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Posted

I just had the problem again, even before reading the post. I think it is a problem with one specific NPC, a NCR soldier at McCarren with the ID 00128502 - in both cases this problem appeared when this NPC entered the matrix. Disabling him solve the problem.

However both cases are not entirely independent, because I continued the game with an older save, so it's still the same play through.

Posted

I just had the problem again, even before reading the post. I think it is a problem with one specific NPC, a NCR soldier at McCarren with the ID 00128502 - in both cases this problem appeared when this NPC entered the matrix. Disabling him solve the problem.

However both cases are not entirely independent, because I continued the game with an older save, so it's still the same play through.

 

I put some reference checks in the latest.  At least some of those messages should be gone now.

 

Posted

 

I put some reference checks in the latest.  At least some of those messages should be gone now.

Off topic, kinda sorta, but when you said there would be at least two more updates that would require a fresh save, do you mean a fresh game, do you mean a fresh game as in starting over and creating a new character or just a game where SOI has never been in use?  

 

And one last thing, there's that console command, I don't know it work for word, its like "set "00xxxxx.numsex to 0" or something like that, its used manually set oral, vaginal, anal, and rape as I'm sure you know.  I noticed when I used it last week to reset things back to 0, the guys at Vault 19 began approaching far, far less.  Is that a coincidence or is SOI like Sexout Wear and Tear and does it get a bit "messed up" if that console command is used?  Odessa's wear and tear mod stops reporting damage dialog if that console command is used until I disable and then re-enable Odessa's mod.  I have no idea why it happens.. but it happens.  One thing SexoutNG really could have used is a stat reset option like Sexlab has but.. well.. it never got one.

Posted

Do NPC to NPC calculations need some sort of trigger? I was in prospectors saloon for quite some, most of the time just observing if something happens, but the calculations I had in the Wrangler did not happen here ( according to debug log )

Posted (edited)

 

 

I put some reference checks in the latest.  At least some of those messages should be gone now.

Off topic, kinda sorta, but when you said there would be at least two more updates that would require a fresh save, do you mean a fresh game, do you mean a fresh game as in starting over and creating a new character or just a game where SOI has never been in use?  

 

And one last thing, there's that console command, I don't know it work for word, its like "set "00xxxxx.numsex to 0" or something like that, its used manually set oral, vaginal, anal, and rape as I'm sure you know.  I noticed when I used it last week to reset things back to 0, the guys at Vault 19 began approaching far, far less.  Is that a coincidence or is SOI like Sexout Wear and Tear and does it get a bit "messed up" if that console command is used?  Odessa's wear and tear mod stops reporting damage dialog if that console command is used until I disable and then re-enable Odessa's mod.  I have no idea why it happens.. but it happens.  One thing SexoutNG really could have used is a stat reset option like Sexlab has but.. well.. it never got one.

 

 

I mean a fresh start of the mod.  This is why I always do the following:

 

- Disable all sexout mods.

- Start my game fresh.

- Play through the gunfight in Goodsprings.

- Get situated and save.

- Enabled all sexout mods.

- Load up and start SOI.

 

This way I always have a save I can go back to and start the mod fresh, without the need to start a new game.

 

Probably a coincidence.  Setting that record back to zero will definitely throw off some calculations I expect.  What exactly it would affect I'd have to dig through and figure out.  Off the top of my head solicitation would be affected, as it reads that variable to establish sexual experience.  Which means you'd probably get paid less for prostitution or maybe even lose clients.

 

EDIT:  A word about the upcoming fresh start copies.  I would like to change many of the variable setting labels to better reflect their function.  So "SOIntimacy:Variable" will become "SOI:VariableGroup:Variable".  This will definitely require a fresh start of the mod.  The other thing I want to change are the dialog variable labels from short hand to fully descriptive variables.  This may or may not require a fresh start (we'll see).

 

Once those two thing are complete, mods like SOIR can get the go ahead without the fear of having to redo everything.  In fact at that point I'll probably start posting tutorial examples of how to manipulate the system in dialog.

 

 

Do NPC to NPC calculations need some sort of trigger? I was in prospectors saloon for quite some, most of the time just observing if something happens, but the calculations I had in the Wrangler did not happen here ( according to debug log )

 

Yes.  They need to pick up an action via behavior evaluation (cycle stage 3) in order to perform an assessment.

 

Edited by t3589
Posted

 

This way I always have a save I can go back to and start the mod fresh, without the need to start a new game.

 

Probably a coincidence.  Setting that record back to zero will definitely throw off some calculations I expect.  What exactly it would affect I'd have to dig through and figure out.  Off the top of my head solicitation would be affected, as it reads that variable to establish sexual experience.  Which means you'd probably get paid less for prostitution or maybe even lose clients.

I'll try that.. except I'll also get Dead Money over with.  I always go the TGM route with Dead Money since i loathe that expansion and just like to get it over with.  Why keep it?  Its tied to Veronica and OWB, and its an easy way to get experience.  I thought the alien expansion in Fallout 3 was bad but Dead Money managed to be worse.  

