NCK30 Posted October 27, 2014 Posted October 27, 2014 What about this position. Could get some nice tit bouncing. 3 pictures attached. Hope they work.
3jiou Posted October 27, 2014 Author Posted October 27, 2014 I think these are almost the same as 'reverse cowgirl' already included in SexLab, no?
NCK30 Posted October 27, 2014 Posted October 27, 2014 You could say that. However there are differences. The feet on the thighs. The female is more upright adding increased bounce. Don't know if it can be done with the male in a sitting position unless using furniture.
3jiou Posted October 27, 2014 Author Posted October 27, 2014 Alright, I'll try to make something like this when I rework my 'laying' animations.
NCK30 Posted October 27, 2014 Posted October 27, 2014 Superb. Looking forward to it. Your other animations are very hot. Better than Arrok's I would think. Except his Cowgirl animation. I get really nice butt action with the Doggy Style animation and HDT.
Guest Posted October 27, 2014 Posted October 27, 2014 There might be a problem with breast-focused animations. Look at that hair test1.gif Upd: I'll move her head either to left or right boob to see if that fixes this issue. You work really fast!!! Maybe you could consider making stages for all of us boob lovers like: 1st stage:The above wip animation that you already have done 2nd stage ( absolutely hot for me): 3rd stage (even more absolutely hotter!!!!!!!!!!!!!!): 4rth stage (with penetration): 5th and final stage: Seriusly, if you could do the above sequence animations all of the boob lovers like my self that play Skyrim with SexLab will built you a statue!!
3jiou Posted October 27, 2014 Author Posted October 27, 2014 So the fact that these animations won't work with certain HDT hairs doesn't bother you, lol ?
Guest Posted October 27, 2014 Posted October 27, 2014 So the fact that these animations won't work with certain HDT hairs doesn't bother you, lol ? NOT AT ALL!!! lol
aravis7 Posted October 27, 2014 Posted October 27, 2014 That's the problem of the authors of those hairs (HDT hairs are still buggy no matter what animation you use), if you want to restrain yourself because of this kind of incompatibility you'll never release a single animation^^.
Guest Posted October 27, 2014 Posted October 27, 2014 So the fact that these animations won't work with certain HDT hairs doesn't bother you, lol ? NOT AT ALL!!! lol That's the problem of the authors of those hairs (HDT hairs are still buggy no matter what animation you use), if you want to restrain yourself because of this kind of incompatibility you'll never release a single animation^^. Also, if this http://www.loverslab.com/topic/38636-hdt-skinned-mesh-physics-developer-preview-only/ is to be further developed HDT PE probably HDT based hairs made till now will be obsolete!
3jiou Posted October 27, 2014 Author Posted October 27, 2014 So the fact that these animations won't work with certain HDT hairs doesn't bother you, lol ? NOT AT ALL!!! lol Alright, stay tuned, I'll make a bunch of quick & ugly animations and upload them here so u can test them in game and tell me if that's what u wanted. ETA 1 - 2 hour(s).
Guest Posted October 27, 2014 Posted October 27, 2014 ETA 1 - 2 hour(s). W H A T T !!! Seriusly dude... you 're my hero... you shouldn't say that, i'll constantly be refreshing this thead for your wips, you 're my hero!!!!
3jiou Posted October 27, 2014 Author Posted October 27, 2014 lol, calm down, just previews to understand if it worth to work with that kind of animations.
skeev Posted October 27, 2014 Posted October 27, 2014 Hey i just did the "easy" renaming way to get these animations working, but it still flips 180 even if its a default SL animation....and not just that, but the characters are also really far away from each other when the animation is in play..Where did i go wrong ? which file should i edit to get these working ?PS.: i cant do the complex way cause my CK is crashing on startup
3jiou Posted October 27, 2014 Author Posted October 27, 2014 Hey i just did the "easy" renaming way to get these animations working, but it still flips 180 even if its a default SL animation....and not just that, but the characters are also really far away from each other when the animation is in play.. Where did i go wrong ? which file should i edit to get these working ? PS.: i cant do the complex way cause my CK is crashing on startup Download 'ready-to-use' sexlab script, and dont forget to 'reset animation registry' in game.
