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Posted

I'm glad you mentioned the optional content.  I'm guessing your problems began after sex?  Try the new SOI-Options file.  It was definitely broken.  Good catch.

EDIT: Also fixed the manager hotkey for banned/reserved NPCs.

 

Something like that. It always seemed to work on the 1st time, but if I reloaded, it would never work again. 

 

I also just realised my post has a pretty massive typo. "I'm not getting all the NPCs I get near "join the matrix" is supposed to read "I NOW getting all the NPCs to join the matrix" ... I need to stop doing that :D

 

So yes, they work and apparently join the Matrix, I just don't seem to get anything out of them. See below for more explanations. 

 

Have this often too, but I thought they don't attack you when there are too many witnesses?

At least it was my impression that it don't work when there are other NPCs around - unless they are all powder gangsters

 

However - I had no problems with approaches the last few hours of game play, just an other minor issue - it seems successful drop hints don't lower conviction ( at least in a case where I tried this, conviction remain at 91 ). IIRC drop hints should have this effect - or did you change this?

Thanks! I've tried going to secluded areas where no other NPCs can see, and I've tried with two stalkers and with just the one. Unless I have to go into an empty cell with them, but otherwise, they just stand there and nothing happens.

  

 

Regarding this:

​​

In my game stalkers function correctly for me. At a setting rate of [x1] & [Fantasy] a pathetic manlet tried to rape me after I walked into a bathroom/shower area that's most definitely out of sight of any witnesses (verified by Debug SOIScanQst: @ PopCount: 1) this happened around half past 10 at night. Turns out I was [Too Strong] for him and he failed miserably, I laughed and watched as he walked to the kitchen and literally started chugging down a bottle of whiskey (sandbox idle suited the moment). Instead of me turning him in to fellow townies for some street justice I find it's much more fun to go on cock teasing him when ever I get a chance (such as showing him my bare ass when opportunity presents itself and no one else is looking but him) and making his little ego suffer by always selecting Ignore when he initiates SOI dialog with me. He has high Lust & Desire for me but he can only dream of touching this ass. He knows he fucked up and I just have to say a few words to some other town men to end his life. Though it would be interesting if my [Partner: Boyfiend] attacked "SOI:GETPC!" stalkers on sight if applicable.

​Blog aside, this may interest you or others, I've dug up some posts relating to stalkers (Slimmed the posts so I included links to the full posts.)

 

​While T hasn't put up an official glossary yet alot of good information is tucked away in pages miles back that you can find with a simple search term.

​(Granted though some of it may be outdated or changed with newer versions of course but it's helpful none the less.)

 

Don't know if it's intentional or coincidence but it seems they (stalkers) do try other means of gettting laid as shortly later they try [booze?] activity and they start to flirt in hopes from there it'll lead to sex later on maybe?

Yep. They do that, and can be quite crafty. For example: stalkers will sometimes try and get you into an activity on the chance that the activity will get you alone so they can jump you. [Link]

 

Only gang members and stalkers will chase you down. (When the Player is running instead of walking) [Link]

Female stalkers should now equip strapons at the very least.  There might still be an animation problem if SexoutNG doesn't recognize they a. have a strapon equipped and b. assigns male on female anims to females while passing only the rape flag.  It used to work before I started using flags, so I may have to add in more flags than just 'rape' to get it to work.  Needs more testing. [Link]

 

Seduce is just something alternative that stalkers say.  It's simply their way of sweet talking you into submission.  Also, submitting or a failed resist will always add 100 points to Dom.  Further, if the PC submits, it ceases to be forced sex, and a failed resist will always be considered rape. [Link]

 

When the Player (female) is wearing no clothing items at all what else is going on behind the scenes when the player is fully nude?

- Being nude and an assault (rape) victim (you shouldn't get hassled over this and they (witnesses & bystanders) may come to your aid).

- The NPCs Libido and Stalker Levels (if it makes you look easy, it will probably turn them on). [Link]

 

​--

​For further testing I got a 'Very Fertile' female Player character with the Submissive & Fertile perk dressed in very revealing Skimpy, Sexy, Submissive clothing in SOI Apparel settings.

​Set stalker rates to [x3] [Hardcore] and pranced around some men for a little while, making sure they got a weef of fertile fumes and a glimpse of my innocent fuck-me-eyes.

​Sure enough ALOT of vile dongers were raised and I now had multiple stalkers looking to make some creampies, with or without consent.

​I introduced them to a compact anti-stalker device I pulled out of thin-air (Fatman Launcher) and once the SOI social experiment was done I did a radio segment with Mr New Vegas about "10 Minutes Walking Around As A Woman Totally Not Asking For It In New Vegas #NeverAskingForIt".

​Any particular areas/locations you notice this in or is this just everywhere in general, certain NPCs maybe? do you use any population mods, what are your SOI settings such as cycle timer and distance? Debug would be good too.

In my game approaches work too well if I'm not careful with what I wear or how I play my character (Shy introvert girl or outgoing chatty slut) / what I set in SOI Apparel. Also what's your players charisma? Fresh save too?

 

 

Thank you very much for this post, it's a wealth of information and a treasure trove of answers!  :)

 

Where do you get the perks from? I'm not running with any perks. I have a clean save, level 1 female, 10 charisma, four strength, 8 endurance, agility and perception character. She's wearing a single dress that has the looks sexy, looks slutty and looks like a prostitute tags. Also had short skirt/shows cleavage. And a necklace that says looks classy, and a pair of glasses with nothing attached. I had the settings set to stalker x3, hardcore, and I tried the frequency of 60 all the way down to 15.

