TrevorLahey Posted August 23, 2011 Posted August 23, 2011 TrevorLahey - Try this? Its a guide for installing MBP over in the tutorial section. What might be happening is that the female slaver is a tolkein elf from MBP++. So when the game loads a new zone and tries to render her and you don't have MBP++ installed it crashes because it can't find the path the mod is calling up. Â http://www.loverslab.com/showthread.php?tid=1602 Â Give that a shot. I'm on vacation right now' date=' but when I get back I'll update my guide with working links. [/quote'] Â Done. Don't know exactly what the problem was, but I've got everything properly installed and the mod is working. At least, it didn't crash when I entered a new area. Haven't tested it beyond that. I didn't even know there were two slavers...the male was the only one who ever loaded before. Anyway, thanks a lot.
Mazhen Posted August 23, 2011 Posted August 23, 2011 as long as this mod depends om MBP i wont use it, i have race balancing project installed...
Reigor Posted August 23, 2011 Posted August 23, 2011 TrevorLahey - Your welcome, remember the mod "ends" in a repeating training loop with Wendolyn the slave auctioneer at the end. So that's not a bug! Â Mazhen - Somewhere, I think on this forum, someone mentioned a MBP conversion of Race Balancing Project. If I find it I'll post it (because I'll want it for when I start playing again). However, Thomthom has mentioned removing the requirement in a future playerslave release (long term planning), so it might not matter...eventually. Â EDIT: Ha found it! http://www.loverslab.com/showthread.php?tid=13&page=21 Â
ilythiir Posted August 27, 2011 Posted August 27, 2011 I really can't wait for the next iteration of this mod. It seems extremely promising, though the current version is limited. Good work!
Reigor Posted August 28, 2011 Posted August 28, 2011 While looking for various mods in preparation for my eventual triumphant return to Oblivion I found this: Â Kuertee's "Alternatives to death and reload" http://www.tesnexus.com/downloads/file.php?id=23862 Â One of the options when dying is "Good Samaritan" an unnamed NPC comes across the unconscious PC provides first aid and takes them to a nearby Inn, chapel, or if they have a bounty, jail. I was thinking with a patch there would be a chance for the NPC to sell the player to slavers or perhaps directly to a slave owner instead. Â Â
ilythiir Posted August 28, 2011 Posted August 28, 2011 A not-so-good samaritan? That's actually a pretty decent way to introduce the player to slavery, instead of a slaversquad constantly hunting you wherever you may be. Â *hopes, prays, performs rituals in the dark*
alako Posted August 29, 2011 Posted August 29, 2011 You idea is awesome (my fantasy ), I am looking forward to your work! A few problems though: Â 1) when I get attack in the inn, I was sleeping in my room. After the slaver gag me, he was.....not able to leave the room because he like head smash the wall....just endlessly head smashing the wall 2) any mod that contain random sex encounter or any kind of encounter might crash the game. Mods such as LoversTrueCrimeEX, LoversJoburg, etc 3) after arriving at the training house, the lovely slaver Lamuard refused to leave and keep talking to everyone. "You look like a strong" he says while I was gag and chained up. 4) it will be nice to add some moaning sound when getting wiped. 5) adding BBB to the gag and chain up long walk animation will be a nice touch. 6) It seems it will be much much easier if you just teleport everyone to chorrol directly. Or you can add a few black out cut sense involving verbal abuse and blindfold sex before teleporting. Â This is the first time I try out lovers. please don't be mad if my suggestions are stupid ^^
thomthom Posted August 31, 2011 Author Posted August 31, 2011 You idea is awesome (my fantasy )' date=' I am looking forward to your work! A few problems though: Â 1) when I get attack in the inn, I was sleeping in my room. After the slaver gag me, he was.....not able to leave the room because he like head smash the wall....just endlessly head smashing the wall 2) any mod that contain random sex encounter or any kind of encounter might crash the game. Mods such as LoversTrueCrimeEX, LoversJoburg, etc 3) after arriving at the training house, the lovely slaver Lamuard refused to leave and keep talking to everyone. "You look like a strong" he says while I was gag and chained up. 4) it will be nice to add some moaning sound when getting wiped. 5) adding BBB to the gag and chain up long walk animation will be a nice touch. 