Niobia Posted July 6, 2013 Posted July 6, 2013 I ended up fully re-installing Skyrim for one reason or another. I tend to be OCD about stupid shit, and an ENB accidentally overwriting core files that other mods used without me knowing which was which was enough. After the re-install, I too cant reproduce this issue again. I have no idea what was causing it, but obviously if it's something that can be fixed by a re-install, it's probably not likely that it was the core files of the mod. Maybe a mod manager mishap. I'm sorry to have wasted your time troubleshooting a problem that was fixed with a full game re-install. Its strange specificness in its issue leads me to believe its a one off due to noone else reporting it, but I wouldnt dismiss someone else down the line complaining about it. Thanks for wasting your time on my esoteric bug, for what it was worth. I'm currently having the same issue (female PC with male NPCs) No idea what the problems. I really don't feel like re-installing everything since I have way too many mods that took forever to get working correctly together EDIT: Okay, it seems to be working now. I made an entirely new game. I think what happened was I tried using sexlab ingame without turning off slot 52 and then turning it off after the fact. After that, the penis would get erect and then flaccid back and forth during an animation switch. then when it was over, the penis would vanish leaving a hole where the crouch is (using SoS revealing armors). It would reappear during sex with the same problems. Anyway, right after making a new character (with alternate start in use) i turned off slot 52. Tested it a few times on some NPCs and now it works like a charm
umbratotalus Posted July 7, 2013 Posted July 7, 2013 Just a question, has Vector made it possible to install this manually yet? (I've been a bit disconnected)
smurf Posted July 7, 2013 Posted July 7, 2013 therez0: In my tests, after recycling and toggling the schlongify option the schlong came back immediately. But i am impressed by the power of the recycling, it even takes away all the already applied magic effects on the people around even though i just recycle the player. Well i hope recycling is not common in skyrim I like all your ideas, and we also have some bunch of others too, i guess we could keep adding funny things to SOS for years and would not run out of work. Any contributions are very welcome, but be warned, papyrus is one ugly wonky piece of crap to work with Niobia: glad to hear you got it working. Reinstalling for just the erection would really suck, and i am sure whatever it was, it should also be fixable on the existing save. And stay tuned for the next SexLab update, Ashal has put some magic in there which will solve all erection problems anyway umbratotalus: It has always been manually installable, and thanks to dachande it got a bit easier with version 009 and up, because the directory structure was improved. Anyway it is still a bit of work and you have to be careful to copy the right files and not forget anything. Be sure that of each "section" you copy the files of "common", "default" or "bodybuilder" and "hairless" or "hairy"
TheSmithsDog Posted July 7, 2013 Posted July 7, 2013 Just a question, has Vector made it possible to install this manually yet? (I've been a bit disconnected) It's possible now, you just install what you need. I made BSAs rather than leaving the loose files.
Rez Delnava Posted July 7, 2013 Posted July 7, 2013 How's it hanging, Schlong people? I have good news, and bad news and awesomeness. Good news is that (as some of you may be aware) Joy of Perspective mod released their BETA version for males on the fourth. Bad news: it doesn't work with SOS; you will CTD every time you try to strip off your clothes. And awesomeness: I spent four hours making a new 1st-person skeleton that makes it so you don't CTD eveytime you get nekkid with SOS. But alas, I'm not good enough; our manly pride doesn't show up in 1st person view. I will continue working on it once I get some sleep. The usual disclaimers: Backup your shit before installation. You know this is experimental; don't complain if/when something breaks. Feedback is appreciated so I know what to fix. I can't guarantee the quality or accuracy of my work; I've been up for 23 hours now with only 5 hours of sleep before that, so I'm too burned to do a QA pass. But, the main thing is that it didn't crash when I stripped down, and still had 1st person controls (unlike my failed attempts that you're not seeing). The most important thing is that this rig makes it so you can play with and TJoP both installed, no conflict. About the skeleton: This skeleton is a merge between the XPMSplusSOSplusSMS BQLH and the Joy of Perspective v0.9 skeletons. Load/Installation Order: Install TJoP first. Then follow the directions on the XPMplusSOSplusSMS page. Install the modded 1stperson skeleton. Obligatory Credits: Konetsu for the XPMSplus work xp32 for the XPMS skeleton TJoP Team S.O.S. Team Release: Since this is a derivative work of a derivative work, its probably safe to say that anyone can use, rework, or distribute this. P.S. I've decided that when I make an SOS addon, Kajiit are becoming Marsupials (if that's possible within the SOS addon parameters). EDIT: Old File removed, had a minor error, new one uploaded in later post.
WaxenFigure Posted July 7, 2013 Posted July 7, 2013 I believe that 1st person view has it's own separate skeleton so if it's missing the boner bones... (but sleep on that before you jump in).
