zippy57 Posted June 28, 2012 Posted June 28, 2012 im not talking about wip mod-s ' date=' im not talking about install instructions[/quote']When you say a mod is "1/2 made" 99% of people are going to assume you mean the mod itself is half-complete.You said it is not possible to combine few necessary mod-s to one bigger because they are from different autors ' date=' make detailed guide how to make it (but really detailed for idiots/begginer like me) and you will see that i will do it .[/quote']As I said, it's impossible. At the moment there are approximately thirty-five different Sexout mods and most are active and run by different authors. They are being developed simultaneously. Some mods are updated several times a week. There's no way fifteen different mod authors on fifteen different computers with fifteen different schedules can work on one single plugin file. What happens if both Halstrom and user29 want to update? What if Loogie has been working on a huge addition to Sexout Tryout only to have Chase Roxand suddenly update SexoutLust? Now if Loogie releases, he deletes Chase's changes.Did you read my (fictional) story ' date=' if y how do you like it as concept[/quote']Well, one with it is that it's delving into several other mod's..."territory", if you will. The NCRCF and Vault 19 are both already used by SexoutPowderGangers. But to summarize: The sheer amount of events you require to be chained together is massive, and you would essentially be adding a fifth affiliation choice to the vanilla four, which is going to cause major problems with the main game and DLC. On the other hand, you do have some workable ideas in there. My suggestion is to split up your long idea into several short sequences, as the amount of work a modder would have to do to implement your entire concept would be prohibitive. Once you've done that, bring it to the attention of darkhistory in the SexoutConsequences EX thread and see what the opinion is.and for place you probably overreact : try to put loverslab > search > extender and extender is not in first page of search results ' date=' its like you wrote in google "I would like to fuck Liv Tyler" and it give you 30000 results , and you need 2 years to find guide how to really fuck her , if you ever find it .[/quote']You downloaded SexoutNG, right? Stupid question, you must have. In this thread, which you must have opened at some point there is this under the big colorful heading of Requirements:My NVSE Extender' date=' V4+. Available here: http://www.loverslab.com/showthread.php?tid=5965[/quote']It's written right there, in a post you had to have opened to download Sexout. It doesn't matter where it is on the search results, because it is right in front of your face. So really, it's like you wrote in Google "How do I use Google" not realizing the answer is right there on the screen.
Kashked Posted June 28, 2012 Posted June 28, 2012 Take for example one of most important mod-s Tryout plugin pack that combine 7 mods , but you have some guide on page with 2-3 words about each part , it said sexual peacefull way to resolve primm problem , but after 2-3 days of trying i do not find peacefull solution , maybe i did need to say something to someone , maybe my kind of peacefull is diferent than autors , i don't know . Actually, if you read the post that is under what he WANTS to do, in the FUTURE. That particular scenario hasn't been made yet.
sen4mi Posted June 28, 2012 Posted June 28, 2012 I believe that if you include all of the text in the first posts in the sticky threads that the instructions for how to install are complete. However, that probably only is a valid observation for people that are not struggling with english. Making the instructions clear for people with only a partial understanding of the language is a difficult problem. I am not sure how to solve it. That said... I think that some redundancy in the instructions might help for common issues. Another approach for some issues might be to include some specialized checks in mods. For example, we can test if a named mod is present and we can find its mod index, and we could issue warnings about mods being out of order or important mods being missing. As for the quests you have suggested, I am sure that they are possible -- many things are possible.
