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Do you spend more time modding than playing?


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Posted

Downloading and installing? No, not even close. 75% of my mods only change when they get updated otherwise they stay where they are. 20% are body and armors which get changed if I change body types. The last 5% are mods that I am deciding if they belong in the other two groups.

 

Making mods is a different story, I have 3980 hours in the CK according to Steam and 6134 hours in Skyrim.

Posted

I've been modding and tweaking more than playing lately. But I did an OS reinstall so that meant Skyrim, MO and lots of mods needed to be reinstalled, too. So I have an excuse....for now. :lol:

Posted

I find that Skyrim modding (downloading and installing, not creating) really lends itself to the OCD personality trait of endless tweaking.

 

The weird thing is that while I'm tweaking my load order, textures, ENB, merging I always feel excited to try and finish to get everything "perfect." But the goal is illusory. When I'm finished I don't feel satisfaction, I feel sadness that the tweaking is over.

 

So I'll start playing and then maybe 10 minutes in I see something and think, I can find an improvement for that. Then I spend hours finding the right mod or texture to change what I don't like.

 

That also means that the mods my level 1 character starts with will probably see 50-60 ESP changes by the time he's level 60. Not the greatest for stability I bet.

 

How about you? Can you resist fiddling with your setup?

 

I was just thinking something similar and thinking of posting a thread. I just backed up my Mod Organizer install so I know I have over 45GB of mods+installers. I'm sitting on 210 esps - and those are just the ones that are active right now, I've added 30 this playthrough alone. Honestly, I'm amazed Skyrim still runs, Bethesda gets a lot of flak for buggy code but the framework (and the many extensions to it from the modding community) seems to be pretty darn solid if it can handle all I've thrown at it.

  • 4 weeks later...
Posted

In answer to the main question, hell yes, I don't think I've made it past Iverstead in the past 7 replays of the game before adding a mod that requires a new game, lol. It wouldn't be so bad if I actually kept most of the mods, but each restart is worth it if you find a mod that makes every game more enjoyable. 

Posted

It kind of flip flopped for me over the past month since I started getting into zBrush. So over the past month it became 80% modding, 10% playing, 10% screens.

Posted

In answer to the main question, hell yes, I don't think I've made it past Iverstead in the past 7 replays of the game before adding a mod that requires a new game, lol. It wouldn't be so bad if I actually kept most of the mods, but each restart is worth it if you find a mod that makes every game more enjoyable. 

 

why not just make a test file to try them? then you wont lose your progress.

Posted

Reminds me of this:

 

aVQrWeM_700b.jpg

 

I can - unfortunately - fully relate to the OP, often spending hours of testing mods instead of playing the game. I suppose it must be related to the phenomenon in which anticipating something good can bring more pleasure than actually experiencing it. Makes me wonder if this OCD-like aspect could birth a new genre of games in which a myriad of options can be used to customize something in the quest for perfection. Well, who knows... maybe it's on Steam already.

Posted

I'm mostly playing. Mainly because I have no idea how to create more complex mods.

60% playing the game, 35% looking for new mods and 5% changing some basics in CK. I'm mainly adding NPCs to suit my play style, adding new hairstyles to custom race that I'm currently playing as or removing some bullshit from others mods. Like "reflect damage" from OBIS bandits or invincibility (not essential/protected) flags from NPCs added by mods.

 

I'm having lots of fun with Skyrim as long as I stay away from the main quest, thieves guild and the college. And the Dark Brotherhood. And civil war quests because even the best mods didn't fix this bugfest. And the Companions. And vast majority of other quests because of very limited dialogue choices.

Posted

I'm having lots of fun with Skyrim as long as I stay away from the main quest, thieves guild and the college. And the Dark Brotherhood. And civil war quests because even the best mods didn't fix this bugfest. And the Companions. And vast majority of other quests because of very limited dialogue choices.

 

A brief but accurate description of vanilla Skyrim.

Posted

I have over 2500 hours playing Skryim on Xbox. And about 1500 playing it on PC. I did the same sort of thing with Oblivion and Morrowind, too. :lol:

 

The PC numbers are lower because I can mod the game.

Posted

Its just a shame than the game has not more deep ways to do quest and other stuff, otherwise i wont get this bored to mod the game, so yes i spend more time modding than playing. I got bored of the game very quickly and now my game looks like a 3D poser studio rather than a Elder Scrolls (pretty sad), if only they had add all the stuff they show in some video the game could have been more awesome.

Posted

Hah.  In the last week I've spent more time reading about mods than modding, more time modding than playing, and more time doing both of these than anything else, including work at my job, lol.

Posted

I am not playing but in the last few months there have been some nice quest and land mods that look fun. I am having too much fun looking for mods to make picture stories I want to make. So many things from all over the world to hunt down and use. I do want to play those quest mods sometime. And on a side note I have done every quest in the vanilla game but the main one. I dont know how that happened.

Posted

Lately I play more then mod, but that's because I haven't found many new mods that interested me to much. That and I had to recreate my characters since the files got corrupt. :dodgy:

Posted

I stopped playing after the first dragon in whiterun (yr2012) and proceeded to start looking for mods and taking screenshots. Even now I still do the same. Someday I will maybe try and play for real.

Posted

 

In answer to the main question, hell yes, I don't think I've made it past Iverstead in the past 7 replays of the game before adding a mod that requires a new game, lol. It wouldn't be so bad if I actually kept most of the mods, but each restart is worth it if you find a mod that makes every game more enjoyable. 

 

why not just make a test file to try them? then you wont lose your progress.

 

Because I'm way to blonde to think of something like that until it's too late and then promptly kick myself in the head for not thinking of it sooner, thanks for the pre-emptive head kick, it's on my notepad for stuff to do next time, and there will be a next time, lol

Posted

Only today I found myself staring down the barrel of reinstalling 150+ mods and seriously thinking "You know what would be awesome? If I made a spreadsheet of how all mods are interconnected. It'll be a timesaver next time!"

 

Six hours later I'm whimpering into my tea and wondering how an effort to cut down on the number of redundant script heavy mods (it's not you, Wet and Cold, it's me - we can still be friends, right?) ended up with me finding even MORE mods to try out.

 

So yeah. Obssessive Compulsive Mod Tweaking Syndrome is a thing.

Posted

I have over 2500 hours playing Skryim on Xbox. And about 1500 playing it on PC. I did the same sort of thing with Oblivion and Morrowind, too. :lol:

 

The PC numbers are lower because I can mod the game.

Holy shit, how do make the game still interesting and fun after playing it for over 4k hours? That's insane! 

Posted

 

I have over 2500 hours playing Skryim on Xbox. And about 1500 playing it on PC. I did the same sort of thing with Oblivion and Morrowind, too. :lol:

 

The PC numbers are lower because I can mod the game.

Holy shit, how do make the game still interesting and fun after playing it for over 4k hours? That's insane! 

 

 

Mods and learning to make mods. :lol:

 

I can still find things in Skyrim I've never noticed or seen before. Plus a lot of that time was spent trying to break the game.

 

For example, in Skyrim making super potions to super enchant and super smith armors, jewelry and clothing so you can't die and can one shot legendary dragons. Or even figuring out how to be both a vampire and a werewolf in the vanilla Xbox version. How about, in Oblivion, creating a series of custom spells that, if cast in the proper order and wearing the proper enchantments, would allow me to cast a fire spell large enough and powerful enough to kill everyone in the market district. :o

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