Rez Delnava Posted July 7, 2013 Posted July 7, 2013 I got the bones all in there, hopefully with all the right affixes and assignments (there was one spelling error that I corrected this afternoon). I think those missing bones are what cause the CTD without having the fixed file installed Right now there are other issues that need worked on. A little bird tells me that the 1stperson mod's esp has to edited with the slot 52 genitals flag ticked for the 1st person race data. I did that (or at least I think I did, still re-learning the Ck... It feels so clunky makes me want a lighter tool; is TESVsnip still a thing? I loved that tool, not as robust as TESedit, but it was quick and dirty), but I'm still only getting the model contained in the 1stpersonmalebody_n files. I tired a quick replacement of those 1stperson models with an SOS schlong model and only got null space. If someone that has more experience with the guts of SOS (and is not currently occupied with better SOS mods) wants to take a look, I would be glad for the help. EDIT: NVM there was a load order conflict with Race Compatibility patch. Editing the .esp worked just fine.
Rez Delnava Posted July 8, 2013 Posted July 8, 2013 Permission requests sent out to the parties who's work I used.I'll build an NMM patch and upload once I get the greenlight. If anyone doesn't want to wait for that here's the DIY steps: 1a) Open the TJoP.esp in CK. 1b)In the Race menu, open each race and turn on (at least) slot 52. Turning on others makes it so that your bags and pouches are visible if you have them. 1c) Save and exit. 2) In the data/meshes/actors/character/character assets/ folder: 2a) Duplicate your malebody_0 and malebody_1 nifs. 2b) Rename the duplicates to 1stpersonmalebody_0 and 1stpersonmalebody_1 3) In data/meshes/actors/character/_1stperson/ folder, replace the skeleton.nif with the attached one (sorry, no pre-structured folder this time). 4) Make sure the modded TJoP.esm loads after anything else the modifies race data (I'll look into the conflicts with Race Compatibility Patches). Remember: Backup your saves. This is experimental: this a derivative of a beta mod; so really, its an Alpha of a Beta, if you will. Post feedback, please. skeleton.nif
Niobia Posted July 8, 2013 Posted July 8, 2013 Blah. Is there anything else that might cause SoS and SexLab mods to not work (male NPCs stay flaccid unless I use the erection spell on them each time). I have the latest version, i unchecked the #52 slots. Not sure if I missed anything else. It seems to work with a new game, but then after loading that game it stops working Edit: after testing multiple times again, it works everytime I make an new charcter. Rigth before the sex starts (with SexLab Romance) the male NPC gets the blue glow as if a spell hits him. He gets erect and it works as intended. I try it with the same NPC and it continues to work. Try it with multiple NPCs and it always works. However if I save and then load the blue glow never happens again and they stay flaccid. Does this happen with anyone else, better yet, was there ever a solid solution?
Rudgerwulf Posted July 8, 2013 Posted July 8, 2013 Hello there! I just wanted to pop in and say that the latest version works great. Looking forward to werewolves and all sorts of other business. I too have some erection problems when using sexlab, but i just chock that up to buggyness on my part. Thanks again for all the hard work- you're making me want to play Skyrim all over again.
mclericp Posted July 9, 2013 Posted July 9, 2013 the latest version for sexlab still does not give an erected penis. However if i chose the option hey stud, there is a 50% chance he will erect
Cyrotek Posted July 9, 2013 Posted July 9, 2013 the latest version for sexlab still does not give an erected penis. However if i chose the option hey stud, there is a 50% chance he will erect Do you use the latest official version or a dev-version of Sexlab?
smurf Posted July 10, 2013 Posted July 10, 2013 the latest version for sexlab still does not give an erected penis. However if i chose the option hey stud, there is a 50% chance he will erect Sorry, the awesome work ashal has done will only truly unfold once we release the next SOS version, which is unfortunately a little delayed due to me having to work day and night for my job. For now the new sexlab should at least give you proper erection during the foreplay stages, and if you have disabled the slot 52 unequipping it should remain throughout the hole action. With the next SOS release the bend angels will automatically adjust to best fit the animation which will also re-ensure the erect state. It is still a mystery why it works so well for some and so bad for others, there is something weird going on, i wish i knew whats wrong . . .
Niobia Posted July 10, 2013 Posted July 10, 2013 the latest version for sexlab still does not give an erected penis. However if i chose the option hey stud, there is a 50% chance he will erect Sorry, the awesome work ashal has done will only truly unfold once we release the next SOS version, which is unfortunately a little delayed due to me having to work day and night for my job. For now the new sexlab should at least give you proper erection during the foreplay stages, and if you have disabled the slot 52 unequipping it should remain throughout the hole action. With the next SOS release the bend angels will automatically adjust to best fit the animation which will also re-ensure the erect state. It is still a mystery why it works so well for some and so bad for others, there is something weird going on, i wish i knew whats wrong . . . It is pretty strange. I've been trying to narrow it down by seeing if it's a mod conflict, but no luck. A complete re-install of skyrim might fix it like it did for someone else, but I'm not willing to try just yet. The update you have planned sounds promising though.
