ShadowThief Posted July 8, 2015 Posted July 8, 2015 View File This is a initial release of the sexout compilation pack for new users! The pack includes all of the essential mods/plugins for the best sexout experience! Warning! The pack includes...-Beastality-Rape-Enslavement-BDSMIf any of these themes offend you, avoid the pack! The Included mods!-SCR 20150809.1 , Sexout PregnancyV3 20150829.1 / Offspring 20150807Halstrom-Sexout FertileBreeder 1.4Pepertje-Sexout Tryout 0.5.19.2015Loogie-Sexout SexKey 2014.04.28RitualClarity-Sexout Spunk 0.93 (20150701)DoctaSax-Unethical Deeds v4Tomm434-Sexout Kennel 4.6Use09-Sexout Sex 1.6 (19 August 2015)ChancellorKremlin RequirementsSexoutNG Stable (And all of its requirements!) Beta RecommendedSexout BodiesUIOLutana NVSE Plugin Optional/RecommendedSexout SolicitingSexout Fertile Breeder Captured,FarmSexout Affairs InstallationUse any mod manager of choice (I recommend prideslayers FOMM) Submitter ShadowThief Submitted 07/08/2015 Category WIP / Beta Requires SexoutNG(stable),UIO,Lutana NVSE Plugin, Spectrums ToyPack(Re-pack),sexout bodies
Halstrom Posted July 8, 2015 Posted July 8, 2015 I'd say any mod manager other than NMM Hopefully I'll get the betas of my stuff pushed out to the stable version this weekend
sidfu Posted July 8, 2015 Posted July 8, 2015 does this include the bodies for females? cause im moving to MO after not playing falloutnv for a good year and finding the files i need for preg and such are being a pain to find
RitualClarity Posted July 8, 2015 Posted July 8, 2015 does this include the bodies for females? cause im moving to MO after not playing falloutnv for a good year and finding the files i need for preg and such are being a pain to find NO.. the bodies are included in downloadable packs with Sexout. The pregnancy bodies and files are easy to find. Just follow my SCR Resources tutorial and create your folder of the assets needed (found in my sig) and you are good to go in that department.
ValdyrT13 Posted July 8, 2015 Posted July 8, 2015 This......is awesome. Was just about to start another game after I ran into some incompatibilities that corrupted my previous one (only got to lvl 10 and Novac), so I think I'll try it out.I know to deactivate the mods listed under your pack, but should I remove the mods entirely from MO?
ShadowThief Posted July 8, 2015 Author Posted July 8, 2015 This......is awesome. Was just about to start another game after I ran into some incompatibilities corrupted my previous one (only got to lvl 10 and Novac), so I think I'll try it out. I know to deactivate the mods listed under your pack, but should I remove the mods entirely from MO? What mods are you talking about? Also might want to run loot to organize your load order and see if you need a master file for one of your other mods.
Strec Posted July 8, 2015 Posted July 8, 2015 does this include the bodies for females? cause im moving to MO after not playing falloutnv for a good year and finding the files i need for preg and such are being a pain to find Evidently because The pack includes all of the essential mods/plugins for the best sexout experience!
ValdyrT13 Posted July 8, 2015 Posted July 8, 2015 This......is awesome. Was just about to start another game after I ran into some incompatibilities corrupted my previous one (only got to lvl 10 and Novac), so I think I'll try it out. I know to deactivate the mods listed under your pack, but should I remove the mods entirely from MO? What mods are you talking about? Also might want to run loot to organize your load order and see if you need a master file for one of your other mods. All the mods listed under your Compilation Pack such as Sexout Spunk, Pregnancy/Offspring, etc. Was just wondering if I should remove them from my mod manager entirely or allow them to stay there deactivated (I use Mod Organizer which normally does a good job of keeping deactivated mods separated from activated).
ShadowThief Posted July 8, 2015 Author Posted July 8, 2015 This......is awesome. Was just about to start another game after I ran into some incompatibilities corrupted my previous one (only got to lvl 10 and Novac), so I think I'll try it out. I know to deactivate the mods listed under your pack, but should I remove the mods entirely from MO? What mods are you talking about? Also might want to run loot to organize your load order and see if you need a master file for one of your other mods. All the mods listed under your Compilation Pack such as Sexout Spunk, Pregnancy/Offspring, etc. Was just wondering if I should remove them from my mod manager entirely or allow them to stay there deactivated (I use Mod Organizer which normally does a good job of keeping deactivated mods separated from activated). Everything is included in the pack so either way overwrite it or take it out then install.
RitualClarity Posted July 8, 2015 Posted July 8, 2015 *snip* I know to deactivate the mods listed under your pack, but should I remove the mods entirely from MO? You can just unclick any mods that are added by this compilation. It should be safe as MO won't add anything unchecked to the data folder on run. Only remove them if you aren't ever going to use them again. Yea MO. Edit. Sorry ST.. I was responding and was ninja'd by you previous post. Just trying to help ..