 

Typical run through is go to FreesideEastGate, walk around really slowly around the streets, get everybody into the Matrix. At this point a King member might come up to me and say "Busted" but nothing happens, or I might get a "So and so is checking you out", again, with nothing happening. If I go near some thugs that are not hostile, they start stalking me. I do all this around 6PM-2Am, usually around 10 or so. I get the stalkers to follow into alleys and secluded areas, but nothing happens. I might suggest a local or kings member follow me, but they stay stood in place. 

 

I usually do this for about 30 mins/half an hour, as that's more or less the only time I have. I attached the debug in the previous page. I might try uninstalling a bunch of mods (quite low on FPS right now) to see if that fixes it. I find it quite annoying I can't have parallel installs of FNV because having a Sexout only test installation with only the minimum mods installed would really help with debugging.

 

Again, thanks for the great and insightful answer!  ;)

Posted

 

Something like that. It always seemed to work on the 1st time, but if I reloaded, it would never work again. 

 

I also just realised my post has a pretty massive typo. "I'm not getting all the NPCs I get near "join the matrix" is supposed to read "I NOW getting all the NPCs to join the matrix" ... I need to stop doing that :D

 

So yes, they work and apparently join the Matrix, I just don't seem to get anything out of them. See below for more explanations. 

 

Have this often too, but I thought they don't attack you when there are too many witnesses?

At least it was my impression that it don't work when there are other NPCs around - unless they are all powder gangsters

 

However - I had no problems with approaches the last few hours of game play, just an other minor issue - it seems successful drop hints don't lower conviction ( at least in a case where I tried this, conviction remain at 91 ). IIRC drop hints should have this effect - or did you change this?

Thanks! I've tried going to secluded areas where no other NPCs can see, and I've tried with two stalkers and with just the one. Unless I have to go into an empty cell with them, but otherwise, they just stand there and nothing happens.

 

 

I think it's because the system reads your PC as 'incognito'.  I planned on looking into this but haven't had the chance yet.  It should only happen with masks, but I guess whatever glasses your PC is wearing is triggering it.

 

Posted

 

 

Something like that. It always seemed to work on the 1st time, but if I reloaded, it would never work again. 

 

I also just realised my post has a pretty massive typo. "I'm not getting all the NPCs I get near "join the matrix" is supposed to read "I NOW getting all the NPCs to join the matrix" ... I need to stop doing that biggrin.png

 

So yes, they work and apparently join the Matrix, I just don't seem to get anything out of them. See below for more explanations. 

 

Have this often too, but I thought they don't attack you when there are too many witnesses?

At least it was my impression that it don't work when there are other NPCs around - unless they are all powder gangsters

 

However - I had no problems with approaches the last few hours of game play, just an other minor issue - it seems successful drop hints don't lower conviction ( at least in a case where I tried this, conviction remain at 91 ). IIRC drop hints should have this effect - or did you change this?

Thanks! I've tried going to secluded areas where no other NPCs can see, and I've tried with two stalkers and with just the one. Unless I have to go into an empty cell with them, but otherwise, they just stand there and nothing happens.

 

 

I think it's because the system reads your PC as 'incognito'.  I planned on looking into this but haven't had the chance yet.  It should only happen with masks, but I guess whatever glasses your PC is wearing is triggering it.

 

 

Only underwear, no mask or glasses and the PC is not marked as incognito in the debug

 

Posted

I think it's because the system reads your PC as 'incognito'.  I planned on looking into this but haven't had the chance yet.  It should only happen with masks, but I guess whatever glasses your PC is wearing is triggering it.

Damn, I should have thought about this! When I bribed my way into speaking with the King via Pacer, on starting sex, it did say something like "Identity Revealed" or something along those lines.

 

With the latest version, I had more or less the same problem(s). While I managed to score with a GS Settler in the Bighorner Saloon by chatting and so on, stalkers and the SOI Options scenes still seem broken. Had the same scenario where stalkers followed me but nothing happened (tried the same steps as described in the previous post)

 

Went as far as going to the NCRCF and adding everyone to the scanner, then walking around/running to see if anyone bit. Nothing. Not even when I was full on naked. Lots of undetecteds and disableds and far, maybe a handful of near and detecteds. Actually, the only two stalkers I've ever managed seem to be two thugs that aren't hostile in Freeside. But again, they follow and follow and nothing happens. No approaches at all.

 

Clean save with pretty much all my other mods uninstalled. Pacer wouldn't go through his options sex scene, and Dawes continues to be repeatable and not give me the key. 

 

Settings were all as described in the previous post. 

Posted

Where do you get the perks from?

​SexoutCommonResources.esm

 

 

 

 I think it's because the system reads your PC as 'incognito'.  I planned on looking into this but haven't had the chance yet.  It should only happen with masks, but I guess whatever glasses your PC is wearing is triggering it.

Damn, I should have thought about this! When I bribed my way into speaking with the King via Pacer, on starting sex, it did say something like "Identity Revealed" or something along those lines.

 

With the latest version, I had more or less the same problem(s). While I managed to score with a GS Settler in the Bighorner Saloon by chatting and so on, stalkers and the SOI Options scenes still seem broken. Had the same scenario where stalkers followed me but nothing happened (tried the same steps as described in the previous post)

 

Went as far as going to the NCRCF and adding everyone to the scanner, then walking around/running to see if anyone bit. Nothing. Not even when I was full on naked. Lots of undetecteds and disableds and far, maybe a handful of near and detecteds. Actually, the only two stalkers I've ever managed seem to be two thugs that aren't hostile in Freeside. But again, they follow and follow and nothing happens. No approaches at all.

