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Sexout Intimacy


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Posted
36 minutes ago, Cannavazzo said:

hey t......i know this mod is not for player who dont want to waste much time andi dont mind cause im a very slow player but........can you give me some tips to advance with this mod?Its been days that i "chat" with sunny and i dont unlock any type of interaction.....i can only chat.

Open the console, click on Sunny so that her ref is displayed at the top of the screen, then type the following:

NX_GetEVFl "SOI:Scn:Cycle"

What number does it return?

 

EDIT: If by 'waste too much time' you're referring to Known Issues in the OP where it says ' This mod is not compatible with players that are in a hurry. '?  That just means it's not a good idea to click through dialog at lightning speed.  This mod adjusts and reads stats during dialog (almost real time).

 

In other words: You can start dialog with an NPC that isn't 'in the mood', and depending upon the response/choices you select, they can respond 'in the mood' before that same dialog ends.

 

Posted
18 minutes ago, Cannavazzo said:

it says this command is not found 

 

by the way........yes i spammed chat im sorry.....my bad. 

Then you must have made a typo.  It's easy to mistake the l for an i.  Barring that, I don't know what to tell you.

 

NX_GETEVFL "SOI:SCN:CYCLE"

 

EDIT: Case shouldn't matter.

 

Posted
59 minutes ago, t3589 said:

Then you must have made a typo.  It's easy to mistake the l for an i.  Barring that, I don't know what to tell you.

 


NX_GETEVFL "SOI:SCN:CYCLE"

 

EDIT: Case shouldn't matter.

 

sadly it contiue sayng that the command is not foud but the command console said that sunny is at cycle 17 so i tihink the mod is working?

 

script NX is not found

 

EDIT:.......well im starting a new game so i can start fresh and dont bug anything......in the old save i never got yo primm so..........

Posted
24 minutes ago, Cannavazzo said:

sadly it contiue sayng that the command is not foud but the command console said that sunny is at cycle 17 so i tihink the mod is working?

 

script NX is not found

That's what it says when you don't include the _ (underscore)?  But yeah, 17 passes is very low.  You could always set it manually if you want to be a big fat filthy cheater. lol

 

Of course, if you can't get NX to work then this won't help you either.  Also if she is flashing blue then she is not compatible with the player anyway (red is compatible, blue is incompatible).  In which case you'll need to set her orientation manually also.

 

Spoiler

NX_SETEVFL "SOI:SCN:CYCLE" 100 ;Will make her familiar.

NX_SetEVFl "SOI:Rpt:Orientation" 1 ;To find out what her orientation is and set it to 0

;Then set one of these to 1 depending upon the player orientation to make her compatible.
;Bi should always be compatible.
NX_SetEVFl "SOI:Ornt:Bisexual" 1
NX_SetEVFl "SOI:Ornt:Lesbian" 1
NX_SetEVFl "SOI:Ornt:Hetero" 1

 

 

Posted
9 minutes ago, t3589 said:

That's what it says when you don't include the _ (underscore)?  But yeah, 17 passes is very low.  You could always set it manually if you want to be a big fat filthy cheater. lol

 

Of course, if you can't get NX to work then this won't help you either.  Also if she is flashing blue then she is not compatible with the player anyway (red is compatible, blue is incompatible).  In which case you'll need to set her orientation manually also.

 

  Hide contents


NX_SETEVFL "SOI:SCN:CYCLE" 100

NX_SetEVFl "SOI:Rpt:Orientation" 1 ;To find out what her orientation is and set it to 0

;Then set one of these to 1 depending upon the player orientation to make her compatible.  Bi should always be compatible.
NX_SetEVFl "SOI:Ornt:Bisexual"
NX_SetEVFl "SOI:Ornt:Lesbian"
NX_SetEVFl "SOI:Ornt:Hetero"

 

 

ok thx for the help......ill try to manage XD

by the way im startimg a mew game so this time i will do the things better XD.

Posted

hey t i started a new game and finally the mod is working smoothly.......after 20 cycle i unlocked the familiar action so thx for the help man :)

 

EDIT:by the way can you tell me how the [love],[desire],[fondness] thing work and how does the [foreplay] thing work?

Posted
5 hours ago, Cannavazzo said:

hey t i started a new game and finally the mod is working smoothly.......after 20 cycle i unlocked the familiar action so thx for the help man :)

 

EDIT:by the way can you tell me how the [love],[desire],[fondness] thing work and how does the [foreplay] thing work?

They're just example placeholders that embody the infinite number of word combinations used to express human emotions/ideas and concepts. So instead of writing 100 different sentences that express the emotion, they've been boiled down into a central representation (a single word).