NepoznatiNN Posted June 28, 2012 Posted June 28, 2012 Thanks for replaying , sen4mi Whole idea was , even before start to gather many (maybe even all) sexout mods in 3 parts - 1st - original sexout ( it is good way it is) - 2nd - clothes (so you will not get red ! sign) and sex equipment from most important mods like slavery , pregnancy and tryouts (for example pussy punishment cross from legion ...)(so people can make small mods without need to call other) -3rd one that is glue for other and have one unified menu for MCM Than my concept - i dislike NCR and hate Legion (i'm not against slavery as alternative to killing but hate their inhumanity). So i was thinking about some middle road faction and Doc sound as good new leader for it . You starting new - make all speak with Doc - than have option : - Doc ask you new question like - I know you will go for revenge and finding what happen to you , but try to help to other people . - you say something like - Ill try my best - and go with normal game - or - i'm not smart enough (and get only +1 to intelligence (because all GameFAQs say it is best for you to use 9 intelligence and go to New Vegas Medical and get +1 Intelligence (it's good advice , but you will loose lot of role playing - you need to cheat , at least you need to print in console tmm 1 , probably add some (4000 caps) cheating money) it should be as loan with interest - it cost 4000 caps you need to give 5000 caps back to Doc (but you can make part of it with small quests (- like for example - Doc is saying - Im lonely man - you make some sex to him - now he say i need someone to help me with patients game make some respawnable patient at bed - you have option to help as sex therapist - like one clothe from http://newvegas.nexusmods.com/mods/35280 and maybe as second new one thet will be like sexy hospital nun (white nun headgear and underwear) but neither should have something idiotic like +20 armor , its fucking underwear - booth uniforms will be version of slut uniforms - like when you wearing them - you get payed for sex therapy (small money like 5-10 caps) and could be usefull for healing quests later but with consequence that when you wearing them random people will come to you like - Oh , Nurse i'm hurt need attention. They can be useful in some quests in Old Mormon Fort later too etc..) - now he say its OK but you will not be allways here for him to help so you need to find him 2 assistents (1 for each uniform - they can be used for other things too) - now you have options - it is finished 1st quest and you did make small Whorehouse in hospitall where you can work allways too (for small caps) - Viva Las Vegas - or you can go with new story - like OK Doc i did help you but can not help to all people in the world - we need leader - you need to convince him somehow to take leadership of 1st of goodspring and later of free (free of NCR and Legion) world And that is end of base - Now we go to Encounters which you can play way it is or new way : and new way is : - meet Sunny , talk normal with her - she have 2 options - normal - help me and teach me how to shoot on empty botles (vanilla game) - or new - ill go with you to teach me but i'm afraid of your dog - she say ill make you friends - - now is time for Chayenne is little frisky quest (i love this name from original autor - it is dirty and innocent in same time) - it is in mod already , just need diferent timing - you get perk Frisky Chayenne Friend - when she is your party she will rape members from time to time (but not like 20 times in 5 minutes) - - after finish her tutorial and kill some geckos there can come some trapper and offer , depending with your level for example , that will for some sex , money and little quest offer to upgrade perk like 2nd level - Frisky Dogs Friend - all dogs (and Coyotes) will be friendly to you and party members , but will rape you and them from time to time maybe 3rd level - same thing for normal (but not upgraded - golden and fire) geckos There is lot of ideas for later too , and that is way to make animal friend usefull - That is end of upgraded Sunny-s tutorial - Now is the time to do with powder gangers - you can do one of two normal vanilla game quests - either kill gangers or help them conquer Goodspring (did any make that ?) - or you can make original quest from this mod - or you can make new way that will make booth quest finished - - first (based heavy on this mod) convince Trudy and Sunny to talk with them , they repe not only you like in Encounter mod , but Sunny and Trudy too make all of you (including Sonia follower if you have her - she is starting in Trudy bar) to dance naked for them etc ... - then maybe Doc come and say to them - you are small criminals - you didn't go away because you can not go back to NCR and you just need place to live - they say OK we will stay in town and be your protector (and will be hidden from NCR in same time), but we will from time to time rape some of chick in town , we are after all used to live with prison code - now you need to convince other town people - - Trudy for example can say i actualy like it new way - have a lot of sex , did get some money from convicts too (did become forced prostitute for moment , but she is ok with that) , bar is working better than usual , but she can not work alone as bartender/prostitute , she need help so she will be mama/prostitute/bartender - now you convince those chick you did save from geckos in Sunny