simplefries Posted August 15, 2015 Author Posted August 15, 2015 Yes, I assigned spells to the F1 and the F2 Key via SkyUI. ... No, not F1... keys. The 1...8 keys above your QWERTY row. Â To use the 1-8 hotkeys: Favourite some spells in your spell list (hit F while highlighting them). Exit out of all menus. Hit Q to open up your favourites menu. Hit one of the number keys while higllighting a spell to assign it to that key. You can now switch to that spell by hitting the assigned key.
Samson Nite Posted August 15, 2015 Posted August 15, 2015 I have a quick question. How can I have more power when I bounded?
simplefries Posted August 16, 2015 Author Posted August 16, 2015 Cast 100 spells while bound and you should see a message telling you spells will now be stronger.
Hessi Posted August 16, 2015 Posted August 16, 2015 Â Yes, I assigned spells to the F1 and the F2 Key via SkyUI. ... No, not F1... keys. The 1...8 keys above your QWERTY row. Â To use the 1-8 hotkeys: Favourite some spells in your spell list (hit F while highlighting them). Exit out of all menus. Hit Q to open up your favourites menu. Hit one of the number keys while higllighting a spell to assign it to that key. You can now switch to that spell by hitting the assigned key. Â Â Found the time for some more testing. I didn't even know it was possible, to bind spells/weapons to keys like this (I always used a the more complicated way to bind them to the F-keys). Hard to believe I wasn't aware of that with 460 hours played.^^ Â It works now and it was entirely my fault that it didn't work before. Thanks for your help. I will immediately start to use your mod now. EDIT: Casting is possible for me, when hitting the right mouse button. The left one (as in the decription "Bound Casting") does nothing for me, even though it's my primary attack button. You may want to adjust the description here. Â
simplefries Posted August 17, 2015 Author Posted August 17, 2015 It works now and it was entirely my fault that it didn't work before. Thanks for your help. I will immediately start to use your mod now. Good to hear you got it working. Â EDIT: Casting is possible for me, when hitting the right mouse button. The left one (as in the decription "Bound Casting") does nothing for me, even though it's my primary attack button. You may want to adjust the description here. By default, Skyrim maps your left hand to the right mouse button. So unless you fix it, the left attack key is the right mouse button.
Flameustc Posted August 21, 2015 Posted August 21, 2015 I mean no bad, but why tentacle? I can hardly imagine how tentacle bath could endow bound casting ability to your character because IMO they are almost unrelated concepts. A daedra prince who is interested in bondage and slavery is much more reasonable.
Krupnokalibernaya Posted August 21, 2015 Posted August 21, 2015 great mod, glad to see the furo tub is actually been used
simplefries Posted August 21, 2015 Author Posted August 21, 2015 There's plenty of bondage/slavery content already, so for a change I wanted to go down the path of the player obtaining arcane knowledge by (unwittingly) cavorting with Hermaeus Mora (or one of his lackeys).
Krupnokalibernaya Posted August 22, 2015 Posted August 22, 2015 By the way, do you mind me to translate this mod into Chinese and post it on 3DM? I will certainly mention your copyright of the mod and encourage people to come to this thread.
Nergui Posted August 24, 2015 Posted August 24, 2015 I love this mod, but the new "Blindfold: Heightened Senses" is kind of pointless as the range is too short (barely 3 floor sections) as well as temporarily shutting off if you move or turn. Thus a suggestion. Â Change functionality to something similar to the detection in this mod - Â Dwemer Goggles and Scouter http://www.nexusmods.com/skyrim/mods/13133/?
simplefries Posted August 24, 2015 Author Posted August 24, 2015 Yeah, there's a balance to be struck to make it useful while not being overpowered. There could be more tweaking into making it something you'd actually want to use, without making the Detect Life spell and Aura Whisper shout redundant.