WizzyD Posted July 8, 2015 Posted July 8, 2015 instead of removing the .esp entirely or removing the check mark. double click the mod and hide the unwanted .esp in the optional esp tab. it puts the unwanted .esp in the mod folder called optional and makes it so it won't load in MO, will not show in the load order either. its great when you need to merge mods and hide the merged mod for later in case you want to re-merge the mod(s) again.
RitualClarity Posted July 9, 2015 Posted July 9, 2015 That is correct to a point.. Problem is the textures and meshes and other assets are being loaded into MO if the mod entry on the left side is checked off. This is taking up memory and bandwidth of MO unnecessarily. A simple unclick of the mod on the left side should be plenty to get the job done and not add added stress to the system.
WizzyD Posted July 9, 2015 Posted July 9, 2015 if your not using a mod entirely yeah uncheck it in the left pane if you merge mod using the fnvedit merge tool plugin in which case puts a esp backup in the mod folder and a new esp in the overwrites but it still leaves the meshes and textures in the folder along with a esp. you need the meshes or texture but not the esp. so don't use the esp and put in in the optional folder.
Halstrom Posted July 9, 2015 Posted July 9, 2015 Never merge any major mods like Sexout, best to only merge smaller clothing/gun mods in my experience.
DoctaSax Posted July 9, 2015 Posted July 9, 2015 Yes, don't merge mods that have MCM menus, or are referred to by other mods with the buildref and IsModLoaded functions. That means mods like spunk, pregnancy etc.
Arhon Posted July 10, 2015 Posted July 10, 2015 Yikes you did it!.... but..... I already have a fallout NV folder set up T_T... Oh well still great addition to help everyone else who is trying to get into the Sex action.
ValdyrT13 Posted July 10, 2015 Posted July 10, 2015 After a few hours of testing I've found this pack to be functional and much better than installing the mods separately. The MCM menus work fine and everything seems to be functioning. I'm not certain whether or not its a bug, but there are new named NPC's added to the wastelands that can't talk, even with SmallerTalk. The zoom in focus of talking to them starts for a quarter of a second before closing just as fast before they can even turn their heads. Not an issue in my opinion since they aren't important for a feature of the mods (as far as I know).I'd give this Pack a thumbs up, especially for beginners.
RitualClarity Posted July 10, 2015 Posted July 10, 2015 Screen capture of them.. where they are and what they are wearing might help determine what and who they are and why they are there and if indeed there is something missing (requirement wise).. I agree this is a very nice pack. I havent used it but I have downloaded it and searched the files and they appear pretty well organized and should function exactly as ShadowTheif designed them to. Those using this .. keep in mind that you still need the rest of the requirements listed.
JAFO1 Posted July 16, 2015 Posted July 16, 2015 Is there someone who can give me an installation directions to the Sexout Compilation Pack? or is it as simple as dragging all of the files in the data folder of the download into the fallout new vegas data folder?
KainsChylde Posted July 16, 2015 Posted July 16, 2015 Wow, someone else took up this project? Best of luck, keeping up with version updates about made all my hair fall out.
RitualClarity Posted July 16, 2015 Posted July 16, 2015 Not quite I believe. He don't have Sexout, when your version had it . His seem to be more of the main stream mods that people use I assume to use after they setup a working functional base. This might actually help him keep some of his hair.. Maybe.
ShadowThief Posted July 17, 2015 Author Posted July 17, 2015 Is there someone who can give me an installation directions to the Sexout Compilation Pack? or is it as simple as dragging all of the files in the data folder of the download into the fallout new vegas data folder? Yep, any mod manager or just drag in the data folder and over write any files.
RitualClarity Posted July 17, 2015 Posted July 17, 2015 Is there someone who can give me an installation directions to the Sexout Compilation Pack? or is it as simple as dragging all of the files in the data folder of the download into the fallout new vegas data folder? Yep, any mod manager or just drag in the data folder and over write any files. JAFO1.. I would STRONGLY ADVISE you to use a mod manager for this. The mods that ShadowThief compiles are mods that change quite frequently. These changes should be applied to the game "clean" and not have old records there. I have had problems in the past with files that ended up as "remnants".. The most advised mod manager is the one that ShadowTheif states to use. LoverLab version of FOMM. However. .. yes. you can just drag and drop the files into the Data folder. I haven't used ShadowTheif's files in my game.. I am testing a mod for another member and want a very specific setup for testing, however I did download it right after he released it and it is structured perfectly the way it needs to be for drag and drop.. Open it up until you see Textures, Meshes esps and such and drag the entire contents into the Data folder. If you are "new' to manual install. You might want to keep in mind that you will likely need to "Clean" your data folder and verify cache to be sure that any stubborn files that you forgot to remove have indeed been removed.
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