dooda Posted August 5, 2015 Posted August 5, 2015 SPOILERS ARE GOOD THINGS.......just sayin http://www.loverslab.com/topic/43249-sims3wip-kinkyworld-v024-updated-8-july-2015/?view=findpost&p=1252242
Hamsterkiker Posted August 5, 2015 Posted August 5, 2015 islo paradiso is just bugged with bad routing,it's the circular stairs causing most lag and/or freezing,there is a fixed version at MTS.
Darkening Demise Posted August 5, 2015 Posted August 5, 2015 Fun things brewing over on Patreon. Come over and support Onikikay. Check out the newest additions to the KW family: Threesome rape (foursome rape possible too), Nightstand box of condoms and Call Girl situation too. Your sim can be a Call Girl/Male Escort or you can order one too. Oh have mercy! Once I get a job I'm donating $50 a month Oniki! You best be ready.
no.1froggie Posted August 5, 2015 Posted August 5, 2015 so...any estimated release date for the 0.2.5 update? the game is unplayable in the current 0.2.4 version. plays fine for the first time but freezes 10 secondes after quiting and loading a save. would like this problem solved in the next update before implementing any new features. also it would be very cool to replace the debug interactions with non-immersion breaking ones. It'll be out when it's out. Fair 'nuff. But can I offer an idea for releases? We release software along two branches -- bug fixes and new features. Bug fix releases come pretty regularly, and we are very diligent never to include new capability in a bug fix. Mostly because new features are always buggy, and a bug fix release must always have fewer bugs after the release! At the same time, a one-person shop like OnikiKay can't be expected to manage that much release complexity. Still, a minor release schedule with JUST bug fixes would be nice... How about a test team? Active users who get bug fix releases (not new feature releases) and they bang on it for a week to give it a thumbs-up-down. They represent a fair cross-section of the user community -- different EPs, different gaming configurations, etc. If no one reports an A-class bug, and can confirm that the promised bugs are squished, the bug fix release goes public. i agree with you completly. fixing the bugs in previous releases should take priority over releasing new versions with new features and more bugs. to my knowledge the game breaking freeze bug has been around since the 0.2.3 version. that version was released more than a month ago. this means the game has not been playable since with this mod activated. the mod creator can take his time implementing new features in the mod provided the the game is still in a playable state which it is not. how can we check the new features if we can not play the game? @liveforlove Have you read the first page of this thread and been following the instructions? What other mods do you use? Is your game patched up to 1.67? Are you playing Paradise Island? Have you cleared the cache-files (mydocuments-Electronic Arts-Sims 3, all files (not folders!) with "Cache" in their name)? Have you read maraas` Guide to OKW? yes have read the instructions on the first page and followed them..i only use essential nraas mods: error trap, overwatch, register, traffic, go here, once read, and of course master controller. i do not use story progression any more because this mod is not stable with it. my game is fully updated with all the expansions... i play on sunset valley. i always delete the whole sims3 folder in my documents after every freeze and start a new game...yes i have read the guide to okw. i do not consider myself tech savy but i know my way around sims 3 modding and iam pretty sure the mod creator himself knows the exact bug iam talking about. he said so in an earlier post. I've had SP from the time I started using this mod long long time ago and no problems with it, along with a ton of other mods and honestly, I hardly ever have any problems. A few minor things here and there that honestly, can live with like occasional RI on a teen or an interaction not completing but that's basically it. Other than a few things on the first page that says not to use or to use for this mod are the only real problems. Other mods have issues once in a while with other mods all the time, doesn't mean they are no good completely with someone else. That's the thing people need to realize when they report bugs or so called bugs or incompatibility. The fact that everyone's computer has something different, is configured differently along with the actually components in the computer all go in on how a mod, or program is going to run for the intended use. If someone feels there may be an incompatibility not mentioned on the first page then I feel it should be PM to the creator of the mod and if they choose to check it out then that is their choice. Oh, and not intended to be mean just sometimes reading through the forum and seeing all the errors and bugs and so many different kinds some repeat to other players and some no one has ever seen before just makes me feel that people don't take in consideration to what they might have as the computer itself, other mods and other programs running. If your game freezes and you believe the culprit is SP or MC or Awsome mod or any of those other really big mods that take one heck of a toll on a computer along with this mod which is also very large its probably because-not all of course-the computer they are on can't handle that much of a load along with other things going on in the back ground. Sorry if I offended anyone. Not intended to do so. Have fun simming! Oh and still love the mod works great on my computer and there is a lot going on at the same time. i play isla pradiso a lot and other worlds and have very little lag problems i am not talking about the lag. iam talking about the game freezing after loading a saved game. There's been a few in the thread who have spoken about IP. I don't know of the problem personally do the fact that I prefer to just stick with my custom world which is much smaller and runs very well. I just wanted to point out that this problem has been mentioned before and responded back from Oniki that there is a issue with IP.
liveforlove Posted August 5, 2015 Posted August 5, 2015 so...any estimated release date for the 0.2.5 update? the game is unplayable in the current 0.2.4 version. plays fine for the first time but freezes 10 secondes after quiting and loading a save. would like this problem solved in the next update before implementing any new features. also it would be very cool to replace the debug interactions with non-immersion breaking ones. It'll be out when it's out. Fair 'nuff. But can I offer an idea for releases? We release software along two branches -- bug fixes and new features. Bug fix releases come pretty regularly, and we are very diligent never to include new capability in a bug fix. Mostly because new features are always buggy, and a bug fix release must always have fewer bugs after the release! At the same time, a one-person shop like OnikiKay can't be expected to manage that much release complexity. Still, a minor release schedule with JUST bug fixes would be nice... How about a test team? Active users who get bug fix releases (not new feature releases) and they bang on it for a week to give it a thumbs-up-down. They represent a fair cross-section of the user community -- different EPs, different gaming configurations, etc. If no one reports an A-class bug, and can confirm that the promised bugs are squished, the bug fix release goes public. i agree with you completly. fixing the bugs in previous releases should take priority over releasing new versions with new features and more bugs. to my knowledge the game breaking freeze bug has been around since the 0.2.3 version. that version was released more than a month ago. this means the game has not been playable since with this mod activated. the mod creator can take his time implementing new features in the mod provided the the game is still in a playable state which it is not. how can we check the new features if we can not play the game? @liveforlove Have you read the first page of this thread and been following the instructions? What other mods do you use? Is your game patched up to 1.67? Are you playing Paradise Island? Have you cleared the cache-files (mydocuments-Electronic Arts-Sims 3, all files (not folders!) with "Cache" in their name)? Have you read maraas` Guide to OKW? yes have read the instructions on the first page and followed them..i only use essential nraas mods: error trap, overwatch, register, traffic, go here, once read, and of course master controller. i do not use story progression any more because this mod is not stable with it. my game is fully updated with all the expansions... i play on sunset valley. i always delete the whole sims3 folder in my documents after every freeze and start a new game...yes i have read the guide to okw. i do not consider myself tech savy but i know my way around sims 3 modding and iam pretty sure the mod creator himself knows the exact bug iam talking about. he said so in an earlier post. I've had SP from the time I started using this mod long long time ago and no problems with it, along with a ton of other mods and honestly, I hardly ever have any problems. A few minor things here and there that honestly, can live with like occasional RI on a teen or an interaction not completing but that's basically it. Other than a few things on the first page that says not to use or to use for this mod are the only real problems. Other mods have issues once in a while with other mods all the time, doesn't mean they are no good completely with someone else. That's the thing people need to realize when they report bugs or so called bugs or incompatibility. The fact that everyone's computer has something different, is configured differently along with the actually components in the computer all go in on how a mod, or program is going to run for the intended use. If someone feels there may be an incompatibility not mentioned on the first page then I feel it should be PM to the creator of the mod and if they choose to check it out then that is their choice. Oh, and not intended to be mean just sometimes reading through the forum and seeing all the errors and bugs and so many different kinds some repeat to other players and some no one has ever seen before just makes me feel that people don't take in consideration to what they might have as the computer itself, other mods and other programs running. If your game freezes and you believe the culprit is SP or MC or Awsome mod or any of those other really big mods that take one heck of a toll on a computer along with this mod which is also very large its probably because-not all of course-the computer they are on can't handle that much of a load along with other things going on in the back ground. Sorry if I offended anyone. Not intended to do so. Have fun simming! Oh and still love the mod works great on my computer and there is a lot going on at the same time. i play isla pradiso a lot and other worlds and have very little lag problems i am not talking about the lag. iam talking about the game freezing after loading a saved game. There's been a few in the thread who have spoken about IP. I don't know of the problem personally do the fact that I prefer to just stick with my custom world which is much smaller and runs very well. I just wanted to point out that this problem has been mentioned before and responded back from Oniki that there is a issue with IP. please...please read what i said...i do not play on isla paradiso... i play on sunset valley...i played the sims 3 on different worlds without okw and i had no problems... the only game breaking problem i have is the game freezes shortly after loading a saved game with okw.
