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Posted

Maybe those pop ups would help as a debug option ?( of course off at default ) It may help to track down such problems much faster in the future

 

Edit Sorry, just found an other problem

 

The sex animation was aborted after a fraction of a second - according to debug Bart made a virtue check and therefor interrupted the animation. The problem with this is just - Bart was NOT in my hotel room, I was there only with Bernd

ConsoleOutputFile - 5_2_2016.txt

Posted

Maybe those pop ups would help as a debug option ?( of course off at default ) It may help to track down such problems much faster in the future

 

Actually I've already done that.  But I may take it out again after I fix things.  Dialog should either work, or fail gracefully.  It just needs some more tracking exceptions and it should fail properly in the event that it happens again.

Posted

the room the player get in the Wrangler, which is a cell on its own

 

Roger that.  Found the problem already.  Will fix it as well.

 

Posted

OK try the new one.  There should no longer be any delay in between the NPC keying in, and dialog launching.  In other words, if they get keyed, they should also launch dialog immediately (never one without the other).  The NPCs doing virtue checks outside your door should be fixed.  I may have created other problems with these changes so keep an eye out.

Posted

Everything works as it should.

One noob question - is there any way to disable scanning for enemies?

 

Not sure what you mean?  Enemies should be ignored by the system already.  More info please?

 

Posted

 

A few more NPCs started working when I exited the GS Saloon. I disabled a few superfluous NPCs outside to save on FPS, so that might be why.

 

Here's the file.

 

Well it looked like you were able to talk to at least one NPC.  However, you do have an awful lot of disabled actors.  Some of those are supposed to be disabled, but others I'm pretty sure aren't.  Try it again and turn off scan debug?  When you 'introduce yourself' with shift + hotkey, you should see a message indicating they are good to go within 60 seconds (so and so has entered the system).

 

Maybe a startup mod?  I know the AWOP NPCs in my game aren't disabled (Sgt. Whatsherface was disabled in that debug).

 

EDITx2: Try the new one.  I put a catch in so that the hotkey doesn't mislead you by letting disabled NPCs through.  Also sped up initial adds.  Now it should only be a matter of seconds before they enter the system.

 

 

Thanks T!

 

I definitely noticed the improvement in the time it took for NPCs to be added to the Matrix, it's almost instantaneous now, which is good for testing :)

 

So now, I have all the NPCs being added, and I get the message "So and so has been added to the matrix" but after a while, whenever I tried to talk to any NPCs, I always got the message "The Hotkey is Busy." This happened in GS and in Freeside, and always meant I was unable to actually communicate with any NPCs. 

 

The 1st 2-3 in GS were okay, and I managed a few "Introduce yourselves" and "Flirt/Affectionate" responses, but after that, just busy keys. I've attached the log.

 

As for the previous disabled folk, yes, that was my work. I disabled Sgt. Arkus and a whole bunch of people to save on frames. I disabled none this time round, so you should be able to tell the difference, hopefully :)

SOI2.txt

Posted

 

Thanks T!

 

I definitely noticed the improvement in the time it took for NPCs to be added to the Matrix, it's almost instantaneous now, which is good for testing :)

 

So now, I have all the NPCs being added, and I get the message "So and so has been added to the matrix" but after a while, whenever I tried to talk to any NPCs, I always got the message "The Hotkey is Busy." This happened in GS and in Freeside, and always meant I was unable to actually communicate with any NPCs. 

 

The 1st 2-3 in GS were okay, and I managed a few "Introduce yourselves" and "Flirt/Affectionate" responses, but after that, just busy keys. I've attached the log.

 

As for the previous disabled folk, yes, that was my work. I disabled Sgt. Arkus and a whole bunch of people to save on frames. I disabled none this time round, so you should be able to tell the difference, hopefully :)

 

 

No sweat.

 

I see no mention of the hotkey being used in the debug provided.  I should only need debug enabled.  The scanner and NPC debug won't tell me anything for this.

