rockitten Posted November 13, 2014 Posted November 13, 2014 By the way, just wonder, will the mod be less script heavy if the milk price is not dynamic, but instead, have different "preference" in different cities (Such as solitude prefer imperial milk and elf milk, the nord rebels capital prefer nord milk but hate elf milk). So less "script" check mean less likely to messed up with other mods.... After all, the main point of this mod is milking, not the milk.........
nameless701 Posted November 13, 2014 Posted November 13, 2014 I have a problem with this mod...I have "SkyrimUnbound" installed and want to start without items and magic.(rags only) The MilkMod adds a lot of Items,potions,money and magic to the PC.
Ed86 Posted November 13, 2014 Author Posted November 13, 2014 When are we getting sevenbase milkcuirasses? probably never, unless you make one, ask someone to make, or use bodyslide By the way, just wonder, will the mod be less script heavy if the milk price is not dynamic, but instead, have different "preference" in different cities (Such as solitude prefer imperial milk and elf milk, the nord rebels capital prefer nord milk but hate elf milk). So less "script" check mean less likely to messed up with other mods.... After all, the main point of this mod is milking, not the milk......... it probably will, but im not going to spend hours on rewriting economy just for one script that runs every 8 hours , though i may add toggle that will disable economy if you want the mod name clearly states milk mod economy I have a problem with this mod...I have "SkyrimUnbound" installed and want to start without items and magic.(rags only) The MilkMod adds a lot of Items,potions,money and magic to the PC. it doesn't add anything, check your info before you post
kqminh1989 Posted November 14, 2014 Posted November 14, 2014 I see somthing in the change log. Naked mobie milking ?. How can i get that ?
stobor Posted November 14, 2014 Posted November 14, 2014 FYI, the newest version of my 'Devious Cidhna' mod includes optional support for this mod and a way to trigger the breast-feeding animations from 'Non-SexLab Animation Pack' via dialogue (though the dialogue is specific to Cidhna Mine). This does not affect milk levels at all, because there doesn't seem to be any way for an outside mod to do that. Some suggestions, to make integration with outside mods easier: It would help if there were mod events sent when milk amounts reached the 'engorged' state and when they dropped back. As things currently stand, an outside mod has to resort to polling to detect changes, or it has to have a hard dependency on MME so that it can test for the debuffs directly. It would also be nice if an outside mod could trigger milking by sending a mod event that MME would respond to, so that playing a breast-feeding animation could also result in a decrease in milk amount. That would also require some ability to separate the milk-amount changes from the existing MME animations (they seem to be tightly intertwined in the current version). These aren't crucial, since I was able to do some minor integration without them, but they would've made it easier. Thanks for resurrecting this mod.
xboronx Posted November 14, 2014 Posted November 14, 2014 Didn't play Skyrim a few days, then yesterday i noticed you already included the configurable milk produktion in the MCM. Thank you very much for being so quick, i tuned it down to 0,1 milk per hour, perfect for my preferences
pku_lcf Posted November 14, 2014 Posted November 14, 2014 Thank you again for this amazing mod. I'v got a issue ever since several version ago. The actor's breasts will become very pointly and the nipples will become extremley protrude when the breasts get larger. I always consider this might be a problem caused by my own custom, untill the other mod, soulgem-oven, comes up with a solution to this problem by changing the 'Breasts Scale' Value when the breasts growing in its lastest version. So would you please, sorry if affending you, add the similar feature in future version? That will be a great help