tutorial (if you did it) and we can add 1 other chick too so that way they can make shifts -sleeping , working as bartender , working as whore - you can (and your party too) be part time whore too with Trudy as pimp - now you have 2nd cheap whorehouse in goodspring (much later School should , after much harder quest , become High Class School themetic Casino/Whorehouse with School uniform hookers) - after that moment ex convicts will not rape you in Prospect Saloon - you are hooker when inside , but will rape all females from time to time in rest of town - they get that 1st empty house where they are anyway as home . - Easy Pete and Chet the trader need some quest too to convince them (it could be good something like degrading sex with Sunny - she say no way , you did not convince me either - than you do some quest for her to convince her - but she don't know that when she give acceptation she did give accept for (multiple and sort of degrading like in front of all and people making comments) sex with Pete and Chet so she is like - you bastard , you faked me , but must do it . - Ringo need some quest too so he can finish his life in Goodspring and go to Crimson Caravan Company - That way you finished booth quests at once - goodspring friendly and Powder Gangers friendly , you are idolized in Goodspring and accepted with Powder Gangers - Convicts in Goodspring are still part of Powder Gangers but friendly with Goodspring they will become part of your new faction much later when you make Correctional Facility and Vault 19 quests (after that they should split to 2 factions - one your new - you will be their cheef but in same time sex toy because you will convince them with sex to join and that way conquer Correctional Facility and Vault 19 for your faction) They should be also some remain original Powder Gangers left (and escaped convicts faction too - it seems that this is different faction although friendly with Gangers) -now is time to connect Encounters and Sexout PowderGangers (from Tryout) mods like powder gangers in Goodspring tell you about situation in Primm and Correctional Facility and ask you to help them , like we have friends there , convince them with pussy to join . Think that is enough for start , more later . Now you
filterfi Posted June 28, 2012 Posted June 28, 2012 Nice ideas johndoe(xd), but all that would take a whole lot of time, and effort. Way too much for one person. The author of this mod had a great idea to divide every town/large area into a different mod. For now, sexout consequences are the closest to the thing you describe ( other than this mod, but this one break Sunny as a companion).
NepoznatiNN Posted June 30, 2012 Posted June 30, 2012 It's not job for 1 person , i'm tryng to animate more people with story (seems unsuccessfull) . Tryed to find some guide here here and on Google to moding , but they are not , only on YouTube movies about how to open GECK . If someone can make simple templates with description that show how to make new quest , add dialogue , bind them to items/quests maybe some day it would be maked . Cheers , NepoznatiNN
jondaman123lab Posted July 23, 2012 Posted July 23, 2012 i have just discovered this mod and havnt really been folowing it, but from the jist of it i understand there is some sort of sexual encounter involving trudy, joe cobb and sunny, i cant make this happen in my game how do i do it?
iron_jack Posted July 23, 2012 Posted July 23, 2012 Assuming this (very old) plugin still works with the latest SexoutNG, talk to Cobb and look for the "some way we can work this out" (I don't recall the exact wording) choice. You may have to have a certain charisma score to get it, I don't really remember, but you might want to have a high charisma skill just in case. Be aware that this was an alpha/POC release and has quite a few unresolved bugs.
Kashked Posted July 23, 2012 Posted July 23, 2012 To know that it works AT ALL you should have been given the option to give the Doc a blowjob as thanks for services rendered, and there should be some funky business going on with Sunny and the barkepper i Goodsprings as well. All this assuming you play a female char, obviously. Otherwise it won't do anything. And as stated, this is a very old plugin that was never finished, and who knows if it works with the latest versions of Sexout...
holdout Posted August 24, 2012 Author Posted August 24, 2012 Sorry for not posting this sooner. This is probably dead for now. My gaming pc went down after coming back my traveling. I have to pretty much have had to start from scratch to rebuild fallout and use the version of the mod I have uploaded here. I lost a lot of bug fixes and all primm content working on. I don't know if I have the heart to go back and redo all of it and I am still trying to get fallout back up and working with mods I was using. Not to mention downloading them all again. Just note on some of questions I saw. You needed to have a charisma of about 7 and speech of about 25 or 30 to get most of the sex dialogue if I remember what I did correctly. I was playing around with checks in quest dialogue. With exception of Doc Mitchell and maybe one encounter with Sunny (It depends on whether you used the POC or Alpha version), you had to have initiated the alternate goodsprings quest with Cobb. If you had already completed or initiated one of the vanilla versions of the quest I don't think you would be able to get dialogue to start the alternate.
