holdout Posted March 14, 2012 Posted March 14, 2012 Hello, I started a new play through of fonv the other day and it got me thinking about some mod ideas. What I was thinking about was adding some random one off scripted encounters with npc's you meet in your travels (similar to the Tryout ones, but smaller in scope) and offering alternative ways to complete quests. I did a proof of concept of this to see what was possible and how much effort it would take so I thought I would share it. I posted here and not in download section since it is just POC and not a real mod yet, but it is playable. The mod is geared towards a female pc and assumes you just started a new game. It adds a small possible encounter with Doc Mitchell and 3rd alternative to initial quests were you have to choose between the town or powder gangers. This allows you to appease the powder gangers and avert the battle between the groups. There is a dialogue choice you get with Joe Cobb to start this alternative quest. As with the vanilla quests once you choose one the other 2 are no longer available. Some of the dialogue choices require certain charisma and speech levels. With Charisma of 7 and speech of 30 you should be able to complete the alternative quest and get the encounter with Doc Mitchell. One warning, there might be potential conflicts if using a mod that has similar changes to the game. I tried to limit where it was necessary, but to integrate the quest with the other two I did have to alter some of conditions on existing dialogue choices with Ringo, Joe Cobb and Sunny Smiles. Any feedback is welcome. SexoutEncounters Alpha 01.zip Alpha SexoutEncounters.esp POC
ChancellorKremlin Posted March 14, 2012 Posted March 14, 2012 Wow, very nicely done. I have to say, you have a lot of technical skill, you managed to introduce quite a few scripts, from using an animal actor to threesomes and so forth. I was really impressed. I also quite liked how Joe Cobb handled the whole thing, and how giving your body alone was not enough, which is realistic. Having said that, I don't think the Goodsprings side of things is lore friendly - maybe it needs to be tweaked to make it a little more, consensual, perhaps? I'm also having a little bit of trouble thinking the towsfolk would give in to what is basically 'extortion', and going down without a fight. Coming to think of it though, I can't really see much of a way to get the two to agree to anything. EDIT: Also, not sure if this is just a random bug or something from your plugin, but it was freaky as fuck!
holdout Posted March 14, 2012 Author Posted March 14, 2012 Thank you. On technical side I just followed what others have done on this site. Everyone has done a lot of good work on this site, making it easy to jump in to doing some of this stuff. When it came to start looking at why the towns would people go for it I couldn't come up with a good motivation so I just started playing with the sexout calls how to do a couple different things with the dialogue. If I take it beyond a proof of concept, I might make Joe Cobb a little more threatening towards the player and have it more to where he gets the player to trick the town into agreeing maybe. Maybe have the player lure Ringo out so Cobb can kill him? I do like the idea of Trudy, Sunny and Cheyenne having some sort of perverse relationship. But might fit better as its own encounter than as part of the quest. My central idea, beyond just adding some fun random encounters, is to provide ways for the pc to be able to finish things without having to fight themselves. A less heroic pc, more a victim maybe, that would fit in with the other mods on the site, but still go through the main quests. The dogs eyes, I thought might have to do with the animation. I reall y didn't do anything beyond making the sexout calls.
Insidiator Posted March 14, 2012 Posted March 14, 2012 Great idea! Just the concept I wanted! I had suggested a similar thing with the escaped convicts in the Steve Bison Hotel in Primm. Using sex to resolve normally violent encounters, peacefully. Kudos to you.
Commanderx Posted March 14, 2012 Posted March 14, 2012 Perhaps you could add another route where the Powder Gangers will leave the town alone if you convince Trudy and Sunny to whore themselves to them?
