Greer Posted February 18, 2015 Posted February 18, 2015 Well I got a mishmash of textures and I have the same thing as the guy above.It spazzes out and I got no idea how I'd go around fixing that.
Stevierage Posted February 18, 2015 Author Posted February 18, 2015 If you have the Havok Object installed, try using JFF and add the hdtvagina.xml to the hdtPhysicsExtensionsDefaultBBP.xml. Unequip the Havok Object and it should stop collisions and hopefully the spasms then equip it again to enable the collisions again. If it still spazzes out, keep unequiping/equiping the Havok Object until it stops (assign it to a favorite/hotkey). Though take note, you might get other problems arising, i'm not sure where i read it, but its best to not have the hdtvagina.xml added to the hdtPhysicsExtensionsDefaultBBP.xml if you have other hdt things installed eg, weapon sway etc. Edit: also remove the NiStringsExtraData from the body nifs if your going to add the hdtvagina.xml to the hdtPhysicsExtensionsDefaultBBP.xml. If you still get problems i'd look into what btn2k3 wrote or try another hdtPhysicsExtensionsDefaultBBP.xml. Labia wobble is do to the hdt file the havok object points to and HDT going nuts (might want to check your hdt.log in the skse folder to see if it is being spam'd with errors).... Some XML's cause body parts to spaz out from time to time.
Greer Posted February 18, 2015 Posted February 18, 2015 There needs to be a proper tutorial on how to fix that,and possibly an .xml that actually works, because with all the provided solutions,honestly, i'm stumped.I was thinking of following Aart's advice, but I guess it might not work.Could someone just gather the best information that works for sure and post it up? I have no idea how to work with this havok object, and what else do I need. From Aart's post before I need a helluva lot of files. The question is does his advice work for sure for all that tedium?
Mshaw Posted February 18, 2015 Posted February 18, 2015 There needs to be a proper tutorial on how to fix that,and possibly an .xml that actually works, because with all the provided solutions,honestly, i'm stumped.I was thinking of following Aart's advice, but I guess it might not work.Could someone just gather the best information that works for sure and post it up? I have no idea how to work with this havok object, and what else do I need. From Aart's post before I need a helluva lot of files. The question is does his advice work for sure for all that tedium? It completely fixed it for me at least, in fact I was thinking of putting all the required files together in an easy to extract zip file but i'm not sure what the mod etiquette is for that since some modders get a bit touchy about distributing their files in such a way. But anyway for what it's worth I had horrific labias originally, they either drooped down and swayed like curtains in a wind or the left side just spazzed out and than sometimes just sat still. Aart's post I followed and it sorted it out completely. Well the default physics file you get is a bit overly bouncy but I fixed that myself, overall though it worked for me so it may be worth it. Edit: Oh I will say that I didn't bother with any of the texture stuff he did as the textures worked for me when I did textblend so I skipped that step.
Pet1Pet Posted February 18, 2015 Posted February 18, 2015 If you have the Havok Object installed, try using JFF and add the hdtvagina.xml to the hdtPhysicsExtensionsDefaultBBP.xml. Unequip the Havok Object and it should stop collisions and hopefully the spasms then equip it again to enable the collisions again. If it still spazzes out, keep unequiping/equiping the Havok Object until it stops (assign it to a favorite/hotkey). Though take note, you might get other problems arising, i'm not sure where i read it, but its best to not have the hdtvagina.xml added to the hdtPhysicsExtensionsDefaultBBP.xml if you have other hdt things installed eg, weapon sway etc. Edit: also remove the NiStringsExtraData from the body nifs if your going to add the hdtvagina.xml to the hdtPhysicsExtensionsDefaultBBP.xml. If you still get problems i'd look into what btn2k3 wrote or try another hdtPhysicsExtensionsDefaultBBP.xml. Labia wobble is do to the hdt file the havok object points to and HDT going nuts (might want to check your hdt.log in the skse folder to see if it is being spam'd with errors).... Some XML's cause body parts to spaz out from time to time. Stevierage, Can you give me a hint to use JFF to merge hdtvagina.xml into hdtPhysicsExtensionsDefaultBBP.xml? I have used JFF before (to adjust bounce weight and to readjust breast size&shape) but I have never tried using it to merge xml. I am considering myself the luck one...as the spazzes happened only occasionally...just like those "tits to infinity" stretches during cell load. I did however lost the HDT effect when my PC (male) grabbing NPC (female) breasts. Would love to try out the merge xml approach. nipcat, Care to share notes how you managed to reduce the spazzes? Thanks to both of you.
