E_Nigma Posted November 29, 2014 Posted November 29, 2014 So does this mod do anything right now? I've tried talking to various individuals and I have no idea how to make progress into any of the branches.
DeepBlueFrog Posted November 29, 2014 Author Posted November 29, 2014 So does this mod do anything right now? I've tried talking to various individuals and I have no idea how to make progress into any of the branches. Check out the second post for a status of what the mod currently does. Right now, what you can expect out of the box is: - '[More dialogues]' when you talk to an NPC (and '[Refresh dialogues]' after you first talk to someone) - a working Begging dialogue option (based on the morality of the NPC and what you wear) - a working Gift menu (to give something to an NPC with a small chance of receiving a Gift of Charity) If you are using SD+ 3.0 beta, you will also have a working 'Mistress/Master' dialogue when talking to your owner.
gameleirabh Posted December 1, 2014 Posted December 1, 2014 Congrats! Another fine mod from your factory Thanks!
s.eden Posted December 3, 2014 Posted December 3, 2014 As to "corrupt" a npc to slave, there is currently the "training" process (who is either automated/handled by NPc) or Player side (interactive then, SL animations).Sexlab Sexslave.Of course, going the "corruption" is another path (ah, philosophy), but knowing that mod is available & quite efficient (custom voiced among other thing), not making use of it at all = shame.To be seen, another step toward a better more complete TESIV..
DeepBlueFrog Posted December 3, 2014 Author Posted December 3, 2014 As to "corrupt" a npc to slave, there is currently the "training" process (who is either automated/handled by NPc) or Player side (interactive then, SL animations). Sexlab Sexslave. Of course, going the "corruption" is another path (ah, philosophy), but knowing that mod is available & quite efficient (custom voiced among other thing), not making use of it at all = shame. To be seen, another step toward a better more complete TESIV.. I am planning on making use of SexSlave eventually. I need to finish the next version of SD+ first, and then work on the Sisterhood of Dibella before I can dig deeper into how to detect an NPC is a SexSlave.
s.eden Posted December 4, 2014 Posted December 4, 2014 Ok, guess you should/could ask the dev of that mod, as he is active atm, if not already done, so an adapted solution can be added.Which said, I guess I could also make that request, as it is not that of a special part (cross compatibility ..).To be seen, no hurry as said.
Guest Posted December 7, 2014 Posted December 7, 2014 Falk Firebeard "number one" or whoever (198c2?). Anyway with your mod installed, I can no longer get the dialogue to purchase Proudspire. It just isn't there anymore. I see the "I have a gift", "Hey sexy" and lots of inane stuff about the war and him being relied upon a lot. I've done all the potema quests and placed the war-horn, I'm just homeless.
DeepBlueFrog Posted December 7, 2014 Author Posted December 7, 2014 Falk Firebeard "number one" or whoever (198c2?). Anyway with your mod installed, I can no longer get the dialogue to purchase Proudspire. It just isn't there anymore. I see the "I have a gift", "Hey sexy" and lots of inane stuff about the war and him being relied upon a lot. I've done all the potema quests and placed the war-horn, I'm just homeless. I can't see why it would interfere but I will take a look. Thanks.
DeepBlueFrog Posted December 9, 2014 Author Posted December 9, 2014 Version 1.0 is out ahead of SD+ 3.0 release: - Reorganized dialogue structure - Improved internal tracking of NPCs Note that this version is still mostly useful for begging, gifting and slavery to human masters only. Dialogues for romance, being master of a human slave and interacting with beasts (master or slaves) are still missing (the dialogues are there but they don't do much yet). I will be releasing updates in parallel to upcoming work on the Sisterhood of Dibella and Stories.
germanicus Posted December 10, 2014 Posted December 10, 2014 Nice mod. Thank you. I believe this mod will do a great job i relationships with NPCs in combination of Romance mod.
magicrealm Posted December 10, 2014 Posted December 10, 2014 throwing dialogues at EVERY npc is for Baby- Modders and not for professional specialist like you, so how comes you go back to baby things like that ? without any Option to disable in mcm. And this as a requirement for sd, unbelievable !
DeepBlueFrog Posted December 10, 2014 Author Posted December 10, 2014 throwing dialogues at EVERY npc is for Baby- Modders and not for professional specialist like you, so how comes you go back to baby things like that ? without any Option to disable in mcm. And this as a requirement for sd, unbelievable ! The point of this mod IS to add dialogue options for every NPC. I thought I made that clear. The options to turn them off will come later. That is already stated in the to do list. I had that little mod called SD+ to push out the door before getting into this kind of refinement for Dialogues. Another thing I should have made more clear - Dialogues is required for SD+ for now. Another modder could design a similar mod, with a different take on slavery dialogues, that would replace this mod. It is unlikely to happen but technically, it is doable and relatively easy to do compared to other mods out there.
