mb152 Posted June 4, 2017 Posted June 4, 2017 I'm interested in the inner workings of SOI, particularly - a way to advance relationships through the console. The things I need are the exact commands to: Get or set the "familiarity" variable Get or set the "relationship points" variable Get or set the commitment value Help would be highly appreciated, because I'm afraid of corrupting my save game with misproper usage of NVSE Extender commands. EDIT: I've dug it all up using the second post of the (entire) topic. Seems pretty easy.
1conseq Posted June 4, 2017 Posted June 4, 2017 What does the red and blue glow around NPC's mean exactly?
Sagebrush61 Posted June 4, 2017 Posted June 4, 2017 What does the red and blue glow around NPC's mean exactly? The red glow means they are sexually compatible with your PC (available). Blue glow means they are incompatible (either sexually or already part of a couple). In theory you can get someone who is "blue" to go "orange", but in practice it is quite difficult, I usually run out of game before convincing someone to try the other side. edit: they glow every time they cycle in the scanner.
dark_lotus Posted June 7, 2017 Posted June 7, 2017 I do have a couple questions though. I've been checking out the debug thing, that tells you what the npc thinks of the pc, and I'm stumped on slutty and distasteful. My pc isn't wearing anything slutty, unless power armor is suddenly the epitome of loose wastelander harlot, and she isn't humping her way through her quests. Even regular clothes, ends up with distasteful or slutty. I've played around with different character builds and I always get that. I haven't changed anything for those clothes in the SOI menu. Just right away after the cycle in, slutty pops up, even after becoming familiar or more. Is it because one of her SPECIAL skills is high to the point, they think that? That, and every time my pc is asked to be a girlfriend and I agree, the npcs suddenly get ridiculously aggravated. Like, half the time, nuclear meltdown wanting to fight pissed off. So much so that at one point, one of the pc's I was testing with, got abused, about 10 minutes into the relationship. Are those npcs just rolled as manipulative, psychotic assholes for that play through? I've been having an absolute blast testing this mod, since every test run yields damn near completely different results, which just ends up with me wanting to ask a bunch of questions. Sorry for so many!
t3589 Posted June 7, 2017 Author Posted June 7, 2017 I do have a couple questions though. I've been checking out the debug thing, that tells you what the npc thinks of the pc, and I'm stumped on slutty and distasteful. My pc isn't wearing anything slutty, unless power armor is suddenly the epitome of loose wastelander harlot, and she isn't humping her way through her quests. Even regular clothes, ends up with distasteful or slutty. I've played around with different character builds and I always get that. I haven't changed anything for those clothes in the SOI menu. Just right away after the cycle in, slutty pops up, even after becoming familiar or more. Is it because one of her SPECIAL skills is high to the point, they think that? That, and every time my pc is asked to be a girlfriend and I agree, the npcs suddenly get ridiculously aggravated. Like, half the time, nuclear meltdown wanting to fight pissed off. So much so that at one point, one of the pc's I was testing with, got abused, about 10 minutes into the relationship. Are those npcs just rolled as manipulative, psychotic assholes for that play through? I've been having an absolute blast testing this mod, since every test run yields damn near completely different results, which just ends up with me wanting to ask a bunch of questions. Sorry for so many! Wouldn't know without more info. If your clothing is listed in SCR, the affects will automatically be applied. Other than that, I think you can get slutty via rumors as well. Which NPCs? What did the PC do before and after?
dark_lotus Posted June 7, 2017 Posted June 7, 2017 Wouldn't know without more info. If your clothing is listed in SCR, the affects will automatically be applied. Other than that, I think you can get slutty via rumors as well. Which NPCs? What did the PC do before and after? Random NPCs, it's happened in almost every settlement I tried it out in. Nameless ones, mostly. I don't recall if I ever tried it out with an actual named NPC. As far as doing anything, I just chatted them up, and let them chill out, after agreeing to it. The abuse one happened like outta nowhere. I left my pc sitting on a couch, went to go grab something to drink, came back and the abuse thing popped up. Let it cycle and checked out the debug thing, and the NPC was at max aggravation and angry. Appearance eval was distasteful, objectionable, and slutty. Which, was a bit odd, since clothes I used were vanilla ones- merc outfits, parkstroller, spring wear, relaxed wear- just the run of the mill stuff. It even happened on a couple runs on massive prudes of PCs and they still get those evals and reactions a cycle or two after agreeing to girlfriend status.
