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Posted

Is there a console command or something to get through the ritual at the tree? I've treid waiting an hour several times then started increasing the wait time. It won't run the scene.

 

Posted
1 hour ago, Uniya said:

Can anyone tell me ariovist's ref id ?

If you can't see or click the NPC you want to get the RefID but you know its name, then on the console type "save funclist 1". It will open a txt file with every refID in your save game, just search for its name.

Posted

Where badycia store player item? Just completed the "the ways trial" quest but i dont know where the fuck all my item is. Searching for all the chest in forgotten valley for 2 hours.

Posted
3 hours ago, leonardizal said:

Where badycia store player item?

in the marser village, where armin is, on the left there is a cave - go in there (I forgot the name... shaman laboratory i think))

Posted
On 2/14/2021 at 9:01 PM, mircislav said:

in the marser village, where armin is, on the left there is a cave - go in there (I forgot the name... shaman laboratory i think))

Yes. Anothet think I need to change when I'll rebuilt the small world...

 

On 2/13/2021 at 5:25 PM, mircislav said:

If you can't see or click the NPC you want to get the RefID but you know its name, then on the console type "save funclist 1". It will open a txt file with every refID in your save game, just search for its name.

AFSArminREF for Armin

 

AFSAriovistREF for Ariovist.

He is in a fort on a cliff, not far from the bluff serpent redoubt. An objective lead you to it.

  • 3 weeks later...
Posted

@Delzaron

 

Last week I installed a little mod from LL (PublicPlaything) and noticed that almost all quest from AFS are triggering as they should. Not that I am complaining, just curious what's the relations between this two mods and why this happened? I restarted the game 3 times with and without this mod just to make sure it's not a random thing... and with this mod even not started in MCM, just installed and activated. Only most messed quest stages are not changed. Now, even Shaman Ceremony is triggering as it should, except the Misty Clearing part (with ghost huntress) but that part is totally broken anyway. Just to let you know. BTW, how is going with AFS development - any news?

Posted
On 1/25/2021 at 2:18 PM, Delzaron said:

of course, you can convert it (I can't do it myself).

Beware, I'll go back working on the mod very soon (new confinement in france)

 

I already did ?

 

So far, everything seems to be working properly. I'm currently working on cleaning up the dialogue in xEdit so it makes more sense (language barriers can really confuse things). To clarify where I'm at, I've converted 0.3bis (the latest available LE version here).

To make things a little easier, I pulled the meshes out of the 2.2 SE version. I only needed to convert the zazhanging2.hkx to stop FNIS from throwing a fit. Confirmed working when I hung the farm girl from the tree during Armin's scene. Loved this mod so much back in

LE that I built a custom Briarheart race (to add playable females) to play through it in SSE. I'm reworking the dialogue in chunks as I play through it to confirm everything works and makes sense.

 

I also converted another old Forsworn mod from Nexus that hasn't been updated since 2012. And so far, the two mods seem to be playing quite well together in SSE, with no discernable overlap or redundancy. Arbitrary Forsworn adds some random encounters like

travelling Markarth guard patrols, and other flavor stuff like merchants, trainers, and followers. The only conflict I had was when I loaded this mod *after* that one. Briarhearts lost their bodies. Resolved it in this mod (for now) by directing ALL Briarhearts to use Armin's

meshes. Other than that, the two mods blend so well that I sometimes can't figure out which mod is doing what at any given moment outside of quests ?

 

Whatever you add to the LE version, I should be able to add to my SSE conversion. I'd just need to add any necessary asset conversions and any new/updated scripts. The worst thing I think would be starting from scratch with cleaning up the dialogue after each update.

But that's fine. It's a more than worthy mod.

 

edit: Here's a few screens of the custom race I mentioned above.....


 

Spoiler

 

20210311115014_1.jpg

20210311115055_1.jpg

20210311115126_1.jpg

20210311130604_1.jpg


 

 

Trykz

Posted

Okay..... so I've suspended working on this for SE for the time being. The quests are simply too broken in this version for me to continue.

I'll pick it back up once @Delzaron updates it with his fixes and changes. With the assets already converted, catching up shouldn't be

too much of a problem. I have some things I need to get done with Arbitrary Forsworn, so I'll focus on this for the time being.

 

Trykz

  • 2 weeks later...
Posted
On 3/7/2021 at 5:32 PM, mircislav said:

@Delzaron

 

Last week I installed a little mod from LL (PublicPlaything) and noticed that almost all quest from AFS are triggering as they should. Not that I am complaining, just curious what's the relations between this two mods and why this happened? I restarted the game 3 times with and without this mod just to make sure it's not a random thing... and with this mod even not started in MCM, just installed and activated. Only most messed quest stages are not changed. Now, even Shaman Ceremony is triggering as it should, except the Misty Clearing part (with ghost huntress) but that part is totally broken anyway. Just to let you know. BTW, how is going with AFS development - any news?