no.1froggie Posted August 5, 2015 Posted August 5, 2015 so...any estimated release date for the 0.2.5 update? the game is unplayable in the current 0.2.4 version. plays fine for the first time but freezes 10 secondes after quiting and loading a save. would like this problem solved in the next update before implementing any new features. also it would be very cool to replace the debug interactions with non-immersion breaking ones. It'll be out when it's out. Fair 'nuff. But can I offer an idea for releases? We release software along two branches -- bug fixes and new features. Bug fix releases come pretty regularly, and we are very diligent never to include new capability in a bug fix. Mostly because new features are always buggy, and a bug fix release must always have fewer bugs after the release! At the same time, a one-person shop like OnikiKay can't be expected to manage that much release complexity. Still, a minor release schedule with JUST bug fixes would be nice... How about a test team? Active users who get bug fix releases (not new feature releases) and they bang on it for a week to give it a thumbs-up-down. They represent a fair cross-section of the user community -- different EPs, different gaming configurations, etc. If no one reports an A-class bug, and can confirm that the promised bugs are squished, the bug fix release goes public. i agree with you completly. fixing the bugs in previous releases should take priority over releasing new versions with new features and more bugs. to my knowledge the game breaking freeze bug has been around since the 0.2.3 version. that version was released more than a month ago. this means the game has not been playable since with this mod activated. the mod creator can take his time implementing new features in the mod provided the the game is still in a playable state which it is not. how can we check the new features if we can not play the game? @liveforlove Have you read the first page of this thread and been following the instructions? What other mods do you use? Is your game patched up to 1.67? Are you playing Paradise Island? Have you cleared the cache-files (mydocuments-Electronic Arts-Sims 3, all files (not folders!) with "Cache" in their name)? Have you read maraas` Guide to OKW? yes have read the instructions on the first page and followed them..i only use essential nraas mods: error trap, overwatch, register, traffic, go here, once read, and of course master controller. i do not use story progression any more because this mod is not stable with it. my game is fully updated with all the expansions... i play on sunset valley. i always delete the whole sims3 folder in my documents after every freeze and start a new game...yes i have read the guide to okw. i do not consider myself tech savy but i know my way around sims 3 modding and iam pretty sure the mod creator himself knows the exact bug iam talking about. he said so in an earlier post. I've had SP from the time I started using this mod long long time ago and no problems with it, along with a ton of other mods and honestly, I hardly ever have any problems. A few minor things here and there that honestly, can live with like occasional RI on a teen or an interaction not completing but that's basically it. Other than a few things on the first page that says not to use or to use for this mod are the only real problems. Other mods have issues once in a while with other mods all the time, doesn't mean they are no good completely with someone else. That's the thing people need to realize when they report bugs or so called bugs or incompatibility. The fact that everyone's computer has something different, is configured differently along with the actually components in the computer all go in on how a mod, or program is going to run for the intended use. If someone feels there may be an incompatibility not mentioned on the first page then I feel it should be PM to the creator of the mod and if they choose to check it out then that is their choice. Oh, and not intended to be mean just sometimes reading through the forum and seeing all the errors and bugs and so many different kinds some repeat to other players and some no one has ever seen before just makes me feel that people don't take in consideration to what they might have as the computer itself, other mods and other programs running. If your game freezes and you believe the culprit is SP or MC or Awsome mod or any of those other really big mods that take one heck of a toll on a computer along with this mod which is also very large its probably because-not all of course-the computer they are on can't handle that much of a load along with other things going on in the back ground. Sorry if I offended anyone. Not intended to do so. Have fun simming! Oh and still love the mod works great on my computer and there is a lot going on at the same time. i play isla pradiso a lot and other worlds and have very little lag problems i am not talking about the lag. iam talking about the game freezing after loading a saved game. There's been a few in the thread who have spoken about IP. I don't know of the problem personally do the fact that I prefer to just stick with my custom world which is much smaller and runs very well. I just wanted to point out that this problem has been mentioned before and responded back from Oniki that there is a issue with IP. please...please read what i said...i do not play on isla paradiso... i play on sunset valley...i played the sims 3 on different worlds without okw and i had no problems... the only game breaking problem i have is the game freezes shortly after loading a saved game with okw. Says to start a fresh game with KW. I've never had a problem loading saved games that didn't have KW in it before and never had problems loading a saved game that ran a previous version of KW either. So I am not able to fully help just what I have read from other posts. Sorry if I miss read, I speed read this thread because of how many posts have been made. Plus the other I said wasn't directed to your comment, when you quote more than one person it clumps it into one all together. I apologize for any misunderstands. I would suggest just start a fresh game all together and play that game for a few sim days or couple hours which ever happens to be first. The save that game and then go completely out of it or back to main menu, where ever you start when the problem happens. Then load that game you just did with KW in it and see what happens. Also, if you don't mind me asking, what are the specs of your computer? Like I have said in previous posts, this is very intense mod and takes a lot of CPU to run along with so many other large mods or CC or what ever someone may have. Do you have a lot going on in the background while you play? I have everything running with my game and have no problems but I also play on a desk top and it is huge and way more than recommended for sims 3 in general. Most of the time a computer or program freezes because the processor can't keep up with the load. Just asking a few to try to see if I can help It may not be KW just based on how many people don't have this particular problem, maybe we can narrow it down to what it could be, I'm sure there's enough of us computer geeks here to help
windpl Posted August 5, 2015 Posted August 5, 2015 islo paradiso is just bugged with bad routing,it's the circular stairs causing most lag and/or freezing,there is a fixed version at MTS. Give this man a medal. Indeed Isla Paradiso is bugged even in vanilla. I was under impression that everyone knew about it, looks like I was wrong. I would recommend removing it. If games lags and some KW events are running and you save - save will be corrupted. Edit: If it is not IP then I don't have idea, my game works fine in SV.
