Jump to content

Sexout Intimacy


Recommended Posts

Posted

 

Also note that playing in third person can decrease the chances as well.  Because third person more or less gives you eyes in the back of your head, and stalkers know when you(or any NPC) is watching them.  This in turn prevents them from sneaking up on you, which may be compounding the situation.

I don't want to come off bossy or anything but is there a way for you make a setting/option to make stalking work exactly the same in third person?  I never experienced any stalkers in the past but I tested out the mod in first person mode last night and noticed I got quite a few stalkers by doing so, which means stalking does work but personally, I just can't play first person games they give me a touch of vertigo.  However, if it isn't possible to make it work exactly same in third person, that's cool.

 

Posted (edited)

@CK:  It was left out primarily because it wouldn't actually 'do' anything.  They already think you're a virgin, therefore there is no setting to set by agreeing with them (empty dialog that returns you to the same choices and sets no tracking).  I don't disagree with what you're saying.  But the dialog is only there to flesh out tracking and features.  So yeah, take some of the dialog with a grain of salt.

 

EDIT: Something I forgot to mention.  Embrace/Kiss/Touch have their own intensity level.  Embrace being the least intense, and Touch being the most.  Therefore, if I want to prolong foreplay I can use low intensity moves.  Likewise I can try to push things forward more rapidly by mid/high intensity moves.  Just a tip.

Edited by t3589
Posted

 

 

Also note that playing in third person can decrease the chances as well.  Because third person more or less gives you eyes in the back of your head, and stalkers know when you(or any NPC) is watching them.  This in turn prevents them from sneaking up on you, which may be compounding the situation.

I don't want to come off bossy or anything but is there a way for you make a setting/option to make stalking work exactly the same in third person?  I never experienced any stalkers in the past but I tested out the mod in first person mode last night and noticed I got quite a few stalkers by doing so, which means stalking does work but personally, I just can't play first person games they give me a touch of vertigo.  However, if it isn't possible to make it work exactly same in third person, that's cool.

 

 

Yeah I'm not sure how I would do that because I couldn't use any of the vanilla functions to determine an accurate portrayal of detection.  Might require some brand new functions that do more or less what the vanilla game already does, except varied by whether or not the player was in third person.  Doesn't sound like fun.

 

I can look into it though.

Posted

Yeah I'm not sure how I would do that because I couldn't use any of the vanilla functions to determine an accurate portrayal of detection.  Might require some brand new functions that do more or less what the vanilla game already does, except varied by whether or not the player was in third person.  Doesn't sound like fun.

What I tried while I was in Vault 19 (before doing the quest that sends them off to the Khans) is I used first person when examining a few rooms for items.   But like I said, its not a big deal if it can't be adjusted.  However, I swore I saw a mod over at Nexus that tricks out the modes and makes third person seem like first person or somesuch, I need to find that mod again and read the description again.  It may be a good work around for me if I read the description right the first time.  

 

 

Posted

 

Yeah I'm not sure how I would do that because I couldn't use any of the vanilla functions to determine an accurate portrayal of detection.  Might require some brand new functions that do more or less what the vanilla game already does, except varied by whether or not the player was in third person.  Doesn't sound like fun.

What I tried while I was in Vault 19 (before doing the quest that sends them off to the Khans) is I used first person when examining a few rooms for items.   But like I said, its not a big deal if it can't be adjusted.  However, I swore I saw a mod over at Nexus that tricks out the modes and makes third person seem like first person or somesuch, I need to find that mod again and read the description again.  It may be a good work around for me if I read the description right the first time.  

 

 

 

 

The problem is that all of the player detection functions applied to NPCs return true if the NPC is on screen, regardless of 1st/3rd person.  So IsDetected, LOS, GetDetected, etc. all become useless when the player is in extended third person.  The problem happens when they're on screen, so when you zoom way out, everything rendered becomes detected by the player.