6) It seems it will be much much easier if you just teleport everyone to chorrol directly. Or you can add a few black out cut sense involving verbal abuse and blindfold sex before teleporting. Â This is the first time I try out lovers. please don't be mad if my suggestions are stupid ^^ [/quote'] Â 1. Most of those pathing issues are fixed in the version I am working on right now. Â 2. Yes, those will have to be integrated at a future point. Since there are an infinite number of oblivion mods that we could have compatability issues with, I hope to make the most "basic" mod and allow the community to assist in making the compatability patches for those mods. Â 3. Yeah, I have that one fixed already. I gave the slavers a "home" that they return to when not on a job. So he shouldnt linger around after the sale. Although, you might get other guests coming to visit. Â 4. If someone has the assets and is willing to share, we can add these things. Â 5. See number 4. If someone has replacement walks/poses/etc they can add those as they see fit. I most likely wont do much more animating beyond what I have done. (In case you didnt know, I am more a programmer than an artist) Â 6. It is interesting you bring this up. I was actually messing around, testing some things and I came up with a "fast forward" toggle that skips the long march to the next phase. The fast forward most likely will be a debug setting, and not a real feature of the mod. What I expect is that at some point there will be enough diversity among the locations. And with diversity, the walk might not be as long. Â I have been working off and on with this mod, balancing between a new work project. I havent abandoned this mod, and I will post as I make significant progress. Â
Killerpenguin5 Posted August 31, 2011 Posted August 31, 2011 God damn dude, you have a huge fanbase, and at the moment the only thing that will soon give the impatient ones some patience is the fall game releases, but damn dude. You should get someone to work on putting in a line of slave clothes, and then have it setup so you can choose which body type of those clothes you can get. I got crowning isle to work and so far the quests have kept me busy, but ya sadly when I originally played this for the 360 after sorta beating the game and kickin the crap outta dungeons, the regular part of the game has sorta lost its appeal.
uglycat Posted September 1, 2011 Posted September 1, 2011 re: sounds could you set it up to use the lovers voice set? the sets that come with the main mod are quite good and have a lot of variety.
thomthom Posted September 2, 2011 Author Posted September 2, 2011 re: sounds could you set it up to use the lovers voice set? the sets that come with the main mod are quite good and have a lot of variety. Â I could. What this means is, at some point if someone wants to change a sound from lovers, our mod would change as well. This could be either good or bad. The alternative is using the sound but making a copy of it for our own use in the mod. This could be equally as good or bad. Â To be honest, I (had/have) not been putting much thought into the sounds, I figured those would somehow get themselves sorted out. Â
uglycat Posted September 2, 2011 Posted September 2, 2011 i think that would be a good thing, that you can choose exactly the voice set you'd like to use. i don't know what that means for scripting...
SullenMan Posted September 4, 2011 Posted September 4, 2011 played in your plugin. great job! there are a couple of questions: 1) How long does the "slave training" in the basement? 2) where are you mentioned vacation spots during the slave journey? 3) whether it is possible to escape? Â there are a couple suggestions: 1) in the basement for the observed strong deceleration trenerovok game ... maybe something is wrong with the lighting of the scene? 2) replace the sound of a whip strike (the old ridiculous just) 3) when they beat a slave - she screams ... or mumbles through the gag 4) When a slave in the house are the man - leads the group. woman followed behind him a slave, and as if "pushing it". perhaps she could spank her with his whip on the ass? 5) the hunters would be stronger and protect the slave ... but if they were killed - why not have a key on the body of handcuffs or a slave to run so forever?? Â Â 6) I think that the slave should have a prison room for a real rest and recuperation ... or a night on the side nasili wardress) In addition, if there was an incentive for active play - restoring lives, protect health, fear for the death of a hero from the cruelty of ... Â Finally you can "slave Arena" how about running for the distillation of a circle? (As in the stadium) pobedite receives a "reward" losers - the pain. it looks like this: five seats for the animation of torture, and against them for "mat for the award winner" the one who exceeds ran three laps falls on the carpet. rest in pain ... Â PS when will the new version?
