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[Sims3][WIP] KinkyWorld v0.37 [Updated: May 3rd 2019]


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Posted
1 hour ago, simfkr69 said:

weed plants always spawn multiple piles of dried weed

I've only seen this in two circumstances.

 

1) My plant dies while being harvestable. >This seems to happen with 'potted-indoor' plants as opposed to outdoors plants.

2) Plants I planted at a lot as an active, then changed households will sometimes have these piles when I revisit that lot, which I can just grab.

 

I can't remember if I could click-pickup, or needed to drag-drop as you've mentioned. I've never seen this myself though when actively running a 'farm'. After so many harvests, the plant will die right after the 'final' harvest and I immediately replant from the seed stash in inventory. There has never been weed just lying at the foot of a plant that was still alive and producing, but then again, I've never let a harvest remain on the plant either.

 

I don't know any way to collect in bulk myself, and have no idea why you 'appear' to have extra product. Since weed is a KW feature, there may be a reason based on harvest cycles which default plants don't have to follow: Default EA plants needing to be harvested seem to hold their product indefinitely while it's possible KW weed forces the product to 'eject' itself onto the surrounding surface.

 

Perhaps other Sim weedlords will have more input....

 

Screenshot-280.jpg.201b4082678c06cd0b3cc2e8d9a7adb3.jpg

Posted
8 hours ago, merkle said:

The only way to fix this is to edit the Sim in CAS and accept changes (you don't have to actually make any changes).  This seems to overwrite the corrupted Sim information.

Good general information! Thanks for sharing it.

 

8 hours ago, merkle said:

there's precious little documentation from Onikikay, period.

The biggest problem we have. I heard it was taken down because of the content violated TOS. LL would host it, but Oniki seems to have forgotten about this site long ago.

Posted
6 hours ago, LadySmoks said:

Oniki seems to have forgotten about this site long ago.

I wouldn't say forgotten - more like it served it's purpose as an outlet to advertise NSFW Sim content to it's members. This helped to gain Patron's. After a few years, I'm sure she got tired of dealing with idiots, had enough notoriety to allow any other interested party to join her Patreon, and left things here as they are. If you happen to scan other parts of this website/LL near the bottom - it's loaded with Quite a FEW posts using this site as free advertising for other creators using Patreon to sell their wares.

 

At least she didn't delete her LL membership like Lady666/L666 did - resulting in a download post 'created by a guest'. I'm still curious how L666 lost her Patreon account, yet OnikiKay still has hers.... It can't be purely 'adult' content related for this very reason.

 

>Desire Demon from Dragon Age Origins (https://duckduckgo.com/?q=Desire+Demon+from+Dragon+Age+Origins&atb=v209-1&iax=images&ia=images) I really appreciate the skills of many content creators - but I can't afford to support them all.......

 

Screenshot-475.jpg.75bcc25ce2601009f089dbbead71075e.jpg

Posted
19 hours ago, simfkr69 said:

My weed plants always spawn multiple piles of dried weed around their bases in addition to the flower/seeds I can collect by harvesting. Is this supposed to happen? I can't tell if I'm causing it, it seems to happen no matter how often I harvest them etc... I didn't mind at first but my grow op is getting bigger and the only way I've found to pick up the dried weed is to click and drag to my inventory, but takes a very long time and my arthritis doesn't like it at all.  Is there a good way to collect them all in bulk I'm missing? 

not sure if it will be much help but re: outfits and aging issues
- There are 2 KW settings for managing outfits, one under misc and another under global
- Most of my outfit issues are caused by base game & nraas creating two separate wardrobes for everyone.
- "trigger age transition" is one of the TCE options when you shift click a sim, it's always worked for me so it could be worth trying if the nraas age transition isn't working with KW. It still causes the base game invisible toddler/child bug occasionally though. 

My experience is that you get the piles next to the plant if you forget to harvest the plants.  IIRC, it takes about a day of non-harvesting for them to appear.  And you're right, it's a PITA to pick up each pile individually.  I wonder if the harvester thingy you can create with the invention bench would work?  You can also sometimes buy the harvester at the consignment store.

 

Also, there's a mod out there somewhere that allows you to hire gardeners to come in on a daily basis to tend your garden.  I've never used it but you might give it a try.  Shouldn't be too hard to find.