ChancellorKremlin Posted August 25, 2012 Posted August 25, 2012 Awh man, that really really sucks. There's nothing worse than losing hours and days of work. For obvious reasons, I hope you continued, I think this plugin had a lot of potential!
Snazzishoez Posted August 25, 2012 Posted August 25, 2012 Sounds like a really cool mod. Going to try it out. I always hated getting a bad rep so early in the game when helping Ringo out at the start, so that was a good reason to use this mod right away. The fact you put some spice into it makes it a lot more interesting. Thanks for this. Hope you get this up and going again in the future.
Santr Posted August 26, 2012 Posted August 26, 2012 As most people here, I think this could be a great mod. I hope you don't abandon it, Holdout. On that note, how playable is it, so far (i.e. will it break my game, crash the hard drive and explode my PC, killing innocent bystanders with flying shrapnel)? And if it doesn't spell my doom, which one should I download - the POC or the Alpha? I'm just looking to resolve the Goodsprings situation peacefully, at the moment.
NepoznatiNN Posted August 26, 2012 Posted August 26, 2012 To Snazzishoez - yep it is good mod , but it is missed opportunity to get on good condition with Powder Gangers without killing people of Goodspring , and thats shame . With combining this mod with Tryout , with 2-3 lines of dialogue inbetween it can be much better starting condition for Godspring - let say after few rapes for fun - you capture Joe Cobb (as Realy evil powder ganger , and combine his destiny with destiny of Barton Thorn in Goodsprings Source - way like if you kill 1 you need to kill other etc.) and make friends with other like - you need place to make new life , you're all small criminals , we will give you pardon and houses you give defence in exchange . With more work (and sorry , i just dont have knowledge to do this) it can be in the end maked new faction in NCRCF - sort of split powder gangers to 2 factions - 1 with leadership of Sheriff Mayers - they will become start of Mojave Police Forces (independed of NCR) , and 2nd - real Powder Gangers with leadership from Eddie , Joe Cobb & Scrambler - that will be removed east to railyard station and become sort of 1/2 bandits (that attacking and weaken only NCR & Legion) and 1/2 Fighter for freedom - you promised pardon for their crimes after the war in exchange for some (morally) questionable missions . Meanwhile you can repeat main character enslaving/rape episode in NCRCF (for New Mojave Police) & Railyard Station (for new Powder Gangers) from Tryout to boost morale (and thats more fun). Cheers , NepoznatiNN
iron_jack Posted August 27, 2012 Posted August 27, 2012 On that note' date=' how playable is it, so far (i.e. will it break my game, crash the hard drive and explode my PC, killing innocent bystanders with flying shrapnel)? And if it doesn't spell my doom, which one should I download - the POC or the Alpha? I'm just looking to resolve the Goodsprings situation peacefully, at the moment. [/quote'] Last time I played it, which was quite some time ago, it was perfectly playable (though it does have a few bugs and dialog problems). No idea if/how it would work under the latest SNG, though. Lots has changed since Holdout made this little gem. Holdout: I would like to see you take it up again, this was one of my favorite mods to toy with when you first put it out!
holdout Posted August 28, 2012 Author Posted August 28, 2012 Thanks for the encouragement. Maybe I will at least try here soon and get the good springs part cleaned up, the bugs fixed and make sure it works with the newer version of sexout. May not do my grand plan, but at least finish up Good springs. I just have to get over my current obsession with guild wars 2. I have no idea whether it works with the new version of sexout, but it was playable with older version. Even if did I would be careful using it with a save you wanted to do a full play through with. It was only ever an alpha release.