3jiou Posted October 27, 2014 Author Posted October 27, 2014 ETA 1 - 2 hour(s). Alright, here they are, as promised. Not exactly the same as on your pics, and they are generally bad, but you should get the idea. animations.rar
skeev Posted October 27, 2014 Posted October 27, 2014 Hey i just did the "easy" renaming way to get these animations working, but it still flips 180 even if its a default SL animation....and not just that, but the characters are also really far away from each other when the animation is in play.. Where did i go wrong ? which file should i edit to get these working ? PS.: i cant do the complex way cause my CK is crashing on startup Download 'ready-to-use' sexlab script, and dont forget to 'reset animation registry' in game. Thanks much! EDIT : no its still not working, if i use reset animation registry in MCM then all my animations disappear
Guest Posted October 27, 2014 Posted October 27, 2014 ETA 1 - 2 hour(s). Alright, here they are, as promised. Not exactly the same as on your pics, and they are generally bad, but you should get the idea. animations.rar So, these are 1-2 hours quick drafts?...then what can you do if you devote a day or two in one animation?miracles i guess!Anyway, on to the point of the animations. 1st It auto finishes and lasts a little and i can't align the actors. (The distances are not the ones that the animation originally played because i had to the second animation (realign the second one and then return to the first to take the screenshot) 2nd WAY OFF miss-aligned but managed to do it with sexlab align keys.Well made one! 3rd Was the same as the second one!Miss-aligned too like the second one 4rth Also miss-aligned but i managed! 5th Miss-aligned but also managed.Gives a very affectionate passion! Anyway, for drafts i think they are excellent! Proposal for improvements: 1)Head/breasts and hands animation is added in order to simulate the breast sucking and breast fondling because the breast movement is static due to the minimal movement of the bodies. 2)The head of the actor being sucked would be nice if occasionally moves back and forth to simulate pleasure (maybe leg movement too for the lying positions) Generally, very well done despite the fact being a bit generic as you said aka drafts.I really hope decide to keep working on them and making a final animation project like the pictures i provided in my earlier post! Thanks for your time!!!
3jiou Posted October 27, 2014 Author Posted October 27, 2014 IDK why they all misaligned, probably leftovers from animation you are replacing (I'm guessing it was DI Blowjob? That's the only one animation with timer that comes to my mind). Anyway, these animations in my 'to do' list.
Crate123 Posted October 27, 2014 Posted October 27, 2014 Could also just be because of actor height difference, boob size difference and so on. Its not easy making anything that has to do with boobs or butts. God I wish my computer could compile scripts so I change some of the keywords for AP animations.
skeev Posted October 27, 2014 Posted October 27, 2014 im really sorry to ask for help again but these animations are still not working for me.I pasted the ready to use script file into scripts folder, launched SKSE and did animation registry reset in MCM and that basically cleared all of my animations to blank, and now for that save file, none of the animations work.However, if i dont do the reset in MCM, then they flip by 180 like before, script or not...
aravis7 Posted October 27, 2014 Posted October 27, 2014 If you take suggestions it would be nice to have one or two specific animations for sexlab defeat necro option, with a completely passive female.
Crate123 Posted October 28, 2014 Posted October 28, 2014 im really sorry to ask for help again but these animations are still not working for me. I pasted the ready to use script file into scripts folder, launched SKSE and did animation registry reset in MCM and that basically cleared all of my animations to blank, and now for that save file, none of the animations work. However, if i dont do the reset in MCM, then they flip by 180 like before, script or not... Did you do the entire step as explained in the op ? By pasting 3jiou's file you are skipping the step where you have to compile the script, everything else you still have to do.
Taven Posted October 28, 2014 Posted October 28, 2014 We definitely need more common and realistic animations - sexlab is full of extreme and creature positions but not a lot of believable ones. I agree that we could definitely use more f-f animations and more missionary-type animations that don't look inhuman. Yeah, like for example, AP Bed Missionary. It's...okay, and I have to say its my favorite out of all AP's anims, but that doesn't say too much. xD The first few stages of it is alright, but it seems like he simply made the receiver and giver parts of the animations appart and and then threw them together in the animation..and it becomes more noticable and rather robotic when you go down the faster stages. The female's breasts(Or reciever if both are female) don't even seem to bounce much in this animation with the force of the thrusts. IMO, it needs like an entry/penetrating stage, refining of the 3 stages to make it seem more realistic, and the fifth stage needs to be a loop of a stiff thrust..and maybe a bit of trimbling as they orgasm. Aside from the fact that the receiver's neck and legs are at an inhuman angle. Ah, that too. xD
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