janyses Posted August 3, 2016 Posted August 3, 2016 for some reason, the woohoo things are grayed out, even after i downloaded the additional animations and etc. You have to also register the animations using the Kinky menu in the game: http://onikikay.blogspot.fr/p/kinky-worlds-reference-guide.html#Animations If you're using Patreon, the option to register is found under "Woohoo" instead of animations. Also make sure that you remembered to unzip the animations into the mod folder. Does the Patreon version have an option to disable autonomous stripping/exhibition? I've been using v0.2.6 while playing a full household and they're starting to drive me out of my gourd with their constant stripping. The only way to disable autonomous stripping is to change autonomy to disabled. But that will also disable other autonomous actions. When too many of my sims start stripping, I use Master Controller to remove the exhibitionist skill (set it to -1)
AlyxMS Posted August 4, 2016 Posted August 4, 2016 I've been testing KW's compatibility with plumbots that were added in EP11, here are the results: Plumbots can use the strip/get dressed function if you use the workaround to make them humanoid. Plumbots has no woohoo option within the Kinky... menu. Plumbots can initiate solo woohoo by clicking on the ground/objects and the animation will work fine but they will not auto strip(If they are humanoid). Plumbots have the option to "Masturbate on all fours", though I never understood why is the option there. It could've just been a selectable animation under solo. Plumbots cannot woohoo with others. They do not have the woohoo option under kinky... when interacting with others. When clicking on an woohoo-able object, the woohoo with others option will be greyed out with some message like "No sim". They will not show up on the list when Sims are using the option to woohoo with others. I first thought this is a race/species issue, maybe Plumbots can only woohoo with plumbots. But my second plumbot has proven that to be wrong. This is tested @ Version 0.2.6 I do not have access to newer versions as paypal is not allowed for this Patreon project. Consider this as an suggestion. I think plumbot compatibility would be an easy thing to add and it will surely create stories that were FUBAR.
LrdNikon Posted August 4, 2016 Posted August 4, 2016 How do you assign a role in KW to set a sim as janitor, headmaster and professor?
antediluvian Posted August 4, 2016 Posted August 4, 2016 I've been testing KW's compatibility with plumbots that were added in EP11, here are the results: Plumbots can use the strip/get dressed function if you use the workaround to make them humanoid. Plumbots has no woohoo option within the Kinky... menu. Plumbots can initiate solo woohoo by clicking on the ground/objects and the animation will work fine but they will not auto strip(If they are humanoid). Plumbots have the option to "Masturbate on all fours", though I never understood why is the option there. It could've just been a selectable animation under solo. Plumbots cannot woohoo with others. They do not have the woohoo option under kinky... when interacting with others. When clicking on an woohoo-able object, the woohoo with others option will be greyed out with some message like "No sim". They will not show up on the list when Sims are using the option to woohoo with others. I first thought this is a race/species issue, maybe Plumbots can only woohoo with plumbots. But my second plumbot has proven that to be wrong. This is tested @ Version 0.2.6 I do not have access to newer versions as paypal is not allowed for this Patreon project. Consider this as an suggestion. I think plumbot compatibility would be an easy thing to add and it will surely create stories that were FUBAR. Changelog in this post has confirmed that Plumbots are coming! It was added in build 294. They need a programming chip to make them interested/capable of sex, which should simulate the whole Heavy Metal FAKK 2 thing.
lungpaul Posted August 4, 2016 Posted August 4, 2016 I've been testing KW's compatibility with plumbots that were added in EP11, here are the results: Plumbots can use the strip/get dressed function if you use the workaround to make them humanoid. Plumbots has no woohoo option within the Kinky... menu. Plumbots can initiate solo woohoo by clicking on the ground/objects and the animation will work fine but they will not auto strip(If they are humanoid). Plumbots have the option to "Masturbate on all fours", though I never understood why is the option there. It could've just been a selectable animation under solo. Plumbots cannot woohoo with others. They do not have the woohoo option under kinky... when interacting with others. When clicking on an woohoo-able object, the woohoo with others option will be greyed out with some message like "No sim". They will not show up on the list when Sims are using the option to woohoo with others. I first thought this is a race/species issue, maybe Plumbots can only woohoo with plumbots. But my second plumbot has proven that to be wrong. This is tested @ Version 0.2.6 I do not have access to newer versions as paypal is not allowed for this Patreon project. Consider this as an suggestion. I think plumbot compatibility would be an easy thing to add and it will surely create stories that were FUBAR. Changelog in this post has confirmed that Plumbots are coming! It was added in build 294. They need a programming chip to make them interested/capable of sex, which should simulate the whole Heavy Metal FAKK 2 thing. plumbots work quite well but making the chip is a bit of a challenge
Darkening Demise Posted August 4, 2016 Posted August 4, 2016 Wow the new public release will be quite different. Just hope I don't need to start a new game and can use my current save with no issues.
Goodgrief69 Posted August 4, 2016 Posted August 4, 2016 I can't find any sort of interaction for Oniki Kinky world in game. What did I do wrong?