 

I was not intended... good new so...

 

On 3/12/2021 at 9:05 PM, Trykz said:

Okay..... so I've suspended working on this for SE for the time being. The quests are simply too broken in this version for me to continue.

I'll pick it back up once @Delzaron updates it with his fixes and changes. With the assets already converted, catching up shouldn't be

too much of a problem. I have some things I need to get done with Arbitrary Forsworn, so I'll focus on this for the time being.

 

Trykz

 

Too broken ? I reworked lot of things ! The new version will come soon, but I'll be not able to test it...

Posted
6 minutes ago, Delzaron said:

Too broken ? I reworked lot of things ! The new version will come soon, but I'll be not able to test it...

 

A lot of the issues I had with the latest version were notably the same as others here have had. Like quests not advancing, and requiring

the console or saving and reloading multiple times until a script fires. Other issues are mostly cosmetic things. Like the LOD pop-in in Forgotten

Valley. I was going to re-generate the LOD, but then you mentioned reworking that cell in your previous post, and I figured it best to wait for

you to finish that stuff first. I can carry over any structural changes you make fairly easily. But the dialogue edits are very time consuming, and will

only get wiped out with your next update when the plugin gets replaced. So I thought it best to wait for that, since I'm not too far into it just yet.

 

I also found that a lot of the issue with the Initiation ritual not firing right away, is due to navmesh pathing. The NPCs tend to get hung up on a lot

of geometry. This stalls the quest until they can teleport past it, and continue on their way. Other mods (like Aroused) really exacerbate this issue, as

a ritual actor would get grabbed by an NPC unrelated to the ritual quest to have some fun with them. Thusnelda and her husband get hung up on

the first tent at the bottom of the hill between the Sicambre and Marses villages every single time I tested their pathing. I reworked the navmesh in

that area, and now they path right through without stopping. I spent about 90 minutes in TFC mode just flying the camera around to observe that was

happening when the ritual seemed to have stalled. It never did. It was always something interfering with the NPC's package or pathing that held them

up. Things in that cell really smoothed out for me once I started messing with the navmesh. Eliminating many of the 'islands' in the navmesh improved

the NPC pathing significantly, and they sandbox and go about their package behaviors much more smoothly and naturally.

 

I don't plan to convert 'every' update as you release them. I won't have that kind of time. So I'm basically planning on being one or two updates (at least)

behind until you get to whatever you feel will be a "final" version. Keep up the great work. This is definitely one of my all time favorites, and why I'm

waiting patiently for the next update so I can get to work on an SSE version ?

 

Trykz

Posted
On 3/23/2021 at 2:16 PM, Trykz said:

 

A lot of the issues I had with the latest version were notably the same as others here have had. Like quests not advancing, and requiring

the console or saving and reloading multiple times until a script fires. Other issues are mostly cosmetic things. Like the LOD pop-in in Forgotten

Valley. I was going to re-generate the LOD, but then you mentioned reworking that cell in your previous post, and I figured it best to wait for

you to finish that stuff first. I can carry over any structural changes you make fairly easily. But the dialogue edits are very time consuming, and will

only get wiped out with your next update when the plugin gets replaced. So I thought it best to wait for that, since I'm not too far into it just yet.

 

I also found that a lot of the issue with the Initiation ritual not firing right away, is due to navmesh pathing. The NPCs tend to get hung up on a lot

of geometry. This stalls the quest until they can teleport past it, and continue on their way. Other mods (like Aroused) really exacerbate this issue, as

a ritual actor would get grabbed by an NPC unrelated to the ritual quest to have some fun with them. Thusnelda and her husband get hung up on

the first tent at the bottom of the hill between the Sicambre and Marses villages every single time I tested their pathing. I reworked the navmesh in

that area, and now they path right through without stopping. I spent about 90 minutes in TFC mode just flying the camera around to observe that was

happening when the ritual seemed to have stalled. It never did. It was always something interfering with the NPC's package or pathing that held them

up. Things in that cell really smoothed out for me once I started messing with the navmesh. Eliminating many of the 'islands' in the navmesh improved

the NPC pathing significantly, and they sandbox and go about their package behaviors much more smoothly and naturally.

 

I don't plan to convert 'every' update as you release them. I won't have that kind of time. So I'm basically planning on being one or two updates (at least)

behind until you get to whatever you feel will be a "final" version. Keep up the great work. This is definitely one of my all time favorites, and why I'm

waiting patiently for the next update so I can get to work on an SSE version ?

 

Trykz

 

If you can send me details, I'll see what I can do... if i can do something.

