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Please recommend an ENB with playable nights/dungeons


XunAmarox

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Posted

Most ENB mods I've tried have nights and dungeons so dark that for me it's completely unplayable, and worse... with most of them night eye doesn't even work. I don't want to hear any suggestions about torches or wearable lanterns or any nonsense like that, I just want ENB recommendations that have nights and dungeons with lighting levels similar to the vanilla game.

 

I've tried using the Enhanced ENB Nighteye mod to add it to existing ENB mods but it makes my game CTD whenever loading a save... I think there's something wrong with the esp or something. Anyways, that's not really an option either.

 

My favorite series of ENB presets so far has been the Grim and Somber ones but the dungeons and nights are too dark for my tastes and night eye doesn't work either but I'd prefer to avoid having to use a night eye effect just to navigate through the game for normal play.

 

The only other two I've really liked were Natural Lighting and Atmospherics and Cinematic Lighting ENB - CLENB but those two just don't look nearly as good as something like one of the Grim and Somber ENB's.

 

Anyways, if you could recommend some that'd be great.

Posted

Ah, I don't care how an intensive a mod is. My PC is pretty much a beast... i7 4930k, GTX Titan Black, 32GB RAM, 1TB Samsung Evo SSD @ 1GB/s, so yeah lol... it can run anything easily.

Posted

I think 27x was referring to Kountervibe ENB, it's one of the more demanding ones out there. Here's a shot from the mod's page, but I can take one of normal gameplay and post it in a few.

 

 

 

58534-4-1411923129.jpg

 

 

 

Here's my normal gameplay shots:

 

 

 

6ply0d6.png

 

P5z5ga5.png

 

5mbFhqr.png

 

efiLSVo.png

 

aPTsWDJ.png

 

 

 

Hopefully those examples are good enough to give you an idea of whether or not it fits your needs.

Posted

Performance or taxing on system of an ENB isn't the primary concern here.

It is a matter of visibility for indoor, nights, and dungeon without the need of an extra light source be it torch, lantern, mage/candlelight or what have you.

Generally speaking I would say avoid any ENB that advertise itself to have "realistic" night or indoor lighting. Avoid ELFX and RLO, Climates of Tamriel is borderline.

 

My PC is no where near powerful, so here is a few that I have tried in the past.

Seasons of Skyrim, occasionally it can still get kind of dark but ok for the most part. Play around with the brightness settings, it recommends turning it all down, I turned it back up a few notches.

Shift ENB, the one that I am currently using, it is pretty performance friendly, but won't turn your game into an art piece

HRK ENB TWO, one of the brightest ENB I have tried, you might actually want to use some lighting mods to it counterbalance the dungeons, I had to stop using it because my video card simply can't handle it.

Posted

Huh, that was odd   I switched to Kountervibe from Realvision (Thanks for the pics, that's what made me decide to give it a shot), and my VRAM usage went down by about 600mb.  I really didn't expect to be able to run that ENB, I've been sitting right at 3gb total VRAM usage and expected it to be worse.  It's not as bright as Realvision, but I haven't really played with it much yet.  

Posted

Alternately, editing the following Ambientlight* settings under [ENVIRONMENT] -- especially the Night and Interior entries -- by adding up a few notches should make nights more visible.

AmbientLightingIntensitySunrise=1.235
AmbientLightingIntensityDay=1.71
AmbientLightingIntensitySunset=1.235
AmbientLightingIntensityNight=0.76
AmbientLightingIntensityInteriorDay=0.76
AmbientLightingIntensityInteriorNight=0.76
AmbientLightingCurveSunrise=0.75
AmbientLightingCurveDay=0.5
AmbientLightingCurveSunset=0.75
AmbientLightingCurveNight=1.0
AmbientLightingCurveInteriorDay=1.0
AmbientLightingCurveInteriorNight=1.0
AmbientLightingDesaturationSunrise=0.375
AmbientLightingDesaturationDay=0.5
AmbientLightingDesaturationSunset=0.375
AmbientLightingDesaturationNight=0.25
AmbientLightingDesaturationInteriorDay=1.0
AmbientLightingDesaturationInteriorNight=1.0
Posted

I had the exact same issue as the OP, almost all ENBs were too dark to the point of being unplayable.

 

I tried a bunch and am currently using OrganicENB and am happy with it.  Shift + Enter in game also brings up ENB settings so you can fine tune the brightness in game.  

 

The interior is also dependent on the lighting mods you use (if any).  I'd go with the recommended mods that go along whatever ENB you use.

 

Posted

Like Rayblue said, just pick whatever ENB you want. Then Shift+tab in-game to bring up the ENB GUI. scroll it down till you fing the Environment tab, expand it and look for ambient lighting intensity. Increase them to your liking. While you're at it, you may also discover the addictive nature of customizing enbs to what you want to see.