Jolie Rouge Posted August 4, 2016 Posted August 4, 2016 Update on the changelog. Onikibuildchanges.txt
qyv81 Posted August 4, 2016 Posted August 4, 2016 If this has been answered earlier, I apologize, but I was wondering why I cant get the Dildo to appear in my inventory. For some reason even when I start a new game, it is the one thing I cant get to appear. Some of the new animations include them, so Id like to be able use it. At present the animations that require it do not show up in the animation list. I can get it to go to the persons hand using the debug, but it does not appear in my items in build. If anyone has advice I'd appreciate it.
Sarra1171 Posted August 4, 2016 Posted August 4, 2016 I wanted to start a werewolf dynasty -- if sims and dogs mate, can their offspring be werewolves, or are they just puppies? Actually, if you are a Patreon of Oniki Kay, you can get the Patreon version of the mod and YES you can make the settings for the mod so that you're human offspring from a dog (wolf) can be a werewolf. I specifically requested this and still testing to see how well it works.
Lovelybones19 Posted August 4, 2016 Posted August 4, 2016 If this has been answered earlier, I apologize, but I was wondering why I cant get the Dildo to appear in my inventory. For some reason even when I start a new game, it is the one thing I cant get to appear. Some of the new animations include them, so Id like to be able use it. At present the animations that require it do not show up in the animation list. I can get it to go to the persons hand using the debug, but it does not appear in my items in build. If anyone has advice I'd appreciate it. Its in your skills and hobbies area in buy mode.
qyv81 Posted August 4, 2016 Posted August 4, 2016 If this has been answered earlier, I apologize, but I was wondering why I cant get the Dildo to appear in my inventory. For some reason even when I start a new game, it is the one thing I cant get to appear. Some of the new animations include them, so Id like to be able use it. At present the animations that require it do not show up in the animation list. I can get it to go to the persons hand using the debug, but it does not appear in my items in build. If anyone has advice I'd appreciate it. Its in your skills and hobbies area in buy mode. That's the problem, it is not there. I don't know if I'm missing a file, or another file is conflicting. As I said, if I debug object with KW, I can put a dildo in a persons hand, but for some reason it does not show up as a buildable object anywhere.
Lovelybones19 Posted August 4, 2016 Posted August 4, 2016 If this has been answered earlier, I apologize, but I was wondering why I cant get the Dildo to appear in my inventory. For some reason even when I start a new game, it is the one thing I cant get to appear. Some of the new animations include them, so Id like to be able use it. At present the animations that require it do not show up in the animation list. I can get it to go to the persons hand using the debug, but it does not appear in my items in build. If anyone has advice I'd appreciate it. Its in your skills and hobbies area in buy mode. That's the problem, it is not there. I don't know if I'm missing a file, or another file is conflicting. As I said, if I debug object with KW, I can put a dildo in a persons hand, but for some reason it does not show up as a buildable object anywhere. Check your mods to make sure you have it, I recommend creating files within your packages folder like name it kinkyworld that way you can find your kw mods.
janyses Posted August 5, 2016 Posted August 5, 2016 How do you assign a role in KW to set a sim as janitor, headmaster and professor? First, make sure you are using the Patreon build, as the public build does not include high school. Enable the high school under "Global" and register the school. If you enable auto-management, you do not have to assign any roles since KW will do it for you. To assign manually, disable auto-management and zoom out to map view. Click the high school rabbithole's icon to register the roles. In addition, the choices will be limited unless you change "sim types recruited automatically" to "All." I can't find any sort of interaction for Oniki Kinky world in game. What did I do wrong? You should see a "Kinky" menu when clicking on a sim. It can take a while to appear after the game loads. If the interaction never shows up, you can post a screenshot of your mod folder for further assistance. If this has been answered earlier, I apologize, but I was wondering why I cant get the Dildo to appear in my inventory. For some reason even when I start a new game, it is the one thing I cant get to appear. Some of the new animations include them, so Id like to be able use it. At present the animations that require it do not show up in the animation list. I can get it to go to the persons hand using the debug, but it does not appear in my items in build. If anyone has advice I'd appreciate it. First try deleting the files inside of the Thumbnails folder. If you've used a previous version of the mod, make sure ALL traces of it are removed from the mod folder. There should be no duplicates; only one "ONIKI_Dildo.package" and delete the cache files before launching the game. If you'd like additional help, you can also post a screenshot of your mod folder.
RyuuLann Posted August 5, 2016 Posted August 5, 2016 When the new public version will be released? Please be mindful for us poor 3th world people who cant afford donations or have access to $$$ (BUT WE HAVE PATRIA -.-)
Hamsterkiker Posted August 5, 2016 Posted August 5, 2016 When the new public version will be released? Please be mindful for us poor 3th world people who cant afford donations or have access to $$$ (BUT WE HAVE PATRIA -.-) Don't hold your breath,support me means pay me now
AlyxMS Posted August 5, 2016 Posted August 5, 2016 Changelog in this post has confirmed that Plumbots are coming! It was added in build 294. They need a programming chip to make them interested/capable of sex, which should simulate the whole Heavy Metal FAKK 2 thing. Thank you. That's good to know. -------------------------------------------------------------------------------------------- Is anyone's sim having issue using the toilet autonomously in 0.2.6? My sim will always go outside and piss on the ground even if their exhibition skill is 0(or -1). If I don't tell them to use the toilet they never will. As a result every time I visit someone at their house they are either pissing our about to. It's just an annoyance for now but I hope it's fixed in the later versions.