sen4mi Posted March 15, 2012 Posted March 15, 2012 If I wanted to get Goodsprings and the Powder Gangers working together, I would try to find some way for them to have mutual self interest. A way of approximating that might be total domination, but I think that that would be rough and unstable (and we already know that there's not much motive for powdergangers to keep goodsprings alive nor is goodsprings interested in dealing with the powdergangers). To play up the "mutual self interest" angle, I think a common enemy might work best -- perhaps an infestation of deathclaws and/or cazadors? But for this to work with a quest, I think you need a slowly increasing danger threshold. It would need to come from a direction that threatens both locations, it would need to become significant enough that they need each other and it would need to be small enough that with combined forces they can deal with the threat. They might also have some economic ties, but unless goodsprings gets into mining, I cannot see how that would work. Still... if there was something to mine -- perhaps something with military significance? That could give you a variety of new encounter situations and opportunities for different people to gain precedence. So I might go that route if I wanted to invest some serious time into the quest (making the mine, in its various stages of development, developing the trade routes, convincing the powder gangers to see some amount of reason, convincing the goodsprings people that this really was in their best interest, dealing with minor corruptions and exploitations, and then later on, dealing with the NCR and the Legion and Crimson Caravans, and whoever else wanting to take advantage of the situation... lots and lots of possibilities... but tons of work...
ChancellorKremlin Posted March 15, 2012 Posted March 15, 2012 All very good ideas. I think tricking the player, and thus the town, is a very good idea and really adds to the moral grey areas of the game, which is key to the fallout universe. There is more to just a 'good' and 'bad ending'. Ie, the town could be tricked into thinking the powder gangers want to 'integrate' - putting down their weapons and forming a resident militia, only to not do that and just occupy the town instead, taking liberties with food, water and 'residents'. or perhaps even more exploitatively, convince either trudy or sunny that the powder gangers are willing to leave the town and the merchant alone, if either one or both 'service' the powder gangers, together with the player perhaps - either just the immediate group or the ones in the correctional facility. This makes sense from a lore point of view, because as community leaders and 'selfless' individuals, either one of them would probably agree to this in order to save the town. Say, it could be done covertly, secretly, in order to protect their reputation with the townsfolk - a sort of mercy by Joe Cobb, if you will. Even nastier, you could say you only need one of them, but recruit both without each others knowledge, say the town can be saved just by one of them submitting (but really do it to both, without the other's knowledge) and then at the time of the gang bang, they find out they have both been tricked! I think this would be far easier to implement, as all that is really required is dialogue.
holdout Posted March 15, 2012 Author Posted March 15, 2012 Lots of good ideas coming. I would like to try and do many smaller quests/encounters so I don't want to get too elaborate. I am leaning right now to tricking the town into agreeing to the terms. I was thinking along the lines that this is the start of the slow degrading of the will and innocence/goodness of the pc. So that the pc might be complicit in a small way out of fear etc. This will lead to pc willing to do darker things to survive encounters as you get further into the game.
astymma Posted March 15, 2012 Posted March 15, 2012 Another mod devoted to only female pc's...walks away shaking his head.
holdout Posted March 15, 2012 Author Posted March 15, 2012 Another mod devoted to only female pc's...walks away shaking his head. Part of the problem with doing a mod for both genders is the amount of time it takes and what tone you are taking. Doing the small one off random encounters doesn't take that much time, 20 or 30 min for the Doc Mitchell one in this esp, so doing encounters for both genders with different tones if there is audience for it I could do. The alternative quests are different, that took me about 8-10 hours to do. If I only had to change a little bit of dialogue for different genders that's probably not bad, but if I had to change the tone that would probably double the time it takes to do each quest. What I mean by tone, may not be the best term, for example is that in this esp, the pc is mostly a victim. Joe Cobb, will rape and threaten the pc etc. If what is wanted for the male pc is to also play the victim and go through same scripted things as the female pc I can do that, but if what is wanted is for the male pc to be more of the aggressor that becomes more difficult. Trying to do alternative quests is already pretty ambitious, doubling that I don't think I would be able to do.
astymma Posted March 15, 2012 Posted March 15, 2012 Sorry, my post wasn't entirely directed at you. It's more directed at the prevailing trend.