 

You might try it with the vanilla third person and see if it's any better?  I don't think you can zoom out that far with it (it's been a while since I used the vanilla third person), and as a result I would expect detection to work pretty much as expected.

 

Posted

@CK:  It was left out primarily because it wouldn't actually 'do' anything.  They already think you're a virgin, therefore there is no setting to set by agreeing with them (empty dialog that returns you to the same choices and sets no tracking).  I don't disagree with what you're saying.  But the dialog is only there to flesh out tracking and features.  So yeah, take some of the dialog with a grain of salt.

 

EDIT: Something I forgot to mention.  Embrace/Kiss/Touch have their own intensity level.  Embrace being the least intense, and Touch being the most.  Therefore, if I want to prolong foreplay I can use low intensity moves.  Likewise I can try to push things forward more rapidly by mid/high intensity moves.  Just a tip.

 

Ah cool, I didn't know that. Like I said, I usually just go from one to the other more or less randomly.

Btw, I observed some interesting behaviour in Freeside today. I noticed that if I'm in an activity with Kings Gang Members, they can say BUSTED right in the middle of the activity. Is this intentional? Then you can bribe them for sex, but quite a few times, their follow package bugged out and they would either stay in the idle they were performing, or simply stand in place. This happened with two different kings members, and I had to push them along to a "private" area. 

 

It was also weird because after the sex, they proceeded with the activity normally, which invariably... led to more sex!  :P

 

It is kind of emergent behaviour and quite neat, but I'm wondering if its intentional. On another occasion, I was in the middle of a booze activity, the same guy busted me, then had the sex bribe, then propositioned me, had sex, then propositioned me again! 

 

A feature I thought would be quite interesting (if possible to add) would be to allow the player to demarcate "private" areas. This means areas where the player feels should be sufficiently "private" from priying eyes. On setting at least one up, NPCs could then wander to some of these markers when they do the "Follow me" package, because at the moment, they quite frequently try to seek privacy in the middle of an open street. It's not so bad when the PC is the one leading the way, but the other way around can be quite random.

Posted

You might try it with the vanilla third person and see if it's any better?  I don't think you can zoom out that far with it (it's been a while since I used the vanilla third person), and as a result I would expect detection to work pretty much as expected.

Unless SexoutNG changes the camera, I am using the vanilla camera/3rd person since I never installed any camera mods.  When the game first came out I used that centered camera mod but that was.. damn.. over 5 years ago.  

 

Anywho, I toyed around with a few SI features last night.  The Barton the Fink "option" works fine but I'm having issues with Pacer, which may be a known issue.  When I have my character bribe him with sex instead of pay him to see the "King", he follows my character so they can see privacy.  Then I initiate the sex and he says "Oral top", and after I click on that nothing happens, he just continues to follow my player and if I try to interact with him again using "e", there's no sex option and if I hit the hot key for SI, I just get the "Pacer is excluded" message.  Maybe it has something to do with not going to the right place for privacy?  

Posted

 

Ah cool, I didn't know that. Like I said, I usually just go from one to the other more or less randomly.

Btw, I observed some interesting behaviour in Freeside today. I noticed that if I'm in an activity with Kings Gang Members, they can say BUSTED right in the middle of the activity. Is this intentional? Then you can bribe them for sex, but quite a few times, their follow package bugged out and they would either stay in the idle they were performing, or simply stand in place. This happened with two different kings members, and I had to push them along to a "private" area. 

 

It was also weird because after the sex, they proceeded with the activity normally, which invariably... led to more sex!  :P

 

It is kind of emergent behaviour and quite neat, but I'm wondering if its intentional. On another occasion, I was in the middle of a booze activity, the same guy busted me, then had the sex bribe, then propositioned me, had sex, then propositioned me again! 

