fishburger67 Posted December 10, 2014 Author Share Posted December 10, 2014 Sorry my misspell: Please let the peaple use "only" version 16 loose file !!!!! You can download either the loose or the bsa. Both work perfectly well. If you have .pex files in your script directory that start with sla, you will not be upgrading because loose files override what's in the bsa. If you want to use the bsa, look in your scripts directory and make sure there are no sla*.pex files. Link to comment
Slorm Posted December 10, 2014 Share Posted December 10, 2014 Not familiar with this mod, can you tell me which mod it is and how it interacts with SA? It's Captured Dreams (sorry I should have said), the plugs add an effect at arousal point 80. EDIT: Ignore this for the moment please as it may be a glitch at my end. Since the last tests it seems to be working correctly now so maybe the uninstall and reinstall fixed. I'll do some more tests tomorrow night and let you know if there's still a problem Link to comment
fishburger67 Posted December 11, 2014 Author Share Posted December 11, 2014 Not familiar with this mod, can you tell me which mod it is and how it interacts with SA? It's Captured Dreams (sorry I should have said), the plugs add an effect at arousal point 80. EDIT: Ignore this for the moment please as it may be a glitch at my end. Since the last tests it seems to be working correctly now so maybe the uninstall and reinstall fixed. I'll do some more tests tomorrow night and let you know if there's still a problem Thanks for the update. Really busy atm and chasing ghosts would not be fun. Link to comment
Slorm Posted December 11, 2014 Share Posted December 11, 2014 Thanks for the update. Really busy atm and chasing ghosts would not be fun. I've done further testing including a game off the backup drive and I can no longer reproduce the issue (which was consistent before) so it looks like the reinstall fixed it though I'm not clear why as it was working in all other respects. Installing SA would have no effect as the save used for this testing was before it was ever installed, so I guess the original SAR install somehow glitched. Sorry for wasting your time with this one Link to comment
fishburger67 Posted December 11, 2014 Author Share Posted December 11, 2014 Thanks for the update. Really busy atm and chasing ghosts would not be fun. I've done further testing including a game off the backup drive and I can no longer reproduce the issue (which was consistent before) so it looks like the reinstall fixed it though I'm not clear why as it was working in all other respects. Installing SA would have no effect as the save used for this testing was before it was ever installed, so I guess the original SAR install somehow glitched. Sorry for wasting your time with this one Thank you slorm, so glad you got it working. I would have been very surprised that it did not work because the main body of the code is essentially unchanged at this point. Link to comment
Deathbydestiny Posted December 12, 2014 Share Posted December 12, 2014 Is there a way to make characters aroused by dead bodies. Not in a necro kind of way but just the fact they are naked?. Aroused seems to only take into account living things others wise Link to comment
fishburger67 Posted December 12, 2014 Author Share Posted December 12, 2014 Is there a way to make characters aroused by dead bodies. Not in a necro kind of way but just the fact they are naked?. Aroused seems to only take into account living things others wise Nope, that would not work for most mods. Link to comment
Uncle64 Posted December 12, 2014 Share Posted December 12, 2014 Is there a way to make characters aroused by dead bodies. Not in a necro kind of way but just the fact they are naked?. Aroused seems to only take into account living things others wise Dont think many would like that. I should hate it. And as Fishburger says it should break other mods and the base game, since they already responds to dead NPC. Link to comment
Budroi Posted December 13, 2014 Share Posted December 13, 2014 Possible Problems2. This mod increases arousal at 1/2 the rate of the original. That is pretty easily changed and if this works for lots of people, I'll add an MCM menu option for it. Is there a method to change this in the esp or something at the moment. Arousal is raising too slow for my taste. Just something i can tweak to put it back to the original, until you decide whether to add the MCM option or not. Link to comment
fizzybutt Posted December 13, 2014 Share Posted December 13, 2014 Possible Problems 2. This mod increases arousal at 1/2 the rate of the original. That is pretty easily changed and if this works for lots of people, I'll add an MCM menu option for it. Is there a method to change this in the esp or something at the moment. Arousal is raising too slow for my taste. Just something i can tweak to put it back to the original, until you decide whether to add the MCM option or not. Had to go back 5-6 pages to find where Fishburger said it, but: Set your scan frequency to 60 to get exactly the same results or double your exposure rate. I reduced the exposure rate because I felt the original was way too fast. Link to comment
