Hharrison Posted January 22, 2018 Posted January 22, 2018 2 hours ago, DeepBlueFrog said: How did you get them to follow you in the first place? For example i got tane of whiterun and got Lydia. Then i just talk to her and press on the option "Hello Sweetie". Then there was option "can you follow me..." or something like it. I picked this and it's done. Now i can't dismiss her. There is no options to do this, he following me, he fast travel with me. There is still available "Hello Sweetie" in dialogue. I pressed to update dialogue, but it won't help. And i can't recruit her as housecarl anymore. So i just killed her with heartbreaker mod. I tore her heart from her chest... Sorry for that, Lydia... but it's not helped me. After fast travel his body still traveled with me. Empty, no animation, ugly dead body with disabled AI.... It's like a ghost now. So i just loaded old save... Now i show my loadorder: Quote # This file was automatically generated by Mod Organizer. Skyrim.esm Update.esm Dawnguard.esm HearthFires.esm Dragonborn.esm Skyrim Project Optimization - No Homes - Full Version.esm Unofficial Skyrim Legendary Edition Patch.esp ApachiiHair.esm ApachiiHairFemales.esm ApachiiHairMales.esm hdtHighHeel.esm Heels Sound.esm BBLuxurySuite.esm SharedSeranaDialogue.esm SGHairPackBase.esm daymoyl.esm CreatureFramework.esm SexLab.esm Highland-Park.esm ZaZAnimationPack.esm SexLabAroused.esm Devious Devices - Assets.esm Devious Devices - Integration.esm Devious Devices - Expansion.esm Heretical Resources.esm PSQ PlayerSuccubusQuest.esm paradise_halls.esm LevelersTower.esm MiasLair.esp EFFCore.esm Complete Crafting Overhaul_Remade.esp CCOR-Gold.esp dD - Realistic Ragdoll Force - Realistic.esp DSerArcheryGameplayOverhaul.esp FNIS.esp RaceMenu.esp RaceMenuOverlays.esp RaceMenuPlugin.esp RaceMenuMorphsUUNP.esp SOSRaceMenu.esp Schlongs of Skyrim - Light.esp XPMSE.esp SkyUI.esp Skyrim Unlimited Rings and Amulets RU.esp Dawnguard Unlimited Rings and Amulets.esp Dragonborn Unlimited Rings and Amulets.esp UIExtensions.esp TreasuresSkyrim.esp ViewableFactionRanksBothDLC.esp VioLens.esp SkyCompleteLegendary.esp SGHairPackAIO.esp HearthfireMultiKid.esp RingGoldDiamond.esp Random Vampire Attacks in Towns Disabled.esp 00RadialContainers.esp PassiveWeaponEnchantmentRecharging.esp Real Flying.esp Crossbows_Basic_Collection_EN_LL.esp Dragonslayerarrows - Vanilla Temper.esp UserArmorUN7B.esp marader.esp Modern Brawl Bug Fix.esp Lakeview_Extended_BackRoom.esp KS Hairdo's.esp impatienceofasaint-markers.esp Infinite Gold For Merchants.esp HearthfireMultiKid_LastName.esp HelmetToggle2.02b.esp HeartBreaker.esp Fethis_Journal.esp Dual Wield Parrying_SKSE.esp 5232_Dragon_Aspect_R.esp paradise_halls_SLExtension.esp NeutralHjerim.esp Devious Cidhna.esp Shout Like a Virgin.esp Lakeview_Extended.esp Usable lantern.esp OwenHoliday-HearthFire-WindstadManor_Fortify.esp Thunderchild - Epic Shout Package.esp Farquar's Girl Gwendolyn.esp BarenziahQuestMarkers.esp DAI Bard Songs.esp Auto Unequip Ammo.esp AcquisitiveSoulGemMultithreaded.esp Armored Circlets.esp AddItemMenu2.esp AMatterOfTime.esp NIOVHH.esp SlaveTats.esp SlaveTatsEventsBridge.esp Skyrim_Strap_Ons.esp SexLab TDF Aggressive Prostitution.esp TDF_AP_IndHookersPlug_In.esp pahe-tdf-patch.esp NusbieVoices.esp SexLab Extra Voices.esp SexLabDefeat.esp SLA Monitor Widget.esp SLAnimLoader.esp KomAnimObjects.esp MoreNastyCritters.esp SLAL_AnimationsByLeito.esp SLALAnimObj.esp NibblesAnimObjects.esp SLAL_K4Anims.esp mslDeviousCaptures.esp