 

A feature I thought would be quite interesting (if possible to add) would be to allow the player to demarcate "private" areas. This means areas where the player feels should be sufficiently "private" from priying eyes. On setting at least one up, NPCs could then wander to some of these markers when they do the "Follow me" package, because at the moment, they quite frequently try to seek privacy in the middle of an open street. It's not so bad when the PC is the one leading the way, but the other way around can be quite random.

 

 

I've tried to fix a few things for the next copy.

- Tweaked the sleep package catch so they no longer run sleep packages until the activity is over (instead of abandoning).

- Active stalker at player home on date stuck follow package should now clear.

 

Busted is a result of violating local laws or customs.  Which activity?  Do you mean their follow package failed after choosing seek privacy?  What did debug say?  I'll need more info on the sequence of events.

 

They should almost always resume their activity.  He probably had stacked DoSex actions due to a high promiscuity level.

 

I would like to improve privacy.  Actually I had something like that in at one point, but it was replaced with a more dynamic system.  What do you mean the middle of the street exactly (sequence please)?  If you choose seek privacy they should follow you?  If you then lead them to the middle of the street and talk to them, plus there is no population noticing you, they WILL consider it private.  I think I'm misunderstanding something on this.

 

In turn they shouldn't lead the PC to any private places that the PC hasn't been before.  In other words, while the player doesn't have a setting to drop a privacy marker, the PC will drop one every time they lead an NPC to a private location automatically.  The player actually does control the 'NPC leads PC to privacy' markers indirectly.

 

If they are leading you into the street, the PC must have already dropped a marker at that place.  That leaves the only two possibilities as either a. the PC previously engaged in private activity at that location (not necessarily with the same NPC), or b. something is moving markers around in error.

 

I'll try and add more debug to the lead marker functions, maybe it'll give a clue.

 

Just for reference this is how it should work:

- NPC says seek privacy

- PC leads NPC to restroom

- PC hotkeys the NPC, if it isn't private, NPC responds with seek privacy again and all nearby privacy markers are removed

- PC hotkeys the NPC, if it's private, NPC responds with proper dialog and PC drops privacy marker

- At that point, NPCs can now lead the PC to that restroom

Posted

Anywho, I toyed around with a few SI features last night.  The Barton the Fink "option" works fine but I'm having issues with Pacer, which may be a known issue.  When I have my character bribe him with sex instead of pay him to see the "King", he follows my character so they can see privacy.  Then I initiate the sex and he says "Oral top", and after I click on that nothing happens, he just continues to follow my player and if I try to interact with him again using "e", there's no sex option and if I hit the hot key for SI, I just get the "Pacer is excluded" message.  Maybe it has something to do with not going to the right place for privacy?  

 

 

Good catch.  Pacer and AndyThug had stuck follow packages.  Try the new options file.

 

Posted

 

Good catch.  Pacer and AndyThug had stuck follow packages.  Try the new options file.

 

Just tested Pacer, the sex works now but I haven't tested Andy, forgot who Andy is, so I'll have to Wiki him.

Posted

I've tried to fix a few things for the next copy.

- Tweaked the sleep package catch so they no longer run sleep packages until the activity is over (instead of abandoning).

- Active stalker at player home on date stuck follow package should now clear.

 

Busted is a result of violating local laws or customs.  Which activity?  Do you mean their follow package failed after choosing seek privacy?  What did debug say?  I'll need more info on the sequence of events.

 

They should almost always resume their activity.  He probably had stacked DoSex actions due to a high promiscuity level.

 

I would like to improve privacy.  Actually I had something like that in at one point, but it was replaced with a more dynamic system.  What do you mean the middle of the street exactly (sequence please)?  If you choose seek privacy they should follow you?  If you then lead them to the middle of the street and talk to them, plus there is no population noticing you, they WILL consider it private.  I think I'm misunderstanding something on this.

 

In turn they shouldn't lead the PC to any private places that the PC hasn't been before.  In other words, while the player doesn't have a setting to drop a privacy marker, the PC will drop one every time they lead an NPC to a private location automatically.  The player actually does control the 'NPC leads PC to privacy' markers indirectly.

