Guest Posted June 10, 2012 Posted June 10, 2012 Wow' date=' so 12 pages later, no one has yet to figure out the issue of the "invisible drawn sword"? [/quote'] Not sure but have u got any animation replacers for idle? If u have that might be the problem (or something with custom animation files...)
L3GION Posted June 13, 2012 Posted June 13, 2012 Credits: DMC mesh/texture is ported from TES4 mode by Shokkimonkii ******************* INTRODUCTION ******************************* This mod just add an animated katana and one extra pose which use an ingredient to activate it ******************* INSTALLATION ******************************* The uploaded file is Wrye Bash ready. installing via it is recommended' date=' or you can only extract the file to the skyrim data folder ****************** ANIMATED KATANA **************************** You can craft this weapon without any perk required, and it is in the daedric category The animated effect can be seen as the GIF animation below [img']http://i1120.photobucket.com/albums/l500/invalidfate/gg_low.gif[/img] Before drawn, the katana is held by left hand and after drawn, the sword and scabbard are held by right hand and left hand respectively. Currently, some animation glitch exist when you drawn the katana due to the switching of weapon instance. ******************* POSE *********************************** Also, as an attempt of making a pose mode before there are ways to modify Havok behavior files, I only implements an ingredient to apply the pose. You can check the screenshot below for the information of it. Use 'help' console comnand to get it! (help yamato 4) Q: How to leave pose mode? A: jump. always jump when you cannot equip weapons, or play any other regular animation. jump will rest the behavior state of the actor. (er... I have no idea if you make NPC eat this ingredient) I am wondering why my skin textures turn to a male from the head sown with no hands and no feet when I install this? I remove it and my textures are fine again? Any help would be much appreciated. I am running the 1.5 update and have the CBBE v3 skin and CBBE v3 body?
Leviathuse Posted June 15, 2012 Posted June 15, 2012 The Sword appears upside down and I hold it by the blade, Anybody know how to fix this?
shazor Posted June 25, 2012 Posted June 25, 2012 hmm funny the sword is working fine for me but i didnt get the pose xD
Sesoni Posted July 1, 2012 Posted July 1, 2012 hmm funny the sword is working fine for me but i didnt get the pose xD Do the help "yamato" 4 console command, find the pose ID then player.additem poseid(the numbers for it) followed by quantity (exp: 1)
CipherX Posted July 27, 2012 Posted July 27, 2012 Is there some way to get just the pose and not the sword?
DevilSlayerMatt Posted August 9, 2012 Posted August 9, 2012 Hi I just downloaded this and put it in the Data folder like it says but it doesn't show up in the forge and I can't give it to myself through console. Is there something I'm missing? Please reply I love this sword and pose If you can't help then thanks anyways.
Incandescence Posted August 20, 2012 Posted August 20, 2012 You have to activate the .esp as well with a load controller like the steam one or nexus mod manager. To get the pose just type into console (`) "help yamato" it will come up with the sword and the pose (yamato pose) look at the form id and then type it in "player.additem xx000xx0" done, eat it for pose, jump to cancel pose, may have to jump/unsheath weapon a few times to get back to normal. I've noticed you can't temper the yamato sword, you can temper the tangmodao sword though, anyway I'll make a temper recipe for it and re-upload to my mediafire, check my sig. I changed the names of the .rar files to match the .esp's and the in game names, dunno why they were originally named nitou and nihontou but meh. Yamato sword now has a temper recipe
futamagus Posted September 14, 2012 Posted September 14, 2012 Has anyone figured out how they HELL they animated the scabbard ribbons? It's a stand alone animation tied to just the NIF file, it has nothing to do with the Havok Pose. If someone can reverse engineer it - we would have a number of interesting mods.
anubis Posted September 14, 2012 Posted September 14, 2012 Has anyone figured out how they HELL they animated the scabbard ribbons? It's a stand alone animation tied to just the NIF file' date=' it has nothing to do with the Havok Pose. If someone can reverse engineer it - we would have a number of interesting mods. [/quote'] it has its own skeletons/bones that animated the ribbons. almost like bows/crossbow. invalidfate is one of the best animator for this kind of stuff. i remmember try to poke around the nif to change the ribbons into chains that i custom made. got it animated but not as smooth as the ribbons, pretty fail coz i'm using blender and i take that invalidfate was using 3Dmax which i'm not really good with it..
