Jump to content

Sexlab Interactive Arousal


Recommended Posts

Posted

For the kinkier dragonborns, how about wearing DD restraints as a trigger?

 

If the player puts restraints on themselves = arousal goes up.

If an NPC that the player is in a relationship with/trusts restrains them = arousal goes up.

If a random bandit restrains player = arousal goes down.

 

You'd want some logic based around DD Cursed Loot or it could get a bit recursive.

You could also query the submissive/dominant value from Captured Dreams to see whether it should be a turnon/off for the player.

Have definitely thought of support for DD and will probably go there before long. More advanced support might take a little longer but should be doable.

 

Thanks for this! I was contemplating coming up with something similar myself because I often get arousal frozen after a sex animation until saving and reloading. I thought if I made myself a ring that would give a quick arousal boost it would be a nice fix to get things moving. Now - just using your esm - I've made a little mod adding in a ring that forces a ZaZ bound arms pose, a yoke and a gag that will all turn my character on when she equips them. Your instructions for adding scripts were spot-on. Thanks!

Awesome!
Posted

I added your mod and went I look at some of the books from SLIA - SMUT Books
SMUT Books by GornGrimm (v.01d) nothing is triggers looked at the Lorna the Bard Book I-IV  I'm I missing something I added his mod to so do I add his mod or not 

Posted

I added your mod and went I look at some of the books from SLIA - SMUT Books

SMUT Books by GornGrimm (v.01d) nothing is triggers looked at the Lorna the Bard Book I-IV I'm I missing something I added his mod to so do I add his mod or not

Did you already have them in your inventory? If so, drop them (or put them in a container) and then pick them back up.

Posted

Updated.  From the change log
 
5/4/2015 - v1.01
- Slight update to core script and child scripts to support future plans
- Added more items to vanilla file and gave some custom triggers
- Added Requiem compatibility patch for items that it changes

 

Edit:

Also updated The Devious Manual to v2.1.6 compatibility

Posted

Any chance of extending this to support NPC stat fettishes? eg: race, hair/body colors, weight, voice type, sos shlong size, etc? I realize that this isn't really what this mod does, but it would be a cool and realistic addition. I am amazed that something like this does not already exist.

 

Posted

Any chance of extending this to support NPC stat fettishes? eg: race, hair/body colors, weight, voice type, sos shlong size, etc? I realize that this isn't really what this mod does, but it would be a cool and realistic addition. I am amazed that something like this does not already exist.

 

Check out Sexlab Attraction.  It doesn't tie into the Aroused framework, but if you wanted what you described you'd have more success finding a way to tie that into my mod (or get the mod maker to do it).  I don't know the inner workings of Attraction but presumably at some point it has events that could trigger my mod.

Posted

 

I don't doubt being in range of something as a trigger might be possible, but I wouldn't even know where to begin.  One of my next steps for the core was building in being able to click on statues to "study" them, however.

This is all a learning experience for me.

Could probably do it with a cloak spell applied to the player, but those are WAY overused.  SOS, Devious Devices, Aroused, Approach, Attraction and tons more use that scheme.  They start to become a burden on Papyrus and that makes the game a crash-fest.

 

Not issuing a correction or anything here, just explaining more fully the problems associated with cloaking spells.

 

Cloak spells become a huge problem when too many of them trigger at the same time and/or when they are insufficiently discriminant.

 

For example, I changed the Submit mod because it uses cloak spells to trigger the guards stopping a sex act in public bit but the cloak spell didn't have a filter limiting it to affect only guards so it would return everyone in the area and then the script it triggered would filter out the NPCs which were not guards.

Changing the spell to select only guards in the first place reduced the overhead dramatically. Then I also changed the code to not trigger the spell if you didn't have the option selected for guards to act that way in the first place. Originally the code would run even if it didn't need to and then of course would run through all the NPCs.

 

The problem most often seen with cloaking spells of course is the dreaded Stack Dump where the Papyrus Stack overflows and every entry in the stack is then written to the Papyrus log file BUT if there was room for 60 script instances in the stack but a cloaking spell returned 70 NPCs you would get 10 consecutive stack dumps in the Papyrus log.

Posted

 

I added your mod and went I look at some of the books from SLIA - SMUT Books

SMUT Books by GornGrimm (v.01d) nothing is triggers looked at the Lorna the Bard Book I-IV I'm I missing something I added his mod to so do I add his mod or not

Did you already have them in your inventory? If so, drop them (or put them in a container) and then pick them back up.

 

 

I'm having this issue as well,  I had the original file SLIA-SMUT Books then saw your update so to make sure I had the most recent I pulled all the files, removed the old and added the new SLIA-SMUT Books V.01d.  With the older version it worked and my arousal went up but after the update reading one doesn't update the arousal.  In both instances I was playing a new game and the book found was in bleak falls barrow.

