trgdolors Posted June 15, 2023 Posted June 15, 2023 (edited) ESPFE Follower - Eslify facegen and voices lets me ESL the ESM in this mod. But is it OK to do so? Edit Sept 2024: ESLed it back then and it seems to work fine. Edited September 11, 2024 by trgdolors
Gudulba Posted October 12, 2023 Posted October 12, 2023 On my PC, the high heels sound on stone sounds kind of muffled to me. On the other hand, on NPCs (using the same high heels footwear), it sounds quite right. Anyone else noticing this?
mikesolo1975 Posted September 11, 2024 Posted September 11, 2024 this mod is compatible with AE version ? thanks for any help and advice
Nuascura Posted September 22, 2024 Posted September 22, 2024 19 hours ago, shadbonnie said: What happened to version 1.6? There is no 1.6 because there is literally no need to differentiate a "Heels Sound" version between AE and SE. I don't know what the real reason is for Nexus to take down the listing tbh, although I'd say it's the right thing to do. I'll just copy-paste the below an additional time but leave it at that since I hate spamming the internet. The poster on Nexus Did not create "Heels Sound"; Did not provide proof that they attained clear permission to host on Nexus Mods; Monetized the listing under insufficient permissions; Used newer sound files from an LL post that they did not credit; and Posted their listing under severely restrictive permission conditions that deny successive work over assets that they did not create. I can only assume Nexus moderators did their research. 2
bchick3 Posted December 12, 2024 Posted December 12, 2024 Hi just wanted to let you know that someone has posted your mod on Nexus.
Immor Posted June 4, 2025 Posted June 4, 2025 The volume of the heel sounds is too high. To fix it you can use this script in xEdit (=SSEEdit): { This script will modify sound attenuation. } unit UserScript; var attenuationOffset: float; function Initialize: integer; begin attenuationOffset := 5.0; end; function Process(e: IInterface): integer; var bnam: IInterface; origValue: float; begin Result := 0; // apply only to sound descriptor if Signature(e) <> 'SNDR' then Exit; // BNAM Values bnam := ElementBySignature(e, 'BNAM'); if not Assigned(bnam) then begin AddMessage('No bnam'); Exit; end; origValue := GetElementNativeValues(bnam, 'Static Attenuation (db)') / 100; SetElementEditValues(bnam, 'Static Attenuation (db)', origValue + attenuationOffset); AddMessage('Done for: ' + Name(e) + ' - ' + FloatToStr(origValue) + ' -> ' + FloatToStr(origValue + attenuationOffset)); end; end. Select all the entries under "Sound Descriptor" -> Apply script -> Paste this script. That will reduce volume by 5 dB, which seems right to me. Or use the already modified ESM file attached. Heels Sound.esm
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now