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2 hours ago, CHboom! said:

what makes his outfit like this...

It's a CC problem. Whatever outfit he is wearing, the texture is not properly associated with the mesh.

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On 2/2/2021 at 6:38 AM, CHboom! said:

what makes his outfit like this

 

While this example is a bit different - it still points to the same 'types' of issues some can run across. I had made several sims with custom underwear and saved them to the CAS saved sims folder/bin. After making changes in my mod folder over time, when I selected some of these 'older' sims from the bin, I was surprised to find the skin tone on the bodies were now replaced with a texture. I spent some time trying to figure this out searching online with no luck. It's been awhile since this happened, so I don't remember why I decided to try this, but removing the underwear fixed it, and now I know.....

 

Screenshot-648.jpg.7fd4fe5bf46f631e9450218c5cf25516.jpg

 

I have no 'proof' but I believe CAS has a file system which 'numbers' each clothing/accessory item and when that number is assigned to an object a Sim wears, then any changes to the mod folder can cause unexpected results. One can see examples of this when they choose an object/accessory in one category and then switch categories. Occasionally that item is replaced with another. Why? If the item isn't 'valid' then that assignment should either be removed, or if the same item IS available, but in another spot due to the 'removal' of other options in a particular category (ex: underwear/swimwear) then it shouldn't change - but they do. < This is why many times I won't change categories in CAS. Instead I make sure the Sim is wearing what I want to make changes to before going into CAS and then making the change. I do this for ALL outfits to maintain integrity of choice.

 

>>>If I had a dollar for every time I said to myself: "Fuckin EA".......

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5 hours ago, landess said:

it still points to the same 'types' of issues

Sort of, but still different. As I have a similar issue because I will sometimes remake the CC that I have made, which will cause a texture from one part to cover the entire body, you don't make or modify CC. However, with the incredible amount of CC that you do have, like buying 1,000,000 lottery tickets, the odds increase that you may end up with 2 different pieces of CC that share a same reskey for something and one gets overridden by the other.

 

Have you ever gone into CAS, found which piece was to blame, use the change color option and then just choose one of the presets?

 

What I saw with @CHboom! is actually another problem that I have created for myself on occasion when making (trying to make) a few open bottom default replacement skirts and dresses. For some reason, the game still uses the base image from the C/Program files, instead of the ones in overrides. Most often, an EA game NPC, Ilianna Langarak, for example, will have MY open skirt, but the EA texture, which is not where my UV mapping is. So, she has the nude female body texture on her skirt... until I take her to CAS and just click on a preset.

 

IF I ever figure it out, I may upload the open bottom defaults. )

 

A similar thing can happen with CC (I'm guilty in my early uploads as I had not learned yet), some times creators don't properly set Lod's 2 and 3, and old meshes show with new textures, or no textures at all, as the new texture is mapped differently.

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1 hour ago, LadySmoks said:

Have you ever gone into CAS, found which piece was to blame, use the change color option and then just choose one of the presets?

 

Any change to the 'offending' item will reset the glitch. I had just removed it for whatever reason - it was awhile back.

 

 

1 hour ago, LadySmoks said:

don't properly set Lod's 2 and 3

 

Ugh!!! This always reminds me of the worst offending CC issue I had, because it immediately caused a CTD. Some hair with an improper LOD would do this to me when in town view and that Sim came into camera view. It never happened if I was close to street level and LOD 1 and 'maybe' 2 was used. But pull out to town view and BAM! - Desktop. That took some mind tripping not only to troubleshoot, but also fix.

 

 

1 hour ago, LadySmoks said:

Sort of, but still different

 

Yeah, while my point was more - The game will do strange things with textures instead of resorting to some default mechanic like substituting objects/clothing. It doesn't seem to have a problem with this when CC is used which requires something else - a home with a couch you don't have for example. You'd think if a clothing object didn't 'register' properly the game would just choose something else? IT sure as fuck doesn't have a problem with this any other time. <grrrrrr>

 

This tells me there is a programming issue in handling CC when it gets confused, as it has no checks - Oh, This will work..... uhhh no, it doesn't. The game and I have different ideas about the meaning of the word - work.

