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Lucia and Dr. Suzan Wolfe keep showing up invisible. I have the maternity clothes. Am I missing something?

 

I'm guessing you have Maternity Pack Overkill as well? If not, download that. If you do have it and their torsos are still invisible, try removing their clothes and replace it with something else that does show up. If they're invisible altogether, then that's another issue altogether. ;)

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IHFM dispenser ??? also how do i get pregnany meshes to work with her and veronica cause all i get is a square and a red ? when ever veronica gets pregnant

 

I did some looking, and you should be able to just talk to Cass and ask her to join in, just like Veronica. Not sure why it wouldn't pop up, unless you have a mod seriously altering Cass.

As for the red box with the exclamation mark, that means you're missing meshes. Make sure you download the meshes from Maternity Pack Overkill, those are the ones used.

 

 

I have and only mod i got is this one : D

 

http://www.nexusmods.com/newvegas/mods/40391/?

 

Is  she just adorable <3

 

 

If it doesn't alter her EditorID, it shouldn't be causing an incompatibility.

For now, try selecting her in console, and typing this command in console: "StartConversation FBMPzConvinceFollower1 Player"

If that doesn't work, there's something else going wrong in the conditions.

 

 

IHFM dispenser what is this?

 

giving me script cant not be found

 

 

 

The IHFM Dispenser is the thing you go to for Ritual. You'll have to complete some tasks for Dr. Wolfe in Freeside in order to find that one ;)

And I meant "StartConversation Player FBMPzConvinceFollower1", typo on my end.

 

 

 

BAH LOL ill try that later, thank you bud. also does cass get a pregnant belly same with veronica . cause i got maternity overkill instead with FOMM

 

 

 

Yes, Cass will get a big belly as well. ;)

 

 

thats awesome if i can get the pregnant meshes to actual work on anyone other then me :( tried to on other npc when my character a bloatfly queen and nothing happend. ><

 

 

 

thank you :) her options are showing up. also cass had birth animations :3 which surprised me, i ended up giving her nother outfit cause it was glitchy LOL i will test this out with veronica and post saying she works with it too

 

 

 

EDIT - Update, her birth animations are working as well ! thank you for helping me get her fixed!. BUT i'm still getting a huge red ! where the birthed animal was added to her and MC inventory @_@ which causes everything that MC and mother are wearing including hair to go invisible D: untill i remove the item

 

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Hi,

 

First off: great mod, really enjoying it.

 

I have a problem at Wolfhorn Ranch: the second key just isn't there. I looked and looked and could only find porn magazines. Is there a console command I could use to add it?

 

 

Thank you :)

 

It's tucked in one of the crates. Try grabbing the porn mags (the intention was having the player sift through the dirt in order to find the key.) The crate should appear with an [EMPTY] tag, allowing you to see which one you haven't opened yet. Alternatively, try talking to Paula first, this might prompt the quest to advance if she hasn't told you to find the key yet.

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Hi,

 

I tried that. They really only contain the porn magazines. No second key. I clicked "collect all" for every container and had 12 magazines, but no second key. It really is missing. I do need a console command or something to get it. I am also using TTW, if that might explain the weird bug ...

 

 

Thanks,

 

 

NukaCola

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  • 3 weeks later...

So for some reason the prid will not work for buck. it says  the id does not exist. i have tried several variants with both 0 and o but no change.

 

Odd... A double check in GECK says it's XX0016DE. I'll check in-game to see if it matches.

 

EDIT: Nope, still the same.

post-429874-0-73695800-1490460182_thumb.jpg

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So for some reason the prid will not work for buck. it says  the id does not exist. i have tried several variants with both 0 and o but no change.

 

Odd... A double check in GECK says it's XX0016DE. I'll check in-game to see if it matches.

 

EDIT: Nope, still the same.

 

downloading geck now, hopefully ill find something on my end

 

 

EDIT multiple masers wont load. keeps aborting, had the same issue with skyrim

 

EDIT2 Ok so the only step i can think of doing next is loading with just alternate start and fertile breeder to see if the id is correct then. the only issue is i dont want to spend the rest of the day figuring this out so im gonna take a break from modding new vegas. thank you for trying to help.

