DoctaSax Posted December 12, 2012 Author Posted December 12, 2012 Updated OP with new download link. Otherwise, things are still the same. There's a slight functionality problem due to the transition in NG's undressing & clothing eval from upperbody-only to all slots. CheckMeOut still has GetEquipped SomeList == 1 conditions that should become > 0. I'll fix that once I'm done with SOFO (simple work, but a lot of it). EDIT: actually, that problem probably didn't really exist except in my mind - getequipped shouldn't return anything other than 0 or 1
DoctaSax Posted June 1, 2013 Author Posted June 1, 2013 Update: 2013-06-01 Overall: cleaner, more in it but hardly bigger, maximum compatibility. - added an SSR version. Whichever you use, use a similar clothing eval. Sen4mi's probably going to release an SSR version too. In the mean time, I hear simply switching out the master in FNVEdit, with both SCR & SSR loaded there, makes for a working clothing eval for SSR. - while I was checking that out, I noticed FNVEdit threw errors about half a dozen conditions pointing to things that didn't exist. Probably something I forgot to do in October. Shouldn't have been a problem for anyone - those conditions were just in a placeholder topic I used to keep a few of the more complicated condition sequences for easy copying. All cleaned out now, in both versions, if only to get rid of that kind of perp walk for something that never causes breakage. - I spotted a typo in the file name of one of the 2250 files I had to rearrange while I made it orginally, so that's not a bad score if you think about it. Was in there for 15 months, lol. - While I was at it, I set a bunch of emotions for a lot of lines that didn't have any. You should have more noticeable facial & idle anims when people comment on your looks now. Let me know if anything looks out of whack.
jaam Posted June 2, 2013 Posted June 2, 2013 Be careful that FNVedit does not know of NVSE functions. So do not remove conditions using them.
DoctaSax Posted June 2, 2013 Author Posted June 2, 2013 Most of the dialog conditions there are getequipped ones, gender checks, and some sorting with GetIsVoiceType. I think that's all nvse-free. I suppose scripts - result or otherwise - would make the transfer without much of a hitch? (not that CMO has any, just thinking of others)
Guest Posted June 16, 2013 Posted June 16, 2013 To get comments from NPCs, do you only have to go into MCM - Clothing Eval and set some descriptions for your clothing? I don't get much comments except the occasional "hello" but once I was told "Yeah baby, now we can get the party started" . Is that from this mod?
DoctaSax Posted June 16, 2013 Author Posted June 16, 2013 Yep. Comments are sporadic, depending on how many lines there are for a type of clothing (see OP), whether those lines are available to the npc's voicetype, and whether the npc is on a package that has him/her saying "hello" topics. Some other things too, probably. It's a virtually untestable mod
DoctaSax Posted June 23, 2013 Author Posted June 23, 2013 Update: 20130623 CMO now comes in 2 different packages for SCR/SSR instead of 1 package with 2 esp's. Eh, I messed up the packaging again Nobody really needs to re-download, just rename your current esp to match the name in the Sound/Voice folder or vice versa. Three weeks since the last update & nobody noticed, heh.
Nymphonomicon Posted October 8, 2013 Posted October 8, 2013 (I should probably be asking in the ClothingEval thread but this is more relevant to my question)Can ClothingEval be taught to recognize outfits from non-Sexout mods? Also, how are Raider outfits rated?
DoctaSax Posted October 8, 2013 Author Posted October 8, 2013 Yeah, clothing eval & everything like checkmeout using the system completely take all mod-added outfits into account. They'll even stay in the lists if the load order of those mods changes. If it's clothing, it can go in there. Don't quite know what you mean by "how are raider outfits rated". Checkmeout just reads from the categories that are listed in the OP (slutty, sexy etc), not the faction stuff etc. And raider outfits aren't pre-rated in SCR - I think
Nymphonomicon Posted October 8, 2013 Posted October 8, 2013 That sounds good. I'll definitely fire up these complimentary mods for my next playthrough. As for what I meant about raider armour, about half of them are at least borderline slutty for female bodies (not to mention the modified versions I have running in my game)...
Nymphonomicon Posted October 18, 2013 Posted October 18, 2013 I was just thinking, could you modify the equipment seizure at the Fort so that the guard also seizes your clothes as well (if female)?My thought was they could either take anything that ClothingEval hasn't tagged as "slutty" "sexy" "exposed crotch/nipples" or "ragged" (which is why I'm posting the idea in this thread) or the guard could just take all your clothes (that can be removed from your inventory) and leave a slave rag or other skimpy piece of clothing for you to wear.