Darkening Demise Posted August 5, 2016 Posted August 5, 2016 Oh man oh man oh man oh man, this month right?
janyses Posted August 5, 2016 Posted August 5, 2016 Changelog in this post has confirmed that Plumbots are coming! It was added in build 294. They need a programming chip to make them interested/capable of sex, which should simulate the whole Heavy Metal FAKK 2 thing. Thank you. That's good to know. -------------------------------------------------------------------------------------------- Is anyone's sim having issue using the toilet autonomously in 0.2.6? My sim will always go outside and piss on the ground even if their exhibition skill is 0(or -1). If I don't tell them to use the toilet they never will. As a result every time I visit someone at their house they are either pissing our about to. It's just an annoyance for now but I hope it's fixed in the later versions. Are you also using the Shooless mod? It is not compatible with KW because KW includes a similar feature.
Khlas Posted August 5, 2016 Posted August 5, 2016 When the new public version will be released? Please be mindful for us poor 3th world people who cant afford donations or have access to $$$ (BUT WE HAVE PATRIA -.-) Never, it's buytoplay mod, sorry
Cock Sucker Posted August 5, 2016 Posted August 5, 2016 I wish people would STOP trying to agrivate the mod author to force him/her to release it before its ready for public, it's getting annoying. yes it's sad it's taken a while, but stop with the regular pressuring them -.- I too would love the latest version but I can wait patiently, go play other games for crying out loud -.- hopefully mods can have a chat with them.
rogue886 Posted August 5, 2016 Posted August 5, 2016 When the new public version will be released? Please be mindful for us poor 3th world people who cant afford donations or have access to $$$ (BUT WE HAVE PATRIA -.-) It was confirmed a few pages back that a new public release is being worked on. When the new public version will be released? Please be mindful for us poor 3th world people who cant afford donations or have access to $$$ (BUT WE HAVE PATRIA -.-) Don't hold your breath,support me means pay me now When the new public version will be released? Please be mindful for us poor 3th world people who cant afford donations or have access to $$$ (BUT WE HAVE PATRIA -.-) Never, it's buytoplay mod, sorry As for the other 2 I have quoted. Try to get your facts right first. I wish people would STOP trying to agrivate the mod author to force him/her to release it before its ready for public, it's getting annoying. yes it's sad it's taken a while, but stop with the regular pressuring them -.- I too would love the latest version but I can wait patiently, go play other games for crying out loud -.- hopefully mods can have a chat with them. I agree, people say patience is a virtue, & in this case a necessity.
LrdNikon Posted August 5, 2016 Posted August 5, 2016 Where can I get a school that is ready for KW? Plus how can I get my sims from peeing outside?
Sarra1171 Posted August 5, 2016 Posted August 5, 2016 When the new public version will be released? Please be mindful for us poor 3th world people who cant afford donations or have access to $$$ (BUT WE HAVE PATRIA -.-) Never, it's buytoplay mod, sorry This is incorrect, the latest version of the mod will be released when the creator is happy with it being stable. Oniki Kay is working hard to create an awesome mod. To have access to the latest version it's $5 month. That's way cheaper then any expansion pack you buy for the game. You could go pay for one month, get the latest version for that month you paid for and then cancel it.
Sarra1171 Posted August 5, 2016 Posted August 5, 2016 I've been testing KW's compatibility with plumbots that were added in EP11, here are the results: Plumbots can use the strip/get dressed function if you use the workaround to make them humanoid. Plumbots has no woohoo option within the Kinky... menu. Plumbots can initiate solo woohoo by clicking on the ground/objects and the animation will work fine but they will not auto strip(If they are humanoid). Plumbots have the option to "Masturbate on all fours", though I never understood why is the option there. It could've just been a selectable animation under solo. Plumbots cannot woohoo with others. They do not have the woohoo option under kinky... when interacting with others. When clicking on an woohoo-able object, the woohoo with others option will be greyed out with some message like "No sim". They will not show up on the list when Sims are using the option to woohoo with others. I first thought this is a race/species issue, maybe Plumbots can only woohoo with plumbots. But my second plumbot has proven that to be wrong. This is tested @ Version 0.2.6 I do not have access to newer versions as paypal is not allowed for this Patreon project. Consider this as an suggestion. I think plumbot compatibility would be an easy thing to add and it will surely create stories that were FUBAR. Changelog in this post has confirmed that Plumbots are coming! It was added in build 294. They need a programming chip to make them interested/capable of sex, which should simulate the whole Heavy Metal FAKK 2 thing. plumbots work quite well but making the chip is a bit of a challenge I've never had the patience to get to the point of being able to create the chip, so I've given up. What skill level do you need to be before you can create it?
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