 

Clean save with pretty much all my other mods uninstalled. Pacer wouldn't go through his options sex scene, and Dawes continues to be repeatable and not give me the key. 

 

Settings were all as described in the previous post.

 

 

​I don't know why they're not working in your game but I did some more testing for you that you can watch in this webm.

 

Can you post your full load order? As for SOI Options scenes I'm about to attempt to test all of them with the new file T put up.

Posted (edited)

 

Damn, I should have thought about this! When I bribed my way into speaking with the King via Pacer, on starting sex, it did say something like "Identity Revealed" or something along those lines.

 

With the latest version, I had more or less the same problem(s). While I managed to score with a GS Settler in the Bighorner Saloon by chatting and so on, stalkers and the SOI Options scenes still seem broken. Had the same scenario where stalkers followed me but nothing happened (tried the same steps as described in the previous post)

 

Went as far as going to the NCRCF and adding everyone to the scanner, then walking around/running to see if anyone bit. Nothing. Not even when I was full on naked. Lots of undetecteds and disableds and far, maybe a handful of near and detecteds. Actually, the only two stalkers I've ever managed seem to be two thugs that aren't hostile in Freeside. But again, they follow and follow and nothing happens. No approaches at all.

 

Clean save with pretty much all my other mods uninstalled. Pacer wouldn't go through his options sex scene, and Dawes continues to be repeatable and not give me the key. 

 

Settings were all as described in the previous post. 

 

 

What range setting are you using?  If it isn't 1024, try setting it to 1024 and see if that changes anything.  If it does, then I think I'll know what the deal is.  Also, are you getting evasion messages?

 

If you want to pretty much guarantee stalking occurs, you might try hanging around Vault19?  I tested and worked on stalkers there not long ago.

 

EDIT:  What I'm thinking is this.  Stalkers must outweigh the population count before they'll commit the act.  However, setting the range settings higher increases the population count due to encompassing a greater area.

 

I play on the lowest range setting so I may not have noticed it.  But currently I think setting the range settings higher decreases the chance of an actual attack.  Just a theory.

 

Also note that playing in third person can decrease the chances as well.  Because third person more or less gives you eyes in the back of your head, and stalkers know when you(or any NPC) is watching them.  This in turn prevents them from sneaking up on you, which may be compounding the situation.

Edited by t3589
Posted

@MRM18870: Drop hints never did reduce inhibition.  It hands out either respect or disposition.  You need disposition to gain trust.  You need respect to gain influence.  You need influence to lower conviction.  You need lowered conviction to lose inhibition.  This is for incompatibles mind you.  They're pretty tough nuts to crack currently, and could probably use some fine tuning.

 

Posted

@MRM18870: Drop hints never did reduce inhibition.  It hands out either respect or disposition.  You need disposition to gain trust.  You need respect to gain influence.  You need influence to lower conviction.  You need lowered conviction to lose inhibition.  This is for incompatibles mind you.  They're pretty tough nuts to crack currently, and could probably use some fine tuning.

 

Hm - this does not work that well either. I have 100 respect with an incompatible  NPC ( thanks to many activities + I know favorite drink and food ) , but PC influence is negative and further in decline. And this is a NPC, where I have curiosity or interest at 100 every 3rd cycle, attraction at 97

Posted

 

Hm - this does not work that well either. I have 100 respect with an incompatible  NPC ( thanks to many activities + I know favorite drink and food ) , but PC influence is negative and further in decline. And this is a NPC, where I have curiosity or interest at 100 every 3rd cycle, attraction at 97

 

 

Do they trust your PC?  If not, you're not likely to gain influence.

 

Posted

​I don't know why they're not working in your game but I did some more testing for you that you can watch in this webm.

 

Can you post your full load order? As for SOI Options scenes I'm about to attempt to test all of them with the new file T put up.

How do you activate or select those perks? I never get them as an option when I start the game.

 

I just saw something in your video I was missing - I didn't realise there were more options in the SOI apparel tab than there are in the actual Clothing Eval MCM menu. So for example, I never had "Fine, High, Medium, or Low" quality setup, nor did I have any "accentuates" active, all were set to disabled. I turned on accentuate legs, ass and breasts, and will give that a try.

 

As for the video, yeah, I've never seen DoFlirt or DoStalk appear on my console. In fact, I've never seen anything besides near, far, detected, disabled, etc. Now that I've activated some more options with the clothes I'll see if that changes anything.

 

 

 

FalloutNV.esm

CaravanPack.esm

ClassicPack.esm

MercenaryPack.esm

TribalPack.esm

DeadMoney.esm

HonestHearts.esm

OldWorldBlues.esm

LonesomeRoad.esm

GunRunnersArsenal.esm

Sexout.esm

SexoutCommonResources.esm

SexoutSlavery.esm

SexoutStore.esm

SexoutIntimacy.esm

rePopulated Wasteland.esm

ELECTRO-CITY - Highways and Byways.esm

ELECTRO-CITY - CompletedWorkorders.esm

oHUD.esm

NSkies URWLified.esm

New Vegas Redesigned 3.esm

The Mod Configuration Menu.esp

Readius_NV.esp

EVE FNV - ALL DLC.esp

SexoutClothingEval.esp

Integration - Couriers Stash.esp

Cass Barks.esp

ItemBrowser.esp

Delay DLC - DM + HH + OWB + LR + GRA.esp

DarNifiedUINV.esp

Tailor Maid - NV.esp

1nivVSLArmors.esp

DIM TYPE3clothesRETAIL_NV.esp

Neckchains.esp

distributed_necklaces_and_chains_neck_seam_concealer.esp

StockingsNV.esp

T3Belts_BootsNV2.esp

NSkies URWLifiedDM.esp

NSkies URWLifiedHH.esp

NSkies URWLifiedOWB.esp

SmallerTalk.esp

SexoutAnimManagement.esp

SexoutPosNew.esp

SOI-Options.esp

New Vegas Redesigned 3.esp

 

