BurnyD Posted July 11, 2016 Author Posted July 11, 2016 Yeah, at least in the core, where I'm just trying to provides templates for other modders for the more complicated items. I could add the effect to any in-game spells if people think there are some that would make sense, and as always the effect could be added to spells from other mods.
GamerLat Posted July 28, 2016 Posted July 28, 2016 Hey BurnyD this Mof has a Great Potential, did you know which other Mods are already using this FrameWork?
HelloIAmAwesome Posted August 6, 2016 Posted August 6, 2016 Did you know this mod isn't compatible with Realistic Needs and Diseases? I really wanted to not only be in situations where I'm forced to drink to not dehydrate, but also get hit by a naughty side effect ;P but when I installed, your arousal-causing drinks overwrote the thirty-quenchingness for RND. Or did I just do something wrong?
BurnyD Posted August 7, 2016 Author Posted August 7, 2016 Did you know this mod isn't compatible with Realistic Needs and Diseases? I really wanted to not only be in situations where I'm forced to drink to not dehydrate, but also get hit by a naughty side effect ;P but when I installed, your arousal-causing drinks overwrote the thirty-quenchingness for RND. Or did I just do something wrong? This is going to be the case with any mod that also alters the same ingestibles that I altered for this mod. There isn't much I can do about that. However, it would be very easy to make them compatible in TES5Edit, or you could follow the instructions in the description and add arousal triggers directly to RND.
sen4mi Posted September 17, 2016 Posted September 17, 2016 I have been noticing some comments that did not make sense - how characters who I am not aware of are feeling. I finally tracked that down to this mod (specifically scripts/SLIA_Intoxicant05.pex and/or scripts/source/SLIA_Intoxicant05.psc from SLIA - Core v1.031) and I was wondering if there is some way to turn off third party comments (other than uninstalling the mod)? (And, ok, i guess I could go through and make my own copy of the mod with those disabled. Is that the best approach?) Edit: to answer my own question, yes - you can do this in the console: set SLIA_NPCMessages to 0
UsrdwnlodeYIFF Posted September 19, 2016 Posted September 19, 2016 ABout these spells must acquire via console in game how do you do that?
velvetsanity Posted October 3, 2016 Posted October 3, 2016 I don't suppose there's any chance of a compatibility patch for CACO? So far, what I'm doing in my Merged patch is setting the conflicting booze to use CACO's info, but replacing CACO's inebriation effect with SLIA's. Is that the correct way to do it?
BurnyD Posted October 6, 2016 Author Posted October 6, 2016 I don't suppose there's any chance of a compatibility patch for CACO? So far, what I'm doing in my Merged patch is setting the conflicting booze to use CACO's info, but replacing CACO's inebriation effect with SLIA's. Is that the correct way to do it? This is fundamentally a framework exactly for things like this. What you should do is take the CACO records, and just pull over the script this mod adds (assuming you're using TES5Edit, literally just pull that script over into CACO or your compatibility patch, whichever way you're going). You don't need to do anything else.
velvetsanity Posted October 7, 2016 Posted October 7, 2016 I don't suppose there's any chance of a compatibility patch for CACO? So far, what I'm doing in my Merged patch is setting the conflicting booze to use CACO's info, but replacing CACO's inebriation effect with SLIA's. Is that the correct way to do it? This is fundamentally a framework exactly for things like this. What you should do is take the CACO records, and just pull over the script this mod adds (assuming you're using TES5Edit, literally just pull that script over into CACO or your compatibility patch, whichever way you're going). You don't need to do anything else. The main reason I'm asking is because CACO has its own inebriation effects. My primary concern is accidentally multipying the visual effects of being drunk. Don't want six-pack beer goggles from just having one drink lol
BurnyD Posted October 11, 2016 Author Posted October 11, 2016 The SLIA script won't do anything except trigger an arousal event in SLA. It won't add to or detract from any visuals, unless SLA is making vision blurry or something.
Celtus614 Posted January 16, 2017 Posted January 16, 2017 Hoping someone can help with this problem. I'm trying to add this to some books I'm making, using the instructions in the spoiler. I select my mod, and the SLAI core to open, and immediately get an error that CK doesn't support multiple masters. Mine is a plugin, not a master, so I think the error is not from it directly. I can open mine, and edit the books just fine, except for not having the core in the parameter drop-down. Versions are all current. I'm using MO, and have patched the Papyrus Compiler for 32-bit. Anybody have a suggestion? Thanks in advance!
DiscipleDarkfriend Posted May 10, 2017 Posted May 10, 2017 Hoping someone can help with this problem. I'm trying to add this to some books I'm making, using the instructions in the spoiler. I select my mod, and the SLAI core to open, and immediately get an error that CK doesn't support multiple masters. Mine is a plugin, not a master, so I think the error is not from it directly. I can open mine, and edit the books just fine, except for not having the core in the parameter drop-down. Versions are all current. I'm using MO, and have patched the Papyrus Compiler for 32-bit. Anybody have a suggestion? Thanks in advance! In SkyrimEditor.ini (Skyrim folder) under [General] set bAllowMultipleMasterLoads=1
Halleaon Posted June 29, 2017 Posted June 29, 2017 I also posted this over in the Sexlab Drunk discussion, but I created a patch between SLIA Legendary and SL Drunk so that when drinking any alcohol or skooma you will now get the SLIA arousal effect and the SL Drunk effect rather than them overwriting each other. There is also an RND version for those with realistic needs and diseases so that the alcohol still counts towards your thirst as well. <3 Enjoy. RND-Drunk-SLIA Patch.zip SLIA-Drunk Patch.zip 2
Guest Posted October 12, 2017 Posted October 12, 2017 Hello, so I am using Realistic Needs and Diseases with my game and it can't recognize alcohol with your mod. Can you make a patch for it?
phillipswilliam92 Posted February 17, 2019 Posted February 17, 2019 Great Mod, Is their any way you can add an arousel trigger to words of power and dragon souls? So that when ever the PC reads a word of power or feeds on a Dragon's Soul it increeses their arousel. 1
Snowmoon Posted October 18, 2020 Posted October 18, 2020 Could there be either a patch for RND 2 and this, or a version without the effects on alcohol, drugs and anything else RND affects?
noreg Posted October 25, 2020 Posted October 25, 2020 Great Mod, just what i was searching for. It seems to Work with SSE without problems
Neriman Posted February 21, 2021 Posted February 21, 2021 Very nice i just wish there was a mod to make NPCs drink alcohol too. Is it possible to add these triggers to dialogue ?
Nana.Y_JP Posted January 2, 2023 Posted January 2, 2023 Hi guys, this is a great mod, kinda sad that there is no post since 2021... So I'll make one! With patches! for your convenience I'm surprised why there has never been a patch with Skooma Whore, these should definitely synergize well with each other. As for skooma whore patch, you need CACO. What I did is integrate magic effects of three mods, and add arousal gain to skooma whore original drugs. also, I accidentaly found some conflicts for the mods below, so made a tiny patch. immersive sounds - compendium Book Covers Skyrim Updated Enjoy! SLIA CACO SLSW.esp SLIA ISC.esp SLIA BCSU.esp
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