janyses Posted August 5, 2015 Posted August 5, 2015 so...any estimated release date for the 0.2.5 update? the game is unplayable in the current 0.2.4 version. plays fine for the first time but freezes 10 secondes after quiting and loading a save. would like this problem solved in the next update before implementing any new features. also it would be very cool to replace the debug interactions with non-immersion breaking ones. It'll be out when it's out. Fair 'nuff. But can I offer an idea for releases? We release software along two branches -- bug fixes and new features. Bug fix releases come pretty regularly, and we are very diligent never to include new capability in a bug fix. Mostly because new features are always buggy, and a bug fix release must always have fewer bugs after the release! At the same time, a one-person shop like OnikiKay can't be expected to manage that much release complexity. Still, a minor release schedule with JUST bug fixes would be nice... How about a test team? Active users who get bug fix releases (not new feature releases) and they bang on it for a week to give it a thumbs-up-down. They represent a fair cross-section of the user community -- different EPs, different gaming configurations, etc. If no one reports an A-class bug, and can confirm that the promised bugs are squished, the bug fix release goes public. i agree with you completly. fixing the bugs in previous releases should take priority over releasing new versions with new features and more bugs. to my knowledge the game breaking freeze bug has been around since the 0.2.3 version. that version was released more than a month ago. this means the game has not been playable since with this mod activated. the mod creator can take his time implementing new features in the mod provided the the game is still in a playable state which it is not. how can we check the new features if we can not play the game? @liveforlove Have you read the first page of this thread and been following the instructions? What other mods do you use? Is your game patched up to 1.67? Are you playing Paradise Island? Have you cleared the cache-files (mydocuments-Electronic Arts-Sims 3, all files (not folders!) with "Cache" in their name)? Have you read maraas` Guide to OKW? yes have read the instructions on the first page and followed them..i only use essential nraas mods: error trap, overwatch, register, traffic, go here, once read, and of course master controller. i do not use story progression any more because this mod is not stable with it. my game is fully updated with all the expansions... i play on sunset valley. i always delete the whole sims3 folder in my documents after every freeze and start a new game...yes i have read the guide to okw. i do not consider myself tech savy but i know my way around sims 3 modding and iam pretty sure the mod creator himself knows the exact bug iam talking about. he said so in an earlier post. I've had SP from the time I started using this mod long long time ago and no problems with it, along with a ton of other mods and honestly, I hardly ever have any problems. A few minor things here and there that honestly, can live with like occasional RI on a teen or an interaction not completing but that's basically it. Other than a few things on the first page that says not to use or to use for this mod are the only real problems. Other mods have issues once in a while with other mods all the time, doesn't mean they are no good completely with someone else. That's the thing people need to realize when they report bugs or so called bugs or incompatibility. The fact that everyone's computer has something different, is configured differently along with the actually components in the computer all go in on how a mod, or program is going to run for the intended use. If someone feels there may be an incompatibility not mentioned on the first page then I feel it should be PM to the creator of the mod and if they choose to check it out then that is their choice. Oh, and not intended to be mean just sometimes reading through the forum and seeing all the errors and bugs and so many different kinds some repeat to other players and some no one has ever seen before just makes me feel that people don't take in consideration to what they might have as the computer itself, other mods and other programs running. If your game freezes and you believe the culprit is SP or MC or Awsome mod or any of those other really big mods that take one heck of a toll on a computer along with this mod which is also very large its probably because-not all of course-the computer they are on can't handle that much of a load along with other things going on in the back ground. Sorry if I offended anyone. Not intended to do so. Have fun simming! Oh and still love the mod works great on my computer and there is a lot going on at the same time. i play isla pradiso a lot and other worlds and have very little lag problems i am not talking about the lag. iam talking about the game freezing after loading a saved game. There's been a few in the thread who have spoken about IP. I don't know of the problem personally do the fact that I prefer to just stick with my custom world which is much smaller and runs very well. I just wanted to point out that this problem has been mentioned before and responded back from Oniki that there is a issue with IP. please...please read what i said...i do not play on isla paradiso... i play on sunset valley...i played the sims 3 on different worlds without okw and i had no problems... the only game breaking problem i have is the game freezes shortly after loading a saved game with okw. When my game froze like this after loading a game, it was due to ErrorTrap. Have you removed it yet? It doesn't play nicely with KW and should never be installed at the same time. Oniki's response was about a freeze that can happen in Isla Paradiso specifically, which has been an issue since Island Paradise released. It might have nothing to do with KW and I honestly believe it is not the same as the issue you are having. The best way to determine if a problem is caused by KW is to play the game with it installed by itself. No additional mods or CC (except what is required by Kinky.)
MadCat256 Posted August 6, 2015 Posted August 6, 2015 so...any estimated release date for the 0.2.5 update? the game is unplayable in the current 0.2.4 version. plays fine for the first time but freezes 10 secondes after quiting and loading a save. would like this problem solved in the next update before implementing any new features. also it would be very cool to replace the debug interactions with non-immersion breaking ones. It'll be out when it's out. Fair 'nuff. But can I offer an idea for releases? We release software along two branches -- bug fixes and new features. Bug fix releases come pretty regularly, and we are very diligent never to include new capability in a bug fix. Mostly because new features are always buggy, and a bug fix release must always have fewer bugs after the release! At the same time, a one-person shop like OnikiKay can't be expected to manage that much release complexity. Still, a minor release schedule with JUST bug fixes would be nice... How about a test team? Active users who get bug fix releases (not new feature releases) and they bang on it for a week to give it a thumbs-up-down. They represent a fair cross-section of the user community -- different EPs, different gaming configurations, etc. If no one reports an A-class bug, and can confirm that the promised bugs are squished, the bug fix release goes public. i agree with you completly. fixing the bugs in previous releases should take priority over releasing new versions with new features and more bugs. to my knowledge the game breaking freeze bug has been around since the 0.2.3 version. that version was released more than a month ago. this means the game has not been playable since with this mod activated. the mod creator can take his time implementing new features in the mod provided the the game is still in a playable state which it is not. how can we check the new features if we can not play the game? @liveforlove Have you read the first page of this thread and been following the instructions? What other mods do you use? Is your game patched up to 1.67? Are you playing Paradise Island? Have you cleared the cache-files (mydocuments-Electronic Arts-Sims 3, all files (not folders!) with "Cache" in their name)? Have you read maraas` Guide to OKW? yes have read the instructions on the first page and followed them..i only use essential nraas mods: error trap, overwatch, register, traffic, go here, once read, and of course master controller. i do not use story progression any more because this mod is not stable with it. my game is fully updated with all the expansions... i play on sunset valley. i always delete the whole sims3 folder in my documents after every freeze and start a new game...yes i have read the guide to okw. i do not consider myself tech savy but i know my way around sims 3 modding and iam pretty sure the mod creator himself knows the exact bug iam talking about. he said so in an earlier post. I've had SP from the time I started using this mod long long time ago and no problems with it, along with a ton of other mods and honestly, I hardly ever have any problems. A few minor things here and there that honestly, can live with like occasional RI on a teen or an interaction not completing but that's basically it. Other than a few things on the first page that says not to use or to use for this mod are the only real problems. Other mods have issues once in a while with other mods all the time, doesn't mean they are no good completely with someone else. That's the thing people need to realize when they report bugs or so called bugs or incompatibility. The fact that everyone's computer has something different, is configured differently along with the actually components in the computer all go in on how a mod, or program is going to run for the intended use. If someone feels there may be an incompatibility not mentioned on the first page then I feel it should be PM to the creator of the mod and if they choose to check it out then that is their choice. Oh, and not intended to be mean just sometimes reading through the forum and seeing all the errors and bugs and so many different kinds some repeat to other players and some no one has ever seen before just makes me feel that people don't take in consideration to what they might have as the computer itself, other mods and other programs running. If your game freezes and you believe the culprit is SP or MC or Awsome mod or any of those other really big mods that take one heck of a toll on a computer along with this mod which is also very large its probably because-not all of course-the computer they are on can't handle that much of a load along with other things going on in the back ground. Sorry if I offended anyone. Not intended to do so. Have fun simming! Oh and still love the mod works great on my computer and there is a lot going on at the same time. i play isla pradiso a lot and other worlds and have very little lag problems i am not talking about the lag. iam talking about the game freezing after loading a saved game. There's been a few in the thread who have spoken about IP. I don't know of the problem personally do the fact that I prefer to just stick with my custom world which is much smaller and runs very well. I just wanted to point out that this problem has been mentioned before and responded back from Oniki that there is a issue with IP. please...please read what i said...i do not play on isla paradiso... i play on sunset valley...i played the sims 3 on different worlds without okw and i had no problems... the only game breaking problem i have is the game freezes shortly after loading a saved game with okw. Unfortunately the "bug the creator knows about" is specific to the IP world and was confirmed with error logs pointing to a routing issue. It has not been reported outside of that environment. If you're experiencing freezing in all worlds you try with this mod then there is something very wrong with your game, or another mod conflicting with OKW. The vast majority of us are running OKW just fine with no major game-breaking problems.