 

Do you mean the on screen message from the tracker quest or from debug?  If it's the 'soitrackerqst:hotkey is busy' on screen message, I get that too sometimes when I hold the hotkey down too long.  It's sort of there to encourage the player to be more gentle with the hotkey. lol

 

That being said, are they initiating dialog in spite of this message?  I didn't see any dialog fails/attempts in the debug provided.  I did recently make changes to that particular message.

 

If you mean the hotkey functions debug output (in the console), I'd need to see how it played out in debug.

 

Yeah I figured it out after the fact that you disabled them.  Once I re-read your post it was obvious, sorry.

Posted

No sweat.

 

I see no mention of the hotkey being used in the debug provided.  I should only need debug enabled.  The scanner and NPC debug won't tell me anything for this.

 

Do you mean the on screen message from the tracker quest or from debug?  If it's the 'soitrackerqst:hotkey is busy' on screen message, I get that too sometimes when I hold the hotkey down too long.  It's sort of there to encourage the player to be more gentle with the hotkey. lol

 

That being said, are they initiating dialog in spite of this message?  I didn't see any dialog fails/attempts in the debug provided.  I did recently make changes to that particular message.

 

If you mean the hotkey functions debug output (in the console), I'd need to see how it played out in debug.

 

Yeah I figured it out after the fact that you disabled them.  Once I re-read your post it was obvious, sorry.

Hmm, strange, I had all the debug options enabled.

 

I mean the onscreen messages. And no, the issue is no dialogue ensues from this. So yeah, I get that message, and I am unable to start dialogue with any of the new "So and so has entered the matrix" peoples.

 

I'll try and record the debug output again, this time with just the debug enabled and nothing else specifically.

Posted

Uploaded a new one with a very minor tweak to the busy message.  Doubt it will solve any problems, just debug spam prevention mainly.

Posted

Uploaded a new one with a very minor tweak to the busy message.  Doubt it will solve any problems, just debug spam prevention mainly.

Thanks mate, I'll give the new version a spin tomorrow and try to provide some feedback with a new save asap!

Posted

The new version has a lot of issues, at least a lot of issues I didn't have with the earlier version.

Nash in Primm keeps causing a pop up that says "Nash wants to talk to you" but he just stands there.

In the console it says..

"Invalid Greeting Topic" a handful of times.

The mod no longer works with some npc's like Pete, the console says something about absent character or some such but he was registered into the matrix.

For the record, Nash is glowing purple when I use the visual debug, I've seen blue and orange before but never purple.

Finally, the hot key reset code is no longer working for me.

I click on the player in the console and type in nx_clrevfl "soi:keyed" 2 and hit enter and the console accepts it, I don't get an error but the hot key is still dead in the water and in the console it says its busy.

As for Nash, I know what he wants to talk about, its when he usually gives me the key to one of the rooms after finding the the new sheriff.  But I don't get what the deal is with Pete and some of the other npc's.  They're all in the matrix but they just either toss out that absent error and/or disable the hot key which requires rolling back to an earlier save since the console command no longer resets the key.
 

Posted (edited)

The new version has a lot of issues, at least a lot of issues I didn't have with the earlier version.

 

Nash in Primm keeps causing a pop up that says "Nash wants to talk to you" but he just stands there.

 

In the console it says..

 

"Invalid Greeting Topic" a handful of times.

 

The mod no longer works with some npc's like Pete, the console says something about absent character or some such but he was registered into the matrix.

 

For the record, Nash is glowing purple when I use the visual debug, I've seen blue and orange before but never purple.

 

Finally, the hot key reset code is no longer working for me.

I click on the player in the console and type in nx_clrevfl "soi:keyed" 2 and hit enter and the console accepts it, I don't get an error but the hot key is still dead in the water and in the console it says its busy.

 

As for Nash, I know what he wants to talk about, its when he usually gives me the key to one of the rooms after finding the the new sheriff.  But I don't get what the deal is with Pete and some of the other npc's.  They're all in the matrix but they just either toss out that absent error and/or disable the hot key which requires rolling back to an earlier save since the console command no longer resets the key.