DeviousTraining.esp DeviousToys.esp Aradia Devious Expansion.esp Captured Dreams.esp Convenient Bridges.esp Populated Dungeons Caves Ruins.esp more idle markers.esp crimsonquestmarkers.esp sanguinesDebauchery.esp SexLab_Solutions.esp chfshPlayerVoicesets.esp Captured Dreams 415ruSlotFix.esp Lakeview_Extended_Basement.esp Deviously Cursed Loot.esp SimpleSlavery.esp PAH_HomeSweetHome.esp Immersive Wenches.esp Immersive Wenches -SG&KS hairs- Patch.esp Judgment Wenches.esp Forgotten Wenches.esp Deadly Wenches.esp Moar Deadly Wenches.esp BrandingDeviceOfDoom.esp SexLab-AmorousAdventures.esp Hateful Wenches.esp BanneredMareExtension.esp Marriable Serana.esp Marriable Serana HF.esp OMB Luxury Player Homes.esp Lakeview_Extended_Interior.esp ExtractOreSpell.esp BBLuxurySuiteENM.esp DaedricCastle.esp KNM_AcalyphaFollower.esp Luxury Suite Armory.esp SexLabNudeCreatures.esp Immersive Monster Girls.esp ext_mapm.esp DovaDen.esp SpousesEnhanced.esp The Paarthurnax Dilemma.esp DragonPriestMaskQuestMarkers.esp Qasmoke.esp BBLS-Combined-BoM-HF-OS+DB.esp AsharaMerchants.esp ApprenticeOfThuum.esp Fire_Guards_Ozernoe.esp teacher skills.esp Mystique.esp Uriellefollower.esp The Bondage House.esp BBLS_MM.esp SD Addons.esp HavenBag.esp paradise_halls_farengars_study.esp pahe-DeviousDevices-addon-DDx-patch.esp pahe-DeviousDevices-addon-patch.esp SexLabNudeCreaturesDG.esp SexLabNudeCreaturesDB.esp SLALAnimObjBillyy.esp SpousesEnhanced_Serana.esp Devious Deviants.esp ImmerSlave-DeviceCut.esp Devious Devices For Him.esp SexLabStopCombat.esp Bashed Patch, 0.esp SexLab_Solutions_PO_Patch.esp EstrusChaurus.esp EstrusSpider.esp ReProccer.esp SexLabAnimalSex.esp SexLabAnimalSexDawn.esp SexLab_Dialogues.esp SkyRe-Patches.esp SkyRe_Main.esp EFFDialogue.esp Relationship Dialogue Overhaul.esp RDO - EFF v4.0.2 Patch.esp RDO - USLEEP Patch.esp NoRandomDragons.esp xazPrisonOverhaulPatched.esp Devious Devices - Equip.esp MF_RadiantProstitution.esp Storage for Radiant Prostitues.esp noguardhelmets.esp NPS_Female.esp NPS_Female_HearthFires.esp NPC_Overhaul_V_1_.esp Males of Skyrim.esp The Ordinary Women.esp Bijin AIO.esp Aela.esp Annekke.esp BW Iona.esp BW Lydia.esp BW Ria.esp Jordis.esp Mjoll.esp Sapphire.esp Temba.esp BeautifulHealers.esp SaadiaReplacer.esp Valerica.esp Serana.esp BabetteReplacer.esp Toccata as Elisif.esp Alternate Start - Live Another Life.esp BBLS-ASLAL.esp Deviously Cursed Loot LAL AddOn.esp SD+ English Race Fix.esp ccas_starts.esp Papyrus log Quote [01/22/2018 - 11:11:46PM] [Zad]: Set slot mask to [0]: 0 [01/22/2018 - 11:11:48PM] ERROR: (03003075): cannot enable an object with an enable state parent. stack: [ (03003075)].ObjectReference.EnableNoWait() - "<native>" Line ? [BYOHHouseBuilding (0300305D)].byohhousebuildingscript.UpdateLogCount() - "BYOHHouseBuildingScript.psc" Line 528 [alias Player on quest BYOHHouseBuilding (0300305D)].BYOHHouseBuildingPlayerScript.OnItemAdded() - "BYOHHouseBuildingPlayerScript.psc" Line 11 [01/22/2018 - 11:11:48PM] ERROR: (03003075): cannot enable an object with an enable state parent. stack: [ (03003075)].ObjectReference.EnableNoWait() - "<native>" Line ? [BYOHHouseBuilding (0300305D)].byohhousebuildingscript.UpdateLogCount() - "BYOHHouseBuildingScript.psc" Line 528 [alias Player on quest BYOHHouseBuilding (0300305D)].BYOHHouseBuildingPlayerScript.OnItemRemoved() - "BYOHHouseBuildingPlayerScript.psc" Line 16 [01/22/2018 - 11:11:50PM] [slautilscr <sla_Framework (1404290F)>]: ̨婿 got 10 exposure for [01/22/2018 - 