Ed86 Posted November 14, 2014 Author Posted November 14, 2014 FYI, the newest version of my 'Devious Cidhna' mod includes optional support for this mod and a way to trigger the breast-feeding animations from 'Non-SexLab Animation Pack' via dialogue (though the dialogue is specific to Cidhna Mine). This does not affect milk levels at all, because there doesn't seem to be any way for an outside mod to do that. Some suggestions, to make integration with outside mods easier: It would help if there were mod events sent when milk amounts reached the 'engorged' state and when they dropped back. As things currently stand, an outside mod has to resort to polling to detect changes, or it has to have a hard dependency on MME so that it can test for the debuffs directly. It would also be nice if an outside mod could trigger milking by sending a mod event that MME would respond to, so that playing a breast-feeding animation could also result in a decrease in milk amount. That would also require some ability to separate the milk-amount changes from the existing MME animations (they seem to be tightly intertwined in the current version). These aren't crucial, since I was able to do some minor integration without them, but they would've made it easier. Thanks for resurrecting this mod. well this all is nice, but i started skyrim moding in july 2014 with close to 0 skyrim moding knowledge, so i dont know how to implement all this. Since i moved everything from globals to scripts, i can try to put all values in storageutil, but im not sure how safe and/or useful it is
stobor Posted November 14, 2014 Posted November 14, 2014 StorageUtil would be safe enough, but would still require polling to notice changes in milk amount. Polling means more load on Papyrus (not necessarily very much load), which well-behaved mods try to minimize. StorageUtil values are great for passing values (e.g. current milk amount) between different mods, but not for passing notifications. Mod events are simple to use, and built right into SKSE. To send a mod event (doesn't matter if anyone is registered to listen for it or not): SendModEvent( "MilkDrunk" ) To listen for a mod event: RegisterForModEvent( "MilkDrunk", "OnMilkDrinker" ) Event OnMilkDrinker(string eventName, string strArg, float numArg, Form sender) ;;Do something to lower the amount of milk, adjust debuffs, whatever... EndEvent The 'RegisterForModEvent' needs to be redone on game load (typically, in an 'OnPlayerGameLoad' event attached to a script on the player or a reference alias pointing at the player character).
Ed86 Posted November 15, 2014 Author Posted November 15, 2014 StorageUtil would be safe enough, but would still require polling to notice changes in milk amount. Polling means more load on Papyrus (not necessarily very much load), which well-behaved mods try to minimize. StorageUtil values are great for passing values (e.g. current milk amount) between different mods, but not for passing notifications. Mod events are simple to use, and built right into SKSE. To send a mod event (doesn't matter if anyone is registered to listen for it or not): SendModEvent( "MilkDrunk" ) To listen for a mod event: RegisterForModEvent( "MilkDrunk", "OnMilkDrinker" ) Event OnMilkDrinker(string eventName, string strArg, float numArg, Form sender) ;;Do something to lower the amount of milk, adjust debuffs, whatever... EndEvent The 'RegisterForModEvent' needs to be redone on game load (typically, in an 'OnPlayerGameLoad' event attached to a script on the player or a reference alias pointing at the player character). so instead of calling function addengorgeddebuff (lvl), i send SendModEvent( "addengorgeddebuff", lvl ) that will call function?
stobor Posted November 15, 2014 Posted November 15, 2014 The event name (just an arbitrary string) is separate from the event handler to be called (the 2nd string argument to RegisterModEvent). There can be multiple event handlers triggered by a single event - one mod sends the event, and any other mod that registered for it will run their handlers. The sender does not know, or care, who is listening for the event. I wouldn't recommend using mod events in place of function calls within your own mod; that would be less convenient by far. Probably slower too. These are for sharing info with other mods (without the need for a tight dependency between them). http://www.creationkit.com/RegisterForModEvent_-_Form
Ed86 Posted November 15, 2014 Author Posted November 15, 2014 The event name (just an arbitrary string) is separate from the event handler to be called (the 2nd string argument to RegisterModEvent). There can be multiple event handlers triggered by a single event - one mod sends the event, and any other mod that registered for it will run their handlers. The sender does not know, or care, who is listening for the event. I wouldn't recommend using mod events in place of function calls within your own mod; that would be less convenient by far. Probably slower too. These are for sharing info with other mods (without the need for a tight dependency between them). http://www.creationkit.com/RegisterForModEvent_-_Form how about this one, should update after polling, and after milking done StorageUtil.SetFloatValue(MILKmaid,"MME.MilkCount",MilkCnt) SendModEvent( "MME_MilkCycleComplete" )
stobor Posted November 15, 2014 Posted November 15, 2014 That should work, for notifications from MME to other mods.