 

If they are leading you into the street, the PC must have already dropped a marker at that place.  That leaves the only two possibilities as either a. the PC previously engaged in private activity at that location (not necessarily with the same NPC), or b. something is moving markers around in error.

 

I'll try and add more debug to the lead marker functions, maybe it'll give a clue.

 

Just for reference this is how it should work:

- NPC says seek privacy

- PC leads NPC to restroom

- PC hotkeys the NPC, if it isn't private, NPC responds with seek privacy again and all nearby privacy markers are removed

- PC hotkeys the NPC, if it's private, NPC responds with proper dialog and PC drops privacy marker

- At that point, NPCs can now lead the PC to that restroom

Thanks, I've noticed the sleep package fix in the latest version, which is nice :)

 

Sorry, turns out what I was thinking was the "suggest going for a walk" activity, which has them randomly wandering around. I've noticed this one seems to make them ignore objects or the navmesh, so they can quite easily get stuck on lamp posts, bins, etc. Not sure what is up with that.

 

The busted occurrence happened in Freeside after I wore an outfit marked prostitute, then got busted by a gangs member, then denied it/couldn't pay. After that, they seemed intent on busting me during activities with them, so for example, I'd go to one, talk, offer drink, busted. Go to one, walk with me, busted.

 

That being said, I have a stubborn NPC which does not want to seem to follow me properly, and his package breaks quite often. It is one of the Kings Gang members right at the start of FreeSideEast Gate. He asked me for lunch, then solicited me, accepted my offer, then I was told he was following me. However, he remained stuck to his previous package, leaning against the wall. Whenever I approached him, he said "seek privacy" followed by him following me, but really staying stuck in place. Then, by some miracle, I think all the bystanders looked the other way and the option came up as "prostitution", to start sex. But the sex bugged out and never happened.

 

I've attached a screen, and the debug of when it happened.

 

As for everything else, for the most part, I've observed your chain of events. Just a few more questions:

 

- Is it normal after prostitution for some clients to not immediately pay? I noticed one "ended the activity" and then I had to chase him up afterwards.

 

- Also, what's with the extra dick that some NPCs seem to sport? It seems to happen over the normal body one, sometimes when naked. Is this related to the act happening while clothed, which I've noticed happens quite a few times? Any particular reason?

 

- Also, I thought I saw someone I was in an activity with go over to a stalker and talk to him. I thought it would be interesting if this was a possibility, like if you could tell your activity person you think you are being stalked. Or maybe have NPCs fight jealously over you, with the weaker one/lower HP one giving in. Typical alpha male display sort of thing.

 

- Lastly, it would be interesting if when an NPC solicits you, other NPCs are able to chime in with counter offers. Like between the "agree price" and "find privacy" section, if another NPC were to solicit you, you could start a bidding war, for example. :P

 

EDIT: It's definitely that NPC, or the nodes he goes to (leaning against shop front and leaning against lampost). If the player engages him when he is there, he will not move. Engaging him when he is inbetween will either cause him to follow you properly, or simply stay put in place. I have more screens/debug text to follow.

post-18698-0-19231800-1462920466_thumb.jpg

SOI8.txt

SOI11.txt

Posted

 

Sorry, turns out what I was thinking was the "suggest going for a walk" activity, which has them randomly wandering around. I've noticed this one seems to make them ignore objects or the navmesh, so they can quite easily get stuck on lamp posts, bins, etc. Not sure what is up with that.

 

The busted occurrence happened in Freeside after I wore an outfit marked prostitute, then got busted by a gangs member, then denied it/couldn't pay. After that, they seemed intent on busting me during activities with them, so for example, I'd go to one, talk, offer drink, busted. Go to one, walk with me, busted.

