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Creating an animated penis


Gayton Kerslut

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Posted

I had planned on adding at least "slots" for action animations to fine tune the penis movement. Its quite easy, but in the penis, also problematic.

 

Oh, I didn't mean anything like that. I was just saying that there's no breast movement outside of direct, manually-created animations at the moment.

I was trying to use SOS as an example of what those ANK guys are trying to do with breasts.

You guys didn't have to create 500 animations (moving, attacking, etc) to go with SOS to give movement.

 

Posted

would love to see this eventually incorporate breast and butt jiggle along with futa on my cbbe setup, but massive kudos for finally making the guys not suffer from some epic viagra on crack permaerections, really hope yall find a way to not need the undies (maybe a base flaccid as a replacement option till they get properly schlongified?)

Posted

@Superman

anyway... what is this ANK team and their project?? (sorry but I'm totally lost when it comes to female mods)

 

@shok13

We tried it, but we abandoned the idea for 2 reasons:

- it would get confusing to see the Actor changing the penis shape on equip/unequip events.

- we didnt want to set a certain shape as default, because that would make a certain addon mandatory (average or regular)

 

@Potatooblivion

Actually there are already spells that allow that, they are only disabled in the current release (they were a bit buggy and there are other important issues to solve atm)

Posted

 

@Potatooblivion

Actually there are already spells that allow that, they are only disabled in the current release (they were a bit buggy and there are other important issues to solve atm)

 

That's great! I would love to see this feature used in the future.

Posted
@shok13

We tried it, but we abandoned the idea for 2 reasons:

- it would get confusing to see the Actor changing the penis shape on equip/unequip events.

- we didnt want to set a certain shape as default, because that would make a certain addon mandatory (average or regular)

 

huh, that is interesting.

 

Is there any reason why the flaccid version couldn't be PART of each addon package? Sorry, I don't really know how sos works yet really, might be a dumb question.

Posted

there is no flaccid version. there is one mesh, rigged and skinned at a default T-Pose. what makes it flaccid is the Havok shenanigan. but thats not what you asked. The undies act as a placeholder, while SOS figures out what penis to equip. For example... if we had the average as default, but then the real shape assigned to an Actor was the regular, instead of seeing a shift between undies/regular, you would see a shift between average/regular, which IMO is more confusing, because you souldnt see your penis changing the shape. Using the undies, creates the illusion that you are just unequipping them instead.

 

However, since the last SKSE versions (1.6.14 or 15) now allow to change the skin mesh in the actor/race, maybe we can in the future redesign the mod to replace all the skin, and not just the genitals. But probably that will only happen for v3.x, since its an entirely different design

Posted

I've had someone sending me a msg on Nexus about something like that (maybe its the same person/team?), an animated vagina. I told Smurf about that, and although the mod was targeted mainly at male genitalia, its quite possible to handle vagina addons aswell (or tentacles, or wings, or whatever...). Personally, I feel that the mod's name doesnt really fit, but, having 2 mods that do the exact same thing, is just silly, because SOS already checks for all actors to assign them schlongs. So adapting it to assign other things, is easy and avoids cluttering more papyrus.

 

 

You could keep the "SOS" and rename it to "Sex Organs: Skyrim"

That would cover all of the bases, I think.
Posted

@Superman

anyway... what is this ANK team and their project?? (sorry but I'm totally lost when it comes to female mods)

 

From what little I can understand of this stuff, they're working on getting "jiggle" to use havok physics instead of manually-manipulated bone movement like how it is atm. It's also planned for hair to do the same thing.

It seems really similar to SOS, just with breasts and hair instead of male genitals.

Posted

the knee and arrow mod team are at work doing (what I believe to be the same thing you guys have done with SoS) to the breasts and butt.

 

Kinda makes me wonder if I should even animate breasts/butt anymore,...

 As far as I know it is just adding physics to it.... which is a different beast than SOS and means that your hand made animation will look much better in my opinion. ;)

 

@Arrok

 Like I've mentioned in the past, its very easy to make it run an independent animation withouth scripting/esp, as long as the extra bones being animated have the same name as the "parent" event. Things like running, sneaking, swimming, etc.

How that works? If I make a penis animation, copy into the appropriate folder  and name it mt_idle.hkx does it runs when the character is doing the idle animation?

 

 

@Arrok

For the masturbation, I could set a new event for that if you want. Like I told you, I dont mind setting up any behaviours that you or any other modders might see fit.

Do we have to ask for those new behaviours or we will be able to add them ourselves?

 

Thanks!

Posted

Yes to your first question, as long as the event with the same name is setup in the behaviour files. The Penis "character" is able to "inherit" events sent to the actor

 

Unfortunately, unless Fore or someone else develops a Custom Behaviour FNIS like tool, I will have to add them by request. I also plan on adding custom free "slots" like:

 

SOSCustom001

SOSCustom002

SOSCustom003

etc..

