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Posted

Does anyone know? Does this mod have any requirements such as that physics mod (can't remember what it's called)? I've converted this to use in SSE and everything is fine except for the feather jacket and the assassin scarf. Not knowing enough about how to make, let alone fix, .nif files I'm at a loss as to what to do short of just deleting those nifs. 

 

And yes, I am aware of the requirement for the UNP body if you're using the UNP version, like I am. I just wondered if there was something else required. Can't understand why most of the nifs seem fine except those two, which cause a ctd everytime I try to click on them in-game. 

  • 1 year later...
Posted
On 9/30/2014 at 12:17 AM, DarkFireTim said:

I don't mind at all, use the esp as you wish. I've been using your mod pretty much since the day it came out, I'm just happy to be able to help out some.

Fantastic! Thank you so much for enabling khajiit usage DarkFireTim, I was actually just about to attempt doing so myself; went to check for an update, just in case, and found this gem!

 

Cheers!

  • 6 months later...
Posted

Screenshots look great! unfortunatly the majority of the items just gives red/white triangle-like shapes over my character, or just straight up crashes and closes the game when i equip them.  Maybe it's just the fact that im using UNP body renewal mod, or playing on skyrim SE? i have no idea. Any help would be greatly appreciated ?

  • 3 months later...
  • 3 months later...
Posted
On 8/9/2018 at 1:16 PM, redooo said:

Screenshots look great! unfortunatly the majority of the items just gives red/white triangle-like shapes over my character, or just straight up crashes and closes the game when i equip them.  Maybe it's just the fact that im using UNP body renewal mod, or playing on skyrim SE? i have no idea. Any help would be greatly appreciated ?

Same problem here, it doesn't work in Special Edition, I love the Gwyn dress and would appreciate if someone could convert it and post, i don't know how to do it and i'm too lazy to learn

  • 2 months later...
Posted
On 9/30/2014 at 4:38 AM, DarkFireTim said:

 

@preeum

 

In the UNP version the accessories are missing the racial keywords for Argonians and Khajits in the "Armor Addon" entries and have empty meshes for Argonians and Khajits in the "Armor" entries.

 

@neono

 

If you just can't wait for preeum to fix it you can do it your self with Tes5edit or the Creation Kit pretty easily. Just remove the empty meshes associated with the beast races and add the beast race keywords.

 

Be warned tho, the accessories are designed for human shapes so they may not fit right on beast races. Especially the head pieces. Unless, of course, your using a humanoid replacer like Drakian, Ohmes-Raht, or something.

 

 

EDIT:

 

Assuming Preeum doesn't mind here's an edited UNP esp with everything enabled for Argonians and Khajits. Again, I use a humanoid hybrid race replacer so things may look weird on a standard Argonian or Khajit.

Accessorize.esp 83.39 kB · 63 downloads

is there a cbbe patch?

  • 2 months later...
  • 8 months later...
Posted
On 8/17/2019 at 12:36 PM, RebelInfernal said:

I'm confused - how does the Bodyslide data work? There are no slider groups so I can't actually select any of these in BS.

You've probably figured it out since, but you can individually process an armor. Groups mainly help with batch processing.

 

On that note, I've created a group XML for convenience.

 

EDIT: Made an error, need to fix slidergroup XML before reposting it.

 

 

  • 2 weeks later...
Posted
On 5/15/2020 at 11:28 AM, BeranabusBarnes said:

You've probably figured it out since, but you can individually process an armor. Groups mainly help with batch processing.

 

On that note, I've created a group XML for convenience. That said, this mod's BodySlide options don't really work with UUNP as far as I can tell.

 

Accessorize - BodySlide Group.7z 966 B · 0 downloads

I actually had given up to be honest, thanks! Guess I'll reinstall now.

  • 3 weeks later...
Posted

 Fiddled around with this one, and half of this mod works as intended for me. Other half is either completely invisible when equipped, or is displayed as werid mishmash of polygons.

I tried creating a new bodyslide preset (UUNP), tried building each item individually, with no success.

Items are displayed as they should be in bodyslide preview.

 Any ideas, suggestions? I do understand that its most likely user error, but i failed to find it.

  • 1 year later...
Posted

Hi folks, apologies for the necromancy. This mod is a recommended asset for a recent NPC overhaul and I'm interested in maybe adding it to my load order. However, I had a couple of question.

 

1) Do the body slot assignments for this mod line up with the Devious Devices reference chart? Or am I going to have to do a lot of xEdit and nifskope work to get it to play nice with other costume mods?

 

2) I saw some past traffic about difficulties getting the bodyslide working. I use BHUNP, so a UUNP bodyslide is close enough for my needs, but I'm curious what level of manual Bodyslide work, if any, this mod is going to require to get working with BodyGen.

 

Thanks in advance for your insight and help!

  • 2 months later...
  • 2 months later...
Posted
On 1/16/2022 at 6:24 PM, Niyogi said:

I wonder if anyone has ported this to SSE? I haven't found anything with searches. I loved this back in the day.

just try running this mod thru Cathedral optimizer. it's worked for converting stuff to both le and sse for me. very simple to use.

 

what this really needs tho is working bodyslide files. most of the ones here now only change the base body if anything at all. the item model doesn't change. kinda useless

  • 1 year later...

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