 

That being said, I have a stubborn NPC which does not want to seem to follow me properly, and his package breaks quite often. It is one of the Kings Gang members right at the start of FreeSideEast Gate. He asked me for lunch, then solicited me, accepted my offer, then I was told he was following me. However, he remained stuck to his previous package, leaning against the wall. Whenever I approached him, he said "seek privacy" followed by him following me, but really staying stuck in place. Then, by some miracle, I think all the bystanders looked the other way and the option came up as "prostitution", to start sex. But the sex bugged out and never happened.

 

I've attached a screen, and the debug of when it happened.

 

As for everything else, for the most part, I've observed your chain of events. Just a few more questions:

 

- Is it normal after prostitution for some clients to not immediately pay? I noticed one "ended the activity" and then I had to chase him up afterwards.

 

- Also, what's with the extra dick that some NPCs seem to sport? It seems to happen over the normal body one, sometimes when naked. Is this related to the act happening while clothed, which I've noticed happens quite a few times? Any particular reason?

 

- Also, I thought I saw someone I was in an activity with go over to a stalker and talk to him. I thought it would be interesting if this was a possibility, like if you could tell your activity person you think you are being stalked. Or maybe have NPCs fight jealously over you, with the weaker one/lower HP one giving in. Typical alpha male display sort of thing.

 

- Lastly, it would be interesting if when an NPC solicits you, other NPCs are able to chime in with counter offers. Like between the "agree price" and "find privacy" section, if another NPC were to solicit you, you could start a bidding war, for example. :P

 

EDIT: It's definitely that NPC, or the nodes he goes to (leaning against shop front and leaning against lampost). If the player engages him when he is there, he will not move. Engaging him when he is inbetween will either cause him to follow you properly, or simply stay put in place. I have more screens/debug text to follow.

 

 

I'm not sure, I'll have to look into it.  The debug doesn't show any interactions with any kings members, so whatever happened wasn't recorded.  Also, feel free to turn off scan debug.

 

Yes, some clients will try and walk off.  I've never experienced extra penis props on NPCs.  Maybe something to do with the body mods you're using?  Just a guess.

 

He may very well have said something to the stalker.  NPCs do talk to one another sometimes.  As far as having NPCs go into combat, I've thought about doing this many times.  While I agree it's a neat idea, I'm still not convinced that it wouldn't unravel the game.

 

I've often imagined a scene where my PC is pulling two 'ladies!' off of one another to break them up.  But to institute a feature that will likely lead to one or the other NPCs death gives me pause.  Not to mention tracking combat, possibly leading to other NPCs jumping in, circumventing the vanilla tendency for NPCs to draw weapons and shoot, etc. doesn't exactly encourage me to pursue this either. lol

 

Currently they actually do fight, it just isn't combat.  They will hijack others actions, block approaches, insult, flirt, and threaten one another.  They also chase one another away, though the one that loses doesn't run off, they just avoid the PC.  Also note that the NPC to NPC stuff is barely just the framing and needs tons of work.

 

lol They would only bid if they got to keep the vagina!

Posted (edited)

New options file up with a fix to the bait thugs in freeside.

 

@CK: I don't have that Kings NPC in my game.  In fact, I don't have a number of NPCs that you have in freeside.  If you can tell me what mod that kings NPC comes from, I can dig around to see what's causing it.

 

EDIT: Also what male body are you using so I can look into that as well?

Edited by t3589
Posted

New options file up with a fix to the bait thugs in freeside.

 

@CK: I don't have that Kings NPC in my game.  In fact, I don't have a number of NPCs that you have in freeside.  If you can tell me what mod that kings NPC comes from, I can dig around to see what's causing it.

 

EDIT: Also what male body are you using so I can look into that as well?

 

I'm fairly sure he's a vanilla one? I renamed him. I habitually rename most of the rePopulatedWasteland npcs with SOI! :D

 

His reference ID is 0f009f89 and his base object is ff001299.

 

EDIT: As for bodies, it's the standard SexoutNG one. Breezes I believe.

