genre's are both filled with blood / destiny speaking and sharing wisdom / understanding with younger kin so that they know their role in the grand scheme of things.

 

Posted

Rough outline on how slavery will work.

 

You'll need 2 things at the minimum.

1. Slavery building will need to be built

2. A prisoner to identify for slave training

 

Once a slave is selected for training, you'll be able to identify four different focuses:

1. Laborer

2. Soldier

3. Punishment/Humiliation

4. Pleasure/Sex

 

You'll need to train a slave to completion in at least one of the categories in order to qualify them for branding. There are five 'levels' of each, but depending on the slave's traits, it may take more than five training sessions in a category.

 

Once you brand a slave, they're considered done and you'll be able to sell them, keep them (moving them into your court), or potentially gift them for a temporary rep bonus.

 

The amount of money you get for a slave depends on what training you performed.

 

The value is lowest for punished/humiliated slaves this is where you opted to simply break that which makes a person human, and they're of little use for anything, as they're too weak or maimed to be a laborer, they're a dead lay so useless for sex, and they're definitely not solder material. Something that you may opt to do to your worse enemy. These acts do perform a check to see if the target is an adult, so no maiming of kids unless you alter it yourself.

 

The next lowest is laborer, which isn't fancy, but it's the kind of thing I'd use for some elderly noble lady, to knock her down off her perch.

 

The top two are a sex slave and a soldier, and I plan on the cost being influenced by traits if I feel like getting that fancy.

 

Soldiers ultimately will have the opportunity to operate as bodyguards (with the intent of it helping counter the court assassin), or as commanders (and females trained as such would be able to lead your troops).

 

v0.50 will have the basics in place, where you can select to train, choose to train, brand, and sell or keep. What will be missing is a number of the events. I'll have some placeholders for training events. My main desire is just ensuring the basic premise works. Then adding training events for variety would be the 'easy' part.

 

I am also planning some risks, such as a potential slave revolt.

 

No present feeling for a release time frame. I've been close to weekly, but this one may be longer, thanks to some real life work stuff.

Posted

Thanks for the update and I can't wait like usual.

 

I have a question about he futa:

 

Would it be possible to brand them as female and male cause then you would have a real futa a girl who can make babies by impregnating a woman and by being impregnated by a man.

Posted

Would you consider the slave' title to be a part of the whole slavery system?

Such as...

 

-High title (queen) worth more money in sell, but also more likely to rebel.

 

-Only... [ high title (baron/count/duke or above) ] , [character with specific trait]

can reach certain slave's level. Or learn special 'lesson' to improve their use and value. 

(Such as high class concubine which you can bring to social event to show your 'status' >> This is taken from the Slave Maker 3 game)

 

-I have some burly idea of having slave's concubine with no wife.  And if you have kids with her who happen to be your heir , the children may come to ask you to rank up the mother into real wife. Or some events related to that complicated relationship.

 

 

I just sent you some pictures, pls reply so I know it reach you.

 

 

Posted

Would you consider the slave' title to be a part of the whole slavery system?

Such as...

 

-High title (queen) worth more money in sell, but also more likely to rebel.

 

-Only... [ high title (baron/count/duke or above) ] , [character with specific trait]

can reach certain slave's level. Or learn special 'lesson' to improve their use and value. 

(Such as high class concubine which you can bring to social event to show your 'status' >> This is taken from the Slave Maker 3 game)

 

-I have some burly idea of having slave's concubine with no wife.  And if you have kids with her who happen to be your heir , the children may come to ask you to rank up the mother into real wife. Or some events related to that complicated relationship.

 

 

I just sent you some pictures, pls reply so I know it reach you.

 

Dunno on the title part. We'll see, as it's a good idea. The concubine/wife part though is something I probably won't look into much. A lot of the concubine stuff is hard coded, and if I'd make allowances for religions or cultures that normally don't have them - to now have them, then it would entail editing some of those core files that I'm doing my best to avoid at this stage. The one approach I am considering though, is for you to have the option of making a slave your lover, which should allow for random chances of knocking her or getting knocked by him (depending on the sex of your ruler of course).