Posted

 

 

This way I always have a save I can go back to and start the mod fresh, without the need to start a new game.

 

Probably a coincidence.  Setting that record back to zero will definitely throw off some calculations I expect.  What exactly it would affect I'd have to dig through and figure out.  Off the top of my head solicitation would be affected, as it reads that variable to establish sexual experience.  Which means you'd probably get paid less for prostitution or maybe even lose clients.

I'll try that.. except I'll also get Dead Money over with.  I always go the TGM route with Dead Money since i loathe that expansion and just like to get it over with.  Why keep it?  Its tied to Veronica and OWB, and its an easy way to get experience.  I thought the alien expansion in Fallout 3 was bad but Dead Money managed to be worse.  

 

 

Exactly.  You should put any part of the game that you want done with behind you before starting the mod.  In fact you could literally complete the entire game first, then start the mod.  There's also the pause button.

 

Posted

New one up.  I was having some problems with the AI sleep packages during activities.  Reverted to the old method, so be aware they'll go to bed on you again now.  Added more debug to package tracking.

 

Thinking of adding an impotency setting for more variation.  Though this would result in more NPCs being somewhat disinterested in the player.  Thoughts?

Posted

Is impotency not already reflected by low libido in a sense? ATM I would like to see more NPC-NPC events. What I also noticed when I went to NCR prison with a female companion, they still stalk only my char ( even so I made a less attractive one this time ) , but ignore more or less my  companion

Posted

Will there be a recipe for "Wasteland Viagra" maybe using Broc Flowers - Jet - and Cazador Poison glands :blush: ?  Just in case someone we like happens to be afflicted.  I don't have any strong feelings about adding impotency.  There seem to be lots of unique male choices in the wasteland, but there is a shortage of unique females who aren't reserved or don't have problems due to their strong desire to lean on a store counter repeatedly which seems to mess with interactions a lot.

Posted

Is impotency not already reflected by low libido in a sense? ATM I would like to see more NPC-NPC events. What I also noticed when I went to NCR prison with a female companion, they still stalk only my char ( even so I made a less attractive one this time ) , but ignore more or less my  companion

 

Not really.  Currently all compatible NPCs will be attracted to the PC.  It's just a matter of appealing to their preferences.  What I would like to see are some compatibles that just aren't interested in the PC.  Someone posted on this a while back and I've had it in my notes ever since.  But I agree.  I feel like all compatible NPCs are too much of a guaranteed success and would like to see more variety.

 

That being said, I need a reason.  I'm not going to just arbitrarily assign NPCs the 'not interested' flag randomly out of thin air.  So I thought that performance/impotency could be a valid reason, as it can be determined by certain stats.

 

When I say impotency, I'm not really referring to the clinical definition.  But more of a term to describe the affects of performance related problems.

 

So it would do something like:

- Slow or stop evaluation gains that appeal to the NPC libido

- Continue to allow gains via PC interaction/dialog

 

In other words, you wouldn't be able to simply put on the right outfit to get them interested on one hand.  But on the other, they would remain compatible and a potential sexual encounter.  The PC could still chat them up and get gains that way.  Also there could be the possibility of failed sex/premature ejac during foreplay.  Just mulling it over at this point.

 

Let's say I added the companion to the mix.  The dialog still has to run on the PC.  Because I'm not going to write out an NPC > NPC conversation for that.  That I'll leave to modders managing those NPCs.

 

So then which actor should the dialog apply to?  The companion and the player, or just one or the other?  If it's just the companion, does the PC just stand there and watch?  If it's just the player, why isn't your companion rescuing you?  They should have as it's already in the system for them to do so.

 

Also I'd have to double check, but I think stalkers won't stalk unless they outnumber the PC and the companion.  If this is true, there should have been enough stalkers to jump both of you.  Was the PC double teamed in the instance you describe?

 

Just a note that this mod is player centric.  The purpose of this mod is not to independently establish and track NPC to NPC relationships.  NPC relationships will revolve around and relate to/through the player.  So I wouldn't expect any NPC to NPC relations that does not involve the player in some way or another.

Posted

Will there be a recipe for "Wasteland Viagra" maybe using Broc Flowers - Jet - and Cazador Poison glands :blush: ?  Just in case someone we like happens to be afflicted.  I don't have any strong feelings about adding impotency.  There seem to be lots of unique male choices in the wasteland, but there is a shortage of unique females who aren't reserved or don't have problems due to their strong desire to lean on a store counter repeatedly which seems to mess with interactions a lot.

 

That's not a Trudy problem.  It's an idle problem.  Ringo will do the exact same thing when he sandboxes to that idle.  It shouldn't break anything, you just have to wait until she's done wiping mugs.  Just focus on that one rebellious titty and it'll be over before you know it.  At least you can talk to them over the counter now.

