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(2018-06-05 UPDATE) The Painted Lady *REDONE* - Color Matching Pubic Hairs


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Posted

I'm going to redo the mod and try a different approach based on the Elin race.  This will not require SKSE, can select the pubic hair in showracemenu, and make it a little easier to add to NPCs.

Posted

I tested your alpha fix, since I have the mouse wheel problem and using your mod, But it is still broken.

 

 

How the mod is reproducable on my system:

 

If I have installed your mod alone the mousewheel bug does not appear.

 

If I additonaly install my Sexlab core setup (all mods with their latest version):

- Appropos

- JContainers

- Sexlab Compatible Nobnle Baed Double No Beams

- Sexlab Cumshot

- SexLab Sound FX Replacer

- SexLab Aroused

- SexLab

- SexLab Squirt

- SOS Full

- Zaz Animation Pack Main and Textures

 

and talk to an NPC where dialog options show up the mouse wheel no longer reacts in normal view.

But it still works in the map and to scroll the dialog options.

 

Here my Papyrus log:

 

 

Loading
Storage Reverting...
Done!

Storage Loading...
DATA: 3875
Skyrim.esm
Update.esm
INTV Load
- length: 328
FLOV Load
- length: 1267
STRV Load
FORV Load
INTL Load
- length: 253
FLOL Load
- length: 2041
STRL Load
- length: 9652
FORL Load
- length: 3889
PACK Load
Done!

Storage Reverting...
Done!

Storage Loading...
DATA: 3875
Skyrim.esm
Update.esm
INTV Load
- length: 328
FLOV Load
- length: 84
STRV Load
FORV Load
INTL Load
- length: 253
FLOL Load
- length: 1529
STRL Load
- length: 9652
FORL Load
- length: 3716
PACK Load
Done!

Storage Saving...
- discarded: 3
Done!

 

 

 

hope this helps a bit to get rid of this bug.

 

EDIT:

 

This fix from b3lisario works on my setup:

http://www.loverslab.com/topic/38259-update-alpha-skse-fix-the-painted-lady-color-matching-pubic-hairs/?p=962522

Posted

This is a workaround that fixes the issue with the mouse wheel.

 

It's a problem related to how I'm doing the changes inside the SKSE plugin. I don't fully understand the exact conflict with SOS and why there is no bug when using each plugin separately.

 

Anyway this should work at least until I find the proper solution.

 

Your fix works ! THANKS!

 

Don't know what the difference is between your fix and PsychoMachina fix (your dll is just 1k smaller)

 

But it works!

 

Posted

B3lisario and I are working on fix or better system to implement hairs.

I am almost done with an alternative method of adding and selecting the pubic hairs, maybe B3lisario can improve upon it.

 

EXAMPLES

post-64505-0-14859400-1413839227_thumb.jpgpost-64505-0-92991100-1413839227_thumb.jpgpost-64505-0-39783700-1413839228_thumb.jpgpost-64505-0-86943600-1413839228_thumb.jpgpost-64505-0-30014200-1413839229_thumb.jpgpost-64505-0-75936600-1413839229_thumb.jpgpost-64505-0-20459000-1413839230_thumb.jpg

Posted

So far 1 person reported the new SKSE plugin didn't work.  Anyone else have the same results or was able to fix the issue?

 

I wonder if it's a custom mouse driver issue.  If it is, that might explain why I don't have that problem because I have a Logitech, but running the MS device driver.

hi me too the wheel still not working tried with 4 diferent mouse 

 

basic mouse to gaming mouse same problem 

 

Posted

UPDATE - The Painted Lady Redone.

 

The pubic hairs are now accessible via a slider under the HAIRS category in the character creation menu.  I made a minor change to a vanilla slider so it should work with RaceMenu and ECE.

No SKSE is required.

This may not be the finished version.

Later I'll provide a little tutorial to show how to add the pubic hairs to NPCs.

 

Posted

Great mod.

Also, out of curiosity, where's the hairstyle from the screenshot added in the latest update from? the one with the two buns?

Posted

I've confirmed the redone version  works with race menu version 2.9.6 the latest version i have so I can't test older versions. There were no texture files in the new redone version though. So for testing purposes I had to add the textures from the original. It seems to work very nicely with the color selection from race menu.. So I do believe this is the perfect version. Thank you PsychoMachina.:)

Posted

UPDATE 1 - The Painted Lady REDONE v1.1

  • Added the missing texture.