liveforlove Posted August 6, 2015 Posted August 6, 2015 so...any estimated release date for the 0.2.5 update? the game is unplayable in the current 0.2.4 version. plays fine for the first time but freezes 10 secondes after quiting and loading a save. would like this problem solved in the next update before implementing any new features. also it would be very cool to replace the debug interactions with non-immersion breaking ones. It'll be out when it's out. Fair 'nuff. But can I offer an idea for releases? We release software along two branches -- bug fixes and new features. Bug fix releases come pretty regularly, and we are very diligent never to include new capability in a bug fix. Mostly because new features are always buggy, and a bug fix release must always have fewer bugs after the release! At the same time, a one-person shop like OnikiKay can't be expected to manage that much release complexity. Still, a minor release schedule with JUST bug fixes would be nice... How about a test team? Active users who get bug fix releases (not new feature releases) and they bang on it for a week to give it a thumbs-up-down. They represent a fair cross-section of the user community -- different EPs, different gaming configurations, etc. If no one reports an A-class bug, and can confirm that the promised bugs are squished, the bug fix release goes public. i agree with you completly. fixing the bugs in previous releases should take priority over releasing new versions with new features and more bugs. to my knowledge the game breaking freeze bug has been around since the 0.2.3 version. that version was released more than a month ago. this means the game has not been playable since with this mod activated. the mod creator can take his time implementing new features in the mod provided the the game is still in a playable state which it is not. how can we check the new features if we can not play the game? @liveforlove Have you read the first page of this thread and been following the instructions? What other mods do you use? Is your game patched up to 1.67? Are you playing Paradise Island? Have you cleared the cache-files (mydocuments-Electronic Arts-Sims 3, all files (not folders!) with "Cache" in their name)? Have you read maraas` Guide to OKW? yes have read the instructions on the first page and followed them..i only use essential nraas mods: error trap, overwatch, register, traffic, go here, once read, and of course master controller. i do not use story progression any more because this mod is not stable with it. my game is fully updated with all the expansions... i play on sunset valley. i always delete the whole sims3 folder in my documents after every freeze and start a new game...yes i have read the guide to okw. i do not consider myself tech savy but i know my way around sims 3 modding and iam pretty sure the mod creator himself knows the exact bug iam talking about. he said so in an earlier post. I've had SP from the time I started using this mod long long time ago and no problems with it, along with a ton of other mods and honestly, I hardly ever have any problems. A few minor things here and there that honestly, can live with like occasional RI on a teen or an interaction not completing but that's basically it. Other than a few things on the first page that says not to use or to use for this mod are the only real problems. Other mods have issues once in a while with other mods all the time, doesn't mean they are no good completely with someone else. That's the thing people need to realize when they report bugs or so called bugs or incompatibility. The fact that everyone's computer has something different, is configured differently along with the actually components in the computer all go in on how a mod, or program is going to run for the intended use. If someone feels there may be an incompatibility not mentioned on the first page then I feel it should be PM to the creator of the mod and if they choose to check it out then that is their choice. Oh, and not intended to be mean just sometimes reading through the forum and seeing all the errors and bugs and so many different kinds some repeat to other players and some no one has ever seen before just makes me feel that people don't take in consideration to what they might have as the computer itself, other mods and other programs running. If your game freezes and you believe the culprit is SP or MC or Awsome mod or any of those other really big mods that take one heck of a toll on a computer along with this mod which is also very large its probably because-not all of course-the computer they are on can't handle that much of a load along with other things going on in the back ground. Sorry if I offended anyone. Not intended to do so. Have fun simming! Oh and still love the mod works great on my computer and there is a lot going on at the same time. i play isla pradiso a lot and other worlds and have very little lag problems i am not talking about the lag. iam talking about the game freezing after loading a saved game. There's been a few in the thread who have spoken about IP. I don't know of the problem personally do the fact that I prefer to just stick with my custom world which is much smaller and runs very well. I just wanted to point out that this problem has been mentioned before and responded back from Oniki that there is a issue with IP. please...please read what i said...i do not play on isla paradiso... i play on sunset valley...i played the sims 3 on different worlds without okw and i had no problems... the only game breaking problem i have is the game freezes shortly after loading a saved game with okw. When my game froze like this after loading a game, it was due to ErrorTrap. Have you removed it yet? It doesn't play nicely with KW and should never be installed at the same time. Oniki's response was about a freeze that can happen in Isla Paradiso specifically, which has been an issue since Island Paradise released. It might have nothing to do with KW and I honestly believe it is not the same as the issue you are having. The best way to determine if a problem is caused by KW is to play the game with it installed by itself. No additional mods or CC. i will try playing the game again one more time without errortrap but that is it...no more bug testing from me. i have wasted a lot of time trying to get anywhere in the game with this mod. if the mod is buggy with errortrap then the mod creator should have said so clearly on the first page...all the nraas mods are very usefull...any other nrass mods i should remove before i start again?
janyses Posted August 6, 2015 Posted August 6, 2015 Also when i chosed the house and ready to play, the game crashes. What to do? There is some error with TS3W.exe file or something. Mod works, but some time later after playing, the game still crashes. What to do? Pls, help. Also when i chosed the house and ready to play, the game crashes. What to do? There is some error with TS3W.exe file or something. Mod works, but some time later after playing, the game still crashes. What to do? Pls, help. This happened to me several times a few months ago. Do you have the Crash Log Analyzer? It told me that my game was not patched to the current patch and after doing much searching I found up to date patches over on MTS. I patched it and I haven't received that error since then. Just throwing this out there, duck so I don't hit you Good point, It is spelled out as clear as possible on page 1 though Requires: The Sims 3 v1.67 http://www.loverslab.com/topic/43249-sims3wip-kinkyworld-v024-updated-8-july-2015/ @ OnikiKay I keep seeing this over and over in the xml that KW generates when I run the game. Bear in mind that I have dogs, cats and horses switched to off in sims gameplay settings before I started this neighborhood or turned KW on in that hood. Also switched ALL animals off in Nraas register. Bellaboosh Dog : *** DEBUG *** : ApplyOutfit: CreatedSim is null Ronroneo Dog : *** DEBUG *** : ApplyOutfit: CreatedSim is null Bridgitte Dog : *** DEBUG *** : ApplyOutfit: CreatedSim is null Pepper Horse : *** DEBUG *** : ApplyOutfit: CreatedSim is null Libby Dog : *** DEBUG *** : ApplyOutfit: CreatedSim is null Bubo Horse : *** DEBUG *** : ApplyOutfit: CreatedSim is null Booty Horse : *** DEBUG *** : ApplyOutfit: CreatedSim is null Brandy Horse : *** DEBUG *** : ApplyOutfit: CreatedSim is null Sassy Dog : *** DEBUG *** : ApplyOutfit: CreatedSim is null Bonnie Horse : *** DEBUG *** : ApplyOutfit: CreatedSim is null Is KW generating animals in a hood that has them turned off in sims gameplay options AND in KW options? I find the odd cat, dog or horse wandering around my hood and have to get the nraas shotgun out. The gameplay setting that disables animals only stops the families in town from adopting them. Nraas Register controls wild animals and strays. The animals in your list look like the ones that are available for adoption through the phone, newspaper, etc. If they belonged to a family, they would have their last name and strays should say "Stray Dog, Stray Cat" and so on. I don't know of a way to stop the game from generating adoptable pets, but you should not be seeing them around town either. Are you sure that the animals you saw weren't just strays? Sometimes Register lets a few slip through and you have to reenter "0" to annihilate them.