Nergui Posted August 24, 2015 Posted August 24, 2015 To be honest, Detect Life is kind of redundant compared to Aura Whisper. It's only real use is in cities as guards don't like shouts. Â You could do something like Aura Whisper only 1/3 the range of the shout (150 exterior, 100 interior).
ebondream Posted September 8, 2015 Posted September 8, 2015 Does anyone happen to know a hotkey mod that is compatible with this? Â I know it has to be used with the standard 1-8 hotkeys, but I'd like to have additional hotkeys available for other purposes (weapons etc.) and the "More Hotkeys Please" mod seems to block the bound casting even if the 8-key is only used as a vanilla hotkey bound to the favorited spell.
DesertElf Posted January 9, 2016 Posted January 9, 2016 I found this mod through anothers thread.. and I have to say Thank You. It worked with no problem. Now my games don't grind to a halt should I be cursed into some gear. Now i can fight back! Thank you for this.
Deadly Kitten Posted January 9, 2016 Posted January 9, 2016 I found this mod through anothers thread.. and I have to say Thank You. It worked with no problem. Now my games don't grind to a halt should I be cursed into some gear. Now i can fight back! Thank you for this. Â Yup. Even though buggy (in high script lag setups), this mod is a godsend in any kind of devious setup. Granted, not ideal (for the PC), and possibly too strong sometimes, but this is practically a must in the more punishing DCL setups.
simplefries Posted January 9, 2016 Author Posted January 9, 2016 Thanks for your comments, everyone. Â I've published a small update which lets you remap the keys for casting and shouting. This should help if you find yourself accidentally casting spells while exiting dialog. Also makes it possible to run this mod alongside the recently released Armbinder Combat mod.
Guest smellbo Posted January 31, 2016 Posted January 31, 2016 Ah I love this mod! It makes normal gameplay with devices actually plausible, and gives more of an edge the more daring you are with the number of devices you wear. Many thanks for the continued updatesÂ
TCPolecat Posted June 23, 2016 Posted June 23, 2016 Am I missing a setting or something, because nothing I do makes this mod work with the current version of Sexlab (which integrated the Armbinder combat mod into it). I've done the appropriate pre-requisite steps, even unlocked one of the power-ups, but I can't cast a single spell. did the new update break it? Did I miss something stupid?
simplefries Posted June 23, 2016 Author Posted June 23, 2016 With the 3.0 beta of Devious Devices Integration (with armbinder combat), you need to re-bind the casting key in the MCM because armbinder combat takes over the default (left attack) key. Â You may also want to change the shout key, because armbinder combat lets you shout normally without using this mod's shout emulation.
TCPolecat Posted June 24, 2016 Posted June 24, 2016 With the 3.0 beta of Devious Devices Integration (with armbinder combat), you need to re-bind the casting key in the MCM because armbinder combat takes over the default (left attack) key. Â You may also want to change the shout key, because armbinder combat lets you shout normally without using this mod's shout emulation. Â Okay, i found my problem. I was using the hotkeys wrong to set it up. Thanks!
simplefries Posted July 23, 2016 Author Posted July 23, 2016 A small update today. Bound shouting gets out of the way of DD v3's bound combat. I considered removing bound shouting altogether, but it's still useful when you're using ZaZ wrist bindings. Tentacle blessing buffed to be less useless. One day duration didn't leave you much time to run around Skyrim. Remember, if you want to use this with DD v3, you need to change the default key bindings.
Sarge Misfit Posted September 8, 2016 Posted September 8, 2016 I'm going to give this a try later as I'm currently messing with Enederal. Â Has anyone tried using BWitch with Devious Training http://www.loverslab.com/topic/65142-devious-training/
LazyBoot Posted November 19, 2016 Posted November 19, 2016 Any plans for an update to support the mittens in the new version of DD?
simplefries Posted August 22, 2017 Author Posted August 22, 2017 In light of developments in DD and other mods (armbinder combat, bondage mittens, moar bondage buffs), I finally got around to updating this. Rather than try to keep up with new devices, I've removed conditions on when you can use the casting system. Also removed most of the buffs; my active effects page was getting out of hand.
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