Kestrel77 Posted December 7, 2014 Posted December 7, 2014 i stop on sunny's information about handcuffs and i going there and nothing find but when i looking a map i find hidden bunker near rocks and question is where are find the key to this bunker?
sacrefi Posted December 8, 2014 Posted December 8, 2014 But i still dont get the way to continue the quest I have a key that was droped from braton thorn, but with that key the robot attacks me... i cant find another key
Azmodan 102 Posted December 8, 2014 Posted December 8, 2014 Think about Mad Max ............................................. M. Gibson
elphilou Posted December 8, 2014 Posted December 8, 2014 Well, haven't made much progress myself, but a least i found some entreance to some place... But seems like i haven't got the right key ^^ You made more than one false lead, didn't you ? Anyway, i'll figure it out on my own, but any idea about when the update will be ready ? it's a bit game breaking, since many vanilla quests are blocked too (like the thorn's, or some in forlon's hope...) <Français> Bon, ça n'avance pas, j'ai trouvé une entrée vers quelque part, mais j'ai pas la bonne clef ^^ T'as fait plus d'une fausse piste, pas vrai ? Bref, je me demmerderai, mais tu aurais une idée de quand sera prête la mise à jour ? ça bousille un peu le jeu, même les quêtes de base sont bloquées (à l'Aiguillon - mal traduit ça tiens - et Forlon's hope)
Strec Posted December 8, 2014 Author Posted December 8, 2014 In Sexout Slavers 3 you will need to explore, to discuss, to read but above all to think. I tried to introduce many false roads, beware of what may seem too easy and do not expect to find maps markers everywhere or yellow arrows on the heads of the characters. So, the first answer is yes, you win Second episode is not stable and finished for now, I had a IRL time sink and did'nt advance as I would. Storyboard at 99%, dialogs at 30% in french, bugs correction done but integrated, new quest line at 20%. So as it is a blockbuster I would say when it's done I hesitate between patching (but risk to break the mod and time lost on second episode advancement) or splitiing the second episode (there is 2 quest lines in it so I could). <french on> Evidemment la première réponse est oui, tu gagnes Le second episode n'est ni stable ni fini, j'ai eu un contretemps et n'ai pas avancé comme prévu. J'hésite entre patché (mais il y un un risque de casser le premier episode et une perte de temps) ou de couper le second épisode en 2, j'ai prévu deux quetes intégrées donc je pourrais peut être. <off>
sacrefi Posted December 10, 2014 Posted December 10, 2014 I could advance with the quest a little bit but i found another "wall"... Where can i find Old Lady Gibson son? She doesnt leave clues about the place he is.
Strec Posted December 10, 2014 Author Posted December 10, 2014 As said before there will be no evident indicators but some clues you must compile to reduce the search area, I try to avoid spoils ruining the quest line so the strategy is that if you go directly to point B without getting the clues on point A you can advance but it will be harder If you did read the note near Sunny's marker, it have two indices, the first one guide you to Novac and the second one is consolidated by the Lady Gibson's dialog. You are in the easy part of the quest
Strec Posted December 11, 2014 Author Posted December 11, 2014 Had a few time so I did a patch to correct the dialogs problems. May work but not fully tested so if you encounter problems you can deactivate or activate it on demand. I removed all GREETINGS on standard NPCs (was the problem) and added an option to foce dialog if needed by pressing [left shift]+activate SS3PatchForV1-0-0.7z
speedapple Posted December 11, 2014 Posted December 11, 2014 Need help, currently stuck and have no idea how to continue After talking to sunny and finding the note, I can't find the bunker that everyone is talking about, I'm stuck at the "A key, there's nothing to open here!" stage, I went as far to Novac and somehow brought a key from the shopkeeper, am I missing something? P.S. Would it be possible for someone write a walkthrough?