futamagus Posted September 14, 2012 Posted September 14, 2012 Has anyone figured out how they HELL they animated the scabbard ribbons? It's a stand alone animation tied to just the NIF file' date=' it has nothing to do with the Havok Pose. If someone can reverse engineer it - we would have a number of interesting mods. [/quote'] it has its own skeletons/bones that animated the ribbons. almost like bows/crossbow. invalidfate is one of the best animator for this kind of stuff. i remmember try to poke around the nif to change the ribbons into chains that i custom made. got it animated but not as smooth as the ribbons, pretty fail coz i'm using blender and i take that invalidfate was using 3Dmax which i'm not really good with it.. How is the game referencing an idle animation for a weapon is my question. How do you get a script to call an animation in the game on a static object. And to clarify - I don't mean the CHARACTER'S idle "Stance" I mean the ribbons have a looping animation that's activated upon equip. So far this goes against all of the tutorials (which is actually awesome, because current animation tutorials are for characters only, not objects like armor and weapons)
remois Posted September 15, 2012 Posted September 15, 2012 Did you try to have a look inside the script aaaYamatoHookScn.pex... Perhaps it contains something... Also I think dibbella's butterfly are animated to and automatically plays in the script it's just placing the moth so if you can incorporate an anim in your nif, it may work from the start (also mind the naming of the anim, this may be of importance) Just guesses there..
b3lisario Posted September 16, 2012 Posted September 16, 2012 I have no idea of modding, 3d models nor animations, but I'm a programmer and I'm used to study unknown programs. I would say that the animation is embedded in the nif files. I decompiled aaaYamatoHookScn.pex with PEX Decompiler . The mod uses four items: 2 weapons and 2 "shields". The script only adds, equips or removes these items on some events (equip,unequip,draw,sheathe). Didn't see any call to animations. Sorry for my English
lardass2010 Posted September 16, 2012 Posted September 16, 2012 great mod, now my character's addicted to using that weapon!! got invisible sword myself but fixed it. for those who got "invisible sword" and the sword won't draw: try open console, help"yamato"4, and see the "Yamato no scb" and try to use player.removeitem [yamato no scb's code] 1 until you got 0 of that remain, and the respawning of the yamato weapon should work just fine. its a shame I can't smith it or enchant it though.
Revokeran Posted October 8, 2012 Posted October 8, 2012 great mod' date=' now my character's addicted to using that weapon!! got invisible sword myself but fixed it. for those who got "invisible sword" and the sword won't draw: try open console, help"yamato"4, and see the "Yamato no scb" and try to use player.removeitem [yamato no scb's code'] 1 until you got 0 of that remain, and the respawning of the yamato weapon should work just fine. its a shame I can't smith it or enchant it though. Thank you so much. I removed all yamato items just to be safe and added one yamato. I found out one way the glitch happens is when you either try to equip it on the left hand or if you have more than one.
lucy588 Posted November 28, 2012 Posted November 28, 2012 I cant not even see it in the force i can not even get the pose to be honest not even somting changed no katana ect.... someone can explain this (how i fix it/do it?) guess i paste it in my data bud nothing happning Q.Q help!
RedDeath Posted December 5, 2012 Posted December 5, 2012 for those who can't get Yamato to work, try opening the esp file in TES5Edit and see if the script conflicts with another mod and either remove the ones that conflict or place Yamato lower in your load order (that fixed it for me )
Spideyknight Posted December 26, 2012 Posted December 26, 2012 Someone asked for the link I found it on: http://noirim.blog.fc2.com/category19-1.html They're both on that website Is there a way to make these upgradable/ enchantable? I don't want to mess up my game but if its a simple process it shouldn't be an issue. Any help would be appreciated. I love these weapons and would like to use them for the duration of my playthrough. After reading the whole thread it looks like the answer is no. That's extremely sad. I love the design and fighting style. I'll use it till I can't justify it anymore. Skyrim forge has a "cool weapon pack" that has another version if the sword. Not sure how detailed it is.
Arcueid Brunestud Posted December 30, 2012 Posted December 30, 2012 Any chance someone has a link for this remake of animated katana? [video=youtube]
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