Stevierage Posted February 18, 2015 Author Posted February 18, 2015 -snip- Stevierage, Can you give me a hint to use JFF to merge hdtvagina.xml into hdtPhysicsExtensionsDefaultBBP.xml? I have used JFF before (to adjust bounce weight and to readjust breast size&shape) but I have never tried using it to merge xml. I am considering myself the luck one...as the spazzes happened only occasionally...just like those "tits to infinity" stretches during cell load. I did however lost the HDT effect when my PC (male) grabbing NPC (female) breasts. Would love to try out the merge xml approach. Back up your main hdtPhysicsExtensionsDefaultBB.xml 1. Open up both hdtvagina.xml and hdtphysics.xml with JFF. 2. In the opened hdtphysics.xml window there should be an Add and Remove at the top. 3. Click Add, a new Rigidbody window opens up. 4. Select hdtvagina.xml window and open up NPC L Pussy02. 5. Copy/paste the Rigidbody info from hdtvagina.xml to the new window that opened up with hdtPhysics.xml and click OK when done. 6. Repeat for the other 3. 7. Go to Constraints at the bottom of the window on both xml's. 8. Copy/paste the info again. 9. Double check you got the exact same info, then Save As.
Pet1Pet Posted February 19, 2015 Posted February 19, 2015 ** edited ** reason: issues resolved. Sank more time reading and testing XML and NifSkope changes...ended up switching to use the physic XML from "Trepleen-SCIVIRUS HDT CBBE Body". Body bounce...working. Genital and hand collision...working. Log error...none. Happy happy me. Big "Thank You" to Stevierage and Scivirus.
mullet Posted February 19, 2015 Posted February 19, 2015 There needs to be a proper tutorial on how to fix that,and possibly an .xml that actually works, because with all the provided solutions,honestly, i'm stumped.I was thinking of following Aart's advice, but I guess it might not work.Could someone just gather the best information that works for sure and post it up? I have no idea how to work with this havok object, and what else do I need. From Aart's post before I need a helluva lot of files. The question is does his advice work for sure for all that tedium? It completely fixed it for me at least, in fact I was thinking of putting all the required files together in an easy to extract zip file but i'm not sure what the mod etiquette is for that since some modders get a bit touchy about distributing their files in such a way. But anyway for what it's worth I had horrific labias originally, they either drooped down and swayed like curtains in a wind or the left side just spazzed out and than sometimes just sat still. Aart's post I followed and it sorted it out completely. Well the default physics file you get is a bit overly bouncy but I fixed that myself, overall though it worked for me so it may be worth it. Edit: Oh I will say that I didn't bother with any of the texture stuff he did as the textures worked for me when I did textblend so I skipped that step. If you could share your files that would be fantastic. I've spent hours doing all the recommendations people have suggested and I managed to stop it from spazing out, but it's still permanently open and swaying slightly. Pretty sure I'm just being scrub...
Groovtama Posted February 19, 2015 Posted February 19, 2015 Ok...it is getting a bit strange...as I got it working, except it should not. What I did in addition to the steps from Aart - I am using XPMSE 2.43, and I discovered that I must be using "skeleton Rig BBP" hkx files - I followed Stevierage's steps and added HDTVagina content into HDTPhysics xml - again, I followed Stevierages suggestion and opened up femalebody_0&1.nif with NifSkope and (block) removed "NiStringExtraData", then open up NiNode and set "Num extra Data List" to 0 after running FNIS, it works perfectly, vaginal collision & animation...checked!. Male&Female hand vs. body collision...checked! EXCEPT...I noticed major performance drop...and my hdtPhysicsExtensions.log is now flooded with the following (I checked the merged XML again and "NPC L PUssy02" info looks fine): [02/18/15 22:18:04]WARNING: Cannot bind bone : NPC L Pussy02 - bone doesn't exist [02/18/15 22:18:04]ERROR: Illegal hkx file : NPC L Pussy02 - Fixed/Keyframed body without binding! Well, I am somewhat making progress, and I am happy and thankful. Any suggestion? Install your stuff correctly.
borgatiger2 Posted February 20, 2015 Posted February 20, 2015 Any chance to convert this amazing mod for TBBP or BBP body? (sorry my bad english).