Posted

I think 27x was referring to Kountervibe ENB, it's one of the more demanding ones out there. Here's a shot from the mod's page, but I can take one of normal gameplay and post it in a few.

urban legend

 

here's a fps comparaison of some enb

that's without ao (this can make a huge fps difference, for something you hardly see) and dof (this can make a huge fps difference too, for making things around you crappy)

 

it's just a copy paste of the enb files, no esp or mesh/textures that could affect the fps

 

 

 

no enb, 59 fps (only have the fps on screen with screens taken with the enb shortcut)

BCGTPrG.jpg

what i use, a kinematic mashup (most is kinematic)

OuQhWq8.jpg

photoreal enb, 34.5 fps (with some copy paste, lost the enb menu, those are with enb 265)

uzqmZh6.jpg

grim and somber azura, 32.5 fps

h3gbdyr.jpg

aeon 34.9 fps (that one need more brightness)

yd7Nv8t.jpg

unbleak 28.7

IWis6mn.jpg

serenity 32.5

U8ds7Qp.jpg

season true hdr 34.5

OuwsBQ6.jpg

kinematic 34.9 (more performance friendly than mine)

A2vQ3Rc.jpg

k en pure light 29.5

cKaPYSf.jpg

bleak 35.9

H7VOXJd.jpg

don't know where i put kountervibe, but it's another version of k, fps is similar

 

 

 

 

 

no enb 54 fps

sTqIrcW.jpg

what i use, 26.7

BClUNkF.jpg

photoreal enb 35.5

S6Z2l2E.jpg

grim and somber azura 32

55zD6J0.jpg

aeon 35.9

EbUyPkv.jpg

unbleak 39.8

sDrrEUH.jpg

serenity 33

0bd7Ury.jpg

season true hdr 36.4

gaXYVc2.jpg

kinematic 37.4

mjHptCZ.jpg

k enb pure light 35.9

qofxApX.jpg

bleak 40.4

sLW8o5W.jpg

 

 

 

 

 

no enb, don't know, if i load that save without enb i ctd

what i use 15 fps (those copy paste killed my rain, but it's the fps that matter)

YuysNCn.jpg

photoreal 12.6

8bxcapM.jpg

grim and somber azura 14.8

Ud2Yaud.jpg

aeon 15.9

MqqpRu9.jpg

aeion with more brightness (still 15.7 of course)

BOTGFPN.jpg

unbleak 17.4

Mm2Mgvh.jpg

serenity 12.4

U0exJpQ.jpg

season true hdr 16

bImYArW.jpg

kinematic 14.3

064SbJq.jpg

k enb pure light 12

dLyisDP.jpg

bleak 15.2

YVTLZIw.jpg

 

 

 

whatever enb you pick, fps impact is about the same

Posted

50% impact is a BFD and even 8 frames on a 60 frame cap is 12% difference, that's not "about" the same, esp considering you have a literal 50% [46/27frame difference between the efficiency levels.

 

K Pure also uses up to 8K downsampling which probably not would even render at 5 fps on your set up.

 

Kyo even states in his nexus and Dead End initial posts "if you disable DoF, Downsampling and Ambient Occlusion, you might as well use a color correction mod from the nexus, because that's what this ENB is entirely about."

 

That you don't like the features doesn't obviate them. (or their frame cost)

 

Disabling AO makes a huge visual difference in taverns, towns and homes, and also during dawn and sunset, same with subsurface

 

At that rate you might as well just imaginator  for "free"

Posted

K Pure also uses up to 8K downsampling which probably not would even render at 5 fps on your set up.

 

oh really? you don't even know my config, or what textures i use...

 

"if you disable DoF, Downsampling and Ambient Occlusion, you might as well use a color correction mod from the nexus, because that's what this ENB is entirely about."

 

color correction don't have the weathers, shadows, water effects...

 

Disabling AO makes a huge visual difference in taverns, towns and homes, and also during dawn and sunset, same with subsurface

 

why don't you post some screens with/without ao to prove it then?

and with the fps cost of that "huge" visual difference

Posted

Let's not derail the thread into a general ENB debate.  OP posts a very specific issue that is very worthy of discussion.

 

The problem with ENB using lighting mods is that what you can see is at the mercy of the lighting mod's authors.  Although it makes some vanilla locations much more dramatic with their manual editing these mods do create serious practical problems with mods dealing with interior spaces.  Those mods are often too dark to be playable with ENB+lighting mods.

 

Thankfully the author of Serenity has switched back to vanilla lighting in the latest version.  It's still going to be darker than vanilla but stuffs are visible at least.  Check out the very informative reference shots.

 

http://www.nexusmods.com/skyrim/mods/51343/?

Posted

AIR ENB, nights and interiors/dungeons are very bright, you can even set the brightness all the way down, like on level 5, for instance, and you still can see in the dark very well, I've used this ENB for a while but didn't liked too much and changed to PureVision(for Pure Weather and Realistic Lighting Overhaul), the best ENB that I've used so far !!!

 

http://www.nexusmods.com/skyrim/mods/56020

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