Posted

 

New options file up with a fix to the bait thugs in freeside.

 

@CK: I don't have that Kings NPC in my game.  In fact, I don't have a number of NPCs that you have in freeside.  If you can tell me what mod that kings NPC comes from, I can dig around to see what's causing it.

 

EDIT: Also what male body are you using so I can look into that as well?

 

I'm fairly sure he's a vanilla one? I renamed him. I habitually rename most of the rePopulatedWasteland npcs with SOI! :D

 

His reference ID is 0f009f89 and his base object is ff001299.

 

EDIT: As for bodies, it's the standard SexoutNG one. Breezes I believe.

 

 

Ahhh so he's probably repopWasteland which I don't use or support (unless they've cleaned it up since I used it last).  There is no Kings gang member that stands there in my game. Also, 0f on my index is SCR (ff is vanilla so he has a vanilla base).

 

Weird about the bodies.  Same thing I'm using.  I've never seen double penis props.  I wonder if it's anim specific.

Posted

Ahhh so he's probably repopWasteland which I don't use or support (unless they've cleaned it up since I used it last).  There is no Kings gang member that stands there in my game. Also, 0f on my index is SCR (ff is vanilla so he has a vanilla base).

 

Weird about the bodies.  Same thing I'm using.  I've never seen double penis props.  I wonder if it's anim specific.

Ah okay. Any reason in particular why you don't support it? I have noticed the NPCs seem to be replaced by copies every couple of days, like kill/ressurect seems to do.

 

The bodies thing seems to have vanished, I think it was a Tryout mesh I installed but forgot to uninstall. Sex proceeds as normal now :)

 

Btw, what does it mean when x has recovered y amount of debt?

Posted

 

Ah okay. Any reason in particular why you don't support it? I have noticed the NPCs seem to be replaced by copies every couple of days, like kill/ressurect seems to do.

 

The bodies thing seems to have vanished, I think it was a Tryout mesh I installed but forgot to uninstall. Sex proceeds as normal now :)

 

Btw, what does it mean when x has recovered y amount of debt?

 

 

I basically gave up on it after continuous problems with the NPCs (like the one you're experiencing).  Got tired of trying to fix their mod through my mod.

 

Kick ass that the bodies are working.

 

There's a ledger for each NPC.  So when they spend money it keeps track of it (drinks/food/gifts/prostitution).  Then they gradually gain it back over time.  The indicator was mainly to alert the prostitute PC when clients get their paychecks so they can go at it again.

 

Posted

I basically gave up on it after continuous problems with the NPCs (like the one you're experiencing).  Got tired of trying to fix their mod through my mod.

 

Kick ass that the bodies are working.

 

There's a ledger for each NPC.  So when they spend money it keeps track of it (drinks/food/gifts/prostitution).  Then they gradually gain it back over time.  The indicator was mainly to alert the prostitute PC when clients get their paychecks so they can go at it again.

Yeah, I'm beginning to wonder if it's worth the FPS hit too. Even the NPCs and packages are really basic and just copies of vanilla NPCs, and it can be quite buggy at time. It's just a little annoying, as there are few alternative mods that actually make the FNV Wasteland seem alive like it should and for mods like SOI, a larger population pool is quite important.

 

Ah okay, so that's what that's for. Thanks! Didn't actually see any bugs today. Maybe I'll have more luck tomorrow :D

Posted

 

I basically gave up on it after continuous problems with the NPCs (like the one you're experiencing).  Got tired of trying to fix their mod through my mod.

 

Kick ass that the bodies are working.

 

There's a ledger for each NPC.  So when they spend money it keeps track of it (drinks/food/gifts/prostitution).  Then they gradually gain it back over time.  The indicator was mainly to alert the prostitute PC when clients get their paychecks so they can go at it again.

Yeah, I'm beginning to wonder if it's worth the FPS hit too. Even the NPCs and packages are really basic and just copies of vanilla NPCs, and it can be quite buggy at time. It's just a little annoying, as there are few alternative mods that actually make the FNV Wasteland seem alive like it should and for mods like SOI, a larger population pool is quite important.