janyses Posted August 6, 2015 Posted August 6, 2015 so...any estimated release date for the 0.2.5 update? the game is unplayable in the current 0.2.4 version. plays fine for the first time but freezes 10 secondes after quiting and loading a save. would like this problem solved in the next update before implementing any new features. also it would be very cool to replace the debug interactions with non-immersion breaking ones. It'll be out when it's out. Fair 'nuff. But can I offer an idea for releases? We release software along two branches -- bug fixes and new features. Bug fix releases come pretty regularly, and we are very diligent never to include new capability in a bug fix. Mostly because new features are always buggy, and a bug fix release must always have fewer bugs after the release! At the same time, a one-person shop like OnikiKay can't be expected to manage that much release complexity. Still, a minor release schedule with JUST bug fixes would be nice... How about a test team? Active users who get bug fix releases (not new feature releases) and they bang on it for a week to give it a thumbs-up-down. They represent a fair cross-section of the user community -- different EPs, different gaming configurations, etc. If no one reports an A-class bug, and can confirm that the promised bugs are squished, the bug fix release goes public. i agree with you completly. fixing the bugs in previous releases should take priority over releasing new versions with new features and more bugs. to my knowledge the game breaking freeze bug has been around since the 0.2.3 version. that version was released more than a month ago. this means the game has not been playable since with this mod activated. the mod creator can take his time implementing new features in the mod provided the the game is still in a playable state which it is not. how can we check the new features if we can not play the game? @liveforlove Have you read the first page of this thread and been following the instructions? What other mods do you use? Is your game patched up to 1.67? Are you playing Paradise Island? Have you cleared the cache-files (mydocuments-Electronic Arts-Sims 3, all files (not folders!) with "Cache" in their name)? Have you read maraas` Guide to OKW? yes have read the instructions on the first page and followed them..i only use essential nraas mods: error trap, overwatch, register, traffic, go here, once read, and of course master controller. i do not use story progression any more because this mod is not stable with it. my game is fully updated with all the expansions... i play on sunset valley. i always delete the whole sims3 folder in my documents after every freeze and start a new game...yes i have read the guide to okw. i do not consider myself tech savy but i know my way around sims 3 modding and iam pretty sure the mod creator himself knows the exact bug iam talking about. he said so in an earlier post. I've had SP from the time I started using this mod long long time ago and no problems with it, along with a ton of other mods and honestly, I hardly ever have any problems. A few minor things here and there that honestly, can live with like occasional RI on a teen or an interaction not completing but that's basically it. Other than a few things on the first page that says not to use or to use for this mod are the only real problems. Other mods have issues once in a while with other mods all the time, doesn't mean they are no good completely with someone else. That's the thing people need to realize when they report bugs or so called bugs or incompatibility. The fact that everyone's computer has something different, is configured differently along with the actually components in the computer all go in on how a mod, or program is going to run for the intended use. If someone feels there may be an incompatibility not mentioned on the first page then I feel it should be PM to the creator of the mod and if they choose to check it out then that is their choice. Oh, and not intended to be mean just sometimes reading through the forum and seeing all the errors and bugs and so many different kinds some repeat to other players and some no one has ever seen before just makes me feel that people don't take in consideration to what they might have as the computer itself, other mods and other programs running. If your game freezes and you believe the culprit is SP or MC or Awsome mod or any of those other really big mods that take one heck of a toll on a computer along with this mod which is also very large its probably because-not all of course-the computer they are on can't handle that much of a load along with other things going on in the back ground. Sorry if I offended anyone. Not intended to do so. Have fun simming! Oh and still love the mod works great on my computer and there is a lot going on at the same time. i play isla pradiso a lot and other worlds and have very little lag problems i am not talking about the lag. iam talking about the game freezing after loading a saved game. There's been a few in the thread who have spoken about IP. I don't know of the problem personally do the fact that I prefer to just stick with my custom world which is much smaller and runs very well. I just wanted to point out that this problem has been mentioned before and responded back from Oniki that there is a issue with IP. please...please read what i said...i do not play on isla paradiso... i play on sunset valley...i played the sims 3 on different worlds without okw and i had no problems... the only game breaking problem i have is the game freezes shortly after loading a saved game with okw. When my game froze like this after loading a game, it was due to ErrorTrap. Have you removed it yet? It doesn't play nicely with KW and should never be installed at the same time. Oniki's response was about a freeze that can happen in Isla Paradiso specifically, which has been an issue since Island Paradise released. It might have nothing to do with KW and I honestly believe it is not the same as the issue you are having. The best way to determine if a problem is caused by KW is to play the game with it installed by itself. No additional mods or CC. i will try playing the game again one more time without errortrap but that is it...no more bug testing from me. i have wasted a lot of time trying to get anywhere in the game with this mod. if the mod is buggy with errortrap then the mod creator should have said so clearly on the first page...all the nraas mods are very usefull...any other nrass mods i should remove before i start again? It does say not to use ErrorTrap on the first page: http://www.loverslab.com/topic/43249-sims3wip-kinkyworld-v024-updated-8-july-2015/?p=1083013 I didn't notice any other Nraas mods that should give you trouble. I'm using the same ones that you are, minus ErrorTrap and Register.