Total active plugins: 45

Total plugins: 91

 

 

 

What range setting are you using?  If it isn't 1024, try setting it to 1024 and see if that changes anything.  If it does, then I think I'll know what the deal is.  Also, are you getting evasion messages?

 

If you want to pretty much guarantee stalking occurs, you might try hanging around Vault19?  I tested and worked on stalkers there not long ago.

 

EDIT:  What I'm thinking is this.  Stalkers must outweigh the population count before they'll commit the act.  However, setting the range settings higher increases the population count due to encompassing a greater area.

 

I play on the lowest range setting so I may not have noticed it.  But currently I think setting the range settings higher decreases the chance of an actual attack.  Just a theory.

 

Also note that playing in third person can decrease the chances as well.  Because third person more or less gives you eyes in the back of your head, and stalkers know when you(or any NPC) is watching them.  This in turn prevents them from sneaking up on you, which may be compounding the situation.

I started originally with 1024, but then now I stick to 4096. I had no idea being in 3rd person "counted" as looking at stalkers. That might explain a lot.

 

Also, I've sort of broken a date/rape encounter. I noticed a GS Settler in the Saloon exhibit stalking behavior. So I go up to him and suggest a date. He accepts and starts following me. We go to my house (Which has no other NPCs) and here if I don't immediately say "Start Date Here", he'll attempt to force himself on me. But, when he does and whether he succeeds/fails, rather than commencing sex, he will flash purple and say "NPC is following".

 

I have had quite a few scenes that should have ended in sex just end with the NPC leaving (like a package has changed) or stop following, or the sex just not happening at all. Sexout gives no indication of why it failed.

 

I'm going to try Vault19 and will report back soon.

Posted (edited)

@CK: Oh boy you're in for it now. lol  Vault19 shouldn't be necessary.  Once you start applying some of the settings you mentioned, you'll have to beat them off with a stick.  I had no idea you had all that stuff disabled.  Propers to 7Keys for the video.

 

EDIT: Stalkers were changed to work in the background recently.  So there still may be some discrepancies between trying to stalk and conducting normal operation.  In short, he either shouldn't have pounced before the date, or the date should have been cleared when he pounced and wasn't.  Needs more work.

Edited by t3589
Posted

@CK: Oh boy you're in for it now. lol  Vault19 shouldn't be necessary.  Once you start applying some of the settings you mentioned, you'll have to beat them off with a stick.  I had no idea you had all that stuff disabled.  Propers to 7Keys for the video.

 

EDIT: Stalkers were changed to work in the background recently.  So there still may be some discrepancies between trying to stalk and conducting normal operation.  In short, he either shouldn't have pounced before the date, or the date should have been cleared when he pounced and wasn't.  Needs more work.

 

Yeah, that seems to made a difference. Got quite a few approaches in GS and it was even faster in Vault 19!

 

What does "quality" mean? Also, so if I select to accentuate legs, or ass, I'm guessing that widens the pool of potential candidates, is that right?

 

Thanks, I'll keep reporting on little snags like that, hopefully it helps :)

Posted

 

 

Hm - this does not work that well either. I have 100 respect with an incompatible  NPC ( thanks to many activities + I know favorite drink and food ) , but PC influence is negative and further in decline. And this is a NPC, where I have curiosity or interest at 100 every 3rd cycle, attraction at 97

 

 

Do they trust your PC?  If not, you're not likely to gain influence.

 

 

 

Hm, that might be the problem ( thrust -3 ). I have problems to get disposition higher - most positive interactions seems to increase respect, but not disposition.

Posted

 

Yeah, that seems to made a difference. Got quite a few approaches in GS and it was even faster in Vault 19!

 

What does "quality" mean? Also, so if I select to accentuate legs, or ass, I'm guessing that widens the pool of potential candidates, is that right?

 

Thanks, I'll keep reporting on little snags like that, hopefully it helps :)

 

 

For now it's the overall quality of your outfit.  I may implement quality on an individual item level eventually.

 

Accentuate works mostly with your SexoutNG preference settings.  The % chance that an NPC likes 'anal' for example, is taken from your SexoutNG anal preference settings.  In turn, an NPC that acquires the anal preference will be the most likely to respond to clothing that accentuates the ass.

 

Setting all three to 100% should make every NPC acquire all three preferences(anal,oral,genital).  In which case they will likely respond to any/all of the accentuate settings.

Posted (edited)

 

 

 

Hm - this does not work that well either. I have 100 respect with an incompatible  NPC ( thanks to many activities + I know favorite drink and food ) , but PC influence is negative and further in decline. And this is a NPC, where I have curiosity or interest at 100 every 3rd cycle, attraction at 97

 

 

Do they trust your PC?  If not, you're not likely to gain influence.