Ed86 Posted November 16, 2014 Author Posted November 16, 2014 That should work, for notifications from MME to other mods. okay, did some changes and added events, seems to work for me
Ed86 Posted November 16, 2014 Author Posted November 16, 2014 That should work, for notifications from MME to other mods. or.... should it be StorageUtil.SetFloatValue(MILKmaid,"MME_MilkMaid.MilkCount",MilkCnt) instead of StorageUtil.SetFloatValue(MILKmaid,"MME.MilkMaid.MilkCount",MilkCnt) ?
stobor Posted November 16, 2014 Posted November 16, 2014 It is just an arbitrary string, as far as I know. Obviously, you don't want to use some generic name like "count", that would be asking for trouble. But I don't have any strong preference as to naming convention beyond that. I haven't tested the sending an event to MME when playing a breast-feeding animation yet.
Guest Posted November 18, 2014 Posted November 18, 2014 Status messages interrupt milking count. 1,2,3,4 milk count becomes 1,(status),2,(status),(Status),(status),3,4 So if the poor player is horny and in pain anyway, milking takes a very long time. If status messages delay the count, such that a message must play before a count is given, how about skipping over numbers? 1(status)(status)(status),4
Blaizen Posted November 19, 2014 Posted November 19, 2014 Crashing game equip milk cloth, in new version Sorry bad english
Ed86 Posted November 19, 2014 Author Posted November 19, 2014 Status messages interrupt milking count. 1,2,3,4 milk count becomes 1,(status),2,(status),(Status),(status),3,4 So if the poor player is horny and in pain anyway, milking takes a very long time. If status messages delay the count, such that a message must play before a count is given, how about skipping over numbers? 1(status)(status)(status),4 you hurt my brain if by player you mean follower, followers are only being milked when player is close to them Crashing game equip milk cloth, in new version Sorry bad english that does not help. what milk cloth cuirass or zaz milking cups? what milking, machine or not?
Blaizen Posted November 19, 2014 Posted November 19, 2014 Status messages interrupt milking count. 1,2,3,4 milk count becomes 1,(status),2,(status),(Status),(status),3,4 So if the poor player is horny and in pain anyway, milking takes a very long time. If status messages delay the count, such that a message must play before a count is given, how about skipping over numbers? 1(status)(status)(status),4 you hurt my brain if by player you mean follower, followers are only being milked when player is close to them Crashing game equip milk cloth, in new version Sorry bad english that does not help. what milk cloth cuirass or zaz milking cups? what milking, machine or not? sorry for not specifying, it's milk cuirass cloth when game crash. so I have updated all the latest, including the required
Ed86 Posted November 19, 2014 Author Posted November 19, 2014 Status messages interrupt milking count. 1,2,3,4 milk count becomes 1,(status),2,(status),(Status),(status),3,4 So if the poor player is horny and in pain anyway, milking takes a very long time. If status messages delay the count, such that a message must play before a count is given, how about skipping over numbers? 1(status)(status)(status),4 you hurt my brain if by player you mean follower, followers are only being milked when player is close to them Crashing game equip milk cloth, in new version Sorry bad english that does not help. what milk cloth cuirass or zaz milking cups? what milking, machine or not? sorry for not specifying, it's milk cuirass cloth when game crash. so I have updated all the latest, including the required from what version u upgraded? if you upgraded from older than v10-11-2014 have you done reset? game crashes when you equip cuirass or when you use milkpump and it force equips cuirass?