 

Posted

 

Is impotency not already reflected by low libido in a sense? ATM I would like to see more NPC-NPC events. What I also noticed when I went to NCR prison with a female companion, they still stalk only my char ( even so I made a less attractive one this time ) , but ignore more or less my  companion

 

Not really.  Currently all compatible NPCs will be attracted to the PC.  It's just a matter of appealing to their preferences.  What I would like to see are some compatibles that just aren't interested in the PC.  Someone posted on this a while back and I've had it in my notes ever since.  But I agree.  I feel like all compatible NPCs are too much of a guaranteed success and would like to see more variety. [

 

That being said, I need a reason.  I'm not going to just arbitrarily assign NPCs the 'not interested' flag randomly out of thin air.  So I thought that performance/impotency could be a valid reason, as it can be determined by certain stats.

When I say impotency, I'm not really referring to the clinical definition.  But more of a term to describe the affects of performance related problems.

 

So it would do something like:

- Slow or stop evaluation gains that appeal to the NPC libido

- Continue to allow gains via PC interaction/dialog

 

In other words, you wouldn't be able to simply put on the right outfit to get them interested on one hand.  But on the other, they would remain compatible and a potential sexual encounter.  The PC could still chat them up and get gains that way.  Also there could be the possibility of failed sex/premature ejac during foreplay.  Just mulling it over at this point.

 

In general I agree with that, in real life very most people are not interested in every compatible, maybe just the term impotency irritated me here

 

 

 

Let's say I added the companion to the mix.  The dialog still has to run on the PC.  Because I'm not going to write out an NPC > NPC conversation for that.  That I'll leave to modders managing those NPCs.

 

 

Well, I did not mean so much full dialogs or something like that, but I don't observe much interaction between NPCs, still most interaction are between PC and NPC, even if I am in a room with lot of NPCs for a long time. Only sometimes an insult, I have seen once a flirt , but compared to NPC-PC interactions that was nothing, and this with a PC that did not try to draw any attention on her.

 

btw, is it possible to add an info which NPC talk to each other, so that if you see an NPC to NPC insult ( or any other talk ) that you know who was telling this to whom? Something like "John to James: Insult" instead of just insult?

 

So then which actor should the dialog apply to?  The companion and the player, or just one or the other?  If it's just the companion, does the PC just stand there and watch?  If it's just the player, why isn't your companion rescuing you?  They should have as it's already in the system for them to do so.

 

Also I'd have to double check, but I think stalkers won't stalk unless they outnumber the PC and the companion.  If this is true, there should have been enough stalkers to jump both of you.  Was the PC double teamed in the instance you describe?

 

 

 

Well; I was with Veronica in the NCR prison, so yes, the powder gangster outnumbered us quite a lot, and all ( or most of them ) stalkers. ( I thought that was good for testing if this work at all )

 

And indeed they attacked the PC several times, it just irritated me that they seem to ignore Veronica at all.

 

Edit: Stalkers, just an idea - what about tricky stalkers? Stalker that do not attack you with brute force, but put something in your drink or something like this?

 

 

Just a note that this mod is player centric.  The purpose of this mod is not to independently establish and track NPC to NPC relationships.  NPC relationships will revolve around and relate to/through the player.  So I wouldn't expect any NPC to NPC relations that does not involve the player in some way or another.

 

 

Wouldn't ( more or less independent ) NPC to NPC relationships automatically do what you try to do with impotency? Most NPCs would be more interested in other NPCs then in the PC, and therefor hard to get. And at the same time it would be more realistic, in real live no one is the center of the world either.  Or would it be too script intensive?

Posted

 

 

Is impotency not already reflected by low libido in a sense? ATM I would like to see more NPC-NPC events. What I also noticed when I went to NCR prison with a female companion, they still stalk only my char ( even so I made a less attractive one this time ) , but ignore more or less my  companion

 

Not really.  Currently all compatible NPCs will be attracted to the PC.  It's just a matter of appealing to their preferences.  What I would like to see are some compatibles that just aren't interested in the PC.  Someone posted on this a while back and I've had it in my notes ever since.  But I agree.  I feel like all compatible NPCs are too much of a guaranteed success and would like to see more variety. [

 

That being said, I need a reason.  I'm not going to just arbitrarily assign NPCs the 'not interested' flag randomly out of thin air.  So I thought that performance/impotency could be a valid reason, as it can be determined by certain stats.

When I say impotency, I'm not really referring to the clinical definition.  But more of a term to describe the affects of performance related problems.

 

So it would do something like:

- Slow or stop evaluation gains that appeal to the NPC libido

- Continue to allow gains via PC interaction/dialog

 

In other words, you wouldn't be able to simply put on the right outfit to get them interested on one hand.  But on the other, they would remain compatible and a potential sexual encounter.  The PC could still chat them up and get gains that way.  Also there could be the possibility of failed sex/premature ejac during foreplay.  Just mulling it over at this point.

 

In general I agree with that, in real life very most people are not interested in every compatible, maybe just the term impotency irritated me here

 

 

 

Let's say I added the companion to the mix.  The dialog still has to run on the PC.  Because I'm not going to write out an NPC > NPC conversation for that.  That I'll leave to modders managing those NPCs.