Posted
2 hours ago, merkle said:

I wonder if the harvester thingy you can create with the invention bench would work?

+1 to critical thinking  :)

 

Posted
8 hours ago, merkle said:

I wonder if the harvester thingy you can create with the invention bench would work?

Maybe of the rails of your game set up, but a Plumbot or two with a robotny gardener chip are unstoppable, and autonomously tend a garden. Only thing they may not do is dispose of dead plants and plant new ones. You must tell them to do that.

Posted
On 9/30/2020 at 4:56 AM, landess said:

This is interesting - but no option to 'call a sim over' to get a drink?

 

Clickable objects include the tray itself, and each individual glass on the tray. The glass is what I click on to bring up the 'kinky/add drug' option as long as I have a scripted drug in the active sims inventory. I know Rockhard works without having to check - so that was the example I used. I can control-shift click a glass to get an option to delete it, and if I select the tray itself, the option deletes the tray and everything on it. I can move a tray by click-dragging it, but not drink glasses.

 

Mixology IS a Late Night Skill, but I wanted to be transparent in what mods I have installed, although testing with another sim which has no skill in mixology still allows the option to add drug. Hense the conclusion neither mixology skill, nor a professional bar are needed. LadySmoks says she plans on doing some testing eventually since her current install on her slow ass laptop she must suffer for the meantime doesn't have Late Night installed. All she has to do is try adding drug to basic/non alcoholic drinks 1st, then after installing Late Night - repeat the proceedure while not making any other changes. If it's only Late Night that is required, this test will make it apparent immediately.

I've been experimenting.  To get a clean experiment I cleared the cache and started a new game (Sunset Valley).  I created a Sim with the following traits:

 

WooHooer

Party Animal

Flirty

Charismatic

Irresistible

 

I built a house and fitted it with two different bars: Bar de Mish and Family Time bar.  There was no difference in the behavior of the two bars.

 

With no party going on, clicking on the bar gives the following options.  The drinks are the ordinary juice drinks.  Have...gives the selection of alcoholic drinks.

image.png.f5e7abb21ad34bd0082b7b4a9d05fda7.png

 

With a party going on I get slightly different options.  Clicking the bar gives the following options:

image.png.284c0a37e87fea73196f8f49d1edd86d.png

 

Sometimes I get the option to serve party punch or other kinds of drinks in place of the sugar spiked fruit juice but they're functionally the same.  Making the drinks and clicking on the tray or the glasses gives the following (same whether I click the tray or glasses):

image.png.368fcfc91e26cebdd73311df6f9de094.png

 

I have the full complement of drugs available from the market.  Note that "call Sim over" never appears and there is no option for adding drugs to drinks.  I think I've exhausted every variable.

Posted
41 minutes ago, merkle said:

I think I've exhausted every variable.

We obviously have different variables, but it's important to document this stuff for everyone looking at these posts - whether to test on their own, or to troubleshoot problems they themselves may have.

 

We may get to the bottom of this yet......

Posted
1 hour ago, simoleansimmer said:

hi and sorry in advance: I am very stupid. where is the download button?

First page, first post at the bottom. Put at the bottom with hopes people might read the page which covers 99% of the questions people who don't bother to read download pages end up asking, including possible conflicts and how to install.

 

Two answers not found on page one... You must be logged into LL to download here, and if from many countries outside the US, use a US based VPN.

Posted
9 hours ago, Benmc20 said:

I don't know why but two of my teens can't kinky woohoo (two females, a bnon gay couple is fine). Any idea why ? Misconfig on my side ?

At all????

 

Can they solo KW woohoo?

 

Does it works with always accept toggled ON?

 

Can either of them KW woohoo with other Sims?

 

Did you try a variety of locations?

 

There is an option for Teen woohoo - is it enabled?

 

Are they romantically enabled/can kiss? Accept/Return flirts?

 

Is there any other mod(s) installed which have the ability to affect sim relationships?

Posted
9 hours ago, Benmc20 said:

I don't know why but two of my teens can't kinky woohoo (two females, a bnon gay couple is fine). Any idea why ? Misconfig on my side ?

