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SexLab Sex Slaves 6.2 December 06, 2016


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Posted

Oh, I had an idea for a fairly easy to implement way to reduce your harem and get rid of NPCs you've grown tired of; include a dialogue with the dremora that you're sick of slave X (your follower) and she should be sold, then he's got a random comment like "yeah I know a warlock/bandit camp that could use a little company" or rarely he sells them to other daedra or sends them off to Sanguine's realm, in which case you get better rewards than the bandit/warlock option. Maybe even do it specifc, so if you change your mind mid training of a slave that you don't want them after all, they go to bandit camps as a chained up victim (see "Sex Slaves for Vanilla Bandit Camps" for their fate), while if it's a fully trained and obedient slave they get a better price and goes off some arch lord or whatever. Once he's said so with the obligatory "are you sure" part the slave just vanishes from the game and you get your payment instantly. Now include threatening your other slaves that if they don't please you they'll be sold, and it's done.

Posted

ok Ive had an issue with the scene with the summoned Damora since 3.5. Prior to the new quest the second time you asked Volkar to tie the PC up and abuse her he would just wander around. so I updated to 3,7 beta and got the new Dark Posession quest which works fine up until the 3rd trip to the dungeon when he summons the 2 Damora, they just wander around after his dialogue has finished. This has continued into 3.8 and ive attempted to remove all but the required EPS' and  still no go.

 

Anyone had this problem and gotten it to work either with a work around or a console command? or figured out what is causing it. at the moment I only have SOS, Devious Devices, Sexlan. Aroused, Sex Slaves, Sky UI, Skyrim Config and Zaz Animation pack enabled.

Guest Jenova23
Posted

Ok I have a strange issue that I have had never reported since release, so far I have noticed with any follower that is converted into a sex slave, including the ones that come with the mod, during battle as soon as a npc becomes hostile, he would automatically die in combat, I don't know what the follower is doing but it's extremely over powered, it also works in large groups of enemies everyone just dies instantly.

Posted

ok Ive had an issue with the scene with the summoned Damora since 3.5. Prior to the new quest the second time you asked Volkar to tie the PC up and abuse her he would just wander around. so I updated to 3,7 beta and got the new Dark Posession quest which works fine up until the 3rd trip to the dungeon when he summons the 2 Damora, they just wander around after his dialogue has finished. This has continued into 3.8 and ive attempted to remove all but the required EPS' and  still no go.

 

Anyone had this problem and gotten it to work either with a work around or a console command? or figured out what is causing it. at the moment I only have SOS, Devious Devices, Sexlan. Aroused, Sex Slaves, Sky UI, Skyrim Config and Zaz Animation pack enabled.

 

This is the second time I have heard about this.  I personally have played that scene 2 dozen times on two machines and never had an issue.  The last time it was reported was because of a mod that ate up cpu time.  If you make a papyrus log, I would be interested in seeing it.

 

When I did the male version, I allowed the PC to wander about if he wanted.  So be sure you stay out of the way of the actors if you are playing a male.  If you are staying out of the way (back in the corner is recommended), make a log and lets have a look.

Posted

Ok I have a strange issue that I have had never reported since release, so far I have noticed with any follower that is converted into a sex slave, including the ones that come with the mod, during battle as soon as a npc becomes hostile, he would automatically die in combat, I don't know what the follower is doing but it's extremely over powered, it also works in large groups of enemies everyone just dies instantly.

Natural sex slaves (not those you make or have Vernor make) has a seduction spell that does a small amount of damage in a natural setting.  However, if you are playing them and you are below level 15, they are way over-powered and can easily oneshot most NPCs.

 

What level are you playing at?

Guest Jenova23
Posted

 

Ok I have a strange issue that I have had never reported since release, so far I have noticed with any follower that is converted into a sex slave, including the ones that come with the mod, during battle as soon as a npc becomes hostile, he would automatically die in combat, I don't know what the follower is doing but it's extremely over powered, it also works in large groups of enemies everyone just dies instantly.

Natural sex slaves (not those you make or have Vernor make) has a seduction spell that does a small amount of damage in a natural setting.  However, if you are playing them and you are below level 15, they are way over-powered and can easily oneshot most NPCs.

 

What level are you playing at?