 

Foreplay represents what it is (kissing/touching etc.).  Though some of the other options are incomplete, and will require special settings which aren't automatically set.  I would recommend only choosing foreplay for the time being, unless you want a negative reaction.

 

You might be able to get away with 'rough' sometimes if the NPC likes rough sex (which can be somewhat of a Pandoras Box if you're not careful).  Most of the other options will require manually setting certain fetishes currently (S&M/Sub/Dom).

 

There are only three fetishes that are handed out automatically at present.  Two of which are attraction based and have nothing to do with dialog choices (younger/older), and the other being 'rough' (mainly stalkers).

 

Remember, this is a framework.  The example dialog is simply there to test the system, not necessarily for comprehensive play.

 

EDIT:  In short, if you just want to get to the sex, choose 'foreplay'.

 

EDIT EDIT:  Also, the objective is to 'score'.  Once you see that, you can choose the type of animation to play or choose 'comply' and the NPC will choose what they like.

 

Posted
9 hours ago, ChancellorKremlin said:

Can NPCs object to you choosing any particular kind of sex over another? Or is it always just whatever you choose goes?

The example dialog is oriented more towards testing now.  So no, it's not like the old one in that respect.  If the option is presented, and you choose it, that's what you'll get.  On the other hand, not all options are presented in all cases.

 

E.g. The male players hetero girlfriend won't dawn a strapon and do him unless she is flagged with the 'kinky' fetish.  Same with bondage (requires certain fetishes to show up as an option).  Same sex partners are presented with the most options, allowing couples to switch top and bottom as they see fit.

 

Posted

I noticed a problem with the current version. I went private with the NPC, had a make out and after score appeared I simply clicked "comply". I got several times "group top" - but because there was no third person around, ( well private is private ) the animation failed, and worse - any animation from that point on failed.

Posted
1 hour ago, MRM18870 said:

I noticed a problem with the current version. I went private with the NPC, had a make out and after score appeared I simply clicked "comply". I got several times "group top" - but because there was no third person around, ( well private is private ) the animation failed, and worse - any animation from that point on failed.

Without debug not a lot I can tell you.

 

EDIT: I think I might know what's up.  It will take some time to add more group options.  Debug would still be helpful.  The sequence of choices you made would also be helpful.  In the meantime I'll upload a new dialog esp shortly that should circumvent this issue.

 

EDIT EDIT:  Posted a new copy of test dialog to downloads with group options disabled.  Groups should still work for 'submit' and 'resist' fail on assault.  Group follow isn't in the esm yet for consensual, though the dialog placeholders are.  At least, I think that's what happened.  Did you lead the NPC to a separate cell (through a door maybe)?

 

Posted
23 minutes ago, MRM18870 said:

Yes, there was a separate cell.  Sorry, I have no debug, after playing the first time after many months I did not think about activating debug log first.:(

Makes sense.  That was probably it.  When I add group follow plus a way to inform the player that they're dealing with a group this should be fixed.  I'll try and tackle it next.  Though it might take a bit as I'm trying to include the possibility of including more than 2 NPCs in groups (Player plus Actors A/C/ and X or I.e. 3Ways plus one Solo Voyeur.)  Let me know if the new test dialog works.

 

 

Posted
19 hours ago, MRM18870 said:

Is the stage performance currently not working?

Works for me in testing.  Documentation is included in the quests package.  Did you install the quest esp?

 

EDIT: Here's a little trick.  Almost any static object can be set to activate dancing/performances (mic stands don't work).  The settings are permission based.  I.e. Higher settings include lower options.

 

Spoiler

objectref.NX_SetEVFl "SOI:Sys:Theater" ;1 = Dance Only, 2 = Dance Perform, 3 = Topless Perform, 4 = Strip Perform

 

 

So for example I like to set the jukebox in my player home to 1.  This allows me to hotkey the jukebox and dance (not a performance).  This should allow you to set up performances anywhere you'd like (shows for the troops).

 

The only two performances included in the quests esp are at the Wrangler and Tops ACES.

 

The player also gains talent experience from performances now.  Meaning their talent should increase the more shows they perform.  This in turn should boost audience recognition/tips.

 

You can do as many shows in a row as you'd like.  However, the audience will only respond to one show per day.  So any audience member that has just seen a show probably won't be interested until the following game day.

 

EDIT EDIT: NPCs are not required to be enabled in the system to react to performances or throw monies.

