iron_jack Posted May 7, 2012 Posted May 7, 2012 This should probably be stickied as it's becoming a requirement for many mods, just like SCR is.
Chase Roxand Posted May 7, 2012 Author Posted May 7, 2012 Working on NPC enslavement. I'll probably release v1.4.6 quietly, as it'll just have some unnecessary resources. Mainly an "NPC-Owned Slave Token", so the player can't capture existing slaves. EDIT: Who in the vanilla game shouldn't be allowed to be captured and what factions would want to "use" your slave(s)?
ChancellorKremlin Posted May 8, 2012 Posted May 8, 2012 Factions that I can think of 'using' your slaves: - Legion - Powder Gangers - Fiends (don't know how you would make them friendly though, outside of using another mod or TryoutFiends) - Most raider gangs; Vipers, Scorpions, etc (same problem as above though) - A slew of individuals which don't belong to any particular faction, specifically, Dermott, St.James, Jenny Mae Crawford, (for reselling purposes) Omerta thugs, (though good luck with smuggling a slave into the Strip) chem addicts, (outside El Rey Motel and near the road to Nellis AFB)
Chase Roxand Posted May 12, 2012 Author Posted May 12, 2012 Are any of those cells in the WastelandNV worldspace? If so, those are probably breaking it. If not, work backwards and comment out each "SafeCell" item from the script until you find the offending form.
Chase Roxand Posted May 12, 2012 Author Posted May 12, 2012 Okay. If one of the cell forms isn't breaking it, I'll take a look. I could've just set up slaveryType 5 wrong, but I swore that I fixed it.
Chase Roxand Posted May 12, 2012 Author Posted May 12, 2012 Derp. Else-if'd when I should have if'd. Try this one, Loogie.
sen4mi Posted May 13, 2012 Posted May 13, 2012 It looks like there would be a problem here: elseif(slaveryType == 3 || slaveryType == 5) ; radius & same cell if(master != 0) if(master.getInSameCell playerRef == 0) if(master.getDistance playerRef > distanceThreshold) set punish to 1 else set punish to 0 endif endif endif elseif(slaveryType == 4 || slaveryType == 5) ; cell form list if(ListGetCount SexoutSlaverySafeCells > 0) set listPos to -1 set listRef to ListGetNthForm SexoutSlaverySafeCells listPos label 140 ... The issue here is that currently 5 means that the slave gets punished for violating type 3 OR type 4 constraints -- instead of violating type 3 AND type 4 constraints. Perhaps instead, something like this? int pun45 ... elseif(slaveryType == 3) ; radius & same cell if(master != 0) if(master.getInSameCell playerRef == 0) if(master.getDistance playerRef > distanceThreshold) set punish to 1 else set punish to 0 endif endif endif elseif(slaveryType == 4 || slaveryType == 5) ; cell form list if (slaveryType == 5) if(master != 0) if(master.getInSameCell playerRef == 0) if(master.getDistance playerRef > distanceThreshold) set pun45 to 1 else set pun45 to 0 endif endif endif else set pun45 to 1 endif if(ListGetCount SexoutSlaverySafeCells > 0) set listPos to -1 set listRef to ListGetNthForm SexoutSlaverySafeCells listPos label 140 ... here, you would only do the punish for types 4 and 5 if pun45 was 1
Chase Roxand Posted May 14, 2012 Author Posted May 14, 2012 Thanks, sen4mi, but I went with a slightly different method. This should work now, Loogie. EDIT: Guys, there's no reason for you to download this. It won't change your game at all. Just wait until the official 1.4.6.
Chase Roxand Posted May 15, 2012 Author Posted May 15, 2012 Then that shall be the official update. Be sure to remind everyone to get 1.4.6.
ErrorMessage Posted June 9, 2012 Posted June 9, 2012 I leave for half a year, come back to see LoversBitch Dead, but find this instead? Damn Chase, you're a god-send.
darkly39 Posted June 12, 2012 Posted June 12, 2012 Could someone help me? Everytime I try to activate the .esm my game will crash. I don't really know why
zippy57 Posted June 12, 2012 Posted June 12, 2012 Could someone help me? Everytime I try to activate the .esm my game will crash. I don't really know why Load order?
darkly39 Posted June 13, 2012 Posted June 13, 2012 Could someone help me? Everytime I try to activate the .esm my game will crash. I don't really know why Load order? I don't really know what that is or how to change it :I
zippy57 Posted June 13, 2012 Posted June 13, 2012 Could someone help me? Everytime I try to activate the .esm my game will crash. I don't really know why Load order? I don't really know what that is or how to change it :I If you can't change it then how are you activating an .esm?
