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Bad Dog's Immersive Creatures - SIC Addon


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Posted
1 hour ago, Shawdy said:

Hi fellas. Has someone ever encountered a bug with missing wolves wieners textures? As far as I know other creatures dongs are okay

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  • 1 month later...
Posted

Probably the nif is pointing to the wrong path. 

 

If you're willing to get nifskope you can go hunting for the troll dick, open it up, see what texture file it's pointing to. If that doesn't sound like fun, well...

  • 2 weeks later...
Posted

I'm having trouble with a lot of the creatures, the matchmaker spell won't work on any of them and they won't engage in any sexual activities. But everything was installed correctly, all animations loaded properly, but they just won't do anything. Mainly the goblins, Shoggoths, and other unique creatures won't work. But the giants seem to work fine. Do I have to load matchmaker after your mod?

Posted

Order of matchmaker shouldn't matter. 

 

Not sure what the base problem is. CF and MNC have changed a bunch since I did the SIC patch so...

Posted
7 hours ago, Bad Dog said:

Not sure what the base problem is. CF and MNC have changed a bunch since I did the SIC patch so...

it should still be working (just without ABC support and possibly some missing textures on dogs/wolves & deers)

  • 3 weeks later...
Posted

Good morning. Can I ask, is BDIC changing Golden Saints from SIC? Because they're now bare chested, and using different body textures than what I have... Which results in a mess. Colour mismatch between hands, head and body, some kind of soot skid marks like dirt on the body too, no armour, and open boots with Lego toes.

Posted

I remember Golden Saints being a problem and I don't remember why, but I thought I left them in decent shape. Pics?

  • 8 months later...
Posted

I`m running MNCv12.

Do I still need the canine patch for v11? I`m thinking yes, but doesn`t hurt to ask.

 

Great mod, by the way. Thanks. You too, MadMansGun.

Posted
21 minutes ago, rcy68 said:

I`m running MNCv12.

Do I still need the canine patch for v11? I`m thinking yes, but doesn`t hurt to ask.

yes.....but even the patch is in need of a update....it's better than nothing but it lacks ABC support.

Posted
3 hours ago, MadMansGun said:

yes.....but even the patch is in need of a update....it's better than nothing but it lacks ABC support.

Ok, thanks. No ABC is fine. I don`t use it. Don`t really see the big deal with it. Just seems like one more thing my game has to deal with to gain very little.

 

And thanks for all your work over the years. Skyrim without MNC is just unthinkable.

Posted
1 hour ago, rcy68 said:

Ok, thanks. No ABC is fine. I don`t use it. Don`t really see the big deal with it. Just seems like one more thing my game has to deal with to gain very little.

MNCV12 includes basic support for most ABC based animations, so technically you are using a "light ABC" (without the sometime crash prone HDT vaginal interaction stuff or the unnecessarily extra high poly meshes).

 

so the IC canines may not look right with many of billyy's animations.

Posted
10 hours ago, MadMansGun said:

so the IC canines may not look right with many of billyy's animations.

Well, my game has always been far from perfect. I barely know enough to be able to mod my game. If I really put my mind to it, I could figure things out better, but I refuse to take what amounts to a college course for a GAME. I play games, I don`t work at them. Those of you that do...May the Gods smile on your benevolent souls. And please don`t think poorly of my unworthy self.?

 

BUT I do try to learn a little here and there, as problems crop up. I don`t like bothering the modders, me being a "casual" and all.(he says as he writes a small paragraph of crap) Plus, what`s basic for ya`ll is complicated af for an old-timer like me. I kinda know how my mom must have felt when I`d set the time on her VCR for her.

 

 

Posted
On 2/21/2021 at 5:24 PM, MadMansGun said:

MNCV12 includes basic support for most ABC based animations, so technically you are using a "light ABC" (without the sometime crash prone HDT vaginal interaction stuff or the unnecessarily extra high poly meshes).

 

so the IC canines may not look right with many of billyy's animations.

Hello there is  a problem which is.... I updated all the MNC and HC to the latest version (12.4,12.5a) with CF 2.02

 

but many sic creatures can't be actived. in the console table it is shown " they are the creature type that is not currently supported (00chaurusWarriorRace)"

 

and I downgraded CF to 1.10 pr2 it is useless.

 

I have played  the mods for years and I know it supported these creatures sometimes ago...

 

so do I need to downgrade MNC and HC to v11.x?(If so where to download 11.x?)

 

Than you! 

IMG_20210224_104454.jpg

  • 3 months later...
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Posted

Hi, so BDIC - SkyTEST patch 3.0 is requiring both the .esp and .esm versions of SkyTEST but it says on the SkyTEST page and in LOOT that the esp and esm files aren't supposed to be enabled together. I tried cleaning masters in TES5Edit but the requirement for both files is still there.

 

Am I missing something? I'm going to do a bashed patch later on so would that fix the issue?

Posted
On 8/30/2021 at 6:03 PM, Bad Dog said:

Ugh -- I'll check

If it helps, I made a bashed patch and all the warnings went away, plus I don't notice any increase in the number of CTD's per hour

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