 

 

 

Hm, that might be the problem ( thrust -3 ). I have problems to get disposition higher - most positive interactions seems to increase respect, but not disposition.

 

 

Yeah you won't get very far without trust.  Like I said they're a tough nut to crack, and will probably require consecutive visits.  Eventually I will probably try and make this a bit easier.  I don't want it to be impossible on one hand, but on the other I don't want it to be too easy either.

 

Remember you're trying to get the incompatible NPC to go against their own orientation.  Which imo, should be a very difficult thing to accomplish.

 

EDIT: Granted some NPCs will be easier than others.  Also some NPCs will already be on the edge of turning when you meet them.  Incompatible NPCs that approach the PC before the PC ever talks to them will probably be the best candidates(easiest).

 

 

Edited by t3589
Posted

For now it's the overall quality of your outfit.  I may implement quality on an individual item level eventually.

 

Accentuate works mostly with your SexoutNG preference settings.  The % chance that an NPC likes 'anal' for example, is taken from your SexoutNG anal preference settings.  In turn, an NPC that acquires the anal preference will be the most likely to respond to clothing that accentuates the ass.

 

Setting all three to 100% should make every NPC acquire all three preferences(anal,oral,genital).  In which case they will likely respond to any/all of the accentuate settings.

Ah okay, see, those settings are another thing I haven't fiddled with, so maybe I need to experiment with those and see what happens.

 

Btw, do perks affect what happens in SOI? Because 7KeysCurtain mentioned the perks, but I have not been able to figure out how to enable them.

 

Also, I've sometimes hit snags in the foreplay minigame. What does "nice" mean? It ends up not leading to sex, so is that the NPC insulting you, or disagreeing? I also don't understand the minigame, because you have mutual, firm, gentle, etc - and the NPC fluctuates between selecting say KISS GENTLE and EMBRACE FIRM and so on. Does this mean he/she wants me to reply in kind? So should a KISS FIRM be followed by a EMBRACE FIRM (or even KISS FIRM if the option is available)?

 

I also find the SCORE option means it should lead to sex, but what happens when you have EMBRACE, KISS AND TOUCH, all of which end in score? I did an experiment and all three led to "NICE", so I was a bit confused.

 

Could you spend some time explaining this to me? I'd really appreciate it :)

 

EDIT: Btw, I also get some weird responses from some NPCs, like "Ask Opinion - Is a virgin?" when said NPC knows I'm not a virgin because said NPC took my virginity. Happened three times now, and twice with the same NPC. :D

Posted

Btw, do perks affect what happens in SOI? Because 7KeysCurtain mentioned the perks, but I have not been able to figure out how to enable them.

​Yep, they do. Don't forget it's SexoutCommonResources.esm that adds the perks to the game not SOI.

- The PC appears Dom, but the NPC is not Sub and vice versa. Perks can make the PC appear Dom or Sub to the NPC as well as clothing. [Link]

​You should see them when after you level up in the perk selection screen.

​​

daGnw9Ji.jpg

 

Posted

 

 

 

 

Hm - this does not work that well either. I have 100 respect with an incompatible  NPC ( thanks to many activities + I know favorite drink and food ) , but PC influence is negative and further in decline. And this is a NPC, where I have curiosity or interest at 100 every 3rd cycle, attraction at 97

 

 

Do they trust your PC?  If not, you're not likely to gain influence.

 

 

 

Hm, that might be the problem ( thrust -3 ). I have problems to get disposition higher - most positive interactions seems to increase respect, but not disposition.

 

 

Yeah you won't get very far without trust.  Like I said they're a tough nut to crack, and will probably require consecutive visits.  Eventually I will probably try and make this a bit easier.  I don't want it to be impossible on one hand, but on the other I don't want it to be too easy either.

 

Remember you're trying to get the incompatible NPC to go against their own orientation.  Which imo, should be a very difficult thing to accomplish.

 

EDIT: Granted some NPCs will be easier than others.  Also some NPCs will already be on the edge of turning when you meet them.  Incompatible NPCs that approach the PC before the PC ever talks to them will probably be the best candidates(easiest).

 

 

I don't mind that its hard - but at the moment it seems impossible for a NPC that should be crackable ( flattery every 3rd cycle ) - with almost all other incompatible NPCs nothing happens at all - no flattery, no activities ( which is probably realistic ) 

 

Posted

 

Btw, do perks affect what happens in SOI? Because 7KeysCurtain mentioned the perks, but I have not been able to figure out how to enable them.

​Yep, they do. Don't forget it's SexoutCommonResources.esm that adds the perks to the game not SOI.

​You should see them when after you level up in the perk selection screen.

​​

daGnw9Ji.jpg

 

Thanks! When I'm testing and playing SO mods I rarely ever level up, so I should probably look into that.

 

Btw, I've also noticed that if sex occurs during an activity, the immediate result afterwards is that the NPC in question seems to abandon it's package and return to whatever it was doing before, "abandoning the activity" in the process.

 

So for example, you approach an NPC, it suggest drinks, you accept. Then things get frisky, and it suggests privacy. You go, do the deed, and get a "Kiss/Embrance/etc" afterwards, but rather than staying with the PC, the NPC leaves and seems to return to its original package pre-drinks. If you approach it anywhere between where you were and its destination, it will says "Activity Dialogue". But in my case, the NPC was going to bed, at which point the activity was "abandoned".

 

I've seen it happen pretty much all the time after sex, so I don't think it's chance or the NPC just leaving after he got what he wanted :P

Posted

Ah okay, see, those settings are another thing I haven't fiddled with, so maybe I need to experiment with those and see what happens.

