Jump to content

Animated Katana and one extra pose


Recommended Posts

Posted

Wow' date=' so 12 pages later, no one has yet to figure out the issue of the "invisible drawn sword"? [/quote']

 

Not sure but have u got any animation replacers for idle? If u have that might be the problem (or something with custom animation files...)

Posted

Credits: DMC mesh/texture is ported from TES4 mode by Shokkimonkii

 

******************* INTRODUCTION *******************************

This mod just add an animated katana and one extra pose which use an ingredient to activate it

 

******************* INSTALLATION *******************************

The uploaded file is Wrye Bash ready. installing via it is recommended' date=' or you can only extract the file to the skyrim data folder

 

****************** ANIMATED KATANA ****************************

You can craft this weapon without any perk required, and it is in the daedric category

 

The animated effect can be seen as the GIF animation below

[img']http://i1120.photobucket.com/albums/l500/invalidfate/gg_low.gif[/img]

 

Before drawn, the katana is held by left hand and after drawn, the sword and scabbard are held by right hand and left hand respectively.

Currently, some animation glitch exist when you drawn the katana due to the switching of weapon instance.

2012-02-14_00013.jpg

 

******************* POSE ***********************************

Also, as an attempt of making a pose mode before there are ways to modify Havok behavior files, I only implements an ingredient to apply the pose. You can check the screenshot below for the information of it. Use 'help' console comnand to get it! (help yamato 4)

 

Q: How to leave pose mode?

A: jump. always jump when you cannot equip weapons, or play any other regular animation. jump will rest the behavior state of the actor.

(er... I have no idea if you make NPC eat this ingredient)

2012-02-15_00006.jpg

 

I am wondering why my skin textures turn to a male from the head sown with no hands and no feet when I install this? I remove it and my textures are fine again? Any help would be much appreciated. I am running the 1.5 update and have the CBBE v3 skin and CBBE v3 body?

  • 2 weeks later...
Posted

hmm funny the sword is working fine for me but i didnt get the pose xD

 

Do the help "yamato" 4 console command, find the pose ID then player.additem poseid(the numbers for it) followed by quantity (exp: 1)

  • 4 weeks later...
  • 2 weeks later...
Posted

Hi I just downloaded this and put it in the Data folder like it says but it doesn't show up in the forge and I can't give it to myself through console. Is there something I'm missing? Please reply I love this sword and pose :( If you can't help then thanks anyways.

  • 2 weeks later...
Posted

You have to activate the .esp as well with a load controller like the steam one or nexus mod manager.

 

To get the pose just type into console (`) "help yamato" it will come up with the sword and the pose (yamato pose) look at the form id and then type it in "player.additem xx000xx0" done, eat it for pose, jump to cancel pose, may have to jump/unsheath weapon a few times to get back to normal.

 

I've noticed you can't temper the yamato sword, you can temper the tangmodao sword though, anyway I'll make a temper recipe for it and re-upload to my mediafire, check my sig.

 

I changed the names of the .rar files to match the .esp's and the in game names, dunno why they were originally named nitou and nihontou but meh.

 

Yamato sword now has a temper recipe :)

  • 4 weeks later...
Posted

Has anyone figured out how they HELL they animated the scabbard ribbons?

 

It's a stand alone animation tied to just the NIF file, it has nothing to do with the Havok Pose. If someone can reverse engineer it - we would have a number of interesting mods.

Posted

Has anyone figured out how they HELL they animated the scabbard ribbons?

 

It's a stand alone animation tied to just the NIF file' date=' it has nothing to do with the Havok Pose. If someone can reverse engineer it - we would have a number of interesting mods.

[/quote']

 

it has its own skeletons/bones that animated the ribbons. almost like bows/crossbow. invalidfate is one of the best animator for this kind of stuff. i remmember try to poke around the nif to change the ribbons into chains that i custom made. got it animated but not as smooth as the ribbons, pretty fail coz i'm using blender and i take that invalidfate was using 3Dmax which i'm not really good with it..

Posted

Has anyone figured out how they HELL they animated the scabbard ribbons?

 

It's a stand alone animation tied to just the NIF file' date=' it has nothing to do with the Havok Pose. If someone can reverse engineer it - we would have a number of interesting mods.

[/quote']

 

it has its own skeletons/bones that animated the ribbons. almost like bows/crossbow. invalidfate is one of the best animator for this kind of stuff. i remmember try to poke around the nif to change the ribbons into chains that i custom made. got it animated but not as smooth as the ribbons, pretty fail coz i'm using blender and i take that invalidfate was using 3Dmax which i'm not really good with it..

 

How is the game referencing an idle animation for a weapon is my question. How do you get a script to call an animation in the game on a static object.

 

And to clarify - I don't mean the CHARACTER'S idle "Stance" I mean the ribbons have a looping animation that's activated upon equip. So far this goes against all of the tutorials (which is actually awesome, because current animation tutorials are for characters only, not objects like armor and weapons)

Posted

Did you try to have a look inside the script aaaYamatoHookScn.pex... Perhaps it contains something... Also I think dibbella's butterfly are animated to and automatically plays in the script it's just placing the moth so if you can incorporate an anim in your nif, it may work from the start (also mind the naming of the anim, this may be of importance)

 

Just guesses there..

Posted

I have no idea of modding, 3d models nor animations, but I'm a programmer and I'm used to study unknown programs.

 

I would say that the animation is embedded in the nif files.

 

I decompiled aaaYamatoHookScn.pex with PEX Decompiler . The mod uses four items: 2 weapons and 2 "shields". The script only adds, equips or removes these items on some events (equip,unequip,draw,sheathe). Didn't see any call to animations.

 

Sorry for my English

Posted

great mod, now my character's addicted to using that weapon!! got invisible sword myself but fixed it. for those who got "invisible sword" and the sword won't draw: try open console, help"yamato"4, and see the "Yamato no scb" and try to use player.removeitem [yamato no scb's code] 1 until you got 0 of that remain, and the respawning of the yamato weapon should work just fine. its a shame I can't smith it or enchant it though.

  • 3 weeks later...
Posted

great mod' date=' now my character's addicted to using that weapon!! got invisible sword myself but fixed it. for those who got "invisible sword" and the sword won't draw: try open console, help"yamato"4, and see the "Yamato no scb" and try to use player.removeitem [yamato no scb's code'] 1 until you got 0 of that remain, and the respawning of the yamato weapon should work just fine. its a shame I can't smith it or enchant it though.

 

Thank you so much. I removed all yamato items just to be safe and added one yamato.

 

I found out one way the glitch happens is when you either try to equip it on the left hand or if you have more than one.

  • 2 weeks later...
  • 1 month later...
Posted

I cant not even see it in the force i can not even get the pose to be honest not even somting changed no katana ect.... someone can explain this (how i fix it/do it?) guess i paste it in my data bud nothing happning Q.Q help!

Posted

for those who can't get Yamato to work, try opening the esp file in TES5Edit and see if the script conflicts with another mod and either remove the ones that conflict or place Yamato lower in your load order (that fixed it for me :P)

  • 3 weeks later...
Posted

Someone asked for the link I found it on: http://noirim.blog.fc2.com/category19-1.html

 

They're both on that website :)

 

Is there a way to make these upgradable/ enchantable? I don't want to mess up my game but if its a simple process it shouldn't be an issue. Any help would be appreciated. I love these weapons and would like to use them for the duration of my playthrough.

 

After reading the whole thread it looks like the answer is no. That's extremely sad. I love the design and fighting style. I'll use it till I can't justify it anymore. Skyrim forge has a "cool weapon pack" that has another version if the sword. Not sure how detailed it is.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...