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  • 3 months later...
Posted

On my PC, the high heels sound on stone sounds kind of muffled to me. On the other hand, on NPCs (using the same high heels footwear), it sounds quite right. Anyone else noticing this?

  • 10 months later...
  • 2 weeks later...
Posted
19 hours ago, shadbonnie said:

What happened to version 1.6?

 

There is no 1.6 because there is literally no need to differentiate a "Heels Sound" version between AE and SE. I don't know what the real reason is for Nexus to take down the listing tbh, although I'd say it's the right thing to do. I'll just copy-paste the below an additional time but leave it at that since I hate spamming the internet.

 

The poster on Nexus

  • Did not create "Heels Sound";
  • Did not provide proof that they attained clear permission to host on Nexus Mods;
  • Monetized the listing under insufficient permissions;
  • Used newer sound files from an LL post that they did not credit; and
  • Posted their listing under severely restrictive permission conditions that deny successive work over assets that they did not create.

I can only assume Nexus moderators did their research.

  • 2 months later...
  • 5 months later...
Posted

The volume of the heel sounds is too high. To fix it you can use this script in xEdit (=SSEEdit):

{
  This script will modify sound attenuation.
}
unit UserScript;

var
  attenuationOffset: float;

function Initialize: integer;
begin
  attenuationOffset := 5.0;
end;
    
function Process(e: IInterface): integer;
var
  bnam: IInterface;
  origValue: float;
begin
  Result := 0;

  // apply only to sound descriptor
  if Signature(e) <> 'SNDR' then
    Exit;

  // BNAM Values
  bnam := ElementBySignature(e, 'BNAM');
  if not Assigned(bnam) then begin
    AddMessage('No bnam');
    Exit;
  end;
  
  origValue := GetElementNativeValues(bnam, 'Static Attenuation (db)') / 100;
  SetElementEditValues(bnam, 'Static Attenuation (db)', origValue + attenuationOffset);
  AddMessage('Done for: ' + Name(e) + ' - ' + FloatToStr(origValue) + ' -> ' + FloatToStr(origValue + attenuationOffset));

end;


end.

Select all the entries under "Sound Descriptor" -> Apply script -> Paste this script. That will reduce volume by 5 dB, which seems right to me.

 

Or use the already modified ESM file attached.

 

 

Heels Sound.esm

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