Sagebrush61 Posted June 9, 2017 Posted June 9, 2017 I ran into something odd. New game started with the new version. I used the activation menu to rename the generic Goodsprings Settler who hangs out in the Prospector Saloon. The name took, if I mouse over him he carries his new name, but when I looked in the Stats menu for condition from my character- the little pipboy image showed the new name for the Goodsprings settler as my character's name - and my level. Now when I exited my inventory and went into console and clicked on my character it still showed her correct name. It's possible this is just a cosmetic thing - and I've never noticed it before but it would be pretty easy to overlook so it could be something that has been going on for a long time. Certainly seemed strange, and it worried me enough that I reloaded from before I renamed generic goodspring settler number 5 and I'm just not naming anybody for now. Thought I'd let you know there might be some oddness going on with the re-name function. On the plus side, my girl got asked on a date. Too bad he's a stalker and she's a lesbian, but hey, lonely Courier's can't always be picky
t3589 Posted June 9, 2017 Author Posted June 9, 2017 I ran into something odd. New game started with the new version. I used the activation menu to rename the generic Goodsprings Settler who hangs out in the Prospector Saloon. The name took, if I mouse over him he carries his new name, but when I looked in the Stats menu for condition from my character- the little pipboy image showed the new name for the Goodsprings settler as my character's name - and my level. Now when I exited my inventory and went into console and clicked on my character it still showed her correct name. It's possible this is just a cosmetic thing - and I've never noticed it before but it would be pretty easy to overlook so it could be something that has been going on for a long time. Certainly seemed strange, and it worried me enough that I reloaded from before I renamed generic goodspring settler number 5 and I'm just not naming anybody for now. Thought I'd let you know there might be some oddness going on with the re-name function. On the plus side, my girl got asked on a date. Too bad he's a stalker and she's a lesbian, but hey, lonely Courier's can't always be picky I don't think this actually hurt anything. Reloading the game set it right. In any case, I've tweaked the renamer to set the player name back manually. So now there's two prompts on renaming, just so you don't have to reload the game.
brittaniblah Posted June 21, 2017 Posted June 21, 2017 I love the immersion this mod adds to relationships in the game, but the dialogue is killing me. If you need help with anything, let me know and I'd gladly help. I have little experience, but lots of time on my hands.
Sagebrush61 Posted August 15, 2017 Posted August 15, 2017 Is glowing orange a sign of progression? An NPC glows every time they start a new processing cycle. The orange means they are compatible with you. So in a way I guess it's a sign of progression. It doesn't tell you whether they are liking you more or maybe not so much but cycles have to run for things to change.
dark_lotus Posted August 19, 2017 Posted August 19, 2017 So, once you actually hit the marriage commitment, is your spouse supposed to move in with you, or do they just stay where they are living? Does the pregnancy mod have any hooks in this? Like your partner/spouse notices and gives you a bubspot or something? It definitely shows up in the debug list in the eval, and aside from some NPCs having a pregnancy kink, not sure what else it's supposed to do, reaction wise. I think I've managed to piss at least one NPC off with it, just literally by my PC being preggo and existing in the same proximity as them. Also, what does envy effect, if anything? Does it change how npcs react to you or how the PC is generally perceived? Playing completely destitute in one playthrough, and I've noticed that envy goes up fast with NPCs around this particular PC.
Kvbal Posted August 19, 2017 Posted August 19, 2017 There is a mod that I use that adds clothing pieces to the game, but since they added so many different types of them, they've been *very* liberal with the slots they occupy (think underwear is at nosering and earring, and socks at mask). Would it be too hard to implement some way for us to manually set what each part of the clothing should be viewed as?
LinksSword Posted August 19, 2017 Posted August 19, 2017 This doesn't let npcs interact with eachother does it?
scotttro Posted December 20, 2017 Posted December 20, 2017 So I'm guessing this thing has cashed in its' chips? Is no more? Has ceased to be? Is bereft of life? Resting in peace? An ex-parrot?
t3589 Posted December 24, 2017 Author Posted December 24, 2017 On 12/20/2017 at 4:12 PM, scotttro said: So I'm guessing this thing has cashed in its' chips? Is no more? Has ceased to be? Is bereft of life? Resting in peace? An ex-parrot? No, I'm still working on it. Not as quickly as in the past because my time is more limited. I just don't have anything new to post yet. Since summer I've been slowly re-writing it and trying new things. Mainly a departure from machine code format to something a little more fancy (less bloat, more background processing, etc.). Short of the Apocalypse, or being hit by a train, I expect to work on this until it's done.
t3589 Posted December 24, 2017 Author Posted December 24, 2017 On 8/19/2017 at 6:45 PM, LinksSword said: This doesn't let npcs interact with eachother does it? Not really. It 'fakes' it more or less. It uses the player as the conduit for relations. So in respect to the player they may interact with one another, but minus the player they do nothing on their own. And it barely does that. It's just way too much data to process and catalog to even try to cycle everyone against everyone. 300+ NPCs opinion of 300 NPCs just isn't something this game was designed to handle.
t3589 Posted December 24, 2017 Author Posted December 24, 2017 On 8/19/2017 at 4:47 PM, Kvbal said: There is a mod that I use that adds clothing pieces to the game, but since they added so many different types of them, they've been *very* liberal with the slots they occupy (think underwear is at nosering and earring, and socks at mask). Would it be too hard to implement some way for us to manually set what each part of the clothing should be viewed as? Maybe. But I'm not going to go around correcting other modders mistakes.