 

 

Level 1 I was just testing the mod out to see what has changed but if they are casting something I do not see any sign of it, npc just die instantly. Maybe there should be a level restriction added.

 

Posted

 

 

Ok I have a strange issue that I have had never reported since release, so far I have noticed with any follower that is converted into a sex slave, including the ones that come with the mod, during battle as soon as a npc becomes hostile, he would automatically die in combat, I don't know what the follower is doing but it's extremely over powered, it also works in large groups of enemies everyone just dies instantly.

Natural sex slaves (not those you make or have Vernor make) has a seduction spell that does a small amount of damage in a natural setting.  However, if you are playing them and you are below level 15, they are way over-powered and can easily oneshot most NPCs.

 

What level are you playing at?

 

 

Level 1 I was just testing the mod out to see what has changed but if they are casting something I do not see any sign of it, npc just die instantly. Maybe there should be a level restriction added.

 

 

I am not adding a level restriction.  There was initially a level 15 restriction to even start the quest, but some people wanted to just try it out to see if they like it so I removed it.

 

I'll have a look at the description page to see if I provided enough of a warning about playing in god mode.

Posted

 

I am not adding a level restriction.  There was initially a level 15 restriction to even start the quest, but some people wanted to just try it out to see if they like it so I removed it.

 

I'll have a look at the description page to see if I provided enough of a warning about playing in god mode.

 

I added a disclaimer in the notes to help people.

Posted

Since this mod hit version 3,5 there have been about 10 billion 'update notifications' for it but the version number never changes. What is going on exactly? :-/

testing for new major release is in quite advanced stage. all those notifications you get were beta / alpha versions of new content.

Posted

Would it be possible to change the timer to measure skyrim time and not real time?  As much fun as it is whipping and fucking an NPC to train a slave, ain't nobody got time for 20 hours of that.

Posted

Would it be possible to change the timer to measure skyrim time and not real time?  As much fun as it is whipping and fucking an NPC to train a slave, ain't nobody got time for 20 hours of that.

 

There is no timer involved.  It is based on the willpower of the victim, their stage, and the MCM setting.

 

If you don't like beating your slaves, set the MCM menu to 2 and at your first opportunity, have Volkar put them on one of the torture devices which sets their willpower to zero.

Posted

will you add more content around Agnes? - Alicias sister. Something about her makes me feel like spanking :D

 

Agnes is part of Alicia Painslut.  I think Skyriml has plans for her, but not sure.

Posted

Never found Agnes, the quests about Alicia and Ali never made much sense to me, I tried holding off heading to Sanguine's realm as long as possible and visited all the places mentioned and found the books with little leading to it but eventually ended up there anyway, had no idea what to do and just tossed both soul gems in the chest and pulled the trigger, never found out if it did anything as both before and since I've only seen Ali aorund when I'm not summoning Alicia, and meanwhile I had 2-3 uncompletable quests. Because of that Alicia is not in  my loadorder this time.

Posted

Never found Agnes, the quests about Alicia and Ali never made much sense to me, I tried holding off heading to Sanguine's realm as long as possible and visited all the places mentioned and found the books with little leading to it but eventually ended up there anyway, had no idea what to do and just tossed both soul gems in the chest and pulled the trigger, never found out if it did anything as both before and since I've only seen Ali aorund when I'm not summoning Alicia, and meanwhile I had 2-3 uncompletable quests. Because of that Alicia is not in  my loadorder this time.

 

The dead dude infront of the box you put the gems in has a book that explains what they do

 

 

 

stick ali's in and you get alicia full time and no amount of damage will make her teleport

stick alicia's in you get ali etc

stick both in you "cure" Alicia and she's no longer a follower (also her ghost outside disappears)

 

 

 

The quests never do complete though

 

 

Posted

Never found Agnes, the quests about Alicia and Ali never made much sense to me, I tried holding off heading to Sanguine's realm as long as possible and visited all the places mentioned and found the books with little leading to it but eventually ended up there anyway, had no idea what to do and just tossed both soul gems in the chest and pulled the trigger, never found out if it did anything as both before and since I've only seen Ali aorund when I'm not summoning Alicia, and meanwhile I had 2-3 uncompletable quests. Because of that Alicia is not in  my loadorder this time.