 

 

This mod doesn't have any popups that say that.  Invalid greeting topic is likely the result of playing a save made prior to the recent approach/dialog changes.  Without debug to look at, I'm going to guess that starting the mod fresh will solve your issues.

 

EDIT: For the record, there never was a hotkey reset code.  It's a clear key flag code, and it is only useful after entering dialog mode for debug purposes.  It won't 'unbreak' anything.

Edited by t3589
Posted

 

This mod doesn't have any popups that say that.  Invalid greeting topic is likely the result of playing a save made prior to the recent approach/dialog changes.  Without debug to look at, I'm going to guess that starting the mod fresh will solve your issues.

 

EDIT: For the record, there never was a hotkey reset code.  It's a clear key flag code, and it is only useful after entering dialog mode for debug purposes.  It won't 'unbreak' anything.

 

I tried starting the mod fresh four times late last night, the issue just keeps coming back over and over and the hotkey continues to become unresponsive over and over. I also disabled every sexout mod once and did a clean save and the issue still came back.

 

Here's the error log.. like I said.. its just a mess and doing a clean save without the mod and re-enabling it.. it just happens again and again.  I did not have this issue with the March version of the mod, it worked perfectly. 

 

 

===========================================================================

This console output file was started by the mod AutoSCOF.

5/4/2016 13:57:32

===========================================================================

(This is what happens when I try to talk to many NPC's that are in the matrix)

Vikki And Vance Dealer (00162C1D):fnSOIHotKey:Selected!

Vikki And Vance Dealer (00162C1D):fnSOIHotKey:Banned!

Vikki And Vance Dealer (00162C1D):fnSOIHotKey:Excluded!

Vikki And Vance Dealer (00162C1D):SOITrackerQst:Invalid Result!

Vikki And Vance Dealer (00162C1D):fnSOIHotKey:Selected!

Vikki And Vance Dealer (00162C1D):fnSOIHotKey:Banned!

Vikki And Vance Dealer (00162C1D):fnSOIHotKey:Excluded!

Vikki And Vance Dealer (00162C1D):SOITrackerQst:Invalid Result!

Vikki And Vance Dealer (00162C1D):fnSOIHotKey:Selected!

Vikki And Vance Dealer (00162C1D):fnSOIHotKey:Banned!

Vikki And Vance Dealer (00162C1D):fnSOIHotKey:Excluded!

Vikki And Vance Dealer (00162C1D):SOITrackerQst:Invalid Result!

 

(This is what happens when I go to Jonhson Nash's hotel/post office)

SpunkQuLustTracking: new lust for Cassie is 1.1 - lust mult was 1.00, DTM was 7.0

Inga (10011291):fnSOIQueue:Delayed: 1

Johnson Nash (000E2882):SOIScanQst:Pushed!

Johnson Nash (000E2882):fnSOIQueue:Action!

Johnson Nash (000E2882):fnSOIAction:Talk To: Cassie!

Johnson Nash (000E2882):fnSOIAction:Approach!

Johnson Nash (000E2882):SOIApprchScript:Approaching!

Johnson Nash (000E2882):SOIApprchScript:Arrived!

fnSOIDialogEval:(Johnson Nash):Says:(10011EAE):To:(Cassie)

Inga (10011291):fnSOIQueue:CYCLE: 0

Inga (10011291):fnSOIQueue:STAGE: 1

Johnson Nash (000E2882):SOIScanQst:Pushed!

Johnson Nash (000E2882):fnSOIQueue:Action!

Johnson Nash (000E2882):fnSOIAction:Talk To: Cassie!

Johnson Nash (000E2882):fnSOIDialogEval:TrackerBusy!

Johnson Nash (000E2882):SOIScanQst:Pushed!

Johnson Nash (000E2882):fnSOIQueue:Action!

Johnson Nash (000E2882):fnSOIAction:Talk To: Cassie!

Johnson Nash (000E2882):fnSOIDialogEval:TrackerBusy!