11:11:53PM] [slautilscr <sla_Framework (1404290F)>]: ˮ? got 10 exposure for [01/22/2018 - 11:11:56PM] RNPC: Periodic update check. [01/22/2018 - 11:12:09PM] [SLD] [Actor < (000A2C94)>] sex: 1.000000 - Rel: 3.000000 - Slavery: 0.000000 [01/22/2018 - 11:12:09PM] [SLD] Human speaker: TRUE [01/22/2018 - 11:12:09PM] [SLD] Beast speaker: False [01/22/2018 - 11:12:09PM] [SLD] Master beast speaker: False [01/22/2018 - 11:12:09PM] [SLD] Human relationship: 4.000000 [01/22/2018 - 11:12:09PM] [SLD] Beast relationship: 0.000000 [01/22/2018 - 11:12:09PM] [SLD] _SLD_speakerAlias: [Actor < (000A2C94)>] [01/22/2018 - 11:12:09PM] [SLD] _SLD_humanLoverAlias: [Actor < (000A2C94)>] [01/22/2018 - 11:12:09PM] [SLD] _SLD_beastLoverAlias: [Actor < (AF0687AA)>] [01/22/2018 - 11:12:09PM] [SLD] _SLD_humanMasterAlias: [Actor < (7303F498)>] [01/22/2018 - 11:12:09PM] [SLD] _SLD_humanSlaveAlias: [Actor < (AF0687AA)>] [01/22/2018 - 11:12:09PM] [SLD] _SLD_beastMasterAlias: [Actor < (AF0687AA)>] [01/22/2018 - 11:12:09PM] [SLD] _SLD_beastSlaveAlias: [Actor < (AF0687AA)>] [01/22/2018 - 11:12:09PM] [SLD] Disposition: 1 Trust: 4 Seduction: 0 Corruption: 1 [01/22/2018 - 11:12:09PM] [SLD] Leash: 1 Stance: 0 [01/22/2018 - 11:12:20PM] [slautilscr <sla_Framework (1404290F)>]: ̨婿 got 10 exposure for It's from Lydia, but this bug works on all followers. Papyrus.1.log
alex61821 Posted January 22, 2018 Posted January 22, 2018 Like the other person i mentioned i said hello sweetie. either option makes them stuck to you forever, the sex option or the follow option. i have whatever the singers name in marketh and eric the slayer stuck to me. i can tell eric the slayer to wait since i made him a follower by hiring him but he eventually pops up no matter where i am. the singer dude i cant make him do anything he is just stuck to me like glue no matter what. i can go back to an earlier save to get rid of the singer dude but eric has been with me from like day one.
valcon767 Posted January 23, 2018 Posted January 23, 2018 ok not sure if this is going to be of great help, but i have used the "Hello Sweetie" dialog and had people follow me and by re-using the dialog i was able to get them to stop following me (i do have Better Dialogue Controls and did refresh the dialog tree to be able to make them stop). but there is another option (to help with finding out the problem at least): i am not sure which mod POP Patched or DDEquip has the option in it to look at a NPCs factions (have not needed it in quite a while now), but if you have a mod (or know the console command to do the same thing) that lets you look at a NPCs factions, the one that is important is "Current Follower Faction" (faction id is 0005c84e). if they are in this faction they will eventually show up wherever you are (whether they are dead or not if their body did not get cleaned up). if you already tried the dialogue option to stop them following you, a check for this faction will tell you if it is the problem at least (and removing a NPC from this faction should stop them following you at least, but if you use a mod or console command to remove them from this faction make sure to reset the follower count, this will take the use of the console to lower the number correctly). hope this info helps someone.
DeepBlueFrog Posted January 23, 2018 Author Posted January 23, 2018 For those who have the permanent follower problem .... what do you see under the Greetings or Hello Sweetie menu? Do you see 'can you follow me?' or 'Thanks for the help' ?