 

That part of painslut could use some work.  Would like to see it all have some meaning, but alas, I think Skyriml is on to other things.  Think I am gonna dump painslut from my load order.

Posted

First of all, thank you for this mod. It truly is one of a kind.

 

I'm currently using the 3.5 version and I'm encountering an issue when moving around the world on horseback.  While riding I'll hear a "clanking" noise like something was kicked.  I get off the horse to investigate and its an invisible note.   I see the patch notes say this was resolved, but... ?  Am I doing something wrong, or have I missed a simple fix for this?  Would really like to use this mod, but this will force me to uninstall it, I'm afraid.

 

Edit: Updated the mod with a proper uninstall/reinstall to v38 and the issue still occurs. Seems to only happen on horseback.  I'm not much of a modder, but I know how to make my way around Tes5Edit, so even a pointer in which value to change to sink the note further into the ground or change it to something silent would be helpful, thanks!

Posted

First of all, thank you for this mod. It truly is one of a kind.

 

I'm currently using the 3.5 version and I'm encountering an issue when moving around the world on horseback.  While riding I'll hear a "clanking" noise like something was kicked.  I get off the horse to investigate and its an invisible note.   I see the patch notes say this was resolved, but... ?  Am I doing something wrong, or have I missed a simple fix for this?  Would really like to use this mod, but this will force me to uninstall it, I'm afraid.

 

Edit: Updated the mod with a proper uninstall/reinstall to v38 and the issue still occurs. Seems to only happen on horseback.  I'm not much of a modder, but I know how to make my way around Tes5Edit, so even a pointer in which value to change to sink the note further into the ground or change it to something silent would be helpful, thanks!

 

I made some recent changes to this in the 3.8 Beta.  I checked this myself and did not hear any noises on horseback or not.  I added a notification to the script so I could see when crossing cell boundries and still heard nothing.

 

Currently, the note is being placed 1/2 inch under the player.  As a test, I placed it 10 feet under and that seemed to work as well.  So, if you want to try it to see if it works, edit MiaCellTrackingEffectScript.psc and change the last line before the endif to look like this:

 

 invisibleObject.MoveTo(playerRef, 0, 0, -200)

 

In case you can't compile scripts, I have also enclosed the compiled script which also includes the notification:

 

Changed Cells

 

This gets rather annoying, so if this works for you, let me know and I'll get rid of the notificaiton.

 

 

MiaCellTrackingEffectScript.7z

Posted

Thanks for the quick reply. I'll try this with a new game for diagnostic purposes and get back to you as to the result.

Update Edit:  Modifying the script how you suggested fixed it right up.  Not sure why it seems to be unique to my mod setup. Only thing I can think of is I have mods that alter heights of giants and the individual races... wonder if that does anything to the horses.

 

Thank you immensely for taking the time to address my individual issue.  I very much appreciate it.

Guest Long John
Posted

@fishburger67 - Is there compatibility with Extensible Follower Framework 4.0.0?

 

Specifically does the XFLScript.pex (possibly for Extensible Follower Framework) support this newer version of the framework?

 

If not please could a version be added for 4.0.0 (preferrably named EFCScript)?

Posted

I also had the 'invisible note on my horse's saddle' on a previous mod setup, I don't have it this time however and haven't seen the note once despite still using 3.5, same as when I saw it. No idea what I changed in my setup other than add a TES5Edit patch and get rid of some faulty mods that clogged papyrus.

Posted

@fishburger67 - Is there compatibility with Extensible Follower Framework 4.0.0?

 

Specifically does the XFLScript.pex (possibly for Extensible Follower Framework) support this newer version of the framework?

 

If not please could a version be added for 4.0.0 (preferrably named EFCScript)?

 

Is this a new EFF?  I was testing for XFLScript, but took it out a while back.  Is there a new version?

Posted

I also had the 'invisible note on my horse's saddle' on a previous mod setup, I don't have it this time however and haven't seen the note once despite still using 3.5, same as when I saw it. No idea what I changed in my setup other than add a TES5Edit patch and get rid of some faulty mods that clogged papyrus.

 

Thanks for the report.  I would love to get rid of this note, but it would break enemy seductions in locations with multiple mixed cells (where there is an outside cell and and inside cell).  So I have to keep fooling with it until it is trouble free.  Please continue to provide bug reports as you see them.

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