 

 

Well, I did not mean so much full dialogs or something like that, but I don't observe much interaction between NPCs, still most interaction are between PC and NPC, even if I am in a room with lot of NPCs for a long time. Only sometimes an insult, I have seen once a flirt , but compared to NPC-PC interactions that was nothing, and this with a PC that did not try to draw any attention on her.

 

btw, is it possible to add an info which NPC talk to each other, so that if you see an NPC to NPC insult ( or any other talk ) that you know who was telling this to whom? Something like "John to James: Insult" instead of just insult?

 

So then which actor should the dialog apply to?  The companion and the player, or just one or the other?  If it's just the companion, does the PC just stand there and watch?  If it's just the player, why isn't your companion rescuing you?  They should have as it's already in the system for them to do so.

 

Also I'd have to double check, but I think stalkers won't stalk unless they outnumber the PC and the companion.  If this is true, there should have been enough stalkers to jump both of you.  Was the PC double teamed in the instance you describe?

 

 

 

Well; I was with Veronica in the NCR prison, so yes, the powder gangster outnumbered us quite a lot, and all ( or most of them ) stalkers. ( I thought that was good for testing if this work at all )

 

And indeed they attacked the PC several times, it just irritated me that they seem to ignore Veronica at all.

 

Edit: Stalkers, just an idea - what about tricky stalkers? Stalker that do not attack you with brute force, but put something in your drink or something like this?

 

 

Just a note that this mod is player centric.  The purpose of this mod is not to independently establish and track NPC to NPC relationships.  NPC relationships will revolve around and relate to/through the player.  So I wouldn't expect any NPC to NPC relations that does not involve the player in some way or another.

 

 

Wouldn't ( more or less independent ) NPC to NPC relationships automatically do what you try to do with impotency? Most NPCs would be more interested in other NPCs then in the PC, and therefor hard to get. And at the same time it would be more realistic, in real live no one is the center of the world either.  Or would it be too script intensive?

 

 

I'll see what I can come up with.  I may put in a check for companions and apply the assault to them as well.

 

I took out the message indicators for NPC audits temporarily when I re-wrote everything.  I'll try and put them back in for the next copy.  Ideally the NPC to NPC lines would be voiced, but yeah...

 

The mickeys are a maybe.  It seems like this would be more a part of a scene managed by a modder, but I'll consider it.

 

I'm not even going to try and keep that many cross records on NPCs.  Look at the size of your NVSE co-save, then multiply that by every NPC times every NPC.  Sometimes fun is better than RL.  Cogsci is work for me.  I author this mod to get away from work, not to replicate it. lol

 

Impotency was just an applicable 'reason' as described above.  If you can think of other reasons for more variation outside of attributes and appearance, lay it on me.  Though it needs to be applicable based on something tangible like stats/flags/settings.

Posted

 

Will there be a recipe for "Wasteland Viagra" maybe using Broc Flowers - Jet - and Cazador Poison glands :blush: ?  Just in case someone we like happens to be afflicted.  I don't have any strong feelings about adding impotency.  There seem to be lots of unique male choices in the wasteland, but there is a shortage of unique females who aren't reserved or don't have problems due to their strong desire to lean on a store counter repeatedly which seems to mess with interactions a lot.

 

That's not a Trudy problem.  It's an idle problem.  Ringo will do the exact same thing when he sandboxes to that idle.  It shouldn't break anything, you just have to wait until she's done wiping mugs.  Just focus on that one rebellious titty and it'll be over before you know it.  At least you can talk to them over the counter now.

 

 

 

I was actually thinking more of Jas Wilkins (Sloan)  and Marjorie ? (in the Ultralux).  They seem to constantly cycle into their counter leaning animation.  Trudy actually works pretty well when she is interested.  And I do enjoy watching her polish that mug :shy:

 

Posted

 

 

Will there be a recipe for "Wasteland Viagra" maybe using Broc Flowers - Jet - and Cazador Poison glands :blush: ?  Just in case someone we like happens to be afflicted.  I don't have any strong feelings about adding impotency.  There seem to be lots of unique male choices in the wasteland, but there is a shortage of unique females who aren't reserved or don't have problems due to their strong desire to lean on a store counter repeatedly which seems to mess with interactions a lot.

 

That's not a Trudy problem.  It's an idle problem.  Ringo will do the exact same thing when he sandboxes to that idle.  It shouldn't break anything, you just have to wait until she's done wiping mugs.  Just focus on that one rebellious titty and it'll be over before you know it.  At least you can talk to them over the counter now.

 

 

 

I was actually thinking more of Jas Wilkins (Sloan)  and Marjorie ? (in the Ultralux).  They seem to constantly cycle into their counter leaning animation.  Trudy actually works pretty well when she is interested.  And I do enjoy watching her polish that mug :shy:

 

 

 

Yeah I don't know what I can do about it other than exclude them.

 

Posted

New one up.  Lots of corrected mistakes.  I may have even fixed the notorious 'hotkey stops responding without debug' problem.  Still working on packaging, but I think the mechanics are finally falling into place (at least the bits I've tested lately).

Posted

 

 

I'll see what I can come up with.  I may put in a check for companions and apply the assault to them as well.