Reigor Posted September 4, 2011 Posted September 4, 2011 Hello SullenMan welcome to the forum. Â Thomthom's first post are development notes not release notes, so the mod is very limited right now and more of a teaser to try out and then de-install, because the slave training is a continuous loop. There are no camping areas yet and its not possible to escape. The next release should be more of a beta version and be playable with all of the features mentioned in the development notes. Â When will it be released is a question for Thomthom to answer. As can be discerned from the 50+ pages there is considerable interest into what it might be!
thomthom Posted September 6, 2011 Author Posted September 6, 2011 Just a quick update:  I finally have the mod split into an esm/esp combination that I like. The framework is still a work in progress, but the esp is very lightweight, and only requires a few implementation details to make the whole thing work. In theory, none of the esps should require scripting beyond what the author feels they need to script outside of a player-slave function.   The "implementation" esp is responsible for the following:  Defining/Initializing npcs (slavers/owners/assistants/etc) Defining/Initializing locations (training devices, furniture, etc) Overriding default packages with real targets  The initialization of the markers/npcs are done with the following scripts, which MUST be defined in the implementation esp: scn ZMCInitializeTrainers begin function { } ;;ZMCRadeneLlethanV.evp ZMCWendolynV.evp end scn ZMCInitializeMarkers begin function { } ;; Temporary Fix, All markers must register themselves here ZMCAuctionHouseCellarActivityMarker.activate player 1 ZMCAuctionHouseActivityMarker.activate player 1 ZMCAuctionHallActivityMarker.activate player 1 ZMCSlaverCave1ActivityMarker.Activate player 1 ZMCSlaverCamp317ActivityMarker.Activate player 1 end  I haven't tested with multiple "implementation" esps -- I know there will be problems with this. This might be fixed by a callback function.  Having all of this finally sorted out and working correctly has really improved my development speed of adding content to the mod.    Â
BisquitsNgravy Posted September 6, 2011 Posted September 6, 2011 Sounds awesome Thomthom can't wait to see the finished product, or next up date.
SullenMan Posted September 6, 2011 Posted September 6, 2011 hey! why not update when uploading a file on the 1st page??
Ragged Robin Posted September 7, 2011 Posted September 7, 2011 Cheers for the quick update thomthom. Good news indeed.
HentaiGnome Posted September 7, 2011 Posted September 7, 2011 Very cool, thomthom. Many of us are patiently waiting for the next update.
SullenMan Posted September 7, 2011 Posted September 7, 2011 somebody knows the exact date of publication?
Ragged Robin Posted September 7, 2011 Posted September 7, 2011 somebody knows the exact date of publication? Â Only thomthom and that will be when he is satisfied with the results. It isn't meant to be merely a stand alone mod but a hub for others to add mods to. Therefore it has to be as bug free as possible before uploading. Some of what thomthom has achieved has been used by Galgat in Crowning Isle. Â http://www.loverslab.com/showthread.php?tid=161 Â Check out Mrs Femdom and the Pimp quests.
SullenMan Posted September 8, 2011 Posted September 8, 2011 but it seems to me that the " Crowning Isle" is a raw project. author may put an early demonstration toit, in order to increase public interest...
Ragged Robin Posted September 8, 2011 Posted September 8, 2011 but it seems to me that the " Crowning Isle" is a raw project. author may put an early demonstration toit' date=' in order to increase public interest... [/quote'] Â Â I'm not certain what you mean by raw project. It is a WIP that Galgat has been continually adding story arcs to for some time. Admittedly he has left the latest story arc on a bit of a cliff hanger. Recent RL issues have disrupted his progress recently. Despite that, it is still an extremely playable and enjoyable for all that. As for thomthom, if you read the very early pages on this thread, you'll quickly see that he offered to try out an idea that he had. After the initial uploads he soon figured out the potential that he had here and has been working on perfecting the mod as a hub for others.
tomfoolery Posted September 9, 2011 Posted September 9, 2011 Just wanted to drop in and say very nice alpha. Judging from what I've played, and the updates you mention, this mod looks to be something really special
angryangel81 Posted September 11, 2011 Posted September 11, 2011 I like this mod already. All the whiners about the WIP. Well good stuff needs time to get finished... i will love to wait patiently for the final version. So continue the work.... makes Oblivion more realistic.... GO ON ! ^^
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