Night~Sky Posted July 10, 2013 Posted July 10, 2013 Well I can contribute this - the Defeated and Submit mods for Sexlab (both of which are on LL obviously) can both cause the keyboard bending controls to stop working, and one of them seems to be able to make the SOS script stop or get stuck in a loop. PrisonOverhaul is also somewhat unfriendly to SOS, ostensibly because it uses its own system that was made before SOS and thus has no recognition of it - it also invokes a "strip all" effect that includes slot 52. You can use the old "equipitem" console command to get around that part (if you've previously checked what the itemcode for your character's schlong is, at least), but the prior two will have to be addressed by their respective authors. Also, if both characters in a sex animation are male, often only the "top" will be erect while the "bottom" is not. I suspect some people are misconceiving that as a bug and not simply a lack of feature to have both participants be erect. Either way, swapping roles (top>bottom>top) is fairly effective at "bumping" erections to life.
Rez Delnava Posted July 10, 2013 Posted July 10, 2013 I've actually had it the other way around... my top is never erect (usually my PC) and the bottom is always erect.
VectorPlexus Posted July 10, 2013 Posted July 10, 2013 well, most likely we are going to drop the SexLab hook on our next release, since Ashal already implemented (I think) SOS anims on SexLab. it should work better aswell, since it calls the animation, rather then the erection spell, so it should run more smoothly. Also, until we release the new havok assets, SexLab will be unable to properly use the bends, but thats something we will also release next update (along with refitting the addons for Werewolf and Vampire Lord). Done. Now all I have to decide is how to implement it on the addon We have also done a Morph Target so both Werewolf and Vampire Lord, reflect the weight of the character (the pic is the 100 Bodybuilder version btw). That way, a skinny character will be skinny when shifting and bulkier at 100% weight (which IMO should have be done by Bethesda). We are also considering publish this "weighted" werewolf and vampire lord as a different Mod (schlongless ofc), because I would imagine that some ppl would want to have that feature even if they dont want to have naughty bits in their game. Both WW and VL are done, didnt got any good shots from WW, because the position he stands, makes it difficult to see anything good. All I need now is to export the rest of the meshes, and re-do the addons so they are werewolf and vampire lord compatible. About the Futa, ppl are working on it, and we have also started to make support for it. I think they can work right now as it his, but Smurf wants to add new gender settings, so that Futa can be used as a "rare" addon, to avoid every woman to be set to have a schlong. But if you want all the ladies to have a schlong, then I believe it already works, as far as the scripting goes.
sagebeat Posted July 12, 2013 Posted July 12, 2013 Question, you mention that the futa base system is more or less ready to go, he just wants to implement it better.You follow that up with, I believe it already works, as far as the scripting goes.Is there a public place to try this aspect of the mod out? Or is it just technically working on your internal versions of the mod that are of yet unreleased. My friend would love to get her hands on it to test it out, no pun intended.Edit: I'd also like to ask, I know the dick slot (52 I think it was?) was causing conflicts in the past with other mods. Will future revisions be looking into ways around that, or should be looking to trim mods that conflict with this one concerning that bodyslot? I think in the end knowing that ahead of time will save some people alot of grief.Things like the Bandolier mod, any modular armor mod, any of the lantern mods, they simply dont work with SoS atm.
VectorPlexus Posted July 12, 2013 Posted July 12, 2013 I don't know because I've been busy with the WW/VL, but B3lisario is making one Futa Addon, so maybe he can answer you that the slot 52 is needed, and most likely we will never change that, not because we dont want to, but simply because we need a new slot for that. For reference: http://forums.bethsoft.com/topic/1344290-body-part-ids-for-unused-biped-nodes-consensus/ 52 - pelvis secondary or undergarment And thats why we have chosen slot 52
sagebeat Posted July 12, 2013 Posted July 12, 2013 I don't know because I've been busy with the WW/VL, but B3lisario is making one Futa Addon, so maybe he can answer you that the slot 52 is needed, and most likely we will never change that, not because we dont want to, but simply because we need a new slot for that. For reference: http://forums.bethsoft.com/topic/1344290-body-part-ids-for-unused-biped-nodes-consensus/ 52 - pelvis secondary or undergarment And thats why we have chosen slot 52 Good to know, sorry if I sound over eager or accusative, just hearing things definitively laid out. helps us understand the road ahead. Something about the way you phrased the status of the futa side of things made it sound like there might of been a public version of it floating around. And of course, thank you again for the wonderful mod. Edited: Grammar
Niobia Posted July 13, 2013 Posted July 13, 2013 Well I can contribute this - the Defeated and Submit mods for Sexlab (both of which are on LL obviously) can both cause the keyboard bending controls to stop working, and one of them seems to be able to make the SOS script stop or get stuck in a loop. PrisonOverhaul is also somewhat unfriendly to SOS, ostensibly because it uses its own system that was made before SOS and thus has no recognition of it - it also invokes a "strip all" effect that includes slot 52. You can use the old "equipitem" console command to get around that part (if you've previously checked what the itemcode for your character's schlong is, at least), but the prior two will have to be addressed by their respective authors. Also, if both characters in a sex animation are male, often only the "top" will be erect while the "bottom" is not. I suspect some people are misconceiving that as a bug and not simply a lack of feature to have both participants be erect. Either way, swapping roles (top>bottom>top) is fairly effective at "bumping" erections to life. I can confirm this is right. At lest for SexLab Defeated. After Uninstalling that plug in, SexLab Romance works perfectly even after multiple save/loads and every male NPC i tested out. Whats even weirder is that erections don't happen with any plugin (like Romance) when Defeated is installed, not just the plug in itself.
