db098 Posted June 21, 2017 Posted June 21, 2017 so is there away to get them to stop following you or are you stuck
Zor2k13 Posted June 22, 2017 Posted June 22, 2017 Thought I was the only one with this problem just didn't bother to mention it yet. Made the mistake of using this dialogue option on an npc in riverwood so loaded an earlier save got around it then went through the golden claw quest to get whatshername at the bridge to make out with my character but the option was thanks for the help instead of keep me company so it seems like between two different npcs something is not working right with this dialogue option? I just use the esc key to get out of the dialogue if I use it accidentally.
Highborn Posted July 3, 2017 Posted July 3, 2017 It has been a while last time I updated this mod, but if I remember correctly, the blacksmith quest wasn't finished yet. So, I wonder if the quest is already completable?
cloudmc Posted July 13, 2017 Posted July 13, 2017 So I have gotten to fetch the gloves in the blacksmith quest line and I think I got them but it won't acknowledge it. I found The Forgemaster's Fingers in there so I figured that is what she is looking for.
DeepBlueFrog Posted July 21, 2017 Author Posted July 21, 2017 I need your help. After years lurking around here, I thought it was about time to post a Poll Please check out this poll: http://www.loverslab.com/topic/81295-skyrimll-mods-open-beta-thread/ As you can see, I have a lot on my plate. Too many things started and nothing quite finished. I would like to get a sense of what YOU would like to see finished first so I can properly direct my attention and fight the mild ADHD I have when it comes to my mods.
Guest Posted August 15, 2017 Posted August 15, 2017 why are npc following and how do i stop it .this happened when i uses dialogue options is really annoying and glogging papyrus
XDbored Posted August 19, 2017 Posted August 19, 2017 is there a way to stop [more dialogues} showing up for generic npcs i like my boring no name npcs and guards to stay without dialogues and this mod wont let me do that but i need it for SD+ ):
Siudhne Posted September 8, 2017 Posted September 8, 2017 I suspect that the dialogue is coming from this mod (not quite sure though): "Where is your master, slave? Being out alone is dangerous". Issue: Dialogue always pops up and blocks other guard topics (i.e. paying off bounty and surrendering).
DeepBlueFrog Posted September 8, 2017 Author Posted September 8, 2017 I suspect that the dialogue is coming from this mod (not quite sure though): "Where is your master, slave? Being out alone is dangerous". Issue: Dialogue always pops up and blocks other guard topics (i.e. paying off bounty and surrendering). I will have to check when I come home next week but that doesnt seem familiar to me. I can't remember adding this to Dialogues.
Fredfish Posted September 9, 2017 Posted September 9, 2017 That dialogue might be from Deviously Enslaved?
Siudhne Posted September 10, 2017 Posted September 10, 2017 That dialogue might be from Deviously Enslaved? I suspect that the dialogue is coming from this mod (not quite sure though): "Where is your master, slave? Being out alone is dangerous". Issue: Dialogue always pops up and blocks other guard topics (i.e. paying off bounty and surrendering). I will have to check when I come home next week but that doesnt seem familiar to me. I can't remember adding this to Dialogues. Thanks to both of you, I will check Deviously Enslaved then next.
Guest Posted September 12, 2017 Posted September 12, 2017 found a conflict with dialouges mcm and vinfamys sl drunk mod you both use Scriptname SLD_MCM extends ski_configbase so in my game i get the drunk mcm menu when turning on the dialouge mcm. You both use sld for all your scripts. I am letting you know this and I am going to let Vinfamy know it to. thought you would like to know this. Edit found a fix for this http://www.loverslab...-sex/?p=1930309
Vortiporius Posted October 6, 2017 Posted October 6, 2017 Hello, I seem to have an issue progressing through the blacksmithing quest, I am on the lunar forged one, I have tried crafting an iron mace, and enchanting it with silent moons enchant, but I cannot seem to hand it in or get quest completed. I have read the books in game regarding the lunar forge, and also used that forge to craft the mace.
aldksoken Posted October 16, 2017 Posted October 16, 2017 What stage is "I prayed at Warrior stone"? Because of Requiem i can´t change stone blessing. I did go to warrior stone and touch it, but get message that i already have it and can´t change it. Then i went to Alvor to see if he have new topic, but no luck. So I need stage number to manually advance quest.
DeepBlueFrog Posted October 16, 2017 Author Posted October 16, 2017 Look around the warrior stone. You should find a necklace that will have the same effect and complete the quest stage if you have it with you when you talk to alvor.
aldksoken Posted October 17, 2017 Posted October 17, 2017 Look around the warrior stone. You should find a necklace that will have the same effect and complete the quest stage if you have it with you when you talk to alvor. Thanks. That did it.
Zdun Posted October 18, 2017 Posted October 18, 2017 Please add option to remove "rest anywhere" spell. Right now I get it back every time I load the game.
Discount MIB Posted November 15, 2017 Posted November 15, 2017 A bit invasive for a dependency for one of the most popular mods around, don't you think?
DeepBlueFrog Posted November 15, 2017 Author Posted November 15, 2017 1 hour ago, Discount MIB said: A bit invasive for a dependency for one of the most popular mods around, don't you think? What do you mean by dependency?
notdoctercorgi Posted November 27, 2017 Posted November 27, 2017 On 6/19/2017 at 8:21 AM, bicobus said: I completed Andur's quest to retrieve his amulet, then I refreshed his dialogues and used the "hello sweeties> would you care to keep me company?". He accepted and is now following me around, all I wanted was some loving though. Is there a way to request sex from friendly NPC? And is there a way to make him go away after the "hello sweeties" dialogue? How do you fix this.
DeepBlueFrog Posted November 27, 2017 Author Posted November 27, 2017 13 minutes ago, mrlolguydude said: How do you fix this. Once he is following you, there should be a new option to make him stop. I can’t remember the exact dialogue but I can check again when I return home on Tuesday. Eventually, Dialogues will allow some loving with these options but it is not available yet.
nymphaspect Posted November 27, 2017 Posted November 27, 2017 The "Pop-up menus for beasts" checkbox isn't activating for me - not sure what the problem is. Could it be that I'm using the SLAL version of MNC?
cornhooole Posted December 1, 2017 Posted December 1, 2017 Found a funny incompatibility between this mod and most of the health regeneration altering mods I have tried (e.g. Skydie, Realist Regeneration, etc...). The Strange Nord Amulet added by this mod negates at least any decrease in health regeneration and return the rate to vanilla of the mods I have tried. I am not sure if this hold true with and increase in health regeneration as I did not try that. Just wanted to let you know in case you run across it again.
DeepBlueFrog Posted December 23, 2017 Author Posted December 23, 2017 SexLab Dialogues 3.0 is out with these changes: - Added: Add speechcraft based dialogues to sex (romance and payment) - Added: Add small chance master/NPC will have food/drinks when asked 'Please' - Fixed: Disable creature menu if master is dead - Fixed: Compatibility issues with Devious Devices 4.0 Devious Devices 4.0 is not required yet but it is strongly recommended going forward. 3
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