Thanks for the update and I can't wait like usual.

 

I have a question about he futa:

 

Would it be possible to brand them as female and male cause then you would have a real futa a girl who can make babies by impregnating a woman and by being impregnated by a man.

 

My plans are to avoid trying to designate them as both, which could complicate a number of things, and instead I've some planned events related to futa's where they'll have the opportunity to knock up a female.

Posted

I wonder if title like 'prince, princess' is recognizable or not?

So if you capture a 'princess' with no land title, could you still make a check that she is different from a daughter of baron?

 

Also on assassin.

What do you think of charging the ruler big money for recruiting and operation?

Currently (I know it's barebone, just want to give my opinion) the assassin can fail mission with no consequence. I think it's more balance if assassin has chance to die and you have to pay big money to train a new one. 

Also, maybe you can choose to pay for extreme training (very expensive, took very long time before his arrival event is trigger). So we can't just span assassin when one die.

or just some cheaper assassins if you can't afford that.

 

Other ideas is to have 'different' kinds of assassins.

You can have 3-4 titles for these special assassins and maybe when you order assassination, you can choose to sent which one (I don't know if this's possible or not for event script)

 

-Handsome Bard (good against female ruler / lustful / hedonist )

-Charming Priest (good as a suicide bomb, increase revolt rate where he does assassination ) << I don't know why we can't do this in vanilla, sow relationship is so unreliable. 

-Hunter of Hunter (good against ruler with hunter focus)

-etc.

 

Maybe these tops should be integrated together a bit, or we will have so many slots of assassins. 

 

And what do you think of the pictures. If they do not fit let me know, so I know I should switch to look for other style of arts.

Posted

Out of curiosity, is there anyway to compel female characters to work as whores, or anyway to encourage them?  I've got a red light district and a bordello built in my capital province and plenty of fems, but nobody willing to make a dime.

Posted

Out of curiosity, is there anyway to compel female characters to work as whores, or anyway to encourage them?  I've got a red light district and a bordello built in my capital province and plenty of fems, but nobody willing to make a dime.

 

No clues, but I found that characters will automatically whore themselves (and very often if it's possible).

Most female priests in my game got exclusive whore.

 

I believe this is related to the characters' focus and occupation. 

Posted

Dewguru , I think you want to know this. (don't know if you fix it yet)

 

In 0.41, I can enslave prisoners who are 'NOT' my prisoners. (basically, I can enslave everybody prisoners even they are prisoners of empire half map aways)

Posted

@nonameforme:  Are you playing with the Christianity mod?  I'm not, maybe that's part of it.

 

Also, I have the slave dungeons built, as well as the slave market in the city of my capital, but the enslave button apparently doesn't do anything.  Anyone else had a similar issue?

Posted

@nonameforme:  Are you playing with the Christianity mod?  I'm not, maybe that's part of it.

 

Also, I have the slave dungeons built, as well as the slave market in the city of my capital, but the enslave button apparently doesn't do anything.  Anyone else had a similar issue?

Yes, I did have Christianity.

 

And the enslave in current build is just a placeholder, it does nothing at a time. (it's something incomplete that come along with the 0.41-0.42 bug fix. It was suppose to be a part of 0.50V in the next update)

Posted

Out of curiosity, is there anyway to compel female characters to work as whores, or anyway to encourage them?  I've got a red light district and a bordello built in my capital province and plenty of fems, but nobody willing to make a dime.

 

The event for women to begin working as whores has a few requirements.

 

I don't have the code in front of me at the moment, but I want to say it looks for things like if they're lustful, a hedonist, attractive, not chaste, and a couple other things. The more matches they have, the higher the chance of them deciding to whore themselves to make money.