Bloodfang Posted February 21, 2015 Posted February 21, 2015 Set up my UNP body (with boob bounce) up with XPMSE 2_44, exported it, imported it and then added this mod's HDT Vagina to it. All in 3DS Max. It looks alright when my character is standing, but with sex the vagina will get stuck in the body and wobble. The regular 7B body from this mod works 100%, it's just that the vagina mesh on my UNP body seems to sink in the body during sex. Could anyone please take a look at it? I've tried setting the Z-position of the vagina all the way to -0.0450 in Nifskope, where it gets slightly detached from the body, but to no avail. This is probably a weight/skin issue and I don't have the knowledge to fix it. =< Thanks in advance. femalebody_0.nif femalebody_1.nif Didn't worked in 3DS Max either? ah.. I tried myself in Nifskope just to add the vagina to the Bombshell body, but I got some weird stuff going on (black rays) and I tried to do it properly by copying the NPC L/R Pussy bones but it didn't worked out for me
Derethevil Posted February 21, 2015 Posted February 21, 2015 Stevierage's suggestion sounds reasonable.But for me, i dont quite get it.With the other 3 do you mean only similiar things, or everything from the vagina.xml? Having a huge problem with messed up and stretching flapping arround on NPC's and characters.
Stevierage Posted February 21, 2015 Author Posted February 21, 2015 Set up my UNP body (with boob bounce) up with XPMSE 2_44, exported it, imported it and then added this mod's HDT Vagina to it. All in 3DS Max. It looks alright when my character is standing, but with sex the vagina will get stuck in the body and wobble. The regular 7B body from this mod works 100%, it's just that the vagina mesh on my UNP body seems to sink in the body during sex. Could anyone please take a look at it? I've tried setting the Z-position of the vagina all the way to -0.0450 in Nifskope, where it gets slightly detached from the body, but to no avail. This is probably a weight/skin issue and I don't have the knowledge to fix it. =< Thanks in advance. femalebody_0.nif femalebody_1.nif Loaded them up in 3DS, no pussy bones (or butt) on the body and the body was deformed too (arms were all bent out of shape). Try a different body maybe?. Stevierage's suggestion sounds reasonable. But for me, i dont quite get it. With the other 3 do you mean only similiar things, or everything from the vagina.xml? Having a huge problem with messed up and stretching flapping arround on NPC's and characters. Everything from the hdtvagina.xml: NPC L Pussy02 NPC R Pussy02 NPC L Pussy01 NPC R Pussy01 And same for Constraints.
The_Virus Posted February 22, 2015 Posted February 22, 2015 I need a little help on editting these files in Nifskope. Is there a tutuorial I can watch or read? This seems like the last step I have to do, link the hdtm.xml files to male_hands. etc. Any help would be greatly appreciated.
Stevierage Posted February 22, 2015 Author Posted February 22, 2015 I need a little help on editting these files in Nifskope. Is there a tutuorial I can watch or read? This seems like the last step I have to do, link the hdtm.xml files to male_hands. etc. Any help would be greatly appreciated. Start at Newer Method and 8.) but edit hands instead of body.
Kazuya096 Posted February 22, 2015 Posted February 22, 2015 thx@ Stevierage for this mod. a quick question, is the body weightslider support or only in 100 weight?
Derethevil Posted February 22, 2015 Posted February 22, 2015 Set up my UNP body (with boob bounce) up with XPMSE 2_44, exported it, imported it and then added this mod's HDT Vagina to it. All in 3DS Max. It looks alright when my character is standing, but with sex the vagina will get stuck in the body and wobble. The regular 7B body from this mod works 100%, it's just that the vagina mesh on my UNP body seems to sink in the body during sex. Could anyone please take a look at it? I've tried setting the Z-position of the vagina all the way to -0.0450 in Nifskope, where it gets slightly detached from the body, but to no avail. This is probably a weight/skin issue and I don't have the knowledge to fix it. =< Thanks in advance. femalebody_0.nif femalebody_1.nif Loaded them up in 3DS, no pussy bones (or butt) on the body and the body was deformed too (arms were all bent out of shape). Try a different body maybe?. Stevierage's suggestion sounds reasonable. But for me, i dont quite get it. With the other 3 do you mean only similiar things, or everything from the vagina.xml? Having a huge problem with messed up and stretching flapping arround on NPC's and characters. Everything from the hdtvagina.xml: NPC L Pussy02 NPC R Pussy02 NPC L Pussy01 NPC R Pussy01 And same for Constraints. Did so now. But it still has this issue. Out of shape, pressed out of her body. Sometimes it glitches through the whole body also. Movement is there and it sometimes doesnt spaz out, but still is going through everything.