t3589 Posted December 24, 2017 Author Posted December 24, 2017 On 8/19/2017 at 10:23 AM, dark_lotus said: So, once you actually hit the marriage commitment, is your spouse supposed to move in with you, or do they just stay where they are living? Does the pregnancy mod have any hooks in this? Like your partner/spouse notices and gives you a bubspot or something? It definitely shows up in the debug list in the eval, and aside from some NPCs having a pregnancy kink, not sure what else it's supposed to do, reaction wise. I think I've managed to piss at least one NPC off with it, just literally by my PC being preggo and existing in the same proximity as them. Also, what does envy effect, if anything? Does it change how npcs react to you or how the PC is generally perceived? Playing completely destitute in one playthrough, and I've noticed that envy goes up fast with NPCs around this particular PC. Well they sort of move in with you. That part wasn't entirely fleshed out though. They should have a key to your place and are supposed to occasionally pop in. I don't remember the particulars. Yes it reads pregnancy variables, but there aren't really any hooks so to speak. There is a mock hook in place regarding parent tracking, but I don't think it works properly and was more or less a placeholder. It might be what you are experiencing. Maybe the NPC resents the pregnancy due to parent tracking? Envy affects very little in the current copy. It's essentially a variable to describe how they feel about the relationships going on around them. An 'I want what they've got going on' meter so to speak.
scotttro Posted December 25, 2017 Posted December 25, 2017 I appreciate the response. thanks. This mod is the reason I joined this site. It was recommended to me as "this really weird mod that lets the npc's form unique personalities." It really adds a dimension to the characters that's rather addictive. If you don't mind me throwing something out here: it struck me, during gameplay, that you shouldn't bother to add spoken text to the mod. I have gradually come to play it as if I have a "psychic connection" with the characters. The result of a radiation-induced mutation? Whatever, as a psychic thing you sense emotions & desires - just like the placeholders already present. Just a thought.
dark_lotus Posted January 20, 2018 Posted January 20, 2018 On 12/24/2017 at 5:16 PM, t3589 said: Well they sort of move in with you. That part wasn't entirely fleshed out though. They should have a key to your place and are supposed to occasionally pop in. I don't remember the particulars. Yes it reads pregnancy variables, but there aren't really any hooks so to speak. There is a mock hook in place regarding parent tracking, but I don't think it works properly and was more or less a placeholder. It might be what you are experiencing. Maybe the NPC resents the pregnancy due to parent tracking? Envy affects very little in the current copy. It's essentially a variable to describe how they feel about the relationships going on around them. An 'I want what they've got going on' meter so to speak. Okay, then I got a bug to report. (maybe?) I've been testing it out in different locations, most recently, Jacobstown. The two muties at the front gate, and the two on the balcony, tend to not leave the player home. Most often the one in Novac. I don't know if it's due to their particular scripting or not, but it's happened to me consistently. Even after the visit is over with. Once they don't leave, I can't even use their id to move them outside to make them GTFO and go away, or disable/enable, because the game no longer recognizes them. Like they got wiped out of the npc id system entirely. Then after that happens, it causes SOI, to go absolutely nanners and cycle them rapidly, to the point they'll end up with 10 or so actions to do, in next to no time at all, and then not do them. Not a huge bug or anything, but I wanted to let you know, just on the off chance it helps.
t3589 Posted January 27, 2018 Author Posted January 27, 2018 16 minutes ago, psyseed said: Where to download SOIRepop? It never really got off the ground, and doesn't work properly. I might clean it up someday.
t3589 Posted January 27, 2018 Author Posted January 27, 2018 On 1/20/2018 at 4:01 PM, dark_lotus said: Okay, then I got a bug to report. (maybe?) I've been testing it out in different locations, most recently, Jacobstown. The two muties at the front gate, and the two on the balcony, tend to not leave the player home. Most often the one in Novac. I don't know if it's due to their particular scripting or not, but it's happened to me consistently. Even after the visit is over with. Once they don't leave, I can't even use their id to move them outside to make them GTFO and go away, or disable/enable, because the game no longer recognizes them. Like they got wiped out of the npc id system entirely. Then after that happens, it causes SOI, to go absolutely nanners and cycle them rapidly, to the point they'll end up with 10 or so actions to do, in next to no time at all, and then not do them. Not a huge bug or anything, but I wanted to let you know, just on the off chance it helps. Your best bet is to exclude them for the time being.
Kvbal Posted February 3, 2018 Posted February 3, 2018 I have a certain NPC that always asks for solo sex, but that became monotonous quite fast so I decided that I wanted to change her prc for it to 0, but it doesn't stick as sex just resets it back to 1. Is this a bug, or am I just doing something wrong?
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