 

Posted

Well, the quest.esm is installed and active ( I tested it with Dawes, the dialogue option is there ) - I also had finished the Wrangler quests. However, if the performance should work, I suspect there might still be a problem with the Atomic Tango quest. I had the problem that I could get the reward for Santiago over and over again, which tells me that there is something wrong with the quest itself. But, unfortunately, picking Ben instead does not unlock the performance either for me, also the quest now apparently ends correctly. What about load order?   Is YUP as an unofficial patch enough, or do you have further installed?

Posted
1 hour ago, MRM18870 said:

Well, the quest.esm is installed and active ( I tested it with Dawes, the dialogue option is there ) - I also had finished the Wrangler quests. However, if the performance should work, I suspect there might still be a problem with the Atomic Tango quest. I had the problem that I could get the reward for Santiago over and over again, which tells me that there is something wrong with the quest itself. But, unfortunately, picking Ben instead does not unlock the performance either for me, also the quest now apparently ends correctly. What about load order?   Is YUP as an unofficial patch enough, or do you have further installed?

 

Did you have a look at the documentation?  Did you use the SOI hotkey on the mic stand base (the little green jar)?  What was the in game time (before 1PM/after 3PM)?  Did you return to Garret to complete the quest?  If you did all that, then I would guess as you mentioned something has gone wrong with your quest.

 

The SexoutIntimacyQuestsFNV.esp doesn't mod the quest in any way.  It simply reads the quest stage for completion.  There are only 3 stages available.  Stage 5 (The escorts are all dead.), Stage 10 (The remaining escorts are dead.), and Stage 100 (quest completed).  So it shouldn't matter which NPC you choose (Ben/Santiago).

 

This is my loadout:

 

Spoiler

FalloutNV.esm
DeadMoney.esm
HonestHearts.esm
OldWorldBlues.esm
LonesomeRoad.esm
GunRunnersArsenal.esm
ClassicPack.esm
MercenaryPack.esm
TribalPack.esm
CaravanPack.esm
YUP - Base Game + All DLC.esm
Ambient Temperature.esm
New Vegas Redesigned 3.esm
AWorldOfPain(Preview).esm
Momod.esm
Gomorrah Redesigned v2.esp
NVStripOpen.esm
UWHNV-Core.esm
Project Nevada - Core.esm
Project Nevada - Equipment.esm
Project Nevada - Rebalance.esp
Project Nevada - Extra Options.esm
oHUD.esm
Sexout.esm
SexoutCommonResources.esm
SexoutStore.esm
SexoutDrugging.esm
SexoutPregnancyV3.esm
SexoutOffSpring.esm
SexoutSlavery.esm
SexoutIntimacy.esm
YUP - NPC Fixes (Base Game + All DLC).esp
Vurt's WFO.esp
1nivVSLArmors.esp
1nivPNSLPatch.esp
AWOPMonsterPatch.esp
AWOP-MoMod.esp
Delay DLC - DM + HH + OWB + LR + GRA.esp
CAGE 1.9.3.2.esp
Centered 3rd Person Camera.esp
DarNifiedUINV.esp
pnvprojectnevada.esp
Project Nevada - Rebalance Complete.esp
pnvprojectnevadarebalance.esp
RWD-NV v1.4 [Standard Version].esp
FGhoulsDieOnlyByHeadshot.esp
GunRunnersArsenal Integration Mod.esp
Integration - Couriers Stash.esp
Machienzo-RadioNewVegasFixv11.esp
MojaveDelight.esp
MojaveDelight_GingerEdition.esp
MoMod-MCMMenu.esp
MoMod-NightSpawn.esp
Readius_NV.esp
SLADistributedNecklaces.esp
SmallerTalk.esp
The Mod Configuration Menu.esp
UWHNV-Addon-FollowerHome.esp
UseableToilets.esp
UWHNV-Addon-DLC.esp
UWHNV-Addon-GRA.esp
UWHNV-Useable_Toilet_Bath_Shower.esp
UWHNV-SortingOverhaul.esp
SorterUpdater_UWHNV.esp
StripOpenMain.esp
Wild Wasteland Integration.esp
xatmosSkillPerks.esp
SexoutAnimManagement.esp
SexoutIntimacyDialog.esp
SexoutIntimacyQuestsFNV.esp
SexoutPosNew.esp
SexoutSound.esp
SexoutSpunk.esp
New Vegas Redesigned 3.esp
AWOP-NVR3.esp

 

EDIT: New version uploaded with timing adjustments.  I was able to recreate this problem.  Suspected gamehour inaccuracy.  Should be fixed.

 

 

 

Posted
59 minutes ago, MRM18870 said:

I started a new game with some more bugfix mods, and this solved the problem. I think the issue was just that the quest did not reach the correct stage.