 

Btw, do perks affect what happens in SOI? Because 7KeysCurtain mentioned the perks, but I have not been able to figure out how to enable them.

 

Also, I've sometimes hit snags in the foreplay minigame. What does "nice" mean? It ends up not leading to sex, so is that the NPC insulting you, or disagreeing? I also don't understand the minigame, because you have mutual, firm, gentle, etc - and the NPC fluctuates between selecting say KISS GENTLE and EMBRACE FIRM and so on. Does this mean he/she wants me to reply in kind? So should a KISS FIRM be followed by a EMBRACE FIRM (or even KISS FIRM if the option is available)?

 

I also find the SCORE option means it should lead to sex, but what happens when you have EMBRACE, KISS AND TOUCH, all of which end in score? I did an experiment and all three led to "NICE", so I was a bit confused.

 

Could you spend some time explaining this to me? I'd really appreciate it :)

 

EDIT: Btw, I also get some weird responses from some NPCs, like "Ask Opinion - Is a virgin?" when said NPC knows I'm not a virgin because said NPC took my virginity. Happened three times now, and twice with the same NPC. :D

 

 

I like to set mine to 70 Vaginal, 50 Oral, 30 Anal.  I'm not sure about the perks.  The only ones I use in my game come from Spunk.  But if they alter stats, those stats should be taken into account.  For example a perk that gives charisma will affect anything SOI calculates that attribute with (though it doesn't track the perk).

 

Nice is an indicator that the NPC has gone as far as they want to go for the moment.  Though it's probably best to think of it as a shift in initiative.

 

- NPC pushes for a make out session on their own initiative.

- NPC and PC make out.

- NPC says 'nice' as in 'That was nice.'.  Indicating they have run out of the initiative to go further.

- PC may then either leave it at that and wait for their initiative to build again, or try and hijack the initiative by seducing/coercing/conversing them back into a make out session to push forward towards an actual sex act.

- Running the 'bases' works similarly.  A First/Second/Third Base response is essentially the same as 'nice'.  Though if you get one of these you should expect their initiative to press forward the next time you make out.

 

All options in the foreplay dialog are attempted actions conducted by the PC.  The NPC chooses their action according to their preferences/stats + the PCs actions.  Which means you can manipulate them into taking the actions that the PC wants them to take (nudges).

 

Say I wanted to bring out the 'Dom' in an NPC.  As the PC I would 'try' to behave more submissive in order to lead them into the role I want them to take.  It's also a way to 'feel them out'.  Through consecutive foreplay dialogs you can sort of 'get to know' how they operate, what they like, what they don't like, etc.  Granted, sometimes they go their own way no matter what you do.

 

Tip: If you get a 'nice', the chances of getting one again the next time you make out decrease dramatically.  So you may also consider 'nice' a milestone of sorts (it's all downhill from there so to speak).  Granted it won't last over a long period of time, and you may get a nice again if you for example, get one then go away for a day or so then return for the next session.

 

Score is a sort of dual purpose option.  You can use it more or less like the NPC uses nice.  When you see a singular score option, use it to end the make out session gracefully.  When all options become score, choose it to move from making out to sex.

 

Dirty talk lowers their inhibitions, but also sets their initiative back.  So if you choose to talk dirty, you'll drop back into foreplay dialog again (dialog without score options that will start sex).  From there you build them up again until you get score options/dirty talk.  Rinse and repeat.

 

An NPC who doesn't think you've screwed anyone else can still hold the opinion that you were a virgin when they slept with you.  They will sometimes respond with 'Opinion - Your first'.  Even though they know you're not technically a virgin anymore.  Once they begin catching rumors that the PC is screwing other people or see it with their own eyes this opinion will quickly go away.  The removal of which can have devastating consequences to NPCs who are genuinely romantic about the PC (committed).

 

Finally a quick word about the foreplay mini game.  It was more or less something I just made up for fun in lieu of being able to have actors play a kissing anim (because making out shouldn't end in falling to the ground and there's only one decent 'make out' type anim).

 

That being said, I don't want anyone to get the idea that this is how it should be.  It's just an example.  In other words, I expect modders would come up with a far better foreplay dialog sequence of their own.  Using the variables provided I imagine they could improve or even come up with a better foreplay mini game.  The default mini game is simply my own personal take on it (and sort of a goof).

 

So just know that I'm not trying to set any 'standard' as far as the dialog options or even the way it works is concerned.  Someone a long time ago requested foreplay options, so I put some in.  It's really that open ended.

Posted

 

Thanks! When I'm testing and playing SO mods I rarely ever level up, so I should probably look into that.

 

Btw, I've also noticed that if sex occurs during an activity, the immediate result afterwards is that the NPC in question seems to abandon it's package and return to whatever it was doing before, "abandoning the activity" in the process.

 

So for example, you approach an NPC, it suggest drinks, you accept. Then things get frisky, and it suggests privacy. You go, do the deed, and get a "Kiss/Embrance/etc" afterwards, but rather than staying with the PC, the NPC leaves and seems to return to its original package pre-drinks. If you approach it anywhere between where you were and its destination, it will says "Activity Dialogue". But in my case, the NPC was going to bed, at which point the activity was "abandoned".

 

I've seen it happen pretty much all the time after sex, so I don't think it's chance or the NPC just leaving after he got what he wanted :P

 

 

Okay yes.  Those two perks are actually tracked (dom/sub).