seawolfe Posted September 5, 2012 Posted September 5, 2012 I've been looking thru encounters good springs scripts and dialogues and did some changes so that my male character doesn't get raped by joe cobb at the end (I'd sooner kill him than let that happen) and fixed some dialogue and such. I was wondering what else does encounters affects other than good springs? btw .. is there any kind of global system for one sexout mod to take priority over another so that they do not interfere with each other? I can easily think of a way to implement such a system, but I don't want to be reinventing the wheel if it already exists ::Edit:: btw .. encounters works fine with the latest sexoutNG as far as I can tell.
ghostnova Posted September 24, 2012 Posted September 24, 2012 @holdout: this mod was amazing. Thank you. I hope you continue working on it. It actually inspired me to try to create my own mods. I found one bug (not that it's much relevant if you stop working on it, but just in case): If you agree to help Ringo, and then you try to work things out with Cobb, you can complete the Cobb quest (so that he agrees to not attack the town), but you cannot complete the quest with Ringo (Ringo will be stuck with the conversations options "Let's do this/Wait a bit longer" - not the exact words, but something along those lines). Without telling Ringo he is safe, the town does not recognize the issue as resolved. More frustrating, although not really the fault of this mod, but more of a side effect, is that I cannot get Sunny Smiles as a companion. The creator of the Sunny Smiles mod, coded it so that she will only follow you if you complete the Ghost Town Gunfight (http://newvegas.nexusmods.com/mods/37281) If anyone knows a way around this please let me know. @Santr I played it just last week and it was working allright.
MistahIncognito Posted October 1, 2012 Posted October 1, 2012 Sorry for not posting this sooner. This is probably dead for now. My gaming pc went down after coming back my traveling. I have to pretty much have had to start from scratch to rebuild fallout and use the version of the mod I have uploaded here. I lost a lot of bug fixes and all primm content working on. I don't know if I have the heart to go back and redo all of it and I am still trying to get fallout back up and working with mods I was using. Not to mention downloading them all again. I was actually sitting down to make this very mod' date=' or at least the Goodsprings encounter as a module for my own gameplay when I recalled this particular thread. I hope you don't mind, but I grabbed the release and modded it a bit further. UPDATED 10/2/2012 Full Changelog: Fixed the Crimson Caravan trigger for Eddie to support the new quest. Edited the dialogue to correct minor errors, and rewrote a number of lines for a smoother read. Updated to use newer standard of Sexout API calls. Added new options for solving Doc Mitchell's lack of companionship. Removed female restrictions and edited the dialogue to be more gender neutral. Scripted in gender checks so anal play will be used instead of vaginal if the courier happens to be male. Added checks to terminate Ghost Town Gunfight and Run Goodsprings Run should the quests be started prior to resolution quest. Changed quest title. I found one bug (not that it's much relevant if you stop working on it' date=' but just in case): If you agree to help Ringo, and then you try to work things out with Cobb, you can complete the Cobb quest (so that he agrees to not attack the town), but you cannot complete the quest with Ringo (Ringo will be stuck with the conversations options "Let's do this/Wait a bit longer" - not the exact words, but something along those lines). Without telling Ringo he is safe, the town does not recognize the issue as resolved. [/quote'] This should be resolved in the version attached to the post. More frustrating' date=' although not really the fault of this mod, but more of a side effect, is that I cannot get Sunny Smiles as a companion. The creator of the Sunny Smiles mod, coded it so that she will only follow you if you complete the Ghost Town Gunfight (http://newvegas.nexusmods.com/mods/37281) If anyone knows a way around this please let me know. [/quote'] I've included a compatibility patch that will also check to see if you've completed the alternative solution in lieu of fighting it out. Let me know if it works out for you.
