homarid Posted September 21, 2017 Posted September 21, 2017 Sorry if this was resolved before but I can't seem to make the milking cuirass work. It only says that it has been attached to my breasts but nothing happens. Try going into the mcm milk mod options and turn on the milk self spell. Then use the spell.
Hex Memeniac Posted September 23, 2017 Posted September 23, 2017 Thanks for this mod i use it since 3 years i think, do you plan to modify or add new "leak milk texture or meshes"?
Ed86 Posted September 23, 2017 Author Posted September 23, 2017 Thanks for this mod i use it since 3 years i think, do you plan to modify or add new "leak milk texture or meshes"?No
Bushi Neko Posted September 24, 2017 Posted September 24, 2017 I installed this years ago now. It's been in my must have list since. Quirks and all along the way it's a great mod. Just felt like sharing that.
Talsar Posted September 25, 2017 Posted September 25, 2017 I am haveing two issues at present.1: mme is affecting the belly node as well as the breast nodes. I have had mods the affected the belly node. But the are not installed right now. So either this is a left over bug from one of them that didn't get removed. Or something is wrong with how mme is modifying the nodes. I would like to note that this is happening on both clean saves and new characters.2: this is a new problem that only seems to affect my current save. A message pops up saying "milk mod economy milk poll is 0. Mod is broken. Have a nice day."I saw this happened to someone else and the advice at the time was to move it in the load order. This did not fix the problem for meHeres a list of mods that were installed that affected the belly node.Beeing female, fill her up, extra pocket, kynesblessing aka sexlap parasites, npc body randomizer (I did not use the belly function). I was also using SLIF.
Guest Posted September 26, 2017 Posted September 26, 2017 I am haveing two issues at present. 1: mme is affecting the belly node as well as the breast nodes. I have had mods the affected the belly node. But the are not installed right now. So either this is a left over bug from one of them that didn't get removed. Or something is wrong with how mme is modifying the nodes. I would like to note that this is happening on both clean saves and new characters. 2: this is a new problem that only seems to affect my current save. A message pops up saying "milk mod economy milk poll is 0. Mod is broken. Have a nice day." I saw this happened to someone else and the advice at the time was to move it in the load order. This did not fix the problem for me Heres a list of mods that were installed that affected the belly node. Beeing female, fill her up, extra pocket, kynesblessing aka sexlap parasites, npc body randomizer (I did not use the belly function). I was also using SLIF. I know there is a belly scaling node that is enabled by default in this mod. The gist is that, when you're full of lactaid, you'll bulge out a little. It's one of the first things I disable - and the only thing I can think of that MIGHT be an issue...
Tyrgalon Posted September 26, 2017 Posted September 26, 2017 Atm the milking/xp requirements for Maid Mastery levels only goes to lvl 10, and after that you can only raise it trough the debug menu. Would it be possible to add milking/xp requirements for levels past 10 so you can reach them without cheating? Also a setting for how many milkmaids you can have and/or unlock per level would be nice. ps. just love this mod, ty so much for making it
Ed86 Posted September 27, 2017 Author Posted September 27, 2017 Atm the milking/xp requirements for Maid Mastery levels only goes to lvl 10, and after that you can only raise it trough the debug menu. Would it be possible to add milking/xp requirements for levels past 10 so you can reach them without cheating? Also a setting for how many milkmaids you can have and/or unlock per level would be nice. ps. just love this mod, ty so much for making it coz there is no reason to go past lv10 stories end at lv10 all you get is more maid slots, but those needs micromanagement, so default 5 should be plenty and if you want more npcs to milk, you can make them milkslaves
Tyrgalon Posted September 27, 2017 Posted September 27, 2017 Atm the milking/xp requirements for Maid Mastery levels only goes to lvl 10, and after that you can only raise it trough the debug menu. Would it be possible to add milking/xp requirements for levels past 10 so you can reach them without cheating? Also a setting for how many milkmaids you can have and/or unlock per level would be nice. ps. just love this mod, ty so much for making it coz there is no reason to go past lv10stories end at lv10 all you get is more maid slots, but those needs micromanagement, so default 5 should be plenty and if you want more npcs to milk, you can make them milkslaves What if someone just wants to grind past level 10, why put a wall there when you can get further trough the menu? I imagine it wouldn´t be that hard to make it possible, since you can already change the max level on the milkmaids?
Xiaron Posted September 27, 2017 Posted September 27, 2017 Couldn't find an answer, but maybe I just missed it. The tentacle parasite from Cursed Loot doesn't show up in the armor menu, is it already added to the parasite armor category by default or is there a way to add it?