RDKateran Posted December 10, 2014 Posted December 10, 2014 In other words, read the damn first post and understand the point of the mod and its incompletion before running your mouth and flying off the handle.
Redflyingmonkey Posted December 11, 2014 Posted December 11, 2014 magicidiot or idiotrealm ? Whichever you prefer. Skyrimll, any chance of changing the introduction to the dialogues ? [More Dialogues] and [Refresh Dialogues] look a bit clunky, and immersion breaking (I hate that immersion word too). How about stuff like "Let's talk about something else ..." and "Anything new ?" ?
DeepBlueFrog Posted December 11, 2014 Author Posted December 11, 2014 magicidiot or idiotrealm ? Whichever you prefer. Skyrimll, any chance of changing the introduction to the dialogues ? [More Dialogues] and [Refresh Dialogues] look a bit clunky, and immersion breaking (I hate that immersion word too). How about stuff like "Let's talk about something else ..." and "Anything new ?" ? I'm open to suggestions on that point. I went for something easily recognizable among multiple dialogue options. It has to be generic enough to be a single starting point for humans and beasts alike, masters, subs, friends and lovers
jfraser Posted December 11, 2014 Posted December 11, 2014 magicidiot or idiotrealm ? Whichever you prefer. Skyrimll, any chance of changing the introduction to the dialogues ? [More Dialogues] and [Refresh Dialogues] look a bit clunky, and immersion breaking (I hate that immersion word too). How about stuff like "Let's talk about something else ..." and "Anything new ?" ? I'm open to suggestions on that point. I went for something easily recognizable among multiple dialogue options. It has to be generic enough to be a single starting point for humans and beasts alike, masters, subs, friends and lovers If it has to pertain to creatures, perhaps changing it to emote statements would work. *You raise your eyebrows in query." "You frown, hoping to prompt a change." Those probably aren't very good examples since I haven't had a chance to use this mod so I don't really have a handle on context, but something nonverbal like that should work.
Lyman the Lunatic Posted December 12, 2014 Posted December 12, 2014 I thought this is not done. Now it's a requirement for SD?
DeepBlueFrog Posted December 12, 2014 Author Posted December 12, 2014 I thought this is not done. Now it's a requirement for SD? It is done enough to be used by SD. I will develop the rest in the coming months.
Yuni Posted December 13, 2014 Posted December 13, 2014 Impression before download: OH GOD YES. Finally someone doing some work into a dialogue system where an NPC becomes your dominant. <3 Hello Master Derkeethus... I mean hi there! This looks great, even if it's just starting. I am going to download this, and if the npc's being your master is as fun as I hope it will be, you will have my five star vote for sure. Already following. Impression after initial testing: Only a human NPC? Not beast races? Or is that not what you meant by that, and you just meant one of the playable races? Edit: Okay, I tend to get a bit excited with the prospect of having NPC's as dominants in anything other than a purely-in-my-head roleplay fashion. still, it's a good start so far. Nice work.
DeepBlueFrog Posted December 13, 2014 Author Posted December 13, 2014 Impression before download: OH GOD YES. Finally someone doing some work into a dialogue system where an NPC becomes your dominant. <3 Hello Master Derkeethus... I mean hi there! This looks great, even if it's just starting. I am going to download this, and if the npc's being your master is as fun as I hope it will be, you will have my five star vote for sure. Already following. Impression after initial testing: Only a human NPC? Not beast races? Or is that not what you meant by that, and you just meant one of the playable races? Edit: Okay, I tend to get a bit excited with the prospect of having NPC's as dominants in anything other than a purely-in-my-head roleplay fashion. still, it's a good start so far. Nice work. Thanks. Right now, only Sanguine Debauchery triggers the new NPC dominant dialogues (for humans as you noticed). Creature masters are planned... just not done yet. Eventually, I want to be able to make a relationship seamlessly evolved from 'Hi there' to 'Kneel down slave!' or 'Please Master' based on dialogues and actions only.
DeepBlueFrog Posted December 13, 2014 Author Posted December 13, 2014 I just posted a small update to SD+ (to fix the log spam) and to Dialogues (to bring back the Gift menu when enslaved).
DeepBlueFrog Posted December 15, 2014 Author Posted December 15, 2014 Small update is up again with these changes: - Fixed: Gift menu for master - Fixed: always show topic to ask for food :: two answers at random :: one gives food and one says 'not now, try again later' - Added: PC slave topic to ask to stand and entertain your master - Added: check family relationship and display Hi mom, Hi dad, Hi sis, etc... - Added: gagged versions of insults, plea - Added: variations of 'slut' comment based on level
aqqh Posted December 15, 2014 Posted December 15, 2014 btw is it intended that with "im hungry" option you recieve skooma sometimes? Its not considered as food by the needs mod i'm using (Drink Eat Sleep Bathe) at least with v1.1 that was happening
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