Inga (10011291):fnSOIQueue:Delayed: 2

Johnson Nash (000E2882):SOIScanQst:Pushed!

Johnson Nash (000E2882):fnSOIQueue:Action!

Johnson Nash (000E2882):fnSOIAction:Talk To: Cassie!

Johnson Nash (000E2882):fnSOIDialogEval:TrackerBusy!

SpunkQuLustTrackingScpt: checking actor 00000014, Cassie, at index 0, lust is 1

SpunkFuDrugsLustMult called on Cassie, 00000014

SpunkQuLustTracking: new lust for Cassie is 1.1 - lust mult was 1.00, DTM was 7.0

Craig Nelson (1001093B):fnSOIQueue:Register Favorites

Craig Nelson (1001093B):fnSOIQueue:Register Dialog

Craig Nelson (1001093B):fnSOIComptbltyEval:GenderProfile: 2

Craig Nelson (1001093B):fnSOIComptbltyEval:ActionProfile: 2

Craig Nelson (1001093B):fnSOIComptbltyEval:Heterosexual!

Craig Nelson (1001093B):fnSOIComptbltyEval:Compatible!

Craig Nelson (1001093B):MANUAL:CommitmentLmt: 4

Craig Nelson (1001093B):MANUAL:Conviction: 75

Craig Nelson (1001093B):MANUAL:WillPower: 75

Craig Nelson (1001093B):MANUAL:Inhibition: 85

Craig Nelson (1001093B):MANUAL:Temper: 75

Craig Nelson (1001093B):fnSOIPrepNPC:StalkLvl: 0

Craig Nelson (1001093B):MANUAL:Jealous: 65

Craig Nelson (1001093B):MANUAL:Libido: 65

Craig Nelson (1001093B):MANUAL:Score: 4

Craig Nelson (1001093B):MANUAL:Heart: 35

Craig Nelson (1001093B):fnSOIWlthEval:NCRCash!

Craig Nelson (1001093B):fnSOIWlthEval:Caps!

Craig Nelson (1001093B):fnSOIWlthEval:Ledger: 0

Craig Nelson (1001093B):fnSOIWlthEval:Wealth: 696

Craig Nelson (1001093B):fnSOIWlthEval:Budget: 208

Johnson Nash (000E2882):SOIScanQst:Pushed!

Johnson Nash (000E2882):fnSOIQueue:Action!

Johnson Nash (000E2882):fnSOIAction:Talk To: Cassie!

Johnson Nash (000E2882):fnSOIDialogEval:TrackerBusy!

Johnson Nash (000E2882):SOIScanQst:Pushed!

Johnson Nash (000E2882):fnSOIQueue:Action!

Johnson Nash (000E2882):fnSOIAction:Talk To: Cassie!

Johnson Nash (000E2882):fnSOIDialogEval:TrackerBusy!

Inga (10011291):fnSOIQueue:Delayed: 1

Johnson Nash (000E2882):SOIScanQst:Pushed!

Johnson Nash (000E2882):fnSOIQueue:Action!

Johnson Nash (000E2882):fnSOIAction:Talk To: Cassie!

Johnson Nash (000E2882):fnSOIDialogEval:TrackerBusy!

Johnson Nash (000E2882):SOIScanQst:Pushed!

Johnson Nash (000E2882):fnSOIQueue:Action!

Johnson Nash (000E2882):fnSOIAction:Talk To: Cassie!

Johnson Nash (000E2882):fnSOIDialogEval:TrackerBusy!

Inga (10011291):fnSOIQueue:CYCLE: 0

Inga (10011291):fnSOIQueue:STAGE: 2

Johnson Nash (000E2882):SOIScanQst:Pushed!

Johnson Nash (000E2882):fnSOIQueue:Action!

Johnson Nash (000E2882):fnSOIAction:Talk To: Cassie!

Johnson Nash (000E2882):fnSOIDialogEval:TrackerBusy!