 

 

I spend some time with Veronica in NCR prison and recorded the debug log

 

I do not exactly know what the values are trying to tell me, but to me it appears that the powder gangsters don't see Veronica much different then one of their own. ( except that she is compatible to them ) Maybe this is the reason why nothing much happens?

 

btw I still think submit vs resist is unbalanced. It is almost always better to submit, because

 

- you don't get a rape debuff

- you don't get hurt

- you don't get robbed

- and in 50% of all cases you get away with insult anyway

 

I think there should be some sort of trade off between those options,

ConsoleOutputFile - 6_1_2016.txt

Posted (edited)

 

 

 

I'll see what I can come up with.  I may put in a check for companions and apply the assault to them as well.

 

 

I spend some time with Veronica in NCR prison and recorded the debug log

 

I do not exactly know what the values are trying to tell me, but to me it appears that the powder gangsters don't see Veronica much different then one of their own. ( except that she is compatible to them ) Maybe this is the reason why nothing much happens?

 

btw I still think submit vs resist is unbalanced. It is almost always better to submit, because

 

- you don't get a rape debuff

- you don't get hurt

- you don't get robbed

- and in 50% of all cases you get away with insult anyway

 

I think there should be some sort of trade off between those options,

 

 

I haven't put in companion rape yet.

 

How should they see her?  The debug tells me that A. They don't care that you are with her, and B. They see her as compatible, which makes her a possible target.  Seems to me they see her in much the same way they see the PC (though I'm sure the math needs adjusted).

 

If you're choosing dialog based on min/max foreknowledge, then sure, submit might be better.  However, if you're choosing what your character would choose, it varies.

 

What if the character doesn't want to submit?  What if the character doesn't want to catch a disease, be unfaithful, give up their dignity, or get pregnant, etc. etc.?  The point is, role play can determine the risk vs. reward for submit/resist.

 

My current PC only chooses submit when she is fairly certain she isn't going to get out of the situation unharmed (mainly when she's heavily outnumbered).  This principal is inherent to the character of the PC, and cannot be located on her character sheet.

 

That being said, again, the default dialog choices are there primarily to test functions.

 

EDIT: Just a hint.  Submit, even when you get away with it (insult), still does things behind the scenes that may not be obvious right away.  So just because you walk away, doesn't mean that nothing has happened.

 

Edited by t3589
Posted

 

What if the character doesn't want to submit?  What if the character doesn't want to catch a disease, be unfaithful, give up their dignity, or get pregnant, etc. etc.?  The point is, role play can determine the risk vs. reward for submit/resist.

 

 

But don't you think that the effects should reflect exactly this?

 

I think I would make it somehow like this.

 

- resting should give you a far better chance to get away ( of course not a guaranty - I think crime statistics would agree with me here  )

- successful resisting makes it less likely to be attacked again from this NPC ( and maybe observers )

- OTOH submitting should make it more likely to be attacked again ( now the NPC thinks he can do with you want he wants, maybe true for observers too )

- maybe afterwards the rapist hand you out to his buddies ( if there are any )

- submitting should also cause a rape penalty ( maybe a lower one if possible )

- submitting should just make it less likely to get hurt ( a sadistic attacker may hurt you anyway )

 

just as an idea

 

 

 

EDIT: Just a hint.  Submit, even when you get away with it (insult), still does things behind the scenes that may not be obvious right away.  So just because you walk away, doesn't mean that nothing has happened.

 

 

I noticed that they become more dominant, but that is practical all I noticed

 

 

How should they see her?  The debug tells me that A. They don't care that you are with her, and B. They see her as compatible, which makes her a possible target.  Seems to me they see her in much the same way they see the PC (though I'm sure the math needs adjusted).

 

Well, maybe I can not judge it correctly, since I do not know the math behind it, but in most cases I see negative values for example this here

 

fnSOINPCEval:Eddie (000D7036) VS Pulverbanditen-Leibwächter (000A5ADA):Same Faction:(-120)

fnSOINPCEval:Eddie (000D7036) VS Pulverbanditen-Leibwächter (000A5ADA):Unfamiliar:(-119)

fnSOINPCEval:Eddie (000D7036) VS Pulverbanditen-Leibwächter (000A5ADA):Affectionate:(-120)

fnSOINPCEval:Eddie (000D7036) VS Pulverbanditen-Leibwächter (000A5ADA):Platonic:(-121)

fnSOINPCEval:Eddie (000D7036) VS Pulverbanditen-Leibwächter (000A5ADA):Wingman

fnSOINPCEval:Eddie (000D7036):Free Agent:(-3)

fnSOINPCEval:Eddie (000D7036):Promiscuous:(-60)

fnSOINPCEval:Eddie (000D7036):Stalker:(-117)

fnSOINPCEval:Eddie (000D7036) VS Scrambler (000D7037):Same Faction:(-120)

fnSOINPCEval:Eddie (000D7036) VS Scrambler (000D7037):Unfamiliar:(-119)

fnSOINPCEval:Eddie (000D7036) VS Scrambler (000D7037):Affectionate:(-120)