 

So then all you need to do is make an animation with the same name, and place it in the Animations folder. Then simply call the event with SAE()

Posted

Usually symptoms of the equip/unequip conflict is that undies appear instead of the schlong.

The hole comes either from a slot conflict or if you missed something during manual installation.

If you're missing files then you would never see the schlong, not only when sexis is active, so it is unlikely. If sexis tries to autoequip something like a strapon that uses slot 52 then the hole could come up, but why would sexis do that on a male?

Maybe another sexis user can tell us more about it.

While sexis makes that hole appear, can you try to perform "unequipall" on that actor and see what happens ?

Posted

vector im using SOS the npc got erected whenever i have sex , however if im using sexlab defeat and my character got rape the rapist never remove their brief and also in SD can you fix this?

 

and also about the problem when i use the hey drink this dialogue the npc keep on drinking and drinking the  dragon cum  they never stop 

Posted

I've heard reports about SD not working but until we have a free bug version, as you may understand, we are not going to check for other mods compatility issues. But maybe v2.03.010b will fix that because Smurf added more checks on the proper spels for the mod to operate correctly

 

Potion issue already fixed for next update, in the meantime, just trade the potions or use AddItem at the console because current release, NPCs are now able to automatically use all SOS potions.

Posted

Unfortunately, unless Fore or someone else develops a Custom Behaviour FNIS like tool, I will have to add them by request. I also plan on adding custom free "slots" like:

 

SOSCustom001

SOSCustom002

SOSCustom003

etc..

 

So then all you need to do is make an animation with the same name, and place it in the Animations folder. Then simply call the event with SAE()

Having custom slots sounds great for testing it before asking the animations to be added to the behaviour file. Thanks.

Posted

 

the knee and arrow mod team are at work doing (what I believe to be the same thing you guys have done with SoS) to the breasts and butt.

 

Kinda makes me wonder if I should even animate breasts/butt anymore,...

 As far as I know it is just adding physics to it.... which is a different beast than SOS and means that your hand made animation will look much better in my opinion. ;)

 

 

Thanks!

 

 

So far from what I can gather, HDT uses havok assets to apply modular animations to breasts and butt, meaning they can be played during any animation (like SoS). I'm not certain, but I think HDT will have its own skeleton as well. 

 

The good thing is that its confirmed that all current breast and butt animations are locked by HDT, and replaced with the HDT effects. So at least I don't have to go back and remove all the breast and butt motions from the near-hundred single female idles ive made in order for HDT to play properly

 

 

 

@Arrok

I've had someone sending me a msg on Nexus about something like that (maybe its the same person/team?), an animated vagina. I told Smurf about that, and although the mod was targeted mainly at male genitalia, its quite possible to handle vagina addons aswell (or tentacles, or wings, or whatever...). Personally, I feel that the mod's name doesnt really fit, but, having 2 mods that do the exact same thing, is just silly, because SOS already checks for all actors to assign them schlongs. So adapting it to assign other things, is easy and avoids cluttering more papyrus. However, something like Boobs, can be perfectly animated using SOS design and depending on what you want, you dont even need ESPs for that. Like I've mentioned in the past, its very easy to make it run an independent animation withouth scripting/esp, as long as the extra bones being animated have the same name as the "parent" event. Things like running, sneaking, swimming, etc. We do plan to have the erection to start through keybind, but we will have to study the best option for that. Doing it for the PC is fairly easy, things get complicated on NPCs, since its complicated to know what NPC to get erect (we could use the E dialogue/activate aswell, but its kinda meh...)

 

For the masturbation, I could set a new event for that if you want. Like I told you, I dont mind setting up any behaviours that you or any other modders might see fit.

 

 

The custom slot solution you described seems like it would work perfectly.  It'll probably be some time yet until I get around to animating SoS,.....but im definitely looking forward to it.

Posted

I don't know if its just me, but I'm using this with SexLab's Random Sex mod and my characters don't seem to become erect at all... Well sometimes...its odd. Most of the time there all limp through out the entire animation! 

Posted

wait for the next version maybe, I know Smurf has improved the SexLab hooks + v2.03.009b has a bugged erection spell for NPCs, that renders the erection duration to be so short, that when it gets full erect, it drops again to flaccid after a really short time. we already corrected it, working fine for both PC and NPCs. I was expecting an update for maybe tomorrow, but Smurf is the one that needs to do most of the work now (scripting), and he told me he's having a busy week. but so far the Release Candidate is looking promising, and I've tested SexLab (MatchMaker) quite a few times in a row, and so far I no longer have had any erections going flaccid during the sex animations.

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