SpunkQuLustTrackingScpt: checking actor 00000014, Cassie, at index 0, lust is 1

SpunkFuDrugsLustMult called on Cassie, 00000014

SpunkQuLustTracking: new lust for Cassie is 1.1 - lust mult was 1.00, DTM was 7.0

Johnson Nash (000E2882):SOIScanQst:Pushed!

Johnson Nash (000E2882):fnSOIQueue:Action!

Johnson Nash (000E2882):fnSOIAction:Talk To: Cassie!

Johnson Nash (000E2882):fnSOIDialogEval:TrackerBusy!

Inga (10011291):fnSOIQueue:Delayed: 2

Johnson Nash (000E2882):SOIScanQst:Pushed!

Johnson Nash (000E2882):fnSOIQueue:Action!

Johnson Nash (000E2882):fnSOIAction:Talk To: Cassie!

Johnson Nash (000E2882):fnSOIDialogEval:TrackerBusy!

Johnson Nash (000E2882):SOIScanQst:Pushed!

Johnson Nash (000E2882):fnSOIQueue:Action!

Johnson Nash (000E2882):fnSOIAction:Talk To: Cassie!

Johnson Nash (000E2882):fnSOIDialogEval:TrackerBusy!

Johnson Nash (000E2882):SOIScanQst:Pushed!

Johnson Nash (000E2882):fnSOIQueue:Action!

Johnson Nash (000E2882):fnSOIAction:Talk To: Cassie!

Johnson Nash (000E2882):fnSOIDialogEval:TrackerBusy!

Johnson Nash (000E2882):SOIScanQst:Pushed!

Johnson Nash (000E2882):fnSOIQueue:Action!

Johnson Nash (000E2882):fnSOIAction:Talk To: Cassie!

Johnson Nash (000E2882):fnSOIDialogEval:TrackerBusy!

Johnson Nash (000E2882):SOIScanQst:Pushed!

Johnson Nash (000E2882):fnSOIQueue:Action!

Johnson Nash (000E2882):fnSOIAction:Talk To: Cassie!

Johnson Nash (000E2882):fnSOIDialogEval:TrackerBusy!

Johnson Nash (000E2882):SOIScanQst:Pushed!

Johnson Nash (000E2882):fnSOIQueue:Action!

Johnson Nash (000E2882):fnSOIAction:Talk To: Cassie!

Johnson Nash (000E2882):fnSOIDialogEval:TrackerBusy!

Johnson Nash (000E2882):fnSOIQueue:Running!

Johnson Nash (000E2882):SOIScanQst:Pushed!

Johnson Nash (000E2882):fnSOIQueue:Action!

Johnson Nash (000E2882):fnSOIAction:Talk To: Cassie!

Johnson Nash (000E2882):fnSOIDialogEval:TrackerBusy!

Johnson Nash (000E2882):SOIScanQst:Pushed!

Johnson Nash (000E2882):fnSOIQueue:Action!

Johnson Nash (000E2882):fnSOIAction:Talk To: Cassie!

Johnson Nash (000E2882):fnSOIDialogEval:TrackerBusy!

SpunkQuLustTrackingScpt: checking actor 00000014, Cassie, at index 0, lust is 1

SpunkFuDrugsLustMult called on Cassie, 00000014

SpunkQuLustTracking: new lust for Cassie is 1.1 - lust mult was 1.00, DTM was 7.0

Johnson Nash (000E2882):SOIScanQst:Pushed!

Johnson Nash (000E2882):fnSOIQueue:Action!

Johnson Nash (000E2882):fnSOIAction:Talk To: Cassie!

Johnson Nash (000E2882):fnSOIDialogEval:TrackerBusy!

batch soi.txt

Neither file 'ch' or 'ch.txt' could be opened.

batch soi

Neither file 'ch' or 'ch.txt' could be opened.

bat soi

> NX_ClrEVFl "SOI:Keyed" 2

SCRIPTS: Script '', line 1: Function 'NX_ClrEVFl' requires a reference.

bat soi

> NX_ClrEVFl "SOI:Keyed" 2

Johnson Nash (000E2882):SOIScanQst:Pushed!