fnSOINPCEval:Eddie (000D7036) VS Scrambler (000D7037):Sexual:(-119)

fnSOINPCEval:Eddie (000D7036):Temper:(-118)

fnSOINPCEval:Eddie (000D7036):Jealous:(-117)

fnSOINPCEval:Eddie (000D7036):Free Agent:(-4)

fnSOINPCEval:Eddie (000D7036):Promiscuous:(-61)

fnSOINPCEval:Eddie (000D7036):Stalker:(-118)

fnSOINPCEval:Eddie (000D7036) VS Veronica (000E32A9):Unfamiliar:(-117)

fnSOINPCEval:Eddie (000D7036) VS Veronica (000E32A9):Affectionate:(-118)

fnSOINPCEval:Eddie (000D7036) VS Veronica (000E32A9):Platonic:(-119)

fnSOINPCEval:Eddie (000D7036) VS Veronica (000E32A9):Conversation:(-118)

fnSOINPCEval:Eddie (000D7036):Temper:(-117)

fnSOINPCEval:Eddie (000D7036) VS Veronica (000E32A9):Compatible

 

Eddie vs Veronica has almost the same values as Eddie vs Scrambler or Eddie vs one of the nameless powdergangsters

Posted

- resting should give you a far better chance to get away ( of course not a guaranty - I think crime statistics would agree with me here  )

 

I could rebut with 'name a single case study conducted in a post apocalyptic, lawless, Samaritan-less, war torn, wasteland'?  But that isn't really the point.  What variables should this be based on?  Currently it is based on determination, charisma, strength, agility, and various opinions.  Should those variables be removed and a RL statistical analysis replace them?

 

 

- successful resisting makes it less likely to be attacked again from this NPC ( and maybe observers )

 

This is already in, but has been disabled (not entirely, just gimped) because it was broken by overhauls and I haven't gotten back to it yet.

 

 

- OTOH submitting should make it more likely to be attacked again ( now the NPC thinks he can do with you want he wants, maybe true for observers too )

 

This is in, and should be working as intended.

 

 

- maybe afterwards the rapist hand you out to his buddies ( if there are any )

 

Also in and working.  They will literally gather around and wait their turn.

 

 

- submitting should also cause a rape penalty ( maybe a lower one if possible )

 

Not sure what this means exactly?  I thought the Spunk/Wear and Tear penalties were enough?

 

 

- submitting should just make it less likely to get hurt ( a sadistic attacker may hurt you anyway )

 

This is already true.  And yes you can still get hurt when submitting.

 

 

 

How should they see her?  The debug tells me that A. They don't care that you are with her, and B. They see her as compatible, which makes her a possible target.  Seems to me they see her in much the same way they see the PC (though I'm sure the math needs adjusted).

 

Well, maybe I can not judge it correctly, since I do not know the math behind it, but in most cases I see negative values for example this here

 

fnSOINPCEval:Eddie (000D7036) VS Pulverbanditen-Leibwächter (000A5ADA):Same Faction:(-120)

fnSOINPCEval:Eddie (000D7036) VS Pulverbanditen-Leibwächter (000A5ADA):Unfamiliar:(-119)

fnSOINPCEval:Eddie (000D7036) VS Pulverbanditen-Leibwächter (000A5ADA):Affectionate:(-120)

fnSOINPCEval:Eddie (000D7036) VS Pulverbanditen-Leibwächter (000A5ADA):Platonic:(-121)

fnSOINPCEval:Eddie (000D7036) VS Pulverbanditen-Leibwächter (000A5ADA):Wingman

fnSOINPCEval:Eddie (000D7036):Free Agent:(-3)

fnSOINPCEval:Eddie (000D7036):Promiscuous:(-60)

fnSOINPCEval:Eddie (000D7036):Stalker:(-117)

fnSOINPCEval:Eddie (000D7036) VS Scrambler (000D7037):Same Faction:(-120)

fnSOINPCEval:Eddie (000D7036) VS Scrambler (000D7037):Unfamiliar:(-119)

fnSOINPCEval:Eddie (000D7036) VS Scrambler (000D7037):Affectionate:(-120)

fnSOINPCEval:Eddie (000D7036) VS Scrambler (000D7037):Sexual:(-119)

fnSOINPCEval:Eddie (000D7036):Temper:(-118)

fnSOINPCEval:Eddie (000D7036):Jealous:(-117)

fnSOINPCEval:Eddie (000D7036):Free Agent:(-4)

fnSOINPCEval:Eddie (000D7036):Promiscuous:(-61)

fnSOINPCEval:Eddie (000D7036):Stalker:(-118)

fnSOINPCEval:Eddie (000D7036) VS Veronica (000E32A9):Unfamiliar:(-117)

fnSOINPCEval:Eddie (000D7036) VS Veronica (000E32A9):Affectionate:(-118)

fnSOINPCEval:Eddie (000D7036) VS Veronica (000E32A9):Platonic:(-119)

fnSOINPCEval:Eddie (000D7036) VS Veronica (000E32A9):Conversation:(-118)

fnSOINPCEval:Eddie (000D7036):Temper:(-117)

fnSOINPCEval:Eddie (000D7036) VS Veronica (000E32A9):Compatible

 

Eddie vs Veronica has almost the same values as Eddie vs Scrambler or Eddie vs one of the nameless powdergangsters

 

 

I think you're misunderstanding the purpose of the audit, which is to exhibit behavior.  The way to read it is positive = dislike, negative = don't care.

