tuxagent7 Posted June 18, 2019 Posted June 18, 2019 Hi well didnt have time to reinstall Bwitch when defeat stopped working again...so Bwitch is not the problem (Yay !) To get it in a working state after loading my game, i had to reconfigure in the mcm and then it work until i load the game once more. Here is my papyrus i see a lot of defeat in it but i dont get it. It's like it doesnt load... I am using MO2 Thank you for the help Papyrus.0.log
simplefries Posted June 24, 2019 Author Posted June 24, 2019 On 6/18/2019 at 11:51 AM, tuxagent7 said: Papyrus.0.log 318.98 kB · 0 downloads I see a lot of "Cannot open store for class ..., missing file?" errors, which indicate the game is not able to load script files it's looking for. https://www.creationkit.com/index.php?title=Papyrus_Runtime_Errors#.22Cannot_open_store_for_class_X.2C_missing_file.3F.22 Have you checked that you: Launch Skyrim via MO, not from Steam or any other way? Have necessary mods (e.g. FNIS) ticked in MO? Tried creating a new game to see if the problem is a bunch of stale scripts baked into your savegame? If these fail, you may need to reinstall the mods where it's complaining about missing files.
tuxagent7 Posted June 25, 2019 Posted June 25, 2019 Thanks for the help 1. Did launch from mo 2. Yup 3. Yup it's weird it install fine and then when i quit and load to play, it breaks and thoses lines appears in papyrus log, it works a little while then it doesnt work anymore. Sometimes i can reconfigure from defeat mcm and sometimes it doesnt do anything i reinstalled today the mods and still do the same thing.... i dont get it
Baltasarr80 Posted November 16, 2020 Posted November 16, 2020 Is this mod still usable and maintained and if so push for se version Sounds great so far
Tycho Brahe Posted May 19, 2022 Posted May 19, 2022 It works in AE for me. I directly used this mod as if it's for AE and it functioned fine. Didn't make any changes.
Asrienda Posted July 14, 2022 Posted July 14, 2022 Would dynamic animation replacer be the solution to nipple casting?
Conni Posted February 13, 2025 Posted February 13, 2025 I am using this on AE, and while it always worked on SE, now I can't equip a spell while having an armbinder equipped. Not with hotkeys not through the menu or anything else. The only thing I could imagine is Devious devices NG interfering with the equipping, but thats needed isn't it ?
Talesien Posted February 14, 2025 Posted February 14, 2025 23 hours ago, Conni said: I am using this on AE, and while it always worked on SE, now I can't equip a spell while having an armbinder equipped. Not with hotkeys not through the menu or anything else. The only thing I could imagine is Devious devices NG interfering with the equipping, but thats needed isn't it ? Aye, that is a DD NG feature. It can only be configured via its ini file. You need to go to your data/skse/plugins folder and find the DeviousDevices.ini. In there change bEquipSpells from false to true and save. That changes it back to the old behavior. While in that ini file perhaps give the other options a quick look too. 1
Conni Posted February 15, 2025 Posted February 15, 2025 15 hours ago, Talesien said: Aye, that is a DD NG feature. It can only be configured via its ini file. You need to go to your data/skse/plugins folder and find the DeviousDevices.ini. In there change bEquipSpells from false to true and save. That changes it back to the old behavior. While in that ini file perhaps give the other options a quick look too. Thank you so much, that worked.
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