Need more information.  Does the option not appear in the menu?  Is it greyed out?  Are they refusing?  Each of these would point toward a different problem.

Posted
17 hours ago, landess said:

At all????

 

Can they solo KW woohoo?

 

Does it works with always accept toggled ON?

 

Can either of them KW woohoo with other Sims?

 

Did you try a variety of locations?

 

There is an option for Teen woohoo - is it enabled?

 

Are they romantically enabled/can kiss? Accept/Return flirts?

 

Is there any other mod(s) installed which have the ability to affect sim relationships?

They can solo woohoo so I seriously think it's a misconfiguration on my side. I wonder where...

Posted
17 hours ago, merkle said:

Need more information.  Does the option not appear in the menu?  Is it greyed out?  Are they refusing?  Each of these would point toward a different problem.

It's greyed out, save the teasing part. And, it's a lesbian couple (romantically involved). Straight couples are okay. I must have done a missconfig somewhere.

Posted
20 hours ago, LadySmoks said:

First page, first post at the bottom. Put at the bottom with hopes people might read the page which covers 99% of the questions people who don't bother to read download pages end up asking, including possible conflicts and how to install.

 

Two answers not found on page one... You must be logged into LL to download here, and if from many countries outside the US, use a US based VPN.

The guide links don’t work and I’ve tried YouTubing but can’t find anything- I put them in my packages folder in mods but it’s not showing up in game. 
wht does it mean to register the animations into the mod using the setting menu? 

Posted

Hi. My sim is an actor in KW system. I also have a movie studio registered. But every time my sim got a call from Kinky Network, nothing happened after that. She won't go anywhere like when she was in a modelling career. Can someone tell me what's wrong? 

Thank you.

Posted
2 hours ago, simoleansimmer said:

I put them

What is 'THEM'?

 

Anything being put into the PACKAGES folder MUST end with the file extension .package

 

Did you unzip/unrar the compressed download or did you put a .zip or .rar file into the packages folder thinking that would work?

 

If you put the KW files into the packages folder properly - when starting the game there will be a notification in the upper right hand corner telling you this.

 

As long as that notification for KW appears - any Sim should now have a menu option called Kinky World. Using that is how a player 'registers' the mod for use. Once registered in game, the mod itself will load automatically in THAT save until it is 'unregistered' in the same way. You will need to wait during the object list creation for all KW activities to complete after any save loads.

 

KW now has several animation packages included by default and are already registered. You can view these by looking in the KW settings/woohoo/packages menu option. If you want to add others -DO not Duplicate- this is where you see the option to manually register them. Follow the instructions provided on any animation download page to proceed.

 

Start small - make sure everything works before dumping a hundred mods in the folder hoping they all play nice. Read as much as you can where ever you can find it. LoversLab has an excellent search feature and I've personally answered enough questions you'll have to have something pretty unique before I have to make a new post trying to address it.

 

Most everything I've said here has already been said before - wonder why this post has so many pages?

Posted
1 hour ago, Abrahamrionaldi said:

Hi. My sim is an actor in KW system. I also have a movie studio registered. But every time my sim got a call from Kinky Network, nothing happened after that. She won't go anywhere like when she was in a modelling career. Can someone tell me what's wrong? 

Thank you.

I never tried this, so can't help. Others should read it also and may have an answer. Sorry.

Posted
3 hours ago, Benmc20 said:

They can solo woohoo so I seriously think it's a misconfiguration on my side. I wonder where...

KW works pretty much out of the box. The most one may have to do is go into the various settings an enable a few things like teen woohoo/etc.

 

It could even be a build issue - I never used 399, so I'm not the best to troubleshoot that build after trying in the past and hearing a multitude of problems players were having with it. Newer than that are Patreon builds which makes it even harder to troubleshoot.

 

Without a comprehensive list of other script based mods and their settings, the possibilities grow exponentially.

 

If you make a KW settings save file, one could always reset to default and work forward again....  Test on a new save if possible, so you know you aren't dealing with any save/sim corruption either. I use a small island world to test things - fast load - one household.

Posted
6 hours ago, Benmc20 said:

It's greyed out, save the teasing part. And, it's a lesbian couple (romantically involved). Straight couples are okay. I must have done a missconfig somewhere.