 

So for example:

- Same Faction:(-120) = far away from giving a shit about what this NPC is doing (as it relates to the player).

- Unfamiliar:(-119) = increased by one because the NPC doesn't like the fact that the other NPC seems unfamiliar with the PC.

- Platonic:(-121) = decreased by 2 because the relationship with the player seems platonic from their pov.

 

Granted some of the labeling has already been updated for better accuracy.  Those will make better sense in time.  Also as I said, the math leans heavily towards non-action currently and will be adjusted moving forward.  The real test of the audit will be behaviors (action).

 

The questions are:

1. Does the NPCs actions jive with their audit debug?

2. Does the NPCs lack of actions jive with their audit debug?

 

If you're saying they should be doing something that they aren't, what would that be?

 

 

Posted

 

- resting should give you a far better chance to get away ( of course not a guaranty - I think crime statistics would agree with me here  )

 

I could rebut with 'name a single case study conducted in a post apocalyptic, lawless, Samaritan-less, war torn, wasteland'?  But that isn't really the point.  What variables should this be based on?  Currently it is based on determination, charisma, strength, agility, and various opinions.  Should those variables be removed and a RL statistical analysis replace them?

 

 

I think just modify  the thresholds would be enough

 

- successful resisting makes it less likely to be attacked again from this NPC ( and maybe observers )

 

This is already in, but has been disabled (not entirely, just gimped) because it was broken by overhauls and I haven't gotten back to it yet.

 

 

 

ah, ok, then maybe later

 

 

- OTOH submitting should make it more likely to be attacked again ( now the NPC thinks he can do with you want he wants, maybe true for observers too )

 

This is in, and should be working as intended.

 

 

- maybe afterwards the rapist hand you out to his buddies ( if there are any )

 

Also in and working.  They will literally gather around and wait their turn.

 

 

Hm, really ?- I have not noticed such an effect so far, maybe I should take a closer look at this

 

 

- submitting should also cause a rape penalty ( maybe a lower one if possible )

 

Not sure what this means exactly?  I thought the Spunk/Wear and Tear penalties were enough?

 

 

Has  this been added recently, because last time I took a look at it, I did not get a penalty when I submitted, only when I resisted ( and failed )

 

 

- submitting should just make it less likely to get hurt ( a sadistic attacker may hurt you anyway )

 

This is already true.  And yes you can still get hurt when submitting.

 

I never had this for some reason

 

 

 

How should they see her?  The debug tells me that A. They don't care that you are with her, and B. They see her as compatible, which makes her a possible target.  Seems to me they see her in much the same way they see the PC (though I'm sure the math needs adjusted).

 

Well, maybe I can not judge it correctly, since I do not know the math behind it, but in most cases I see negative values for example this here

 

fnSOINPCEval:Eddie (000D7036) VS Pulverbanditen-Leibwächter (000A5ADA):Same Faction:(-120)

fnSOINPCEval:Eddie (000D7036) VS Pulverbanditen-Leibwächter (000A5ADA):Unfamiliar:(-119)

fnSOINPCEval:Eddie (000D7036) VS Pulverbanditen-Leibwächter (000A5ADA):Affectionate:(-120)

fnSOINPCEval:Eddie (000D7036) VS Pulverbanditen-Leibwächter (000A5ADA):Platonic:(-121)

fnSOINPCEval:Eddie (000D7036) VS Pulverbanditen-Leibwächter (000A5ADA):Wingman

fnSOINPCEval:Eddie (000D7036):Free Agent:(-3)

fnSOINPCEval:Eddie (000D7036):Promiscuous:(-60)

fnSOINPCEval:Eddie (000D7036):Stalker:(-117)

fnSOINPCEval:Eddie (000D7036) VS Scrambler (000D7037):Same Faction:(-120)

fnSOINPCEval:Eddie (000D7036) VS Scrambler (000D7037):Unfamiliar:(-119)

fnSOINPCEval:Eddie (000D7036) VS Scrambler (000D7037):Affectionate:(-120)

fnSOINPCEval:Eddie (000D7036) VS Scrambler (000D7037):Sexual:(-119)

fnSOINPCEval:Eddie (000D7036):Temper:(-118)

fnSOINPCEval:Eddie (000D7036):Jealous:(-117)

fnSOINPCEval:Eddie (000D7036):Free Agent:(-4)

fnSOINPCEval:Eddie (000D7036):Promiscuous:(-61)

fnSOINPCEval:Eddie (000D7036):Stalker:(-118)

fnSOINPCEval:Eddie (000D7036) VS Veronica (000E32A9):Unfamiliar:(-117)

fnSOINPCEval:Eddie (000D7036) VS Veronica (000E32A9):Affectionate:(-118)

fnSOINPCEval:Eddie (000D7036) VS Veronica (000E32A9):Platonic:(-119)

fnSOINPCEval:Eddie (000D7036) VS Veronica (000E32A9):Conversation:(-118)

fnSOINPCEval:Eddie (000D7036):Temper:(-117)

fnSOINPCEval:Eddie (000D7036) VS Veronica (000E32A9):Compatible

 