Hharrison Posted January 23, 2018 Posted January 23, 2018 5 hours ago, DeepBlueFrog said: For those who have the permanent follower problem .... what do you see under the Greetings or Hello Sweetie menu? Do you see 'can you follow me?' or 'Thanks for the help' ? No, there is only "hello sweetie" and nothing like thanks or follow 6 hours ago, valcon767 said: the one that is important is "Current Follower Faction" (faction id is 0005c84e). if they are in this faction they will eventually show up wherever you are (whether they are dead or not if their body did not get cleaned up). I tryed to remove them from follower faction. Not worked. It's like quest follower, they follow because of quest or something. In sexlab_dialogues there is main controller quest, perhaps it's bugged... i tryed to remove this quest with savecleaner and with console commands - not helped. + Disabling sexlab_dialogues not stop npc's from following me.
alex61821 Posted January 23, 2018 Posted January 23, 2018 19 hours ago, DeepBlueFrog said: For those who have the permanent follower problem .... what do you see under the Greetings or Hello Sweetie menu? Do you see 'can you follow me?' or 'Thanks for the help' ? i have never seen the thanks for the help option i only ever get can you folllow me or the option to try and sex them up.
Durante Posted January 25, 2018 Posted January 25, 2018 On 2018-01-23 at 5:23 AM, DeepBlueFrog said: For those who have the permanent follower problem .... what do you see under the Greetings or Hello Sweetie menu? Do you see 'can you follow me?' or 'Thanks for the help' ? In the older version I only saw "thanks for the help" after the latest update it's always "can you follow me?" Also I think this mod is conflicting with Immersive Speechcraft The end result is that, IS dialogue rarely appears, but it may be already fixed in the newest version.
Hharrison Posted January 26, 2018 Posted January 26, 2018 On 25.01.2018 at 7:03 PM, Durante said: Also I think this mod is conflicting with Immersive Speechcraft maybe, but i don't have this mod....
bakvexx Posted January 27, 2018 Posted January 27, 2018 On 24/01/2018 at 1:53 AM, alex61821 said: i have never seen the thanks for the help option i only ever get can you folllow me or the option to try and sex them up. I got the same thing It was "hey sexy" "Can you keep me company please?" Nothing else other than that. And it increases my speechcraft and the npc becomes a permanent follower. I will try a dailouge option mod or something
Hharrison Posted January 31, 2018 Posted January 31, 2018 is anyone found solution for this? what it may be?
DeepBlueFrog Posted January 31, 2018 Author Posted January 31, 2018 55 minutes ago, Hharrison said: is anyone found solution for this? what it may be? Looking at the code, I can’t see how more than one NPC can be stuck as a temp follower at a time. Try the latest beta version of Dialogues and see if you see the option to let them go now.
Hharrison Posted January 31, 2018 Posted January 31, 2018 6 hours ago, DeepBlueFrog said: Try the latest beta version of Dialogues and see if you see the option to let them go now. i installed this version and new sanguines debachery, but this not helped. i created clean save, but it's not helped. There is still "hello sweetie" and it's not changing. And i cannot dismiss follower because of it. I attached two photo, maybe it can help you. I don't underestand what it can be.
DeepBlueFrog Posted February 1, 2018 Author Posted February 1, 2018 2 hours ago, Hharrison said: i installed this version and new sanguines debachery, but this not helped. i created clean save, but it's not helped. There is still "hello sweetie" and it's not changing. And i cannot dismiss follower because of it. I attached two photo, maybe it can help you. I don't underestand what it can be. Hello sweetie will be there regardless. What options do you see when you select it?
Hharrison Posted February 1, 2018 Posted February 1, 2018 7 hours ago, DeepBlueFrog said: Hello sweetie will be there regardless. What options do you see when you select it? i will show you. Ok here is screens first is just dialogue, there is Hello Sweetie that i perssed second is what inside this dialogue, i pressed to "can you follow me" third is after this dialogue. there is hello sweetie anyway and none this npc now is cannot be dismissed or killed or disabled! there is "You idiot" option that i pressed, but it's not changed dialogue anyway! I refreshed it wef times. And on last screen you can see that "can you follow me" is still there! It's after i asked npc to follow me... now i try to fix it to, with creation kit, but my knowlege of this thing is very small, so maybe you can give me some suggestions?
Hharrison Posted February 1, 2018 Posted February 1, 2018 it seems like it's here... (watch screen) but what to do next? how does this dialogue binds npc to pc? is there some script lone code or... other stuff? the second screen item not... not showing. how can i make it to show?