HiLord LWaster Posted December 15, 2014 Share Posted December 15, 2014 Possible Problems 2. This mod increases arousal at 1/2 the rate of the original. That is pretty easily changed and if this works for lots of people, I'll add an MCM menu option for it. Is there a method to change this in the esp or something at the moment. Arousal is raising too slow for my taste. Just something i can tweak to put it back to the original, until you decide whether to add the MCM option or not. I'm actually having the opposite problem - arousal is increasing insanely fast. As in 1 minute of walking through the wilderness with no NPCs around added 12 points of arousal. I've tried reducing the various settings, but they keep putting themselves back up. The only way around it I've found is to switch on the arousal lock. Link to comment
fishburger67 Posted December 15, 2014 Author Share Posted December 15, 2014 Possible Problems 2. This mod increases arousal at 1/2 the rate of the original. That is pretty easily changed and if this works for lots of people, I'll add an MCM menu option for it. Is there a method to change this in the esp or something at the moment. Arousal is raising too slow for my taste. Just something i can tweak to put it back to the original, until you decide whether to add the MCM option or not. I'm actually having the opposite problem - arousal is increasing insanely fast. As in 1 minute of walking through the wilderness with no NPCs around added 12 points of arousal. I've tried reducing the various settings, but they keep putting themselves back up. The only way around it I've found is to switch on the arousal lock. Currently, you get aroused by animals as well. There has been a request for an mcm menu setting to not get aroused by animals. Link to comment
Budroi Posted December 15, 2014 Share Posted December 15, 2014 Possible Problems 2. This mod increases arousal at 1/2 the rate of the original. That is pretty easily changed and if this works for lots of people, I'll add an MCM menu option for it. Is there a method to change this in the esp or something at the moment. Arousal is raising too slow for my taste. Just something i can tweak to put it back to the original, until you decide whether to add the MCM option or not. I'm actually having the opposite problem - arousal is increasing insanely fast. As in 1 minute of walking through the wilderness with no NPCs around added 12 points of arousal. I've tried reducing the various settings, but they keep putting themselves back up. The only way around it I've found is to switch on the arousal lock. Possible Problems 2. This mod increases arousal at 1/2 the rate of the original. That is pretty easily changed and if this works for lots of people, I'll add an MCM menu option for it. Is there a method to change this in the esp or something at the moment. Arousal is raising too slow for my taste. Just something i can tweak to put it back to the original, until you decide whether to add the MCM option or not. Had to go back 5-6 pages to find where Fishburger said it, but: Set your scan frequency to 60 to get exactly the same results or double your exposure rate. I reduced the exposure rate because I felt the original was way too fast. Yea, I should have stated but for me its more in reference to NPC's and creatures. I have the MCM tweaked for myself to add 60 exposure per day and the other setting for exposure multiplier (i think it is) maxed at 10. So I progress in arousal fast enough, plus Master (Captured dreams) keeps giving me plugs, bitch. Npc's on the other hand can take days to reach 40 arousal, which completely defeats the purpose of Lovers Victim with assault chance at 70 arousal. Link to comment
zzz72w3r Posted December 15, 2014 Share Posted December 15, 2014 I too am curious if there is a way to customize arousal rate for NPC. I would like to create some horny NPC (very high arousal exposure rate) who standout from the "proper" normal folks and let them loose. Link to comment
fishburger67 Posted December 15, 2014 Author Share Posted December 15, 2014 I too am curious if there is a way to customize arousal rate for NPC. I would like to create some horny NPC (very high arousal exposure rate) who standout from the "proper" normal folks and let them loose. If you are writing a mod, you can change all these settings by changing the appropriate faction value. Check the original SA home page (as well as this one) for details. You can change the exposure rate for any individual NPC. Link to comment