Guest Posted November 19, 2014 Posted November 19, 2014 Status messages interrupt milking count. 1,2,3,4 milk count becomes 1,(status),2,(status),(Status),(status),3,4 So if the poor player is horny and in pain anyway, milking takes a very long time. If status messages delay the count, such that a message must play before a count is given, how about skipping over numbers? 1(status)(status)(status),4 you hurt my brain if by player you mean follower, followers are only being milked when player is close to them Crashing game equip milk cloth, in new version Sorry bad english that does not help. what milk cloth cuirass or zaz milking cups? what milking, machine or not? sorry for not specifying, it's milk cuirass cloth when game crash. so I have updated all the latest, including the required from what version u upgraded? if you upgraded from older than v10-11-2014 have you done reset? game crashes when you equip cuirass or when you use milkpump and it force equips cuirass? The status messages slow down the count. What part hurt? Player=player. Count=count Status messages slow count suggestion: skip numbers (make status count as one milk) So: 1 (your brain hurts) 3 (I repeat what I said) 5 (o what's the point) 7 (My tits hurt) 9
Ed86 Posted November 19, 2014 Author Posted November 19, 2014 Status messages interrupt milking count. 1,2,3,4 milk count becomes 1,(status),2,(status),(Status),(status),3,4 So if the poor player is horny and in pain anyway, milking takes a very long time. If status messages delay the count, such that a message must play before a count is given, how about skipping over numbers? 1(status)(status)(status),4 you hurt my brain if by player you mean follower, followers are only being milked when player is close to them Crashing game equip milk cloth, in new version Sorry bad english that does not help. what milk cloth cuirass or zaz milking cups? what milking, machine or not? sorry for not specifying, it's milk cuirass cloth when game crash. so I have updated all the latest, including the required from what version u upgraded? if you upgraded from older than v10-11-2014 have you done reset? game crashes when you equip cuirass or when you use milkpump and it force equips cuirass? The status messages slow down the count. What part hurt? Player=player. Count=count Status messages slow count suggestion: skip numbers (make status count as one milk) So: 1 (your brain hurts) 3 (I repeat what I said) 5 (o what's the point) 7 (My tits hurt) 9 fuck my brain! i dont understand what you are trying to say what status messages and why do they slow down or interrupt something, maybe make a screenshot, i dont know,
Blaizen Posted November 19, 2014 Posted November 19, 2014 from what version u upgraded? if you upgraded from older than v10-11-2014 have you done reset? game crashes when you equip cuirass or when you use milkpump and it force equips cuirass? the 16.11.2014 version, although I did the reset, equip cuirass game closes
Guest Posted November 19, 2014 Posted November 19, 2014 Status messages interrupt milking count. 1,2,3,4 milk count becomes 1,(status),2,(status),(Status),(status),3,4 So if the poor player is horny and in pain anyway, milking takes a very long time. If status messages delay the count, such that a message must play before a count is given, how about skipping over numbers? 1(status)(status)(status),4 you hurt my brain if by player you mean follower, followers are only being milked when player is close to them Crashing game equip milk cloth, in new version Sorry bad english that does not help. what milk cloth cuirass or zaz milking cups? what milking, machine or not? sorry for not specifying, it's milk cuirass cloth when game crash. so I have updated all the latest, including the required from what version u upgraded? if you upgraded from older than v10-11-2014 have you done reset? game crashes when you equip cuirass or when you use milkpump and it force equips cuirass? The status messages slow down the count. What part hurt? Player=player. Count=count Status messages slow count suggestion: skip numbers (make status count as one milk) So: 1 (your brain hurts) 3 (I repeat what I said) 5 (o what's the point) 7 (My tits hurt) 9 fuck my brain! i dont understand what you are trying to say what status messages and why do they slow down or interrupt something, maybe make a screenshot, i dont know, "The suction cups rise to meet you" "Youre getting fed Lactacid" 19 capacity, 1 "I need sex" "I need to visit Costco soon" 18 capacity,2 "The dodgers won yesterday" "My wife is a good cook" "My breasts hurt a little and they're growing" 17 capacity, 3 "I'm getting better" "My desires are satisfied" "I'm getting fed Lactacid" "I'm getting fed Lactacid" "My chest hurts" "I need sex" 21 capacity, 4
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