Ed86 Posted September 27, 2017 Author Posted September 27, 2017 Atm the milking/xp requirements for Maid Mastery levels only goes to lvl 10, and after that you can only raise it trough the debug menu. Would it be possible to add milking/xp requirements for levels past 10 so you can reach them without cheating? Also a setting for how many milkmaids you can have and/or unlock per level would be nice. ps. just love this mod, ty so much for making it coz there is no reason to go past lv10 stories end at lv10 all you get is more maid slots, but those needs micromanagement, so default 5 should be plenty and if you want more npcs to milk, you can make them milkslaves What if someone just wants to grind past level 10, why put a wall there when you can get further trough the menu? I imagine it wouldn´t be that hard to make it possible, since you can already change the max level on the milkmaids? then they can learn skyrim moding and change script them selves, that wall was there long before you could have more than 5 maids thats easy, hard part is making menu and fixing all bugs that such change would cause Couldn't find an answer, but maybe I just missed it. The tentacle parasite from Cursed Loot doesn't show up in the armor menu, is it already added to the parasite armor category by default or is there a way to add it?no idea, never played with it and cant dl latest dcl versions so... who knows
pewp43 Posted October 1, 2017 Posted October 1, 2017 Just now updated with the current version from the January version. Discovered that the "Skooma Effect" is much more harsh than it used to be. Pretty freakin' cruel if you ask me. So I have a request. I already make it hard on my character without the -2 to magicka and stamina for 900 seconds but I like having to moderate lactacid use with the "skooma effect" enabled because I also use "Skooma Whore" and all of it's negatives. My request is for... maybe a "hardcore" option that enables the current skooma effect while disabling leaves the debuffs for skooma use to other mods while still allowing lactacid to be considered skooma.
Ed86 Posted October 1, 2017 Author Posted October 1, 2017 Just now updated with the current version from the January version. Discovered that the "Skooma Effect" is much more harsh than it used to be. Pretty freakin' cruel if you ask me. So I have a request. I already make it hard on my character without the -2 to magicka and stamina for 900 seconds but I like having to moderate lactacid use with the "skooma effect" enabled because I also use "Skooma Whore" and all of it's negatives. My request is for... maybe a "hardcore" option that enables the current skooma effect while disabling leaves the debuffs for skooma use to other mods while still allowing lactacid to be considered skooma. its ur imagination, nothing has changed regarding skooma and there a no skooma debuffs
pewp43 Posted October 1, 2017 Posted October 1, 2017 its ur imagination, nothing has changed regarding skooma and there a no skooma debuffs Okay. Never mind then. It's something else I did then. Regardless, Thx for the prompt reply.
tookachinchilla Posted October 10, 2017 Posted October 10, 2017 Are NPC milkmaids supposed to produce lactacid? And if so, how do I get it from them?
Ed86 Posted October 11, 2017 Author Posted October 11, 2017 Are NPC milkmaids supposed to produce lactacid? And if so, how do I get it from them?No, you can only buy it/ find on random NPCs loot
Deimos Posted October 11, 2017 Posted October 11, 2017 I've ran into a bug and am trying to narrow it down, when the Notification for needing to be milked pops up my characters speedmult jumps from 100 to 5000- -5000 on average. I'm not sure if its MME causing the issue via debuffs or if its another mod. Never mind fixed the issue.
g0ring Posted October 11, 2017 Posted October 11, 2017 I have a powerful pc so its no task for me. i already made all of whiterun women into maids. lucky you, yet that doesnt change most important part: not interested you can do it though, its just 1 letter code to have 120 slavemaids *grabs tea and crawls back under the blanket* GL HF Alright how can i go about doing it? in MilkQUEST change 20 to 120, compile Function SlaveReset() debug.Trace("MilkModEconomy slave reset cycle") int i = 0 while ( i < MilkSlave.Length ) debug.Trace("MilkModEconomy Slave array reset " + i + " of " + MilkSlave.Length) MaidRemove(MilkSlave[i]) i += 1 endWhile MilkSlave = new Actor[20] EndFunction reset maids/mod/make clean save/start new game Would this also work for maids? I don't like the idea of my NPCs being milk slaves because of the fixed production. Can I simply change the value 13 lines above the one you described and it would work out of the box for maids?