BruceWayne Posted October 1, 2012 Posted October 1, 2012 Sorry for not posting this sooner. This is probably dead for now. My gaming pc went down after coming back my traveling. I have to pretty much have had to start from scratch to rebuild fallout and use the version of the mod I have uploaded here. I lost a lot of bug fixes and all primm content working on. I don't know if I have the heart to go back and redo all of it and I am still trying to get fallout back up and working with mods I was using. Not to mention downloading them all again. I was actually sitting down to make this very mod' date=' or at least the Goodsprings encounter as a module for my own gameplay when I recalled this particular thread. I hope you don't mind, but I grabbed the release and modded it a bit further. [b']Changelog[/b]: Edited the dialogue to correct minor errors, and rewrote a number of lines for a smoother read. Updated to use newer standard of Sexout API calls. Added new options for solving Doc Mitchell's lack of companionship. Removed female restrictions and edited the dialogue to be more gender neutral. Scripted in gender checks so anal play will be used instead of vaginal if the courier happens to be male. Added checks to terminate Ghost Town Gunfight and Run Goodsprings Run should the quests be started prior to resolution quest. Changed quest title. I found one bug (not that it's much relevant if you stop working on it' date=' but just in case): If you agree to help Ringo, and then you try to work things out with Cobb, you can complete the Cobb quest (so that he agrees to not attack the town), but you cannot complete the quest with Ringo (Ringo will be stuck with the conversations options "Let's do this/Wait a bit longer" - not the exact words, but something along those lines). Without telling Ringo he is safe, the town does not recognize the issue as resolved. [/quote'] This should be resolved in the version attached to the post. More frustrating' date=' although not really the fault of this mod, but more of a side effect, is that I cannot get Sunny Smiles as a companion. The creator of the Sunny Smiles mod, coded it so that she will only follow you if you complete the Ghost Town Gunfight (http://newvegas.nexusmods.com/mods/37281) If anyone knows a way around this please let me know. [/quote'] I've included a compatibility patch that will also check to see if you've completed the alternative solution in lieu of fighting it out. Let me know if it works out for you. I don´t know if this would be okay with the other members and the original author, but this sounds like it could be its own thread. Given of course that you want to take this over and OP doesn´t work on it anymore. People wouldn´t have to dig through 10 pages of posts to find this little gem.
MistahIncognito Posted October 2, 2012 Posted October 2, 2012 UPDATED 10/2/2012 Full Changelog: Fixed the Crimson Caravan trigger for Eddie to support the new quest. Edited the dialogue to correct minor errors' date=' and rewrote a number of lines for a smoother read.[*']Updated to use newer standard of Sexout API calls. Added new options for solving Doc Mitchell's lack of companionship. Removed female restrictions and edited the dialogue to be more gender neutral. Scripted in gender checks so anal play will be used instead of vaginal if the courier happens to be male. Added checks to terminate Ghost Town Gunfight and Run Goodsprings Run should the quests be started prior to resolution quest. Changed quest title. A quick update. The bolded entries will be the most recent and should be the last for this particular updating. I don´t know if this would be okay with the other members and the original author' date=' but this sounds like it could be its own thread. Given of course that you want to take this over and OP doesn´t work on it anymore. People wouldn´t have to dig through 10 pages of posts to find this little gem. [/quote'] While I'm sure there would be no qualms regarding forking the mod I had a much different vision than Holdout, the original author. The mod I was starting would have been a Comprimises mod seeking to provide a more grey area to serve two masters in a quest through alternative means as opposed to making everything a hard lined black and white choice. And to be quite honest, I'm not entirely sure of how many quests there are to warrant that particular type of mod. My intent when posting my particular updates were to simply give Holdouts a slight hand since it had been so long since the alpha and proof-of-concept releases since I saw so many still using the mod.
ChancellorKremlin Posted October 2, 2012 Posted October 2, 2012 I would agree with Bruce Wayne that even if you are "only giving a hand" this should go in the downloads section, and other people can take it from there. There is nothing stopping you from then releasing your own, independent version. Thanks for fixing this old gem, it's a really good plugin. I look forward to playing it!
holdout Posted October 4, 2012 Author Posted October 4, 2012 Anyone that wants to move this forward, fix my many errors, use as a base or use parts of etc. Feel free. I don't have much time for modding right now, so I am not doing very much with it right now.
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