 

Ah okay, so that's what that's for. Thanks! Didn't actually see any bugs today. Maybe I'll have more luck tomorrow :D

 

 

lol Do your worst.

 

My hope is that once I get this in a position where Bruce wants to work on SOIR again, I can use that instead.  There's plenty of NPCs imo.  But in SOIR they'll be more than just scenery...

 

Posted

 It's just a little annoying, as there are few alternative mods that actually make the FNV Wasteland seem alive like it should and for mods like SOI, a larger population pool is quite important.

SOIR was ideal and npc's propositioned my player a lot, the ones added by SOIR that is, vanilla NPC's rarely interact with my character, and since I don't play in first person mode, stalkers are very rare without SOIR.  In short, with any luck, it won't be on hiatus as long as the Walking Dead.  All of the other populated mods I've tried in the past are just buggy/laggy, so I avoid them.  T Dog was probably the one who did most of the interacting in SOIR, he needs a new name though like Jim or Daryl or something.  T-Dog makes him sound like a hip hop artist and he's an old white man.  

 

 

Posted
Hi Friends :cool:
 
I installed the new version, unfortunately the hotkey does not work.  :-/
 
The hotkey not work, I can't start conversations with NPCs, and even use it to insert or remove npc from the matrix, when I press it nothing happens ...
I waited a long time after the activation of mod and even changed the hotkey, but nothing happens ...
 
The mod works, in fact appear on screen the words "npc xxx is entered in the matrix" etc. etc. it is the hotkey function that should not be work... :(  :(  :(
 
Suggestions to fix the issue?
 
Thanks a lot  :blush:
 

ps I try even to unistall the mod, all files, and install after a clean save..but nothing happens, the hotkey not work anymore  :s

Posted

 

Hi Friends :cool:
 
I installed the new version, unfortunately the hotkey does not work.  :-/
 
The hotkey not work, I can't start conversations with NPCs, and even use it to insert or remove npc from the matrix, when I press it nothing happens ...
I waited a long time after the activation of mod and even changed the hotkey, but nothing happens ...
 
The mod works, in fact appear on screen the words "npc xxx is entered in the matrix" etc. etc. it is the hotkey function that should not be work... :(  :(  :(
 
Suggestions to fix the issue?
 
Thanks a lot  :blush:
 

ps I try even to unistall the mod, all files, and install after a clean save..but nothing happens, the hotkey not work anymore  :s

 

 

A clean save won't help you with this mod.  You'll probably need to start the mod fresh.  If you provide some debug I'll take a look at it.

 

Posted

 

 

 

 

A clean save won't help you with this mod.  You'll probably need to start the mod fresh.  If you provide some debug I'll take a look at it.

 

 

 

Damn.. :(  the first saves where I never installed Intimacy is very old :'(

 

Okay, I active the debug option, where I find the files of debug to upload at you?  :cool:

Posted

 

 

 

 

 

A clean save won't help you with this mod.  You'll probably need to start the mod fresh.  If you provide some debug I'll take a look at it.

 

 

 

Damn.. :(  the first saves where I never installed Intimacy is very old :'(

 

Okay, I active the debug option, where I find the files of debug to upload at you?  :cool:

 

 

If your save was made prior to the new dialog method, you'll definitely need to start the mod fresh.

 

The only alternative is to go around and clear these two settings on each NPC.  Then let them run through once before interacting.

NX_ClrEVFl "SOI:Reg:Dialog" 2
NX_ClrEVFo "SOI:TpcReg:" 2
Posted

 

 

 

 

If your save was made prior to the new dialog method, you'll definitely need to start the mod fresh.

 

The only alternative is to go around and clear these two settings on each NPC.  Then let them run through once before interacting.

 

 

okay, thanks  :-/

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...