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So for some reason the prid will not work for buck. it says  the id does not exist. i have tried several variants with both 0 and o but no change.

 

Odd... A double check in GECK says it's XX0016DE. I'll check in-game to see if it matches.

 

EDIT: Nope, still the same.

 

downloading geck now, hopefully ill find something on my end

 

 

EDIT multiple masers wont load. keeps aborting, had the same issue with skyrim

 

 

You'll have to set "bAllowMultipleMasters" (or something similar) to 1.

 

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So for some reason the prid will not work for buck. it says  the id does not exist. i have tried several variants with both 0 and o but no change.

 

Odd... A double check in GECK says it's XX0016DE. I'll check in-game to see if it matches.

 

EDIT: Nope, still the same.

 

downloading geck now, hopefully ill find something on my end

 

 

EDIT multiple masers wont load. keeps aborting, had the same issue with skyrim

 

 

You'll have to set "bAllowMultipleMasters" (or something similar) to 1.

 

 

 

ok so i can now load multiple masters.  if i find buck in the geck can i use any id i find there to spawn him?

 

EDIT seems im stuck. all topics ive been able to find say the base id can be found just right of the editor id but thats the form id and does not work.....

 

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So for some reason the prid will not work for buck. it says  the id does not exist. i have tried several variants with both 0 and o but no change.

 

Odd... A double check in GECK says it's XX0016DE. I'll check in-game to see if it matches.

 

EDIT: Nope, still the same.

 

downloading geck now, hopefully ill find something on my end

 

 

EDIT multiple masers wont load. keeps aborting, had the same issue with skyrim

 

 

You'll have to set "bAllowMultipleMasters" (or something similar) to 1.

 

 

 

ok so i can now load multiple masters.  if i find buck in the geck can i use any id i find there to spawn him?

 

 

 

You'll need the RefID, the ID assigned to the object in the world, not the BaseID.

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ok so i can now load multiple masters.  if i find buck in the geck can i use any id i find there to spawn him?

 

 

You'll need the RefID, the ID assigned to the object in the world, not the BaseID.

 

 

so i got him spawned but he wont activate the animations. i talk to him and the text works but nothing happens afterwards exept i cant activate him again.

 

EDIT forgot to mention there is no issue if i use vanilla start.

 

PS apparently there is a search function in NVSE. i typed "search buck" and it gave me all references with buck in the name.

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So for some reason the prid will not work for buck. it says  the id does not exist. i have tried several variants with both 0 and o but no change.

 

Odd... A double check in GECK says it's XX0016DE. I'll check in-game to see if it matches.

 

EDIT: Nope, still the same.

 

downloading geck now, hopefully ill find something on my end

 

 

EDIT multiple masers wont load. keeps aborting, had the same issue with skyrim

 

 

You'll have to set "bAllowMultipleMasters" (or something similar) to 1.

 

 

There is a thread here for setting this up from Halstrom. Set it up with his instructions and you shouldn't have any problems working with the GECK with what you are doing or more advanced work as well.

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So for some reason the prid will not work for buck. it says  the id does not exist. i have tried several variants with both 0 and o but no change.

 

Odd... A double check in GECK says it's XX0016DE. I'll check in-game to see if it matches.

 

EDIT: Nope, still the same.

 

downloading geck now, hopefully ill find something on my end

 

 

EDIT multiple masers wont load. keeps aborting, had the same issue with skyrim

 

 

You'll have to set "bAllowMultipleMasters" (or something similar) to 1.

 

 

There is a thread here for setting this up from Halstrom. Set it up with his instructions and you shouldn't have any problems working with the GECK with what you are doing or more advanced work as well.

 

 

thanks for trying to help but i got that done. my problem now is buck wont initiate animations. im guessing it is because i spawned him in. going to try setting him to respawning and see if that works.

 

EDIT it did not work. buck works fine when i dont use alternate start but when i use alternate start and spawn him in he refuses to initiate animations.. only problem is i really like the choices it adds so im not sure if im willing to drop it.