Ed86 Posted October 12, 2017 Author Posted October 12, 2017 I have a powerful pc so its no task for me. i already made all of whiterun women into maids.lucky you, yet that doesnt change most important part: not interestedyou can do it though, its just 1 letter code to have 120 slavemaids *grabs tea and crawls back under the blanket* GL HF Alright how can i go about doing it? in MilkQUEST change 20 to 120, compile Function SlaveReset() debug.Trace("MilkModEconomy slave reset cycle") int i = 0 while ( i < MilkSlave.Length ) debug.Trace("MilkModEconomy Slave array reset " + i + " of " + MilkSlave.Length) MaidRemove(MilkSlave[i]) i += 1 endWhile MilkSlave = new Actor[20]EndFunctionreset maids/mod/make clean save/start new game Would this also work for maids? I don't like the idea of my NPCs being milk slaves because of the fixed production. Can I simply change the value 13 lines above the one you described and it would work out of the box for maids? Probably, but you would need huge amount of milkings to gain levels so you can have more maids
g0ring Posted October 12, 2017 Posted October 12, 2017 Would this also work for maids? I don't like the idea of my NPCs being milk slaves because of the fixed production.Can I simply change the value 13 lines above the one you described and it would work out of the box for maids? Probably, but you would need huge amount of milkings to gain levels so you can have more maids Okay so I changed Function MaidReset() debug.Trace("MilkModEconomy maid reset cycle") int i = 0 while ( i < MilkMaid.Length ) debug.Trace("MilkModEconomy maid array reset " + i + " of " + MilkMaid.Length) MaidRemove(MilkMaid[i]) i += 1 endWhile >>> MilkMaid = new Actor[20] StorageUtil.FormListClear(none,"MME.MilkMaid.List") EndFunction to MilkMaid = new Actor[100] I must say, compiling this is an art in itself. Anyway, I created a new safe file, reset the maid count (just to be sure), pushed my level to 40 via debug, spawned 30 people, made them milkmaids and at the 21st it said "no more slots". I double checked it and even went the opposite way: making it 2 max (MilkMaid = new Actor[2]). That sort of worked. With the array having only two elements, I repeated the process and this time I could make one milk maid (at lvl 40). So something is working, but there seems to be another part of the code that checks the limit of the maids. Would you, by chance, know where to find that?
Ed86 Posted October 12, 2017 Author Posted October 12, 2017 Would this also work for maids? I don't like the idea of my NPCs being milk slaves because of the fixed production.Can I simply change the value 13 lines above the one you described and it would work out of the box for maids? Probably, but you would need huge amount of milkings to gain levels so you can have more maids Okay so I changed Function MaidReset() debug.Trace("MilkModEconomy maid reset cycle") int i = 0 while ( i < MilkMaid.Length ) debug.Trace("MilkModEconomy maid array reset " + i + " of " + MilkMaid.Length) MaidRemove(MilkMaid[i]) i += 1 endWhile >>> MilkMaid = new Actor[20] StorageUtil.FormListClear(none,"MME.MilkMaid.List") EndFunction to MilkMaid = new Actor[100] I must say, compiling this is an art in itself. Anyway, I created a new safe file, reset the maid count (just to be sure), pushed my level to 40 via debug, spawned 30 people, made them milkmaids and at the 21st it said "no more slots". I double checked it and even went the opposite way: making it 2 max (MilkMaid = new Actor[2]). That sort of worked. With the array having only two elements, I repeated the process and this time I could make one milk maid (at lvl 40). So something is working, but there seems to be another part of the code that checks the limit of the maids. Would you, by chance, know where to find that? now you need to change max MME.Progression.Level in mcmscript or Milklvl0fix() or add you self lots of progression milkings so mod raises your level above 40 and you get more slots
g0ring Posted October 12, 2017 Posted October 12, 2017 Okay so I changed Function MaidReset() debug.Trace("MilkModEconomy maid reset cycle") int i = 0 while ( i < MilkMaid.Length ) debug.Trace("MilkModEconomy maid array reset " + i + " of " + MilkMaid.Length) MaidRemove(MilkMaid[i]) i += 1 endWhile >>> MilkMaid = new Actor[20] StorageUtil.FormListClear(none,"MME.MilkMaid.List") EndFunction to MilkMaid = new Actor[100] I must say, compiling this is an art in itself. Anyway, I created a new safe file, reset the maid count (just to be sure), pushed my level to 40 via debug, spawned 30 people, made them milkmaids and at the 21st it said "no more slots". I double checked it and even went the opposite way: making it 2 max (MilkMaid = new Actor[2]). That sort of worked. With the array having only two elements, I repeated the process and this time I could make one milk maid (at lvl 40). So something is working, but there seems to be another part of the code that checks the limit of the maids. Would you, by chance, know where to find that? now you need to change max MME.Progression.Level in mcmscript or Milklvl0fix() or add you self lots of progression milkings so mod raises your level above 40 and you get more slots Ahh thank you, I was just about to reverse engineer the whole thing. I've made some small changes to the Milklvl0fix() function and it works like a charm (until my computer catches fire)
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