UPDATE 2 - Missing textures for v1.0

 

Which one to download?

If you already have REDONE v1.0 then download the missing texture pack.

If you have not downloaded REDONE v1.0 then download v1.1 and the optional Beast Races Master file.

 

 

 

@kaiju

Send me a pm, these are from a hair pack by another author that can't be publicly shared.

 

Posted

Quick question are the head part names  and nif file names the final version  (or close to it) Just wondering so I can test on Delphine next to my character after I change my own in racemenu.

Posted

I feel comfortable enough to say 'yes'.  They won't conflict with any other mods that I know of.

 

If you are going add the hairs to Delphine, you must remember that the pubic hairs are considered playable facial hairs.  If you ever made a male follower then you'll know how to add facial hair to the NPC, Painted Lady Redone works in a similar manner.  Don't follow the same procedure as the original mod.

Posted

LOL Pubic hair is facial hair, So they are marked as facial hair and set to only females correct? That does make it much easier to add them in with the CK. I would test on more npc's but the only workable save I have is in riverwood lvl 1 and she's the easiest riverwood resident for me to spot in CK.

 

Think the only thing that could be improved is an untamed mesh that works for unp and cbbe. I just use cbbe so my npc replacer will leave the unp part of the community out.. And I wouldn't want to make 3 versions. I suppose the easy way around that issue would just be not using untamed on npc's but that severely limits my options for variety. I'm sure I'll figure something out. Many thanks for making "carpet match the drapes -  npc makeover" possible lol

 

And only thing I've really done is edit vanilla npc's to not be so default ugly. (imo) mostly just removing dirt, change of makeup, and change of hair. I usually leave facial structure at default. Think for this round I'll exclude male npc's to reduce the time I'll be working on it.

 

 

Looking at the file in tes5edit the headpart pubichairs does not have valid races properties or the model assigned. 6 models, and 7 headparts in the esm..Or is that 7th one meant to be the bald option? I'm easily confused lol

Posted

UPDATE 3 - Added New Instructions for Painted Lady Redone - How to Add Pubic Hairs to NPCs

 

INSTRUCTIONS

 

 

@stalfos81

Do not edit, delete, or use PubicHair form.  I gave an explanation on it's purpose in the new instructions on how to add pubic hair to NPCs.

 

Posted

Thank you for the explantion, I wasn't going to edit the esm in anyway. I just copy the headpart data over to the esp I'm editing and give new form id's while marking them unplayable. So as to be able to disable hair esm's used in my esp, without causing instant crash. Still required to download and install the mesh and textures for each hair, as I will not supply those in my own. That also reduces load time for me in CK..fewer masters.

 

Here is the work I've done with Delphine her hair is auburn apachiihair 27 with wild. Mine is a custom blonde from the color sliders of race menu, bushy, and i forgot which one but from apachiifemales 1.4

 

Using default cbbe 3.3 body..I think it's working quite well

Posted

I'd love to see some bodyslide integration so the hairs aren't hidden away on more varied body types, a natural last piece of the puzzle for an otherwise great mod so far.

 

Might be a bit awkward with the hairstyle method though, I don't believe the game has _0, _01 weights for hairs. Worst case I suppose there would just have to be thin and heavy versions of each hair that the user has to manually adjust out of game via bodyslide or nifscope, then select via slider, but thats pretty messy though.

 

Maybe have them technically be clothing? Clothing has _0, _01 weights, but not sure if you can get them as a character creator slider then.. Definitely a puzzle.

Posted

Growing pubic hairs does sound interesting, but I will leave that to those who are more adept at animations and scripting.

 

As for bodyslide integration, that is not possible without introducing problems.  First off, integrating with a particular body will reintroduce the old problem of the hairs not retaining the color.

Second, for the new bodyslide-created, pubic hairs to be able to match and retain the color of the main hair, it has to either be added as an additional headpart to the hairs (what the original, SKSE version accomplished) or be assigned to another headpart that the game will link to the main hair so that the colors match (what I did with the latest update).

 

There is a mod at Nexus that makes the pubic hairs craftable and worn.  The hairs change and retains the assigned color by way of a script that was used for armor, which explains why the pubic hairs are equippable and not an integral part of the character like the main hairs.

 

The only option that comes to mind, atm, is to use bodyslide or Outfit Studio to create more body-specific versions of the pubic hairs then added them to the Hairs Additional slider in the same manner I did with the current, but different people play the game differently so this can become a problem in itself.

 

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