 

Activities can be abandon by the NPC when they run their sleep package.  This is a catch because Doc 'sad ass' Mitchell kept going to bed during activities and sticking me with a negative abandon that I couldn't get out of.  It should go...

 

- Drink

- Privacy

- Make out/sex

- Return to location

- Resume activity(or abandon and go to bed)

Posted

 

 

 

 

 

Hm - this does not work that well either. I have 100 respect with an incompatible  NPC ( thanks to many activities + I know favorite drink and food ) , but PC influence is negative and further in decline. And this is a NPC, where I have curiosity or interest at 100 every 3rd cycle, attraction at 97

 

 

Do they trust your PC?  If not, you're not likely to gain influence.

 

 

 

Hm, that might be the problem ( thrust -3 ). I have problems to get disposition higher - most positive interactions seems to increase respect, but not disposition.

 

 

Yeah you won't get very far without trust.  Like I said they're a tough nut to crack, and will probably require consecutive visits.  Eventually I will probably try and make this a bit easier.  I don't want it to be impossible on one hand, but on the other I don't want it to be too easy either.

 

Remember you're trying to get the incompatible NPC to go against their own orientation.  Which imo, should be a very difficult thing to accomplish.

 

EDIT: Granted some NPCs will be easier than others.  Also some NPCs will already be on the edge of turning when you meet them.  Incompatible NPCs that approach the PC before the PC ever talks to them will probably be the best candidates(easiest).

 

 

I don't mind that its hard - but at the moment it seems impossible for a NPC that should be crackable ( flattery every 3rd cycle ) - with almost all other incompatible NPCs nothing happens at all - no flattery, no activities ( which is probably realistic ) 

 

 

 

Well trust all by itself isn't exactly easy.  If they have negative trust it means they probably already have a bunch of negative opinions formed about the PC, or the PC is exhibiting an untrustworthy appearance to the NPC.  Dealing with those issues should also improve your trust (denying to get rid of opinions, wearing outfits that don't offend their sense of trust, etc).

 

Posted

I like to set mine to 70 Vaginal, 50 Oral, 30 Anal.  I'm not sure about the perks.  The only ones I use in my game come from Spunk.  But if they alter stats, those stats should be taken into account.  For example a perk that gives charisma will affect anything SOI calculates that attribute with (though it doesn't track the perk).

 

Nice is an indicator that the NPC has gone as far as they want to go for the moment.  Though it's probably best to think of it as a shift in initiative.

 

- NPC pushes for a make out session on their own initiative.

- NPC and PC make out.

- NPC says 'nice' as in 'That was nice.'.  Indicating they have run out of the initiative to go further.

- PC may then either leave it at that and wait for their initiative to build again, or try and hijack the initiative by seducing/coercing/conversing them back into a make out session to push forward towards an actual sex act.

- Running the 'bases' works similarly.  A First/Second/Third Base response is essentially the same as 'nice'.  Though if you get one of these you should expect their initiative to press forward the next time you make out.

 

All options in the foreplay dialog are attempted actions conducted by the PC.  The NPC chooses their action according to their preferences/stats + the PCs actions.  Which means you can manipulate them into taking the actions that the PC wants them to take (nudges).

 

Say I wanted to bring out the 'Dom' in an NPC.  As the PC I would 'try' to behave more submissive in order to lead them into the role I want them to take.  It's also a way to 'feel them out'.  Through consecutive foreplay dialogs you can sort of 'get to know' how they operate, what they like, what they don't like, etc.  Granted, sometimes they go their own way no matter what you do.

 

Tip: If you get a 'nice', the chances of getting one again the next time you make out decrease dramatically.  So you may also consider 'nice' a milestone of sorts (it's all downhill from there so to speak).  Granted it won't last over a long period of time, and you may get a nice again if you for example, get one then go away for a day or so then return for the next session.

 

Score is a sort of dual purpose option.  You can use it more or less like the NPC uses nice.  When you see a singular score option, use it to end the make out session gracefully.  When all options become score, choose it to move from making out to sex.

 

Dirty talk lowers their inhibitions, but also sets their initiative back.  So if you choose to talk dirty, you'll drop back into foreplay dialog again (dialog without score options that will start sex).  From there you build them up again until you get score options/dirty talk.  Rinse and repeat.

 

An NPC who doesn't think you've screwed anyone else can still hold the opinion  that you were a virgin when they slept with you.  They will sometimes respond with 'Opinion - Your first'.  Even though they know you're not technically a virgin anymore.  Once they begin catching rumors that the PC is screwing other people or see it with their own eyes this opinion will quickly go away.  The removal of which can have devastating consequences to NPCs who are genuinely romantic about the PC (committed).

 

Finally a quick word about the foreplay mini game.  It was more or less something I just made up for fun in lieu of being able to have actors play a kissing anim (because making out shouldn't end in falling to the ground and there's only one decent 'make out' type anim).

 

That being said, I don't want anyone to get the idea that this is how it should be.  It's just an example.  In other words, I expect modders would come up with a far better foreplay dialog sequence of their own.  Using the variables provided I imagine they could improve or even come up with a better foreplay mini game.  The default mini game is simply my own personal take on it (and sort of a goof).

 

So just know that I'm not trying to set any 'standard' as far as the dialog options or even the way it works is concerned.  Someone a long time ago requested foreplay options, so I put some in.  It's really that open ended.

Right, I haven't set mine to anything, so it's still 60 30 30, which I think is the standard. I'll get started on editing those values.