Dewguru , I think you want to know this. (don't know if you fix it yet)

 

In 0.41, I can enslave prisoners who are 'NOT' my prisoners. (basically, I can enslave everybody prisoners even they are prisoners of empire half map aways)

 

I'll take a look at it. It's supposed to filter based on your courtiers. I may have the scope wrong though, so I'll double-check it later tonight.

Posted

 

Out of curiosity, is there anyway to compel female characters to work as whores, or anyway to encourage them?  I've got a red light district and a bordello built in my capital province and plenty of fems, but nobody willing to make a dime.

 

The event for women to begin working as whores has a few requirements.

 

I don't have the code in front of me at the moment, but I want to say it looks for things like if they're lustful, a hedonist, attractive, not chaste, and a couple other things. The more matches they have, the higher the chance of them deciding to whore themselves to make money.

 

 

Alright, looked at the code. Whether or not a woman will be interested in working as a whore looks like it is determined when they receive their breast size. When that happens, any woman has a 15% chance to decide to work as a whore, which grants them the ai_whore flag. If a woman has 3 positive traits from this list (lustful, fair, hedonist, big_tits, huge_tits), then they're 100% likely to work as one if the opportunity arises.

 

Posted

Really love this mod, great work!

 

Suggestions for future updates:

 

-A temple or shrine to Lilith that could be built in your castle and/or church.

-Chainmail/platemail bikini type armor to buy in the Emporium that would maybe provide a small bonus to martial or personal fighting ability.

 

Posted

I've got a working framework for slavery.

 

I appreciate the comment by nonameforme regarding the ability to enslave people that weren't their ruler's prisoners. I was under the impression that limiting the filter to court would in turn limit a person's options (since that's my interpretation of what the CK2 decisions modding page states.)

 

I found a solution by checking to ensure that the option only appeared for the person that was 'hosting' the prisoner. This seems to have corrected the issue in a trio of play tests.

 

I also have all of the stages in place, although selecting to train someone just completes the training right now, as I've a wide variety of events planned for the different training options. The majority of them won't make it into v0.50, but some of them definitely will. So it'll function from slave selection to selling them, but will have some placeholder events for the interim.

 

Also, the best method that I could think of when selling them, is to 'banish' the character, which sends them off to a random court, which symbolizes where their new owner came from.

 

If that court also has slavery buildings, the slave may be sold again (since they're branded), which would cause another move to a different court. Which may prove interesting over the life of a campaign.

 

Regarding the thought about adjusting cost based on someone being a prince/princess, there isn't a simple 'Is Bob a Princess' type check. My impression is it would involve doing a check to see if their parent was a king, and if so, then we could assume they're a prince/princess. However, something I've noticed from looking at other mods, is that paying someone money isn't impacted by factors or weights like a random chance could be. It would instead involve a bunch of if statements going through each potential payment option. So it may happen someday, but it definitely isn't happening coming out of the gate. Right now it simply checks for which type of training was completed, I want to include male/female and some trait options, and those would happen before including a check on the level of nobility.

 

 

EDIT: In regards to a potential v0.50 time frame, probably late next week.

Posted

Really love this mod, great work!

 

Suggestions for future updates:

 

-A temple or shrine to Lilith that could be built in your castle and/or church.

-Chainmail/platemail bikini type armor to buy in the Emporium that would maybe provide a small bonus to martial or personal fighting ability.

 

I've thought about doing something along those lines, like a statue or something in honor of her for the town plaza. I wonder if I could give the option to build a shrine that would in turn give a bonus to converting people to Messalian.

 

Hrm, now that you mention it, I'm almost embarrassed that it's missing the standard fantasy bikini chainmail type armor. I'll see about correcting that oversight in a future release.

Posted

will the slavery feature work on player character? like enslaved and sold around? If not, maybe force the PC to have alliance with the host like tributary system with a chance of host killing your hubby(if there is one) and/or marrying you(if it allowed to by religion). Will be interesting to see where it lead to and what baby will born lols.

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