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9 hours ago, landess said:

You'd think if a clothing object didn't 'register' properly

It gets tricky how TSRW assigns numbers. But for textures, they are registered with the mesh.

FB2.PNG.d84ffcd307ecc7e3cfa750a286ef9155.PNG

lod1 GEOM. See the gray scroll tab to the far right, and imagine how much info is attached to the GEOM (mesh), and that there are more than a dozen sub tabs, some with just as much info. So, all the way to the bottom in s3pe, we find TGI blocks. The first three correspond to texture images in this package. As I said... as I have read, it is rare, but with all of the CC ever created, it IS remotely possible that these numbers could be generated by the TSRW being used by someone in Georgia that is south of Russia, AND in Georgia, USA... then you upload both and strange things can happen. And with the amount of CC that you have, the odds increase.

 

In my case, I have been know to remake a package after misplacing my original TSRW work, and just change the CASP numbers. What happens in my game is that the CAS item color will cover the sim until I reset everything in CAS, and must do it for each sim that was wearing that item.

 

But again, the nude skin on the garment is a total loss of the texture for that garment, and the game defaults back to the base texture for all sims... nude skin texture.

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17 minutes ago, LadySmoks said:

Japanese tentacle rape porn type anims?

 

It's been around longer than we realize:

 

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One can't be too careful....

 

Screenshot-68.jpg.259129cf71e1e29b6f135708411deb7d.jpg

 

Sign outside Sims 3 school - does that look like fire? Looks like a very subtle Easter egg that got by EA's notice.  RUN! Tentacles!

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11 minutes ago, BulleCore said:

rape needs to be activated

 

I always have rape enabled, -but- I have notifications off, so unless I stumble across it, usually I only notice sims with the 'beaten moodlet' leaving a bruised/bloody face. EA already allows theft and battery. The Kraken does have an off switch, and we know how well those work, but still....   Having your family at the beach and a kraken appears in shallow water to have it's way might be a tad much.

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3 minutes ago, landess said:

I have notifications off

I have notifications on, as my vampires are noble and the protectors of many... They are like Underdog!!! (I often reference these ancient cartoons that my husband watches with out son because I know that landess knows them well!) My vampires now have immortal power, and my self sim is a vampire witch! Thank you Nraas Hybrid! She will magically appear to the seen of the assault and "murder, death, kill" the attacker!!!

 

The off switch for kraken works. I tried it a while ago to see what happens, but as I do not have the EP, it just swims around and did nothing. So... off.

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57 minutes ago, landess said:

 

I always have rape enabled, -but- I have notifications off, so unless I stumble across it, usually I only notice sims with the 'beaten moodlet' leaving a bruised/bloody face. EA already allows theft and battery. The Kraken does have an off switch, and we know how well those work, but still....   Having your family at the beach and a kraken appears in shallow water to have it's way might be a tad much.

The off switch for kraken works here too... btw I love your pics , there are real stories there ?

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2 hours ago, BulleCore said:

there are real stories there

 

Thanks, but Patriguz is more a story teller. I just create themes and watch the game do it's thing. Those shots are from an older save series I haven't played in awhile - Bimbo High. Yes, all the women are terribly unrealistic. Since I started with 'A' is for Ahegao, perhaps I'll create the entire lesson visually for the Alphabet....  School refresher course - KW style.

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41 minutes ago, LadySmoks said:

"The Greatest OVER Actor Of All Time!"

 

I agree, and have enjoyed every 'Oscar worthy' moment. I found this clip which has the majority of scenes where he not only chews the part, but spits it out as well. A favorite episode...

 

Spoiler

 

 

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17 hours ago, BulleCore said:

I think it is the goal but... I didn't try it yet.. btw I've read somewhere here that rape needs to be activated .. 

Maybe @redqueen23 will know more about this 

 

Well, as landess said, it is a typical Hentai style tentacle rape. Only one animation, and yes I have rape enabled (don't know if it's neede for that).

She got four times raped before she could escape, a really horny Kraken...

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