no.1froggie Posted August 6, 2015 Posted August 6, 2015 so...any estimated release date for the 0.2.5 update? the game is unplayable in the current 0.2.4 version. plays fine for the first time but freezes 10 secondes after quiting and loading a save. would like this problem solved in the next update before implementing any new features. also it would be very cool to replace the debug interactions with non-immersion breaking ones. It'll be out when it's out. Fair 'nuff. But can I offer an idea for releases? We release software along two branches -- bug fixes and new features. Bug fix releases come pretty regularly, and we are very diligent never to include new capability in a bug fix. Mostly because new features are always buggy, and a bug fix release must always have fewer bugs after the release! At the same time, a one-person shop like OnikiKay can't be expected to manage that much release complexity. Still, a minor release schedule with JUST bug fixes would be nice... How about a test team? Active users who get bug fix releases (not new feature releases) and they bang on it for a week to give it a thumbs-up-down. They represent a fair cross-section of the user community -- different EPs, different gaming configurations, etc. If no one reports an A-class bug, and can confirm that the promised bugs are squished, the bug fix release goes public. i agree with you completly. fixing the bugs in previous releases should take priority over releasing new versions with new features and more bugs. to my knowledge the game breaking freeze bug has been around since the 0.2.3 version. that version was released more than a month ago. this means the game has not been playable since with this mod activated. the mod creator can take his time implementing new features in the mod provided the the game is still in a playable state which it is not. how can we check the new features if we can not play the game? @liveforlove Have you read the first page of this thread and been following the instructions? What other mods do you use? Is your game patched up to 1.67? Are you playing Paradise Island? Have you cleared the cache-files (mydocuments-Electronic Arts-Sims 3, all files (not folders!) with "Cache" in their name)? Have you read maraas` Guide to OKW? yes have read the instructions on the first page and followed them..i only use essential nraas mods: error trap, overwatch, register, traffic, go here, once read, and of course master controller. i do not use story progression any more because this mod is not stable with it. my game is fully updated with all the expansions... i play on sunset valley. i always delete the whole sims3 folder in my documents after every freeze and start a new game...yes i have read the guide to okw. i do not consider myself tech savy but i know my way around sims 3 modding and iam pretty sure the mod creator himself knows the exact bug iam talking about. he said so in an earlier post. I've had SP from the time I started using this mod long long time ago and no problems with it, along with a ton of other mods and honestly, I hardly ever have any problems. A few minor things here and there that honestly, can live with like occasional RI on a teen or an interaction not completing but that's basically it. Other than a few things on the first page that says not to use or to use for this mod are the only real problems. Other mods have issues once in a while with other mods all the time, doesn't mean they are no good completely with someone else. That's the thing people need to realize when they report bugs or so called bugs or incompatibility. The fact that everyone's computer has something different, is configured differently along with the actually components in the computer all go in on how a mod, or program is going to run for the intended use. If someone feels there may be an incompatibility not mentioned on the first page then I feel it should be PM to the creator of the mod and if they choose to check it out then that is their choice. Oh, and not intended to be mean just sometimes reading through the forum and seeing all the errors and bugs and so many different kinds some repeat to other players and some no one has ever seen before just makes me feel that people don't take in consideration to what they might have as the computer itself, other mods and other programs running. If your game freezes and you believe the culprit is SP or MC or Awsome mod or any of those other really big mods that take one heck of a toll on a computer along with this mod which is also very large its probably because-not all of course-the computer they are on can't handle that much of a load along with other things going on in the back ground. Sorry if I offended anyone. Not intended to do so. Have fun simming! Oh and still love the mod works great on my computer and there is a lot going on at the same time. i play isla pradiso a lot and other worlds and have very little lag problems i am not talking about the lag. iam talking about the game freezing after loading a saved game. There's been a few in the thread who have spoken about IP. I don't know of the problem personally do the fact that I prefer to just stick with my custom world which is much smaller and runs very well. I just wanted to point out that this problem has been mentioned before and responded back from Oniki that there is a issue with IP. please...please read what i said...i do not play on isla paradiso... i play on sunset valley...i played the sims 3 on different worlds without okw and i had no problems... the only game breaking problem i have is the game freezes shortly after loading a saved game with okw. When my game froze like this after loading a game, it was due to ErrorTrap. Have you removed it yet? It doesn't play nicely with KW and should never be installed at the same time. Oniki's response was about a freeze that can happen in Isla Paradiso specifically, which has been an issue since Island Paradise released. It might have nothing to do with KW and I honestly believe it is not the same as the issue you are having. The best way to determine if a problem is caused by KW is to play the game with it installed by itself. No additional mods or CC. i will try playing the game again one more time without errortrap but that is it...no more bug testing from me. i have wasted a lot of time trying to get anywhere in the game with this mod. if the mod is buggy with errortrap then the mod creator should have said so clearly on the first page...all the nraas mods are very usefull...any other nrass mods i should remove before i start again? It does say not to use ErrorTrap on the first page: http://www.loverslab.com/topic/43249-sims3wip-kinkyworld-v024-updated-8-july-2015/?p=1083013 I didn't notice any other Nraas mods that should give you trouble. I'm using the same ones that you are, minus ErrorTrap and Register. I just checked my mods and I don't have Error trap which means I probably never did. I would also suggest getting rid of it if you have it.
stevegrinder Posted August 6, 2015 Posted August 6, 2015 Got a bug in 0.2.4. Two Sims living together. Both horny. Guy clicks on the bed to start a kinky interaction. Selects his partner, selects an action. But she has gone outside to play the guitar. No problem, he goes outside and asks her to play. She refuses (surprise -- this is par for the course for these two) and the reason is that it's public. So I manual have them walk inside the door. He repeats the actions -- bed, partner, action -- and asks again. Now she says yes. So it looks like the public/private decision is made based on where the Sims are standing and not where the woohoo is going to take place. Might not be possible to address (the public/private code might be tied to the Sim's positions and not something that can be calculated for any arbitrary unoccupied point), and in any case, seems like a weird edge case anyway.
19turgor Posted August 6, 2015 Posted August 6, 2015 Quick stupid question: do I need some other mod for pregnancy and birth?
OregonRain2 Posted August 6, 2015 Posted August 6, 2015 I'm sorry DarkeningDemise, think of at as something to look forward to. Here are some more teasers for everyone. The more support Onikikay has the more time Onikikay can devote to working on the mod, sign up on Patreon and support Onikikay. Oh and ditch Error trap and Overwatch. They are not necessary for the game. I have ditched those in addition to NRAAS Woohooer. If I can do it, you can too. Less is more. Here are pictures of: How to enroll in the Call Girl Service by computer Kinky TV with 5 channels (increase your exhibitionist skill, woohoo skill, zoophile skill etc without leaving the couch) Purchasing condoms by computer and delivered by mail Zombie woohoo is even possible (have sim solo woohoo by zombie and use woohoo join interaction)
