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Sexlab Interactive Arousal


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Posted

Yeah, at least in the core, where I'm just trying to provides templates for other modders for the more complicated items.  I could add the effect to any in-game spells if people think there are some that would make sense, and as always the effect could be added to spells from other mods.

  • 3 weeks later...
  • 2 weeks later...
Posted

Did you know this mod isn't compatible with Realistic Needs and Diseases? I really wanted to not only be in situations where I'm forced to drink to not dehydrate, but also get hit by a naughty side effect ;P but when I installed, your arousal-causing drinks overwrote the thirty-quenchingness for RND. :s Or did I just do something wrong?

Posted

Did you know this mod isn't compatible with Realistic Needs and Diseases? I really wanted to not only be in situations where I'm forced to drink to not dehydrate, but also get hit by a naughty side effect ;P but when I installed, your arousal-causing drinks overwrote the thirty-quenchingness for RND. :s Or did I just do something wrong?

 

This is going to be the case with any mod that also alters the same ingestibles that I altered for this mod.  There isn't much I can do about that.  However, it would be very easy to make them compatible in TES5Edit, or you could follow the instructions in the description and add arousal triggers directly to RND.

  • 1 month later...
Posted

I have been noticing some comments that did not make sense - how characters who I am not aware of are feeling.

 

I finally tracked that down to this mod (specifically scripts/SLIA_Intoxicant05.pex and/or scripts/source/SLIA_Intoxicant05.psc from SLIA - Core v1.031) and I was wondering if there is some way to turn off third party comments (other than uninstalling the mod)?

 

(And, ok, i guess I could go through and make my own copy of the mod with those disabled. Is that the best approach?)

 

Edit: to answer my own question, yes - you can do this in the console:

set SLIA_NPCMessages to 0
  • 2 weeks later...
Posted

I don't suppose there's any chance of a compatibility patch for CACO? So far, what I'm doing in my Merged patch is setting the conflicting booze to use CACO's info, but replacing CACO's inebriation effect with SLIA's.  Is that the correct way to do it?

Posted

I don't suppose there's any chance of a compatibility patch for CACO? So far, what I'm doing in my Merged patch is setting the conflicting booze to use CACO's info, but replacing CACO's inebriation effect with SLIA's.  Is that the correct way to do it?

 

This is fundamentally a framework exactly for things like this.  What you should do is take the CACO records, and just pull over the script this mod adds (assuming you're using TES5Edit, literally just pull that script over into CACO or your compatibility patch, whichever way you're going).  You don't need to do anything else.

Posted

 

I don't suppose there's any chance of a compatibility patch for CACO? So far, what I'm doing in my Merged patch is setting the conflicting booze to use CACO's info, but replacing CACO's inebriation effect with SLIA's.  Is that the correct way to do it?

 

This is fundamentally a framework exactly for things like this.  What you should do is take the CACO records, and just pull over the script this mod adds (assuming you're using TES5Edit, literally just pull that script over into CACO or your compatibility patch, whichever way you're going).  You don't need to do anything else.

 

 

The main reason I'm asking is because CACO has its own inebriation effects.  My primary concern is accidentally multipying the visual effects of being drunk.  Don't want six-pack beer goggles from just having one drink lol

Posted

The SLIA script won't do anything except trigger an arousal event in SLA.  It won't add to or detract from any visuals, unless SLA is making vision blurry or something.

  • 3 months later...
Posted

Hoping someone can help with this problem.  I'm trying to add this to some books I'm making, using the instructions in the spoiler.  I select my mod, and the SLAI core to open, and immediately get an error that CK doesn't support multiple masters.  Mine is a plugin, not a master, so I think the error is not from it directly.  I can open mine, and edit the books just fine, except for not having the core in the parameter drop-down.  Versions are all current.  I'm using MO, and have patched the Papyrus Compiler for 32-bit.

 

Anybody have a suggestion?  Thanks in advance!

  • 3 months later...
Posted

Hoping someone can help with this problem.  I'm trying to add this to some books I'm making, using the instructions in the spoiler.  I select my mod, and the SLAI core to open, and immediately get an error that CK doesn't support multiple masters.  Mine is a plugin, not a master, so I think the error is not from it directly.  I can open mine, and edit the books just fine, except for not having the core in the parameter drop-down.  Versions are all current.  I'm using MO, and have patched the Papyrus Compiler for 32-bit.

 

Anybody have a suggestion?  Thanks in advance!

 

In SkyrimEditor.ini (Skyrim folder) under [General]  set  bAllowMultipleMasterLoads=1

 

  • 1 month later...
Posted

I also posted this over in the Sexlab Drunk discussion, but I created a patch between SLIA Legendary and SL Drunk so that when drinking any alcohol or skooma you will now get the SLIA arousal effect and the SL Drunk effect rather than them overwriting each other. There is also an RND version for those with realistic needs and diseases so that the alcohol still counts towards your thirst as well. <3 Enjoy.

 

 

RND-Drunk-SLIA Patch.zip

SLIA-Drunk Patch.zip

  • 3 months later...
Posted

Hello, so I am using Realistic Needs and Diseases with my game and it can't recognize alcohol with your mod. Can you make a patch for it?

  • 1 year later...
  • 1 year later...
  • 3 months later...
  • 1 year later...
Posted

Hi guys, this is a great mod, kinda sad that there is no post since 2021...

So I'll make one! With patches! for your convenience :)

 

I'm surprised why there has never been a patch with Skooma Whore, these should definitely synergize well with each other.

As for skooma whore patch, you need CACO.

What I did is integrate magic effects of three mods, and add arousal gain to skooma whore original drugs.

 

also, I accidentaly found some conflicts for the mods below, so made a tiny patch.

immersive sounds - compendium

Book Covers Skyrim Updated

 

Enjoy!

SLIA CACO SLSW.esp SLIA ISC.esp SLIA BCSU.esp

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