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Animated Katana and one extra pose


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  • 4 weeks later...

Credits: DMC mesh/texture is ported from TES4 mode by Shokkimonkii

 

******************* INTRODUCTION *******************************

This mod just add an animated katana and one extra pose which use an ingredient to activate it

 

******************* INSTALLATION *******************************

The uploaded file is Wrye Bash ready. installing via it is recommended, or you can only extract the file to the skyrim data folder

 

****************** ANIMATED KATANA ****************************

You can craft this weapon without any perk required, and it is in the daedric category

 

The animated effect can be seen as the GIF animation below

gg_low.gif

 

Before drawn, the katana is held by left hand and after drawn, the sword and scabbard are held by right hand and left hand respectively.

Currently, some animation glitch exist when you drawn the katana due to the switching of weapon instance.

2012-02-14_00013.jpg

 

******************* POSE ***********************************

Also, as an attempt of making a pose mode before there are ways to modify Havok behavior files, I only implements an ingredient to apply the pose. You can check the screenshot below for the information of it. Use 'help' console comnand to get it! (help yamato 4)

 

Q: How to leave pose mode?

A: jump. always jump when you cannot equip weapons, or play any other regular animation. jump will rest the behavior state of the actor.

(er... I have no idea if you make NPC eat this ingredient)

2012-02-15_00006.jpg

 

post-1041920-0-81507200-1473677725_thumb.jpg

post-1041920-0-58053200-1473678044_thumb.jpg

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  • 5 months later...

I got a problem that the sword can't draw. I mean when I goes to combat mode, my character holding sheathe and a sword on left hand while right hand hold some invisible sword. Is it because of I am using male character?

Поставь в конец загрузки Esp файл, тогда меч станет видимым.

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  • 1 month later...
  • 4 months later...

I know i'm posting 5 years late. I know how to make this mod work. To whoever is reading, simply edit the weapon type in SSEedit. change it from daedric weapon to steel weapon. you guys aren't able to see your katana or it keeps disappearing cause a lot of you didn't had daedric armor or daedric smithing unlocked at that time. No need to load last in the load order. No need to worry about anything else. simply edit the weapon type :)  

 

P.S. I'm using it in the newest version of SSE by porting the mod & it still working wonderfully. The issue was only in it's weapon type & nothing else. Hope this helps anyone looking to make this mod work. 

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  • 1 year later...
  • 2 months later...
On 8/28/2017 at 3:10 PM, S4SHA said:

I know i'm posting 5 years late. I know how to make this mod work. To whoever is reading, simply edit the weapon type in SSEedit. change it from daedric weapon to steel weapon. you guys aren't able to see your katana or it keeps disappearing cause a lot of you didn't had daedric armor or daedric smithing unlocked at that time. No need to load last in the load order. No need to worry about anything else. simply edit the weapon type :)  

 

P.S. I'm using it in the newest version of SSE by porting the mod & it still working wonderfully. The issue was only in it's weapon type & nothing else. Hope this helps anyone looking to make this mod work. 

i realize how noob this question is but can you please show steps in pics? i've been looking around at SEEedit but can't find anyway to edit it's type thanks in advance

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  • 8 months later...
On 2/15/2012 at 10:47 AM, invalidfate said:

Credits: DMC mesh/texture is ported from TES4 mode by Shokkimonkii

 

******************* INTRODUCTION *******************************

This mod just add an animated katana and one extra pose which use an ingredient to activate it

 

******************* INSTALLATION *******************************

The uploaded file is Wrye Bash ready. installing via it is recommended, or you can only extract the file to the skyrim data folder

 

****************** ANIMATED KATANA ****************************

You can craft this weapon without any perk required, and it is in the daedric category

 

The animated effect can be seen as the GIF animation below

gg_low.gif

 

Before drawn, the katana is held by left hand and after drawn, the sword and scabbard are held by right hand and left hand respectively.

Currently, some animation glitch exist when you drawn the katana due to the switching of weapon instance.

2012-02-14_00013.jpg

 

******************* POSE ***********************************

Also, as an attempt of making a pose mode before there are ways to modify Havok behavior files, I only implements an ingredient to apply the pose. You can check the screenshot below for the information of it. Use 'help' console comnand to get it! (help yamato 4)

 

Q: How to leave pose mode?

A: jump. always jump when you cannot equip weapons, or play any other regular animation. jump will rest the behavior state of the actor.

(er... I have no idea if you make NPC eat this ingredient)

2012-02-15_00006.jpg

OnePoseAndAnimatedYamato.7z 2.14 MB · 31,585 downloads

 

On 2/15/2012 at 10:47 AM, invalidfate said:

Credits: DMC mesh/texture is ported from TES4 mode by Shokkimonkii

 

******************* INTRODUCTION *******************************

This mod just add an animated katana and one extra pose which use an ingredient to activate it

 

******************* INSTALLATION *******************************

The uploaded file is Wrye Bash ready. installing via it is recommended, or you can only extract the file to the skyrim data folder

 

****************** ANIMATED KATANA ****************************

You can craft this weapon without any perk required, and it is in the daedric category

 

The animated effect can be seen as the GIF animation below

gg_low.gif

 

Before drawn, the katana is held by left hand and after drawn, the sword and scabbard are held by right hand and left hand respectively.

Currently, some animation glitch exist when you drawn the katana due to the switching of weapon instance.

2012-02-14_00013.jpg

 

******************* POSE ***********************************

Also, as an attempt of making a pose mode before there are ways to modify Havok behavior files, I only implements an ingredient to apply the pose. You can check the screenshot below for the information of it. Use 'help' console comnand to get it! (help yamato 4)

 

Q: How to leave pose mode?

A: jump. always jump when you cannot equip weapons, or play any other regular animation. jump will rest the behavior state of the actor.

(er... I have no idea if you make NPC eat this ingredient)

2012-02-15_00006.jpg

OnePoseAndAnimatedYamato.7z 2.14 MB · 31,585 downloads

THANKS

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