Hharrison Posted February 1, 2018 Posted February 1, 2018 so i tryed to recompile that stuff and get this(see image below) Quote Starting 1 compile threads for 1 files... Compiling "SLD_TIF_TempHireling"... <unknown>(0,0): unable to locate script SLD_TIF_TempHireling No output generated for SLD_TIF_TempHireling, compilation failed. Batch compile of 1 files finished. 0 succeeded, 1 failed. Failed on SLD_TIF_TempHireling As you see there is that script... but it's anyway shows me error! Why? Maybe this is the problem? Aww... no, i found solution of this error, it's because i am on x64 bit system... now all ok - Quote Starting 1 compile threads for 1 files... Compiling "SLD_TIF_TempHireling"... Starting assembly of SLD_TIF_TempHireling 0 error(s), 0 warning(s) Assembly succeeded Compilation succeeded. Batch compile of 1 files finished. 1 succeeded, 0 failed. so i ... don't actually know what i douing but it's compiling well
DeepBlueFrog Posted February 1, 2018 Author Posted February 1, 2018 If you want to compile the scripts you will have to first extract them from the BSA file.
Hharrison Posted February 1, 2018 Posted February 1, 2018 17 minutes ago, DeepBlueFrog said: If you want to compile the scripts you will have to first extract them from the BSA file. it's github's plugin source, so there is all extracted in /scripts/source/ folder. But yes, i have decompiler already.
Hharrison Posted February 1, 2018 Posted February 1, 2018 Yes! I fixed IT! I Fixed IT! Omg, it's my first skyrim bugfix and first work with Creation Kit... I programmer, not good, but... So, let's get to the point, ok. Everything on screens: so, thats how it works. How i fixed it? Watch screen 4, there is were i gouing in Creation Kit. Then i watched on "Glad i could help" and "Ofcourse, lead the way" this two item and got in there one variable refrence - _SLD_tempHirelingRef. I think this refrence controlls npc to follow or to dismiss and controlls dialogue... So we have this variable here, and we need to add this variable in "Ofcourse, lead the way", because it's not in there. I don't know why author not created it in there but... So i just added it(screen 6) with value of 0.0(no follower that means... i think) and saved the mod. This fixed everythind. I hope it will help you to fix that bug. 1
Hharrison Posted February 1, 2018 Posted February 1, 2018 so, here is fixed version for you, but be carefull cuz i don't catually know what i did... and it's beta from github(can anyone commit this in there?) hope in next release it will be fixed. I uploaded file to mega cuz it's somewhy wont be loaded here.... here is the link to mega - https://mega.nz/#!zotHmADJ and the key - !QJk6enutIVjONY3iX-KQGSiomOweZF4vDqu-u2aI39E 1
DeepBlueFrog Posted February 4, 2018 Author Posted February 4, 2018 On 2/1/2018 at 11:43 AM, Hharrison said: so, here is fixed version for you, but be carefull cuz i don't catually know what i did... and it's beta from github(can anyone commit this in there?) hope in next release it will be fixed. I uploaded file to mega cuz it's somewhy wont be loaded here.... here is the link to mega - https://mega.nz/#!zotHmADJ and the key - !QJk6enutIVjONY3iX-KQGSiomOweZF4vDqu-u2aI39E Thanks for the update. You can remove that download if you want, I incorporated the fix in the next version which should be out very soon.
DeepBlueFrog Posted February 10, 2018 Author Posted February 10, 2018 A new version of Dialogues is up (3.10) with these changes: - Added: Make state of debug options persist in MCM menu - Added: MCM option to grant player a spellbook for debug spell - Added: Scan of factions to debug spell - Added: Disable instant follower dialogue if NPC is already a follower - Fixed: Dialogues to stop instant followers do not display properly - Fixed: Instant Follower can't be dismissed - Fixed: Dialogue with follower lost during enslavement 4
narses03 Posted February 11, 2018 Posted February 11, 2018 a question: the requirements say, "Zaz Animation Pack (7.0+ ... NOT v8.0)" so this means for me: this version only works with Zaz Animation Pack 7.0+ and not with 8.0, am i right?
DeepBlueFrog Posted February 11, 2018 Author Posted February 11, 2018 1 hour ago, narses03 said: a question: the requirements say, "Zaz Animation Pack (7.0+ ... NOT v8.0)" so this means for me: this version only works with Zaz Animation Pack 7.0+ and not with 8.0, am i right? I updated that comment in SD+ but I forgot Dialogues. Here is what I meant: - Zaz Animation Pack (7.0+ ... NOT tested with v8.0. Let me know if you are using it and it works for you) V8.0 probably works but I can't tell for sure since I am not using it yet.
narses03 Posted February 11, 2018 Posted February 11, 2018 49 minutes ago, DeepBlueFrog said: I updated that comment in SD+ but I forgot Dialogues. Here is what I meant: - Zaz Animation Pack (7.0+ ... NOT tested with v8.0. Let me know if you are using it and it works for you) V8.0 probably works but I can't tell for sure since I am not using it yet. ah, thx. if i'm trying it out, i'l let you know if it works for me
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