Grandrobon Posted July 13, 2013 Posted July 13, 2013 Thank you for this, it all helps the immersion or was that insertion side of things. Removed Better males installed this and it worked fine. At first I saw the missing hole but then a small blue light and the guard was down to business with my female character. Really well done and congrats to the makers of this nice addition.
sagebeat Posted July 16, 2013 Posted July 16, 2013 I've got a doozy of a question that the creators of the mod might not even know, but I figure what the hell i'll ask.I'd like to note that this is slightly different then asking about custom race compatability.I use a mod called Unique character.http://skyrim.nexusmods.com/mods/13712//?What it basically does is tell the game to look at a different path for meshes and textures for the PC, so that your normally installed bodys and texture mods apply to all NPCS in the game, but only the ones placed in the new unique directory for this mod will affect how your PC looks.The end result is a custom body and texture on a normal race, as long as its the PC.The new paths areData/meshes/actors/character/uniqueData/textures/actors/character/uniqueNow, what i'd like to know is, will using this mod affect how SoS slaps dicks on people? Will the way this mod handles the game create a situation where the two are incompatible?Edit: Added a link to the mod.
Rez Delnava Posted July 16, 2013 Posted July 16, 2013 @Sagebeat The Scholngs are dynamically applied in an accessory slot (52 specifically) based on the RACE form ID of the Actor and have texture mapped specifically to each schlong version that is separate from any body texture. So long as the mod does not change any of the RACE data, the schlongs should still be applied automatically; if not, manual addition should still work using the shape potions (you may get a warning saying that the custom race may not be supported, etc.) Save your game before you force a shape potion on someone, if there is a RACE data mismatch, forced schlonging can rarely cause CTD (But normally shouldn't since Vector and Smurf wrote a fail-safe into the code to check). The only conflict you might have would be slight color differences between the schlong and the body if your textures are not all using a standardized neutral that SOS used for their body textures. Thats what I (think I) know, but I'll take a look at the specific mod to be sure. EDIT: It looks like that mod alters the Prisoner actor (the PC) to use a single ARMO, which references ARMA's for the basic body parts, which call the textures that are set to a specific directory. Because it is only redirecting the Armature data for the basic bodies, SOS should be unaffected as long as you put an SOS compliant skeleton in the unique directory.
BishyT Posted July 16, 2013 Posted July 16, 2013 Permission requests sent out to the parties who's work I used. I'll build an NMM patch and upload once I get the greenlight. If anyone doesn't want to wait for that here's the DIY steps: 1a) Open the TJoP.esp in CK. 1b)In the Race menu, open each race and turn on (at least) slot 52. Turning on others makes it so that your bags and pouches are visible if you have them. 1c) Save and exit. 2) In the data/meshes/actors/character/character assets/ folder: 2a) Duplicate your malebody_0 and malebody_1 nifs. 2b) Rename the duplicates to 1stpersonmalebody_0 and 1stpersonmalebody_1 3) In data/meshes/actors/character/_1stperson/ folder, replace the skeleton.nif with the attached one (sorry, no pre-structured folder this time). 4) Make sure the modded TJoP.esm loads after anything else the modifies race data (I'll look into the conflicts with Race Compatibility Patches). Remember: Backup your saves. This is experimental: this a derivative of a beta mod; so really, its an Alpha of a Beta, if you will. Post feedback, please. Thank you so much for this, JOP and SOS seem like a perfect match for each other. I'll try and have a go at this later. EDIT: I'm kinda lost on how to "turn on" these slots. Do I just highlight them? Also, when you say "at least" slot 52, which other ones would you suggest turning on. All of them? All of the unnamed ones?
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