dooda Posted August 6, 2015 Posted August 6, 2015 Also when i chosed the house and ready to play, the game crashes. What to do? There is some error with TS3W.exe file or something. Mod works, but some time later after playing, the game still crashes. What to do? Pls, help. Also when i chosed the house and ready to play, the game crashes. What to do? There is some error with TS3W.exe file or something. Mod works, but some time later after playing, the game still crashes. What to do? Pls, help. This happened to me several times a few months ago. Do you have the Crash Log Analyzer? It told me that my game was not patched to the current patch and after doing much searching I found up to date patches over on MTS. I patched it and I haven't received that error since then. Just throwing this out there, duck so I don't hit you Good point, It is spelled out as clear as possible on page 1 though Requires: The Sims 3 v1.67 http://www.loverslab.com/topic/43249-sims3wip-kinkyworld-v024-updated-8-july-2015/ @ OnikiKay I keep seeing this over and over in the xml that KW generates when I run the game. Bear in mind that I have dogs, cats and horses switched to off in sims gameplay settings before I started this neighborhood or turned KW on in that hood. Also switched ALL animals off in Nraas register. Bellaboosh Dog : *** DEBUG *** : ApplyOutfit: CreatedSim is null Ronroneo Dog : *** DEBUG *** : ApplyOutfit: CreatedSim is null Bridgitte Dog : *** DEBUG *** : ApplyOutfit: CreatedSim is null Pepper Horse : *** DEBUG *** : ApplyOutfit: CreatedSim is null Libby Dog : *** DEBUG *** : ApplyOutfit: CreatedSim is null Bubo Horse : *** DEBUG *** : ApplyOutfit: CreatedSim is null Booty Horse : *** DEBUG *** : ApplyOutfit: CreatedSim is null Brandy Horse : *** DEBUG *** : ApplyOutfit: CreatedSim is null Sassy Dog : *** DEBUG *** : ApplyOutfit: CreatedSim is null Bonnie Horse : *** DEBUG *** : ApplyOutfit: CreatedSim is null Is KW generating animals in a hood that has them turned off in sims gameplay options AND in KW options? I find the odd cat, dog or horse wandering around my hood and have to get the nraas shotgun out. The gameplay setting that disables animals only stops the families in town from adopting them. Nraas Register controls wild animals and strays. The animals in your list look like the ones that are available for adoption through the phone, newspaper, etc. If they belonged to a family, they would have their last name and strays should say "Stray Dog, Stray Cat" and so on. I don't know of a way to stop the game from generating adoptable pets, but you should not be seeing them around town either. Are you sure that the animals you saw weren't just strays? Sometimes Register lets a few slip through and you have to reenter "0" to annihilate them. "The gameplay setting that disables animals only stops the families in town from adopting them. " Ok, well it`s not working.....I do have Register running, maybe the pet adoption pickup pool was overriding it?..I`ve set to 0 and another pet adoption pool just set to 0... I`ll see if that works "Nraas Register controls wild animals and strays" Also just reset all animal controls to 0...All of the animals were named, not strays "I don't know of a way to stop the game from generating adoptable pets" Ok, thanks for the info
dooda Posted August 6, 2015 Posted August 6, 2015 Got a bug in 0.2.4. Two Sims living together. Both horny. Guy clicks on the bed to start a kinky interaction. Selects his partner, selects an action. But she has gone outside to play the guitar. No problem, he goes outside and asks her to play. She refuses (surprise -- this is par for the course for these two) and the reason is that it's public. So I manual have them walk inside the door. He repeats the actions -- bed, partner, action -- and asks again. Now she says yes. So it looks like the public/private decision is made based on where the Sims are standing and not where the woohoo is going to take place. Might not be possible to address (the public/private code might be tied to the Sim's positions and not something that can be calculated for any arbitrary unoccupied point), and in any case, seems like a weird edge case anyway. "So it looks like the public/private decision is made based on where the Sims are standing and not where the woohoo is going to take place" Maybe it`s a feature, sims do hear what other sims are saying to each other, hence the jealousy reaction when a sim in a relationship flirts with another. Although there is no jealousy in KW it does use hidden features like "ashamed"
janyses Posted August 6, 2015 Posted August 6, 2015 Also when i chosed the house and ready to play, the game crashes. What to do? There is some error with TS3W.exe file or something. Mod works, but some time later after playing, the game still crashes. What to do? Pls, help. Also when i chosed the house and ready to play, the game crashes. What to do? There is some error with TS3W.exe file or something. Mod works, but some time later after playing, the game still crashes. What to do? Pls, help. This happened to me several times a few months ago. Do you have the Crash Log Analyzer? It told me that my game was not patched to the current patch and after doing much searching I found up to date patches over on MTS. I patched it and I haven't received that error since then. Just throwing this out there, duck so I don't hit you Good point, It is spelled out as clear as possible on page 1 though Requires: The Sims 3 v1.67 http://www.loverslab.com/topic/43249-sims3wip-kinkyworld-v024-updated-8-july-2015/ @ OnikiKay I keep seeing this over and over in the xml that KW generates when I run the game. Bear in mind that I have dogs, cats and horses switched to off in sims gameplay settings before I started this neighborhood or turned KW on in that hood. Also switched ALL animals off in Nraas register. Bellaboosh Dog : *** DEBUG *** : ApplyOutfit: CreatedSim is null Ronroneo Dog : *** DEBUG *** : ApplyOutfit: CreatedSim is null Bridgitte Dog : *** DEBUG *** : ApplyOutfit: CreatedSim is null Pepper Horse : *** DEBUG *** : ApplyOutfit: CreatedSim is null Libby Dog : *** DEBUG *** : ApplyOutfit: CreatedSim is null Bubo Horse : *** DEBUG *** : ApplyOutfit: CreatedSim is null Booty Horse : *** DEBUG *** : ApplyOutfit: CreatedSim is null Brandy Horse : *** DEBUG *** : ApplyOutfit: CreatedSim is null Sassy Dog : *** DEBUG *** : ApplyOutfit: CreatedSim is null Bonnie Horse : *** DEBUG *** : ApplyOutfit: CreatedSim is null Is KW generating animals in a hood that has them turned off in sims gameplay options AND in KW options? I find the odd cat, dog or horse wandering around my hood and have to get the nraas shotgun out. The gameplay setting that disables animals only stops the families in town from adopting them. Nraas Register controls wild animals and strays. The animals in your list look like the ones that are available for adoption through the phone, newspaper, etc. If they belonged to a family, they would have their last name and strays should say "Stray Dog, Stray Cat" and so on. I don't know of a way to stop the game from generating adoptable pets, but you should not be seeing them around town either. Are you sure that the animals you saw weren't just strays? Sometimes Register lets a few slip through and you have to reenter "0" to annihilate them. "The gameplay setting that disables animals only stops the families in town from adopting them. " Ok, well it`s not working.....I do have Register running, maybe the pet adoption pickup pool was overriding it?..I`ve set to 0 and another pet adoption pool just set to 0... I`ll see if that works "Nraas Register controls wild animals and strays" Also just reset all animal controls to 0...All of the animals were named, not strays "I don't know of a way to stop the game from generating adoptable pets" Ok, thanks for the info I'm not sure why you're seeing animals running around. Do you have Nraas Story Progression installed? I know it allows you to choose how many pets will appear in the homes around town. If it is active, it overrides the EA setting so you will still see animals moving in. As for your second pic, all that does is determine how many pet social worker sims are spawned by the game. You know the sim that shows up to take your pet when it's not being taken care of? It doesn't disable the pets that are available for adoption. Even if you set all animals to zero in Register, it still only affects stray cats/dogs and wild animals (wild horses, unicorns, deer and raccoons.) Register does not touch adoptable animals (because they are Services, not role sims) or pets in your neighbors homes. The "Services" menu in Register only has options for the pet social workers. So again, if you have Nraas SP, go to "General> Sims> Maximum Sims" and make sure animals is set to zero. I hope this fixes your problem, because that's all I can think of, sorry.