Eddie vs Veronica has almost the same values as Eddie vs Scrambler or Eddie vs one of the nameless powdergangsters

 

 

I think you're misunderstanding the purpose of the audit, which is to exhibit behavior.  The way to read it is positive = dislike, negative = don't care.

 

So for example:

- Same Faction:(-120) = far away from giving a shit about what this NPC is doing (as it relates to the player).

- Unfamiliar:(-119) = increased by one because the NPC doesn't like the fact that the other NPC seems unfamiliar with the PC.

- Platonic:(-121) = decreased by 2 because the relationship with the player seems platonic from their pov.

 

Granted some of the labeling has already been updated for better accuracy.  Those will make better sense in time.  Also as I said, the math leans heavily towards non-action currently and will be adjusted moving forward.  The real test of the audit will be behaviors (action).

 

The questions are:

1. Does the NPCs actions jive with their audit debug?

2. Does the NPCs lack of actions jive with their audit debug?

 

If you're saying they should be doing something that they aren't, what would that be?

 

 

Thanks for explanation - well they did not approach Veronica at all ( and I spent quite a lot of time in the room with Eddie and his buddies ) , it happened only twice that Veronica was insulting one of the powder gangsters ( quite brave from here considering the situation ;) ). So aside from assaults on her  ( which you said are not implemented yet ) I would at least expect a lot of flirts ( from the powder gangsters of course, not from her ) or something like this.

Posted

 

 

- submitting should also cause a rape penalty ( maybe a lower one if possible )

 

Not sure what this means exactly?  I thought the Spunk/Wear and Tear penalties were enough?

 

 

Has  this been added recently, because last time I took a look at it, I did not get a penalty when I submitted, only when I resisted ( and failed )

 

 

- submitting should just make it less likely to get hurt ( a sadistic attacker may hurt you anyway )

 

This is already true.  And yes you can still get hurt when submitting.

 

I never had this for some reason

 

 

Thanks for explanation - well they did not approach Veronica at all ( and I spent quite a lot of time in the room with Eddie and his buddies ) , it happened only twice that Veronica was insulting one of the powder gangsters ( quite brave from here considering the situation ;) ). So aside from assaults on her  ( which you said are not implemented yet ) I would at least expect a lot of flirts ( from the powder gangsters of course, not from her ) or something like this.

 

 

No you're right.  I misread, sorry.  If the PC submits then it isn't rape?  What kind of penalties?  They do form certain undesirable opinions of the PC from submission.

 

You get hurt from submission mainly when they have the rough sex flag set.  Though rough sex has barely been tested, and probably needs tuning up.

 

lol That is rich.  That's what I would expect her to do imo.  They weren't flirting with her because she was playing the part of the 'uglier' cock blocking friend (they were more attracted to the PC than to her for whatever reason).

Posted

 

No you're right.  I misread, sorry.  If the PC submits then it isn't rape?  What kind of penalties?  They do form certain undesirable opinions of the PC from submission.

 

 

 

Well, the last time I looked at it, i did not get the "emotional distress"  penalty ( from spunk ? ) for submitting, only when resist failed.

 

 

You get hurt from submission mainly when they have the rough sex flag set.  Though rough sex has barely been tested, and probably needs tuning up.

 

lol That is rich.  That's what I would expect her to do imo.  They weren't flirting with her because she was playing the part of the 'uglier' cock blocking friend (they were more attracted to the PC than to her for whatever reason).

 

 

 

 

Why would you expect Veronica to flirt with the powder gangsters? She is lesbian, isn't she ?

 

I will start a new game with a Charisma @ 1 char and watch what happens ;)

Posted

 

 

No you're right.  I misread, sorry.  If the PC submits then it isn't rape?  What kind of penalties?  They do form certain undesirable opinions of the PC from submission.

 

 

 

Well, the last time I looked at it, i did not get the "emotional distress"  penalty ( from spunk ? ) for submitting, only when resist failed.

 

 

You get hurt from submission mainly when they have the rough sex flag set.  Though rough sex has barely been tested, and probably needs tuning up.

 

lol That is rich.  That's what I would expect her to do imo.  They weren't flirting with her because she was playing the part of the 'uglier' cock blocking friend (they were more attracted to the PC than to her for whatever reason).

 

 

 

 

Why would you expect Veronica to flirt with the powder gangsters? She is lesbian, isn't she ?

 

I will start a new game with a Charisma @ 1 char and watch what happens ;)

 

 

Because when the PC submits, it ceases to be rape?

 

No I expected her to insult them.

 

My current PC has a char of 4.

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