 

Yeah, 7KeysCurtain has mentioned I need to level up first before I can select them. I think it says a lot about how I go about testing that I neglect all my other normal playthrough routes :D

 

Ah okay. See, I wasn't sure if "Nice" was sort of sarcastic, or what it was. Especially as I had options to argue, end, etc. It sounded like a bad thing. Also, what do you mean by the bases? Do you mean touch, kiss, and embrace?

 

I gathered with the "dirty talk" that it indicates an NPCs preferences, but I was still hopelessly lost in the randomness of the kiss/embrance/touch/etc prompts and responses. It seems random and without any pattern to me, so it just became me mashing buttons until "SCORE" appeared :D

 

Now that I know what "Nice" means, I'll bear that in mind. Before, I read it as "failure" or something along those lines. Also, as I've said, I've had all options be score, and still got "nice" as a result, so I'm not sure it's working as intended. 

 

I didn't know the dirty talk option worked like that. I thought it was sort of a one off to gauge what the NPC wanted. I didn't realise it affected the inhibition and initiative. Btw, I've tried 3 different NPCs, and all of them were subs. Is that normal?

 

Thanks for explaining the virgin thing. It's strange there isn't an option to agree to whatever their opinion/rumour is, only deny, argue, and ignore. Seems like I can't ever win :P

 

As for the foreplay minigame, I actually really enjoy it, I'd just like to know the rules before I play. It sort of feels like the 1st time when you have no idea what you're doing and you switch from kissing to embracing to touching and vice versa  :D 

 

Okay yes.  Those two perks are actually tracked (dom/sub).

 

Activities can be abandon by the NPC when they run their sleep package.  This is a catch because Doc 'sad ass' Mitchell kept going to bed during activities and sticking me with a negative abandon that I couldn't get out of.  It should go...

 

- Drink

- Privacy

- Make out/sex

- Return to location

- Resume activity(or abandon and go to bed)

Yeah, that's the behaviour I noticed. But it's really strange when they want to take things further and ask for privacy, you take them somewhere, the deed is done and then they leg it. 

 

And if they are leaving to their "original" location and it's their "sleep" time, there's a 100% chance they will abandon the activity and go to sleep. Feels like there should be a sort of exception if they were in the middle of something...  :lol:

Posted

@CK: Nice will sometimes appear at the peak of foreplay (all scores).  Yes this is intended for certain NPCs.  You may also receive a 'regret' response instead of nice (mainly cheating NPC spouses).  The point of the dialog is to flesh out possibilities (that modders might use) in the tracking code though.  Not necessarily to be a full featured set of dialog.

 

Bases as in first base, second base, third base.  Sort of a colloquial terminology I guess. lol  The idea is that some NPCs aren't prepared to make the leap from first base to home all in one go.  They want to make out a few times first.  Maybe date.  Get to know the PC.

 

Normally in my game most NPCs are dom when I play female and neutral/sub when I play male.  Though this is entirely dependent upon all the orientation settings and nuances in each game.

 

You don't need an agree option because it's already there.  Accepting the statement 'Opinion - Whatever' and moving forward with the conversation serves as the reinforcement of that statement.  The only time you'll get an option to confess to an opinion is when confronted with a rumor.  Rumors aren't yet established, opinions conveyed during activities/etc. are.

 

Personally I choose the foreplay option closest to what I think my PC would feel in that moment and let the chips fall where they may (psst, my PC doesn't have tons of sex with this mod) lol.

 

I may be able to put in a way for them to avoid their sleep package until complete at some point.  What's there now was just to make sure you didn't get stuck in an activity, combined with the removal of the token method for tracking activities.

 

Posted

@CK: Nice will sometimes appear at the peak of foreplay (all scores).  Yes this is intended for certain NPCs.  You may also receive a 'regret' response instead of nice (mainly cheating NPC spouses).  The point of the dialog is to flesh out possibilities (that modders might use) in the tracking code though.  Not necessarily to be a full featured set of dialog.

 

Bases as in first base, second base, third base.  Sort of a colloquial terminology I guess. lol  The idea is that some NPCs aren't prepared to make the leap from first base to home all in one go.  They want to make out a few times first.  Maybe date.  Get to know the PC.

 

Normally in my game most NPCs are dom when I play female and neutral/sub when I play male.  Though this is entirely dependent upon all the orientation settings and nuances in each game.

 

You don't need an agree option because it's already there.  Accepting the statement 'Opinion - Whatever' and moving forward with the conversation serves as the reinforcement of that statement.  The only time you'll get an option to confess to an opinion is when confronted with a rumor.  Rumors aren't yet established, opinions conveyed during activities/etc. are.

 

Personally I choose the foreplay option closest to what I think my PC would feel in that moment and let the chips fall where they may (psst, my PC doesn't have tons of sex with this mod) lol.

 

I may be able to put in a way for them to avoid their sleep package until complete at some point.  What's there now was just to make sure you didn't get stuck in an activity, combined with the removal of the token method for tracking activities.

 

Ah okay, I never got that far. I'll see what other options appear a I progress along.

 

Yeah, what you say makes sense - just because you start on kiss/touch etc, doesn't mean it will lead to sex. I just always saw the minigame as leading to sex, and that was my mistake in misinterpreting it.

 

See, to me, as a player, whatever isn't agreeing, it's not confirming/denying. I guess I see it differently. 

 

Okay, now that I'm armed with this new information, I'm going to boldly go out there and see what happens! Thanks for the enlightenment mate :)

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