If it's greyed out I think it means your sims don't have some characteristic that's necessary, but due to the lack of documentation it's hard to know what that might be.  For example, the Kinky/Seduce only seems to be enabled if the Sim has a high attractiveness - otherwise it's greyed out.  You can check the KW settings - there aren't all that many - but it doesn't sound to me like that's the issue. 

 

What are the gender preferences?  This is not a KW trait but rather it's a base game trait.  If you have Nraas MasterController you can find the gender preference.  You can also enable "always accept" in the KW debug menu - that might work.

Posted
On 10/4/2020 at 12:28 AM, landess said:

We obviously have different variables, but it's important to document this stuff for everyone looking at these posts - whether to test on their own, or to troubleshoot problems they themselves may have.

 

We may get to the bottom of this yet......

I notice that I get slightly different options if there is a party going on than if there is not.  Do the spiking drink options always appear or is it tied to having a party?  Do you see it only in your home lot or it other residential lots or community lots?  It would help to know if these are situational or if they are always there.

Posted
37 minutes ago, merkle said:

Do the spiking drink options always appear or is it tied to having a party?  Do you see it only in your home lot or it other residential lots or community lots?

I loaded up the world Aurora Skies since it has almost no custom Sims, yet is big enough for a variety of typical Sim life.

 

I chose the Sim: Jasmine Grey. She has no mixology skill and is shy/woohooer/neat/excitable/friendly. At home on a juice bar, which had absinthe drinks already made - all options appeared: Kinky (spike drinks), Call over and Bring to.

spike1.png.70aa29fab4bf796d7e83470bf76c2c84.png

 

I then bought a professional bar, but she could only 'have' drinks from KW. The ONLY tray of drinks she could make on it was basic/non-alcoholic. She had the options to Spike and Bring to. Call over did not appear. She was outside alone so I had another Sim go outside to the bar as well in case it was a 'Need to be in same room' thing. Nothing changed.

spike4.png.7a161d197c992704fd114abc08d6dab1.png

 

I then took her to a registered bar with a professional bar and bartender. She bought a round of drinks. She could only Bring to.  >Spike and Call over were 'missing'.

spike5.png.f3b6ed28fd9f230a5dd5548bfecbf81c.png

 

I then took her to a community lot with 2 juice bars. Just like at home, she could make trays of either basic/non-alcoholic or KW drinks. All options were available.

spike6.png.79a54f5b42ec3c2ea2691ce9b332130b.png

 

Conclusion from this test: A juice bar gives all options regardless if at home or on community lot.

                                          A professional bar at home doesn't allow trays of anything besides basic drinks without mix skill. Making single drinks of both basic and KW were possible. Spike and Bring are possible.

                                          Ordering a round of drinks from a bartender on a community lot only allowed Bring to sim. No Spike or Call over.

 

Spiking a drink seems limited to drinks from KW and the basic (found on both juice and professional bars) With the Mixology skill the possibility to make trays of KW drinks on a Pro Bar may exist, but I didn't explore that.

 

The Kinky option only has one selection - Put drug in glass, followed by a drug selection screen of eligible drugs in inventory.

 

Once again I must remind everyone - the option to spike a drink IS given by Kinky World through a Kinky pie menu option on the glass sitting on a tray. Regardless of anything else (possible Late Night EP needed, but not verified) It is first and foremost - a KW feature. While KW does have some EP requirements for certain features - I can't think of one off the top of my head which requires another mod.

Posted

Interesting...you got different results with different bars.  Not exactly sure what you mean by "professional" bar.  Is this something from LN?  In my earlier experiment I tried the Family Time bar and the Bar de Mish.  With those I don't get the option to make a tray of alcoholic drinks - just one to drink.  There are other labelled "juice" bars.  Maybe I'll try those....

 

Edit:  Nope.  Juice Station gives exactly the same results.  My money is still on requiring the Late Night EP.  Just like you can't have bestiality interactions without the objects created by the Pets EP, you can't have the spike drink interactions without the objects created by Late Night.  The bars might look superficially the same, but I think they're different.  Can you spike the juice drinks or only the alcoholic drinks?  If it's the latter, then that explains it.  Without the Late Night EP I don't have the ability to create a tray of alcoholic drinks.

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