Tom21 Posted March 15, 2012 Posted March 15, 2012 Nivea Dog Eye Fix by Nivea is here: http://newvegas.nexusmods.com/downloads/file.php?id=42029 And If You like Cyberdogs: http://newvegas.nexusmods.com/downloads/file.php?id=43143
holdout Posted March 15, 2012 Author Posted March 15, 2012 Sorry' date=' my post wasn't entirely directed at you. It's more directed at the prevailing trend. [/quote'] No problem. I was just trying explain a little bit of why this esp was entirely geared towards female pc. If I take this out of just being a POC, I will try and at least have some of the random encounters have male pc content.
sen4mi Posted March 16, 2012 Posted March 16, 2012 Sorry' date=' my post wasn't entirely directed at you. It's more directed at the prevailing trend. [/quote'] If you want different content from the things which other people have been posting, perhaps you could contribute to that kind of content? Contributions can come in many forms, depending on your desires and talents. You can write story lines and/or dialog. You can create art work (meshes, textures, animations, sound files). You can code scenes. You can find interested contributors. You can help organize other people's material and keep track of relevant contributions. And so on... Though, if you do this sort of thing in this thread, it should probably be relevant to this story's tension between goodspring and the powder ganger's.
Jexsam Posted March 16, 2012 Posted March 16, 2012 So please' date=' the next time you feel like getting on a high horse make sure the target actually deserves it.[/quote'] But you do deserve it. Don't try to take the moral high road after you came in here solely to whine about how this doesn't support males. People make the mods they want for the content they want, and bitching about it changes nothing.
sen4mi Posted March 16, 2012 Posted March 16, 2012 Likewise, I apologize for being upsetting. I did not mean to be upsetting. (I was trying to be helpful, but clearly I failed).
Cascarino Posted March 16, 2012 Posted March 16, 2012 Getting back on track - I think this mod has fantastic potential. That first encounter with Joe Cobb works really well. Is the plan to have choices like this along the main questline?
holdout Posted March 16, 2012 Author Posted March 16, 2012 Getting back on track - I think this mod has fantastic potential. That first encounter with Joe Cobb works really well. Is the plan to have choices like this along the main questline? Yes that's the main idea. Obviously that's a pretty big challenge just as far as the amount of content. So it will probably be add an alternative quest for an area then move to next and see how far I can get. Right now I am re-working what I did for the goodsprings quest to make a little more sense. Then I will start looking Primm.
Phelps1247 Posted March 16, 2012 Posted March 16, 2012 Is it just Joe Cobb so far or did I miss something? Could use a dialogue change on Cobb. Chances are it was the first time since it's the first quest. Great idea though.
holdout Posted March 16, 2012 Author Posted March 16, 2012 Looking for feedback on a story question. If events of alternative quest in Goodsprings ended initially in a sort of semi-cliffhanger, would that be unsatisfying? What I was thinking is that end of quest the player leaves with things still up in the air between the town and Cobb and his group of Powder Gangers. Then things you do after that will indirectly effect what happens. By the time you get to Crimson Caravan area and talk to Ringo (assuming he lives I guess ) he will give you a hint about what happened, then you can go back to Goodsprings and find out all the details. Any feedback on this is appreciated.
ChancellorKremlin Posted March 16, 2012 Posted March 16, 2012 I kinda like the idea that the result of your actions aren't immediately visible, because as IRL, thing sometimes take time, and it would be nice to return and see how screwed up things have become if you made a bad choice early in the game. Having said that, as Loogie pointed out, it would be hard to implement.
holdout Posted March 16, 2012 Author Posted March 16, 2012 I wasn't thinking of doing anything too elaborate. I was just thinking of keeping track of a few variables from other alternative quests implemented that might makes sense as having an effect. Things that happen in Primm and at the Prison etc. Then when the player reached Ringo, add them up pick and ending for goodsprings. Endings might be goodsprings is taken over by the powder gangers, the town is powder ganger free or some state in between. Hard part would be scripting out and building the content for different endings.
Halstrom Posted March 16, 2012 Posted March 16, 2012 If t's not possible to read by the quests or faction ratings then I could have flags in SCR I guess like EnemyOfPowderGangers FriendOfLegion LeftGoodSpringsForDead PrimmSaved NiptonSaved etc
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