 

the LOD of the small world is not perfect, it was the first one i made after all... and I plan to redone all this small world to make it look more like a cave with a forest within.

 

I understand your position about the updates. So, please wait, I'll try to put all the changes I can.

The mod actual contant is ok, what I wnat to do are :

- finish the last quests

- rework some quests to take care of lore and player sex

- rework the small world

- rework Ravena quest froms scratch.

 

Do you plan to make a LE issue before convert it to SE, or directly the SE ?

Posted
19 minutes ago, Delzaron said:

 

If you can send me details, I'll see what I can do... if i can do something.

 

the LOD of the small world is not perfect, it was the first one i made after all... and I plan to redone all this small world to make it look more like a cave with a forest within.

 

I understand your position about the updates. So, please wait, I'll try to put all the changes I can.

The mod actual contant is ok, what I wnat to do are :

- finish the last quests

- rework some quests to take care of lore and player sex

- rework the small world

- rework Ravena quest froms scratch.

 

Do you plan to make a LE issue before convert it to SE, or directly the SE ?

 

I'll port it directly to SSE. I already have all of the assets converted, so it's basically just a matter of converting any assets you might add from 2.2SSE to your coming version to fill in the gaps, and restructuring the folder locations if they've changed. I installed 2.2SSE with Vortex (minus the hard assets), so removing it will clean out the ESP and all of the scripts it installed without removing the assets in the process. Forgotten Valley's LOD isn't really a big deal, so don't worry too much about it. Especially if you're planning to close it in. If I were still running Skyrim LE, I would offer to help in any way I can. But I made the switch to SSE as soon as it can out, many moons ago LOL. But don't worry, I can work around pretty much whatever you release. Looking forward to it ?

 

Trykz

Posted

I am having an issue that when you start the a new shaman quest where you breathe that strange air ethrane prepared, you talk to the spirit and then come out to report back to ethrane. Now the dialogue for reporting to ethrane is not appearing neither she talks or anything like that. And I am stuck with that. I tried to bump her, disable enabled her, even recycled her but the dialogue option to report to her won't appear. Can anyone tell me a fix or console command to skip that part?

Posted

Hi everyone. So far I like the feeling of this mod but I got to the Ethrane lesson and can't progress. I get the task to follow the two girls to the wolf, I get there, quest marker shifts to Ethrane and I get a quest to "follow her lesson" but everybody just stands there. I tried using the setstage command with multiple possible stages forcing any and all combinations using the SL matchmaker. Nothing. I used the "I have a need" dialogue option but also to no avail. I understand it's something to do with the scripts fucking up and I'm not mad- these things are GONNA happen. But what do I do now?

Posted

I'm having trouble with FNIS and the 0.3 version of mod. I get an error saying:

 

Quote

>>Warning: \character\behaviors\FNIS_GallowsLanding_Behavior.hkx not Skyrim SE compatible<<

  and the mod does the standard FNIS failure t-pose. Any suggestions/fixes? Some research found another person with a similar problem, but no solution was given.

Posted
2 hours ago, asdfasdf said:

>>Warning: \character\behaviors\FNIS_GallowsLanding_Behavior.hkx not Skyrim SE compatible<<

The whole mod is not SE compatible...

Posted

Hello fellow Forsworn Lovers.

 

I have a "small" issue with starting the quest. I get to the camp with Shae and cohorts, they port me and then the game just has a blackscreen. First time I've encountered it and it's always when I get teleported by her minion.

 

I haven't been in Markath yet so didn't do the Cidhna Mine yet. Also no mods editing the mine or its quests

 

 

Aunt Edit:

Apparently some mods I uninstalled on that run broke something. I tested a new save and there it was working.

So a new game it is.. Well, not much lost -shrug-

Posted
On 4/2/2021 at 9:06 PM, kamonegi said:

Hello fellow Forsworn Lovers.

 

I have a "small" issue with starting the quest. I get to the camp with Shae and cohorts, they port me and then the game just has a blackscreen. First time I've encountered it and it's always when I get teleported by her minion.

 

I haven't been in Markath yet so didn't do the Cidhna Mine yet. Also no mods editing the mine or its quests

 

 

Aunt Edit:

Apparently some mods I uninstalled on that run broke something. I tested a new save and there it was working.

So a new game it is.. Well, not much lost -shrug-

Shae is no more now. I remaked her, and called her Dreidre. But she'll mate a similar fate...

 

I'm doing the before the last quest...

The last quest will be Markarth siege. I'll make a simple version of it, and release the mod for testings.

After, I complexify it.

 

More works to do :

- the small world (or... maybe moving all the stuff in Skuyrim by modifying the mountain zone at the Loast redoubt ?)

- Ravena quest

- some quests to make them more compatible with male players.

 

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