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g0ring

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  1. I actually hated that behavior so much I removed the ability for pawns to rape animals that don't belong to their colony.
  2. Sounds like the game encounters an error during drawing of said menus. In that case there should be hundreds of log entries being spammed in the console. Those could be helpful in debugging this. As always with mod conflicts: Disable them in batches of, say, 10 or 20 until the problem disappears. From there you can reenable them one by one until you find the mod causing the issue. If you found out which one it is you could post it here togehter with your full modlist and maybe someone can point out the incompatibility.
  3. As of now you can't disable it without altering the code or disabling rape. You can however simply use the dev menu for removing the hediff. There is a tool called "Add/Remove Hediff" (might be two seperate tools, I can't remember). Just select it, click on your pawn and it will list all hediffs of that pawn. Click the Broken Body hediff and it's gone (for a few ingame hours at least...) Did you compile it? It sounds to me that you only edited the source, which is not what the game reads and executes. Your changes will only take effect when you compile the source to a .dll and replace the existing with your modified version. I won't explain the whole process of how to do this as it may count as breaking a rule or two. But it's pretty self explanatory when you have some minor knowledge of Visual Studio and know how to find and add the correct dependencies.
  4. Had a good chuckle because of that one ? Personally I had to the problem that I couldn't imagine what this would mean. Sounded like you wanted to remove rape as a whole.
  5. In my opinion we are at a point where we shouldn't argue with logic anymore =D I'm just gonna keep it to myself I won't make a merge request. In my degenerated mind the insect eggs only need warmth to survive and not a womb, hence the possibility of anal pregnancies. Now I just need to figure out why male anal pregnancies don't seem to work.
  6. In the PregnancyHelper class where insect impregnations are handled the insects are only allowed to implant eggs into the vagina of their victim: PlantSomething(egg, partner, false, count); Is there any reason behind this or was it just an oversight? I added the check that is also used by mechanoids and it works just fine (I also moved the sextype check accordingly): PlantSomething(egg, partner, (sextype == xxx.rjwSextype.Anal ? true : false), count);
  7. I went full barbarian with my mods. Activated them all in whatever order I got them and when I encountered any errors I just disabled them (kinda) one-by-one until the faulty mod was found. It takes quite some time though. I had my last XCOM setup up and running after a whopping 6 days of debugging (=
  8. Awesome! I already expected it to have something to do with the name, but I had no clue what the function expects. I'm gonna try this in my next run! Thank you for the detailed answer, I'm sure I can get this to work properly.
  9. Well that answers my question. Thanks a lot!
  10. Hey Ed/Zaltys, thank you for keeping this mod alive! It seems like it has finally found someone who is willing to invest more than a week of work. I was just about to ask what happened to the "size matters" feature, but after looking through the planned features and finding it there, I realized that it was implemented in a version of the mod from some other site... I've got another question though: Would you recommend waiting for a release of a new version or is it semi-safe to use whatever one can find on gitgud? I don't know how long my Rimworld run will last and the rape notification really annoys me. Since I saw a commit mentioning a setting for this, I'm considering to update now. Any thoughts on this?
  11. Breeding = Infiltration It's a bit confusing at first. When a soldier completes the "breeding" type mission I get the dialog and it says that x amount of Elirium/Alloys were added, but that is just not the case. The numbers stay the same, no matter how many times my soldiers complete these missions. If you got some time to spare, I'm sure the community would be grateful if you picked up the mod and developed it further. If I traced the history back correctly, there have been at least three other developers who worked on it and abandoned it shortly after.
  12. I have been struggling with the prostitution mod for quite some time now. For whatever reason I don't get any Elirium or Alloys when I send my soldiers to infiltrate. Intel and supplies are working fine but that's it. I tried debugging the mod but there are no red screen errors, log entries or anything being mentioned in the console when running in debug mode. Does someone else have this problem and maybe a fix for that or can point me in the right direction? I'm completely new to XCOM modding but I think this code in Prostitution_HeadquartersProject.uc is responsible for adding the items: if (XComHQ != none) { NewXComHQ = XComGameState_HeadquartersXCom(NewGameState.CreateStateObject(class'XComGameState_HeadquartersXCom', XComHQ.ObjectID)); NewGameState.AddStateObject(NewXComHQ); NewXComHQ.Projects.RemoveItem(WhoreProject.GetReference()); NewGameState.RemoveStateObject(WhoreProject.ObjectID); NewXComHQ.AddResource(NewGameState, Name(Alert.RewardName), Alert.Rewards); } I wanted to check whether AddResource is implemented correctly but I couldn't even find any usable ressources or docs where all the functions are listed. Also the XCOM SDK seems to really strip down the VS functions. I can't even jump to declarations or find usages. Is that normal? I ran XCOM with default options and only the prostitution mod enabled so there should be nothing interfering with it. Any help would be greatly appreciated!
  13. I've been trying to get my female character to use a male model and have a penis but only as werewolf. I'm using Skyrim LE and Moonlight Tales - Essentials - Version 2_51. I tried almost all mods found in the OP but no matter what I do I can only get my character to use a male model (using MTE) but she never has a penis. It seems like MTE is always blocking that. Conveniently, if possible, her Sexlab gender should automatically switch to male during transformation, so that the correct animations are played aswel, but I would also be finde with switching it manually. Is it possible to achieve such a setup: Female character, penis only as werewolf, using MTE, little to no manual switching/activating?
  14. I should be ashamed of myself that I didn't come up with this... Thank you
  15. I'm pretty attached to my B18 configuration and since not all of the mods I use have been updated I'm not going to do so either. Is it possible to use the B19 version of this mod with version B18 of the game? And if not what would I have to change/revert for it to be compatible again? Most of the changes made since the update to B19 sound awesome and I really would like to have them in my game.
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