Posted

 

 

I added your mod and went I look at some of the books from SLIA - SMUT Books

SMUT Books by GornGrimm (v.01d) nothing is triggers looked at the Lorna the Bard Book I-IV I'm I missing something I added his mod to so do I add his mod or not

Did you already have them in your inventory? If so, drop them (or put them in a container) and then pick them back up.

 

 

I'm having this issue as well,  I had the original file SLIA-SMUT Books then saw your update so to make sure I had the most recent I pulled all the files, removed the old and added the new SLIA-SMUT Books V.01d.  With the older version it worked and my arousal went up but after the update reading one doesn't update the arousal.  In both instances I was playing a new game and the book found was in bleak falls barrow.

 

 

I should have asked the most obvious question first... which book?  Not all of them are arousing, but most of them are.  It would be obvious which is which based on content.

 

I'll retest it and make sure it's working for me.  I didn't change anything about the SLUT books extension, although I did update the core and the scripts and that *might* have impacted something.  

Posted

 

 

 

I added your mod and went I look at some of the books from SLIA - SMUT Books

SMUT Books by GornGrimm (v.01d) nothing is triggers looked at the Lorna the Bard Book I-IV I'm I missing something I added his mod to so do I add his mod or not

Did you already have them in your inventory? If so, drop them (or put them in a container) and then pick them back up.

 

 

I'm having this issue as well,  I had the original file SLIA-SMUT Books then saw your update so to make sure I had the most recent I pulled all the files, removed the old and added the new SLIA-SMUT Books V.01d.  With the older version it worked and my arousal went up but after the update reading one doesn't update the arousal.  In both instances I was playing a new game and the book found was in bleak falls barrow.

 

 

I should have asked the most obvious question first... which book?  Not all of them are arousing, but most of them are.  It would be obvious which is which based on content.

 

I'll retest it and make sure it's working for me.  I didn't change anything about the SLUT books extension, although I did update the core and the scripts and that *might* have impacted something.  

 

 

Bedtime Stories, the one where Gretta gets a surprise while looking through the window.

 

Posted

Ok, I did some testing and I found that some of the books from this file work and some don't.  What this tells me is that the file for SMUT books works, but at least one of the trigger scripts isn't working.  I'm going to review the scripts and post a fix soon.

 

Edit: Found it.

  • 2 weeks later...
Posted

Question, for wearing things like amulets of dibella/tavern clothes etc. Do they increase your arousal or those around you? If they effect those around you does it effect their arousal by less than nude but more than fully clothed?

Posted

This only affects you for now. I have plans to allow triggers to be more flexible but it isn't there yet.

Posted

Ah ok, I will keep tabs on this mod then. Since I was looking for something that would let you wear certain items to cause high arousal in those around you but not as high as being naked.

Posted

This may have been said already, but under vanilla books, you might want to add volumes from the book series The Real Barenziah, as some of them contain somewhat graphic descriptions like "they made love vigorously on the narrow cot" for example, also Thief of Virtue is another one to considder. Also there was another mod out there on the Nexus (the name of which escapes me) that adds a bunch of books from prievious Elderscrolls games into skyrim, though trying to figure out which ones from that mod to use might be a bit of a task..

Posted

This may have been said already, but under vanilla books, you might want to add volumes from the book series The Real Barenziah, as some of them contain somewhat graphic descriptions like "they made love vigorously on the narrow cot" for example, also Thief of Virtue is another one to considder. Also there was another mod out there on the Nexus (the name of which escapes me) that adds a bunch of books from prievious Elderscrolls games into skyrim, though trying to figure out which ones from that mod to use might be a bit of a task..

 

I thought all the sex was cut out of the Real Barenziah in Morrowind and subsequent games...?

Posted

hey

I like the idea of this mod have not tried it out yet, down loading now

but just an idea, add a trigger to drinking alcohol

having a good time at the tavern at the end of a journey, the more u drink the more horny u get

 

just a crazy idea

 

ok thanks  cant wait to try this out

Posted

hey

I like the idea of this mod have not tried it out yet, down loading now

but just an idea, add a trigger to drinking alcohol

having a good time at the tavern at the end of a journey, the more u drink the more horny u get

 

just a crazy idea

 

ok thanks  cant wait to try this out

 

Sounds intriguing... adds another layer of possible danger to drinking things than drunkenness. :)

 

If you end up doing it, I'd suggest an option to allow the player to define how horny they get from alcohol. My Nord might get quite randy, while my Orc just gets depressive.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...