DoctaSax Posted October 18, 2013 Author Posted October 18, 2013 I was just thinking, could you modify the equipment seizure at the Fort so that the guard also seizes your clothes as well (if female)? My thought was they could either take anything that ClothingEval hasn't tagged as "slutty" "sexy" "exposed crotch/nipples" or "ragged" (which is why I'm posting the idea in this thread) or the guard could just take all your clothes (that can be removed from your inventory) and leave a slave rag or other skimpy piece of clothing for you to wear. Checkmeout is just people occasionally saying what they think about your outfit, really, and was overall meant to showcase what the clothing eval system can do - sort of like a proof of concept - but it was never meant to do more than that. The one thing I've liked most about CheckMeOut other than having it in my game is not having to update it much, after copying, sorting & renaming over two thousand voice files for hundreds of new lines with complex conditions But you could make your own mod for that. Any mod that people make with SCR as the master (SCR holds the formlists - they are called SexoutSLClothAppear+something) can look up what you wear with the GetEquipped function using the list as a parameter. Whether in dialog conditions or script, all it takes to know if an actor is wearing something slutty is check if "GetEquipped SexoutSLClothAppearSlutty" returns 1. Most of the item removal instances in FNV, and I'm guessing that one too, use the RemoveAllTypedItems function, which takes a formlist as an exclusion parameter. There's a number that says what type of item to remove (ingredients, clothing etc), & the list says which of those items shouldn't be removed. So if you add a new instance of RemoveAllTypedItems to that script with the number for clothing and a new list that holds the lists of slutty etc, then that just might work for what you want rightaway, supposing the function taking a list for a paramater works recursively (lists within lists) - I haven't checked. Otherwise you'll need a way of cycling through the different lists & adding the items in them to your own.
luinil Posted October 28, 2014 Posted October 28, 2014 Any chance of a random function that make it so stuff that you check as wear during sex is sometimes removed for a bit of variation?
DoctaSax Posted October 28, 2014 Author Posted October 28, 2014 Nope. Checkmeout only does dialog based on what you're wearing. Clothing eval lets you decide how to treat what you're wearing. When it comes to the actual dressing and undressing, NG handles that.
DoctaSax Posted June 9, 2015 Author Posted June 9, 2015 Rejoice, it is the return of the son of the bride of CheckMeOut. It's new, it's improved, it's still the same Instead of coming with voice files, it now has a batch script copying and renaming the necessary files, if you extract the fallout voices BSA first. Considering my Dos-Fu is appalling, credit for the batch script goes to someone who doesn't want credit for it. Like my other main releases, CheckMeOut is now also placed under a GPL. People who want to expand on it can always do so. Going over my dev docs from the time, I had singled out certain lines to be used by supermutants, robots and kids, but never got around to that. If you want to have a stab at that, let me know and I'll send you what I have.
Arcturus7777 Posted June 14, 2015 Posted June 14, 2015 This is interesting, with my limited experience I will see if I feel confident enough to install it aftr reading the instructions. A suggestion/request WHy not add crowds for sex acts to it? Ooops almost forgot, my current play thru is TTW. Will this effect the sound file and mess up your bat file run?
DoctaSax Posted June 15, 2015 Author Posted June 15, 2015 All this mod is meant for is to make it matter what you wear. Reacting to sex isn't part of that. Considering TTW leaves FNV's assets intact, it shouldn't affect the extraction & copying process.
Torlok2000 Posted June 23, 2015 Posted June 23, 2015 I have some questions, how do CMO deal with characters who wear multiple items? If I set a hat to "pretty" using Clothing Eval, but the outfit is not, do I still get the "pretty" comments? What about mods where player can mix and match top and bottom equipment? It could be cool to have the top set to "expose crotch" and bottom to "expose nipple", but the NPC won't comments if the character wearing both at the same time. I really like this mod, simple, but it can still add immersion to the game.
DoctaSax Posted June 23, 2015 Author Posted June 23, 2015 If you wear anything that's in the system, the lines will be available to be used. If a character wears anything in the 'pretty' list, they are pretty.
danreb Posted June 25, 2015 Posted June 25, 2015 I'm sure this is a dumb question, but I'm stumped. Maybe your answer will help others with the same problem. Followed the instructions with no problems, until... "5 - move the sound folder to CheckMeOuts mod folder in your mod organizer." The esp is activated in FOMM, but I can't find anything that looks like the Final Structure image in your instructions. What have I missed?
DoctaSax Posted June 25, 2015 Author Posted June 25, 2015 In the end the final structure should be: <sound> folder with the new files in them the esp How you end up adding that to your game depends on your mod organizer. I use MO, so that's what you see in the image.
Tensu_Makadi Posted June 29, 2015 Posted June 29, 2015 Do any other mods use SexOut Clothing Eval? Because while this is interesting it feels a bit lacking and given that Bethesda games tend to not handle to many mods I'd rather not use a framework mod if it only works for one mod.
danreb Posted July 2, 2015 Posted July 2, 2015 In the end the final structure should be: <sound> folder with the new files in them the esp How you end up adding that to your game depends on your mod organizer. I use MO, so that's what you see in the image. Thanks for your quick reply, but I'm still stumped. I noticed in the "06.Final Structure" jpg that I'm missing "checkmeout readme.txt" and "meta.ini". I installed the 7z that came with the package, and can't find the above files anywhere on my harddrive. Sorry for being such a pain.
DoctaSax Posted July 5, 2015 Author Posted July 5, 2015 The meta.ini is just something MO adds when you install a mod with it. Don't worry about it if you don't use that. The readme was renamed for my own convenience. What's important is to just have the esp and the sound files in the right place.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now