dooda Posted August 6, 2015 Posted August 6, 2015 Also when i chosed the house and ready to play, the game crashes. What to do? There is some error with TS3W.exe file or something. Mod works, but some time later after playing, the game still crashes. What to do? Pls, help. Also when i chosed the house and ready to play, the game crashes. What to do? There is some error with TS3W.exe file or something. Mod works, but some time later after playing, the game still crashes. What to do? Pls, help. This happened to me several times a few months ago. Do you have the Crash Log Analyzer? It told me that my game was not patched to the current patch and after doing much searching I found up to date patches over on MTS. I patched it and I haven't received that error since then. Just throwing this out there, duck so I don't hit you Good point, It is spelled out as clear as possible on page 1 though Requires: The Sims 3 v1.67 http://www.loverslab.com/topic/43249-sims3wip-kinkyworld-v024-updated-8-july-2015/ @ OnikiKay I keep seeing this over and over in the xml that KW generates when I run the game. Bear in mind that I have dogs, cats and horses switched to off in sims gameplay settings before I started this neighborhood or turned KW on in that hood. Also switched ALL animals off in Nraas register. Bellaboosh Dog : *** DEBUG *** : ApplyOutfit: CreatedSim is null Ronroneo Dog : *** DEBUG *** : ApplyOutfit: CreatedSim is null Bridgitte Dog : *** DEBUG *** : ApplyOutfit: CreatedSim is null Pepper Horse : *** DEBUG *** : ApplyOutfit: CreatedSim is null Libby Dog : *** DEBUG *** : ApplyOutfit: CreatedSim is null Bubo Horse : *** DEBUG *** : ApplyOutfit: CreatedSim is null Booty Horse : *** DEBUG *** : ApplyOutfit: CreatedSim is null Brandy Horse : *** DEBUG *** : ApplyOutfit: CreatedSim is null Sassy Dog : *** DEBUG *** : ApplyOutfit: CreatedSim is null Bonnie Horse : *** DEBUG *** : ApplyOutfit: CreatedSim is null Is KW generating animals in a hood that has them turned off in sims gameplay options AND in KW options? I find the odd cat, dog or horse wandering around my hood and have to get the nraas shotgun out. The gameplay setting that disables animals only stops the families in town from adopting them. Nraas Register controls wild animals and strays. The animals in your list look like the ones that are available for adoption through the phone, newspaper, etc. If they belonged to a family, they would have their last name and strays should say "Stray Dog, Stray Cat" and so on. I don't know of a way to stop the game from generating adoptable pets, but you should not be seeing them around town either. Are you sure that the animals you saw weren't just strays? Sometimes Register lets a few slip through and you have to reenter "0" to annihilate them. "The gameplay setting that disables animals only stops the families in town from adopting them. " Ok, well it`s not working.....I do have Register running, maybe the pet adoption pickup pool was overriding it?..I`ve set to 0 and another pet adoption pool just set to 0... I`ll see if that works "Nraas Register controls wild animals and strays" Also just reset all animal controls to 0...All of the animals were named, not strays "I don't know of a way to stop the game from generating adoptable pets" Ok, thanks for the info I'm not sure why you're seeing animals running around. Do you have Nraas Story Progression installed? I know it allows you to choose how many pets will appear in the homes around town. If it is active, it overrides the EA setting so you will still see animals moving in. As for your second pic, all that does is determine how many pet social worker sims are spawned by the game. You know the sim that shows up to take your pet when it's not being taken care of? It doesn't disable the pets that are available for adoption. Even if you set all animals to zero in Register, it still only affects stray cats/dogs and wild animals (wild horses, unicorns, deer and raccoons.) Register does not touch adoptable animals (because they are Services, not role sims) or pets in your neighbors homes. The "Services" menu in Register only has options for the pet social workers. So again, if you have Nraas SP, go to "General> Sims> Maximum Sims" and make sure animals is set to zero. I hope this fixes your problem, because that's all I can think of, sorry. "Do you have Nraas Story Progression installed?" Nope, have`nt used that in years and think it wouldn`t work well for me coz, I think it`s fair to say, SP and KW are both very invasive mods. I`ve recently ditched overwatch too, but I hear there`s a setting in that to turn the pet adoption system off. I might have a poke around in OW with s3pe and see if I can figure out how it`s done. "The gameplay setting that disables animals only stops the families in town from adopting them" Did actually notice 2 households that I placed in homes ended up gettting pets, sooo buggered if I know how...... Anyway, no biggie, and getting off topic so I`ll leave at that and just keep shooting any animals that break into my hood EDIT : Found this household while I was looking through edit town she`s smuggled 4 horses in from somewhere......WTF!!! EDIT 2: Ok, so I found that it`s EA story progression that`s probably adding the pets, I have that turned on. Also I`m on a user created world in this particular game so that might be skewing things. Anyway, found the demographics xml that regulates SP and experimenting with turning off all the shit I don`t like
stevegrinder Posted August 6, 2015 Posted August 6, 2015 Got a bug in 0.2.4. Two Sims living together. Both horny. Guy clicks on the bed to start a kinky interaction. Selects his partner, selects an action. But she has gone outside to play the guitar. No problem, he goes outside and asks her to play. She refuses (surprise -- this is par for the course for these two) and the reason is that it's public. So I manual have them walk inside the door. He repeats the actions -- bed, partner, action -- and asks again. Now she says yes. So it looks like the public/private decision is made based on where the Sims are standing and not where the woohoo is going to take place. Might not be possible to address (the public/private code might be tied to the Sim's positions and not something that can be calculated for any arbitrary unoccupied point), and in any case, seems like a weird edge case anyway. "So it looks like the public/private decision is made based on where the Sims are standing and not where the woohoo is going to take place" Maybe it`s a feature, sims do hear what other sims are saying to each other, hence the jealousy reaction when a sim in a relationship flirts with another. Although there is no jealousy in KW it does use hidden features like "ashamed" Interesting spin. Sure, why not?
stevegrinder Posted August 6, 2015 Posted August 6, 2015 Oh and ditch Error trap and Overwatch. They are not necessary for the game. I have ditched those in addition to NRAAS Woohooer. If I can do it, you can too. Less is more. But if you use Overwatch, you still need to clear the clothing cleanup and the stuck bits, right? What of the other "improvements" Overwatch gives you? What do you lose by not using Overwatch, and why wouldn't I want that?
dooda Posted August 6, 2015 Posted August 6, 2015 ^^^^....For me the pro`s of overwatch were resetting stuck sims and cutting down vehicle spam Stuck check auto reset is tooooo sensitive to play nicely with KW so that had to be turned off. Vehicle spam can be managed better with nraas traffic (doesn`t have the bloat that OW has) Soo, for me the pros of having OW are`nt that many and outweighed by adding script bloat to my game so it`s bye bye overwatch for me too, not missed it much, the notify on stuck sim was useful but not essential
doan77 Posted August 6, 2015 Posted August 6, 2015 More than 500$ on patreon, first milestone goal !! Congratulation Oniky, thanks to everyone who donate !
dooda Posted August 6, 2015 Posted August 6, 2015 @ OnikiKay <ScriptError Version="6" Type="MiniScriptError" MaxRecursionDepth="0"> <ExceptionData>simulating object is nullunable to obtain an interaction objectOniki.KinkyMod v0.2.4 (247)Actor: Will LadanaidTarget: Nakoma NinjaSystem.NullReferenceException: A null value was found where an object instance was required.#0: 0x00012 ldfld.r4 in Sims3.Store.Objects.MassageTable+GiveMassage:GiveLoopDelegate (Sims3.SimIFace.StateMachineClient,Sims3.Gameplay.Interactions.InteractionInstance/LoopData) (41A5DA80 [49FE7B90] [vt:346BF43C] )#1: 0x00000 in Sims3.Gameplay.Interactions.InteractionInstance+InsideLoopFunction:Invoke (Sims3.SimIFace.StateMachineClient,Sims3.Gameplay.Interactions.InteractionInstance/LoopData) (3F2AB258 [49FE7B90] [vt:346BF34C] )#2: 0x00085 callvirt in Sims3.Gameplay.Interactions.Sims3.Gameplay.Interactions.Interaction`2:DoLoop (Sims3.Gameplay.Actors.ExitReason,Sims3.Gameplay.Interactions.InteractionInstance/InsideLoopFunction,Sims3.SimIFace.StateMachineClient,single) (41A5DA80 [0] [00000000] [00000000] [0] )#3: 0x00014 ret in Sims3.Gameplay.Interactions.Sims3.Gameplay.Interactions.Interaction`2:DoLoop (Sims3.Gameplay.Actors.ExitReason,Sims3.Gameplay.Interactions.InteractionInstance/InsideLoopFunction,Sims3.SimIFace.StateMachineClient) (41A5DA80 [0] [00000000] [00000000] )#4: 0x003f1 pop in Sims3.Store.Objects.MassageTable+GiveMassage:Run () ()#5: 0x000db stloc.u1 in Sims3.Gameplay.Interactions.Sims3.Gameplay.Interactions.InteractionInstance:RunInteractionWithoutCleanup () ()#6: 0x00348 stloc.u1 in Sims3.Gameplay.ActorSystems.Sims3.Gameplay.ActorSystems.InteractionQueue:ProcessOneInteraction () ()#7: 0x0011c stfld.u1 in Sims3.Gameplay.Actors.Sims3.Gameplay.Actors.Sim:DoInteraction () ()#8: 0x00015 br.s in Sims3.Gameplay.Actors.Sims3.Gameplay.Actors.Sim:Simulate () ()#9: 0x00022 ldc.i4.0 in ScriptCore.ScriptCore.ScriptProxy:Simulate () () First time I`ve had a blue screen with the massage table. I didn`t see the interaction start, it was autonomous between 2 townies on a community lot that I wasn`t watching. Zoomed to the lot when I got the blue screen. Romantic massage was in progress....it`s possible that the girl was in professional role, she does that autonomously. Unlocked the male sim with debug to stop the blue screen repeating.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now