Min Posted December 15, 2014 Share Posted December 15, 2014 I'm still quite interested in having a per-actor "Arousal Lock" setting, that can be set via StorageUtil, or the like. If I were to contribute a patch that incorporated this feature, would you merge it for release? Link to comment
zzz72w3r Posted December 16, 2014 Share Posted December 16, 2014 I too am curious if there is a way to customize arousal rate for NPC. I would like to create some horny NPC (very high arousal exposure rate) who standout from the "proper" normal folks and let them loose. If you are writing a mod, you can change all these settings by changing the appropriate faction value. Check the original SA home page (as well as this one) for details. You can change the exposure rate for any individual NPC. I am very green to CK so bear with me here, from the original SA: For Modders See attached demo pulgin - outdated, scripts will not compile but you can get general idea from it. sla_Arousal - is faction that can be used to GET PC/NPC arousal, values are 0-100. It is simplest interface to the mod and all you need to set up dialogues and/or effects. It is useless to SET faction rank since it is constantly being over-written by the mod. This sounds like simply setting faction is not enough because SA and I presume SAR will re-write the value anyway. I would need to mod something else in CK to get specific NPC's Arousal to accelerate at different rate than others, probably beyond what I am capable of at the moment. Maybe it would be easier if I use Min's per-actor arousal lock patch when/if it's done? Link to comment
Kawauso Posted December 16, 2014 Share Posted December 16, 2014 I think one thing that would help with arousal rates would be to have more configurations options. For example how much a particular sex act arouses you, what races / monsters / etc arouses you the most, what doesn't, etc. Link to comment
43deadwood Posted December 16, 2014 Share Posted December 16, 2014 Sorry my misspell: Please let the peaple use "only" version 16 loose file !!!!! I had the same problem - even deledted v16 from Mods file in Mod Organiser folder and then reinstalled, edited saves with SaveTool. Wasn't until I installed the 'loose' vserion that the correct version number appeared on the MCM screen Link to comment
fishburger67 Posted December 16, 2014 Author Share Posted December 16, 2014 Sorry my misspell: Please let the peaple use "only" version 16 loose file !!!!! I had the same problem - even deledted v16 from Mods file in Mod Organiser folder and then reinstalled, edited saves with SaveTool. Wasn't until I installed the 'loose' vserion that the correct version number appeared on the MCM screen Once again, there is no difference between loose and bsd versions. You have some loose files left over in your scripts directory. Not sure how mod organizer works, that may be the issue. If you want to use the bsd version, uninstall the loose version and then manually (outside of mod organizer) look in the scripts directory and delete any sla*.pex files you find and then look in the scripts/source directory and delete any sla*.pex files. Do not depend on Mod Organizer to do this for you. Link to comment
Uncle64 Posted December 16, 2014 Share Posted December 16, 2014 Fishburger67. You can add that NMM dont remove all files some times to, so you have to do the same thing there, you have to remove old files by hand. I must say that i have used this since the first V 8 or what it was and have never had any trouble. If it dont work. Check for loose files. That is almost for all mods, if it dont work, check for files that should not be there. And thanks again for this upgrade for Arousal. It have saved zillions of random CTD. Link to comment
Adalgar Posted December 20, 2014 Share Posted December 20, 2014 Indeed it's probably better to use the loose version, because slaresetscr.pex is missing in the .bsa of version 16. Link to comment
fishburger67 Posted December 20, 2014 Author Share Posted December 20, 2014 I'm still quite interested in having a per-actor "Arousal Lock" setting, that can be set via StorageUtil, or the like. If I were to contribute a patch that incorporated this feature, would you merge it for release? You bet, might be best to do is as a ModEvent. Link to comment
fishburger67 Posted December 20, 2014 Author Share Posted December 20, 2014 Indeed it's probably better to use the loose version, because slaresetscr.pex is missing in the .bsa of version 16. I'll check this out monday. I thought for sure everything was in the bsa. Link to comment
spadgas Posted December 21, 2014 Share Posted December 21, 2014 Um *blush* it appears my followers get aroused by the fact that when I'm a werewolf all my clothes are off. That seems a little odd. Would it be possible to check for being a werewolf and not treat that as nakedness. I suppose the Companions might find it sexy but naked-werewolf doesn't seem awful sexy. Link to comment
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