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how ae you spawning him?

if you use player.placeatme <ref number> you get a copy, try PRID <ref number> to actually get the original Buck then MOVETO PLAYER, then DISABLE then ENABLE or RESURRECT <ref number> to attempt to reset the ai

 

i am using placeatme PRID says its invalid.

 

EDIT SOLVED  ok so your instructions worked i was just using the wrong id. thanks so much you guys for all your help.

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  • 2 weeks later...

Aloha.

 

Little question here:

 

 

Haven't been in Vegas/DC (TTW) for ages...... was wondering, have you made FB "chronological" by chance?

 

I find it weird that Goodsprings' Martin isn't named Martin, has no daughter, Mojave Outpost has no deathclaw cage, Followers base in Freeside without the doctor (not even "horny male guy" there).......... while DC runs fine (Queen of the Hive, Rivet City Danvers quest, etc.) and got all meshes etc.

 

So, I remember there was once that option to get background lore by doing Zeta FIRST -- is this now enforced?

Do "FBDCBreeder" / "FBZeta" have to be 100% done FB-wise before Vegas kicks in?

 

Otherwise it doesn't make sense (DC working, Vegas not - should be other way round when something doesn't work in TTW)

 

oh btw, in FNVEdit "Martin" isn't overridden for example by anything - only 1 NPC (Michelle) is overridden by something NOT being a submodule of FB - shouldn't impact entire FB main though

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Aloha.

 

Little question here:

 

 

Haven't been in Vegas/DC (TTW) for ages...... was wondering, have you made FB "chronological" by chance?

 

I find it weird that Goodsprings' Martin isn't named Martin, has no daughter, Mojave Outpost has no deathclaw cage, Followers base in Freeside without the doctor (not even "horny male guy" there).......... while DC runs fine (Queen of the Hive, Rivet City Danvers quest, etc.) and got all meshes etc.

 

So, I remember there was once that option to get background lore by doing Zeta FIRST -- is this now enforced?

Do "FBDCBreeder" / "FBZeta" have to be 100% done FB-wise before Vegas kicks in?

 

Otherwise it doesn't make sense (DC working, Vegas not - should be other way round when something doesn't work in TTW)

 

oh btw, in FNVEdit "Martin" isn't overridden for example by anything - only 1 NPC (Michelle) is overridden by something NOT being a submodule of FB - shouldn't impact entire FB main though

 

Yes, it's kind of chronological. It's stated that the Breeder Mutation set foot in the Mojave after Mothership Zeta was taken over by the Lone Wanderer. If you have TTW installed, you actually have to do that before Breeders start appearing in the Mojave.

 

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Man I am pleased to hear my theory was right and that I did NOT mess up  :lol:

 

But there's that part of me that feared I may have crapped 'round as I had a full re-install of all things Bethesda and more after changing from stone age machine to new comp, and I did most things from memory, though a little evil cheat called External Harddisk and pulling tons of archives over helped some as well.

 

Good thing I hardly ever forget things game-related

(at cost of much space in Brain://Real Life/  )

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I have an issue...

 

Paula is gone from the cell underneath the Farm... What do I do? D:

At which point in the basement quest are you?

 

 

Ehm, I got to talk to Paula, said that I had to wait until she figured how to escape, several days passed (I kept talking as a new day came) and then one day she was just gone, several more days now have passed as well and the PC has had a calf and been impregnated again.

 

Still no Paula.

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I have an issue...

 

Paula is gone from the cell underneath the Farm... What do I do? D:

At which point in the basement quest are you?

 

 

Ehm, I got to talk to Paula, said that I had to wait until she figured how to escape, several days passed (I kept talking as a new day came) and then one day she was just gone, several more days now have passed as well and the PC has had a calf and been impregnated again.

 

Still no Paula.

 

 

Try moving her to you with a moveto command. Use her RefID (XX00526E)

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if that doesn't work to get paula back to you try this, it seems to be effective when a simple moveto player doesn't seem to work.:

 

Prid xx00526e

Disable

Enable

Kill

Resurrect

Moveto Player

EVP

 

*credit to Neutron_rus for pointing this out in another thread

 

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