Roger that.  Good to hear.  You should still use the new one though.  While the performance still worked for me after 3PM, it disabled the performance earlier than 1PM in the V0.9 copy from downloads.  I probably uploaded the wrong copy originally that still had a typo in it which was fixed in my local copy.  Which is why I never noticed it.

 

Either way, at least something got fixed.  Thanks again for the feedback.

 

Posted

Hey T!  I've been using your mod for awhile now and it's great! The only problem is still when using remote control companions to have NPC followers, they run away after every time an activity ends.  But by using that mod I can warp them back to me.  If I don't use soi on them they'll stay with me until I use it.  So I just keep warping them to me.  It's a workaround but it would be nice to use it on NPC followers.  Also, what does familiar greeting mean?  Do you have any readmes about what this stuff all means?  It's been so long since we had discussions for this.  Also, is there a command prompt of making a NPC like me?  And can I have the prompt to make them gay again? I know you gave it to me awhile back.  I'm updating my game now and starting a fresh game if you want any logs.

Posted
2 hours ago, LadyM said:

Hey T!  I've been using your mod for awhile now and it's great! The only problem is still when using remote control companions to have NPC followers, they run away after every time an activity ends.  But by using that mod I can warp them back to me.  If I don't use soi on them they'll stay with me until I use it.  So I just keep warping them to me.  It's a workaround but it would be nice to use it on NPC followers.  Also, what does familiar greeting mean?  Do you have any readmes about what this stuff all means?  It's been so long since we had discussions for this.  Also, is there a command prompt of making a NPC like me?  And can I have the prompt to make them gay again? I know you gave it to me awhile back.  I'm updating my game now and starting a fresh game if you want any logs.

 

The documentation is included in the packages.  It's not complete, in that it doesn't give explanations to everything.  Still have to get around to that.  Though it should be fairly intuitive for native English speakers.  All of the settings are there as far as I know.

 

I've been working on packaging too, so you might try the test build in the second post.

 

I think the settings you want are in orientation.txt  Though the "SOI:Ornt:Transsexual" setting is just a toggle currently and still needs work.  It would probably be better described as futa? atm.  All it does is equip the penis prop during sex on female characters.  You would still need to set one of the other orientations in addition to it.  Completely untested.

 

I don't have a flaccid penis prop to work with.  So unless someone makes one or I find one I can use, it will probably remain incomplete in that sense.  You might be able to install a shemale body replacer and then set the trans flag, though you'll probably end up with two sets of 'cauliflower'.  Not really my milieu, so I don't have a lot of ideas other than what I see people talking about in modding circles.  If you can think of solutions, let me know and I'll see if I can make it happen.

 

Familiar is just what it means.  So instead of a flat 'Hello', it would probably be more like 'Hey. how goes it?'.

 

I'm not sure why they would run away.  This mod doesn't tell them to, it just releases them from packaging.  If you let me know which mod you're using I can probably take a look at it here sometime soon.

 

Posted
12 hours ago, t3589 said:

 

I'm not sure why they would run away.  This mod doesn't tell them to, it just releases them from packaging.  If you let me know which mod you're using I can probably take a look at it here sometime soon.

 

Remote Control Companions

https://www.nexusmods.com/newvegas/mods/37572

 

Now your mod works fine with actual companions.  I've had Boone and Jericho and Jericho fell in love with me which is really funny.  But it's the NPCs like Billy Creel, Scrambler and Lt Hayes that run away after we use the SOI interactions.

Posted
17 minutes ago, LadyM said:

Remote Control Companions

https://www.nexusmods.com/newvegas/mods/37572

 

Now your mod works fine with actual companions.  I've had Boone and Jericho and Jericho fell in love with me which is really funny.  But it's the NPCs like Billy Creel, Scrambler and Lt Hayes that run away after we use the SOI interactions. 

So you're using V7c correct?  Also, if you could try the test build in the second post and upload a debug dump during the 'run away' that might be helpful as well.

 

EDIT: Just a quick glance at Hayes AI packaging tells me he is set to sandbox at his editor location by default.  I suspect that when SOI releases him from packaging, he goes back to that package which would make him head back to his editor location to sandbox.

 

If RCC doesn't check NPCs to keep its own packaging set on him, not sure what I can do other than edit other peoples mods.  Do you use RCC on vanilla companions?  If so, a work around might be to set Hayes/Scrambler to player teammates by issuing the 'setplayerteammate 1' command on them.

 

I might be able to create a special setting that resolves this issue, but I would need to know what RCC command you are giving them when they run off?  Follow?  Sandbox?  Let me know.

 

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