Strec Posted December 11, 2014 Author Posted December 11, 2014 It seems you missed at leat one thing near the first location, exploring is one of the needs of the mod. P.S. Would it be possible for someone write a walkthrough? Yes I could, but it's too early I think, which would be mu interest of doing a lot of work to make quest I hope interesting and destroying it by giving the walkthrough ?
elphilou Posted December 12, 2014 Posted December 12, 2014 Hi ! You'll hate me So, as far as the dialogs go, things seem to have gotten right. However, since i started a new playthrough in the meantime, when i came back to goodspring to see doc mitchell... Well, i can't say what happened, and i certainly have nothing to do with it ( ) ) but powder gangers killed everyone, including the old doc. So it's impossible to start the quest (i didn't get a failure message by the way). Did you think of an alternative ? Joe Cobbs may not like slavers around and ask to look for them (after all, escaped convicts are fair game to slavers). Et comme je ne peux ni les rez, ni les faire apparaitre sans qu'ils m'attaquent, pourrais tu me donner l'id de la quete et le stage pour passer aux menottes stp ? =)
Strec Posted December 12, 2014 Author Posted December 12, 2014 Did you think of an alternative ? Joe Cobbs may not like slavers around and ask to look for them (after all, escaped convicts are fair game to slavers). Et comme je ne peux ni les rez, ni les faire apparaitre sans qu'ils m'attaquent, pourrais tu me donner l'id de la quete et le stage pour passer aux menottes stp ? =) No, didn't think to an alternative but I will add a quest fail if some Goodspring's people dies. Mod is done to begin with a new start, trying to follow the main quest of FNV and will try to add a new powerful entity to the Mojave so be careful when killing or befriend anyone at start Just a tip, the more powerful is any entity (Legion, NCR, House, Powerganger, ...) the more they have a RP reason to hate you, you'll have to work with the small groups Non et ça ne serait pas te rendre service, ménages tes arrières
elphilou Posted December 12, 2014 Posted December 12, 2014 Arf, bah je verrai avec un autre perso alors Par contre, la mort des personnages importants de Goodspring (à part Chet) fait partie d'une quête justement... Côté méchant en plus.Pour ça que je signalais en fait ^^ Merci pour les réponses rapides !
speedapple Posted December 13, 2014 Posted December 13, 2014 I've spent 3 days looking for it and I still can't find it Can anyone tell me where the bunker near (?) goodsprings is?
Olom Posted December 13, 2014 Posted December 13, 2014 I don't know if it is the good place, but there is a bunker near HeliosOne
elphilou Posted December 14, 2014 Posted December 14, 2014 Don't know how many there are, but it look like you have to search every nook and cranny... And i mean it ! search under each god damn rock, and when you'll find... You'll understand why.
Strec Posted December 14, 2014 Author Posted December 14, 2014 I've spent 3 days looking for it and I still can't find it Can anyone tell me where the bunker near (?) goodsprings is? I don't know if it is the good place, but there is a bunker near HeliosOne I updated the FAQ on first page to answer to the next question.
Shadowguard Posted December 15, 2014 Posted December 15, 2014 Hi all and ty Strec for this mod. i found Piffie, gave her the antidote. after that she send me back to her brother. Unfortunately he wont talk to me and says that i havnt the letter. Did someone know what went wrong or how to solve this?
Strec Posted December 15, 2014 Author Posted December 15, 2014 You missed an exploration part. Remember how did Miel describe his sister and in which state you found her, not the same it seems
Shadowguard Posted December 15, 2014 Posted December 15, 2014 K, Ty Strec for the fast replay. I will think about the things he told me.
zdef93 Posted December 17, 2014 Posted December 17, 2014 I am going crazy looking for the bunker, please help me. Much appreciated
Geneo54 Posted December 17, 2014 Posted December 17, 2014 So far, I have pick pocketed a fellow for a key, ended up having to fight robobrain. Bought a key from a fellow, ended up having to fight robobrain. Was given a key, ended up having to fight robobrain. I was under the impression that if we had to fight robobrain, something was a-miss. Is that correct or do we end up fighting him no matter how we access the bunker?
Strec Posted December 17, 2014 Author Posted December 17, 2014 You are right, if you have a fight at the entrance you don't have all the elements permitting you to be recognised (There are 2 bugs in this place, one door is misplaced and the robot is too low, you would have to die, but nothing blocking the quest). I only know these 2 (but the dialog bug) cause I have few return, bad or good, on the mod, even in PM. Hi, Geneo, what news?
Geneo54 Posted December 17, 2014 Posted December 17, 2014 Hows it going Strec? Noticed you started work on this new version of slavers so I started playing Fallout again. After all, your fist version was the only reason I kept playing Fallout. Anyway, I'm back and If your looking for a text corrector, I'm here for you. Haven't finished the quest yet, but loving it just the same. Keeps us guessing and like zdef93 says, it can make you crazy at times but when you figure out the next part, it sure is satisfying.
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