Stevierage Posted February 22, 2015 Author Posted February 22, 2015 thx@ Stevierage for this mod. a quick question, is the body weightslider support or only in 100 weight? Body has weightslider support Stevierage's suggestion sounds reasonable. But for me, i dont quite get it. With the other 3 do you mean only similiar things, or everything from the vagina.xml? Having a huge problem with messed up and stretching flapping arround on NPC's and characters. Everything from the hdtvagina.xml: NPC L Pussy02 NPC R Pussy02 NPC L Pussy01 NPC R Pussy01 And same for Constraints. Did so now. But it still has this issue. Out of shape, pressed out of her body. Sometimes it glitches through the whole body also. Movement is there and it sometimes doesnt spaz out, but still is going through everything. Are you just adding the hdtvagina.xml to the hdtphysics.xml?. If so, check again if you got all info exactly the same (drop down menu's too). Are you using the body i provided or a different body made in bodyslide?. If it's a different body, it sounds like the weight painting on the body (or vagina) is wrong.
zanith86 Posted February 22, 2015 Posted February 22, 2015 Hi,I was wondering can you make this so it is possible to have pregnancy enabled mods work with it, such as Beeing female?
Derethevil Posted February 22, 2015 Posted February 22, 2015 thx@ Stevierage for this mod. a quick question, is the body weightslider support or only in 100 weight? Body has weightslider support Stevierage's suggestion sounds reasonable. But for me, i dont quite get it. With the other 3 do you mean only similiar things, or everything from the vagina.xml? Having a huge problem with messed up and stretching flapping arround on NPC's and characters. Everything from the hdtvagina.xml: NPC L Pussy02 NPC R Pussy02 NPC L Pussy01 NPC R Pussy01 And same for Constraints. Did so now. But it still has this issue. Out of shape, pressed out of her body. Sometimes it glitches through the whole body also. Movement is there and it sometimes doesnt spaz out, but still is going through everything. Are you just adding the hdtvagina.xml to the hdtphysics.xml?. If so, check again if you got all info exactly the same (drop down menu's too). Are you using the body i provided or a different body made in bodyslide?. If it's a different body, it sounds like the weight painting on the body (or vagina) is wrong. Indeed it was myself beeing superior stupid. Im using a different body and it seems only that one has those problems. Your body is working fine as i tried it and there i saw that my textures didnt match with that body. Im terribly sorry for this. Its my own fault. Hm.. Now lets see if i can fix it otherwise.
bob223355 Posted February 22, 2015 Posted February 22, 2015 Does this happen to work with SOS for women?
Critical Posted February 22, 2015 Posted February 22, 2015 Am I the only one getting horrible seams on body weights set to anything other than to maximum on this body? I am unable to find any hand meshes that would work with this body.
trpd Posted February 22, 2015 Posted February 22, 2015 I'm not using 7B but i'm trying to discover the secret behind those amazing gifs (what is that reverse cowgirl animation ? don't seem to have it). Anyway, what i manged to snif (compared to CBBE version) : -shorter inside , 1 bone less , the side bones placed closer together -doesn't stick to penetrating object -opens with legs -Texture file placed in body texture files so changes color with skin When i used xml with cbbe version - it worked but the problem is that vagina is in perma open state. Is the opening by collision or some other factor? The color is also nicer - or rather when things go wrong it is less visible - don't think i can just edit some link in nifscope? Great work and pretty perfect all things considered.
Lord Ariakas Posted February 23, 2015 Posted February 23, 2015 Hi guys, is there a working CBBE bodyslide or unp version of this? I would love to use this but all of my outfits tied to CBBE beacuse of bodyslide. Is there any way to get the best out of both? I don't like 7base to much but the vagina is amazing, would be a shame if this superb piece of work would be just for 7b.
Stevierage Posted February 23, 2015 Author Posted February 23, 2015 Am I the only one getting horrible seams on body weights set to anything other than to maximum on this body? I am unable to find any hand meshes that would work with this body. SevenBase Bombshell comes with its own custom hands and feet, get them from Here I'm not using 7B but i'm trying to discover the secret behind those amazing gifs (what is that reverse cowgirl animation ? don't seem to have it). Anyway, what i manged to snif (compared to CBBE version) : -shorter inside , 1 bone less , the side bones placed closer together -doesn't stick to penetrating object -opens with legs -Texture file placed in body texture files so changes color with skin When i used xml with cbbe version - it worked but the problem is that vagina is in perma open state. Is the opening by collision or some other factor? The color is also nicer - or rather when things go wrong it is less visible - don't think i can just edit some link in nifscope? Great work and pretty perfect all things considered. I'm not sure what the results would be like using this xml with the cbbe vagina (or vice-versa), never tried, but the pussy weights are completely different so results can vary. Hi guys, is there a working CBBE bodyslide or unp version of this? I would love to use this but all of my outfits tied to CBBE beacuse of bodyslide. Is there any way to get the best out of both? I don't like 7base to much but the vagina is amazing, would be a shame if this superb piece of work would be just for 7b. cbbe unp here & here
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