Fredfish Posted June 13, 2012 Posted June 13, 2012 @darkly57 Are you using FOMM or NMM or just dropping stuff straight into the Data folder?
darkly39 Posted June 13, 2012 Posted June 13, 2012 @darkly57 Are you using FOMM or NMM or just dropping stuff straight into the Data folder? Just the date folder. Is that bad?
somerandomdude Posted June 13, 2012 Posted June 13, 2012 @darkly57 Are you using FOMM or NMM or just dropping stuff straight into the Data folder? Just the date folder. Is that bad? Unfortunately, yes, unless you backed up the original game files first. You're going to have to reinstall New Vegas. Get Fallout Mod Manager and install your mods that way so you're only substituting files instead of replacing entirely.
prideslayer Posted June 13, 2012 Posted June 13, 2012 You don't have to reinstall.. not quite anyway. Delete the entire data directory except for obvious vanilla assets (main ESM, DLC ESMs, and BSAs), then use the steam client to validate the games cache files and it will download anything that's missing from the vanilla game. Then start using FOMM.
somerandomdude Posted June 13, 2012 Posted June 13, 2012 You don't have to reinstall.. not quite anyway. Oh, sorry. I have the DVD-Rom version, so I'm only speaking of my own past failed modding experiences. I suppose more people would have the Steam version though. I apologize for the misinformation.
zippy57 Posted June 13, 2012 Posted June 13, 2012 Oh' date=' sorry. I have the DVD-Rom version, so I'm only speaking of my own past failed modding experiences. I suppose more people would have the Steam version though. I apologize for the misinformation.[/quote']Since the disk version uses Steam as well, you can still use it to validate your files.
Chase Roxand Posted June 14, 2012 Author Posted June 14, 2012 Oh' date=' sorry. I have the DVD-Rom version, so I'm only speaking of my own past failed modding experiences. I suppose more people would have the Steam version though. I apologize for the misinformation.[/quote']Since the disk version uses Steam as well, you can still use it to validate your files. Some countries are not supported by Steam, and as such, do not have discs with New Vegas tied to Steam.
darkly39 Posted June 18, 2012 Posted June 18, 2012 You don't have to reinstall.. not quite anyway. Delete the entire data directory except for obvious vanilla assets (main ESM' date=' DLC ESMs, and BSAs), then use the steam client to validate the games cache files and it will download anything that's missing from the vanilla game. Then start using FOMM. [/quote'] Would Nexus Mod Manager work? Also, what would the mod order have to be, and how do I change it?
KainsChylde Posted June 18, 2012 Posted June 18, 2012 For installing mods and arranging your load order, either FOMM or NMM work fine. FOMM is more of a power-user program, with mod making utilities and such. If all you do is play, all you need is NMM. For what the mod order needs to be, see "How to Install Sexout" thread. I believe its in the main sexout forum. To rearrange your mods, in the main window of either NMM or FOMM (first one that loads) just drag and drop file names in the order you want them.
darkly39 Posted June 19, 2012 Posted June 19, 2012 For installing mods and arranging your load order' date=' either FOMM or NMM work fine. FOMM is more of a power-user program, with mod making utilities and such. If all you do is play, all you need is NMM. For what the mod order needs to be, see "How to Install Sexout" thread. I believe its in the main sexout forum. To rearrange your mods, in the main window of either NMM or FOMM (first one that loads) just drag and drop file names in the order you want them. [/quote'] I can't seem to find the order. Also, do I need both the core and the data pack?
RDKateran Posted June 19, 2012 Posted June 19, 2012 Yes, you need both--the core is just the plugins, while the data pack has everything else--meshes, textures, etc. And I'm pretty sure the main Sexout .esms are on BOSS so you can just run that to get them in order.
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