Johnson Nash (000E2882):fnSOIQueue:Action!

Johnson Nash (000E2882):fnSOIAction:Talk To: Cassie!

Johnson Nash (000E2882):fnSOIDialogEval:TrackerBusy!

SpunkQuLustTrackingScpt: checking actor 00000014, Cassie, at index 0, lust is 1

SpunkFuDrugsLustMult called on Cassie, 00000014

SpunkQuLustTracking: new lust for Cassie is 1.2 - lust mult was 1.00, DTM was 7.0

Johnson Nash (000E2882):SOIScanQst:Pushed!

Johnson Nash (000E2882):fnSOIQueue:Action!

Johnson Nash (000E2882):fnSOIAction:Talk To: Cassie!

Johnson Nash (000E2882):fnSOIDialogEval:TrackerBusy!

Johnson Nash (000E2882):SOIScanQst:Pushed!

Johnson Nash (000E2882):fnSOIQueue:Action!

Johnson Nash (000E2882):fnSOIAction:Talk To: Cassie!

Johnson Nash (000E2882):fnSOIDialogEval:TrackerBusy!

Johnson Nash (000E2882):SOIScanQst:Pushed!

Johnson Nash (000E2882):fnSOIQueue:Action!

Johnson Nash (000E2882):fnSOIAction:Talk To: Cassie!

Johnson Nash (000E2882):fnSOIDialogEval:TrackerBusy!

Johnson Nash (000E2882):SOIScanQst:Pushed!

Johnson Nash (000E2882):fnSOIQueue:Action!

Johnson Nash (000E2882):fnSOIAction:Talk To: Cassie!

Johnson Nash (000E2882):fnSOIDialogEval:TrackerBusy!

Inga (10011291):fnSOIHotKey:Selected!

Inga (10011291):fnSOIHotKey:Tracker Busy!

Inga (10011291):SOITrackerQst:Invalid Result!

Inga (10011291):fnSOIHotKey:Selected!

Inga (10011291):fnSOIHotKey:Tracker Busy!

Inga (10011291):SOITrackerQst:Invalid Result!

Inga (10011291):fnSOIHotKey:Selected!

Inga (10011291):fnSOIHotKey:Tracker Busy!

Inga (10011291):SOITrackerQst:Invalid Result!

Inga (10011291):fnSOIHotKey:Selected!

Inga (10011291):fnSOIHotKey:Tracker Busy!

Inga (10011291):SOITrackerQst:Invalid Result!

Inga (10011291):fnSOIQueue:Delayed: 1

Johnson Nash (000E2882):SOIScanQst:Pushed!

Johnson Nash (000E2882):fnSOIQueue:Action!

Johnson Nash (000E2882):fnSOIAction:Talk To: Cassie!

Johnson Nash (000E2882):fnSOIDialogEval:TrackerBusy!

SpunkQuLustTrackingScpt: checking actor 00000014, Cassie, at index 0, lust is 1

SpunkFuDrugsLustMult called on Cassie, 00000014

SpunkQuLustTracking: new lust for Cassie is 1.2 - lust mult was 1.00, DTM was 7.0

Johnson Nash (000E2882):SOIScanQst:Pushed!

Johnson Nash (000E2882):fnSOIQueue:Action!

Johnson Nash (000E2882):fnSOIAction:Talk To: Cassie!

Johnson Nash (000E2882):fnSOIDialogEval:TrackerBusy!

Johnson Nash (000E2882):SOIScanQst:Pushed!

Johnson Nash (000E2882):fnSOIQueue:Action!

Johnson Nash (000E2882):fnSOIAction:Talk To: Cassie!

Johnson Nash (000E2882):fnSOIDialogEval:TrackerBusy!

Inga (10011291):fnSOIHotKey:Selected!

Inga (10011291):fnSOIHotKey:Tracker Busy!

Inga (10011291):SOITrackerQst:Invalid Result!

Inga (10011291):fnSOIHotKey:Selected!

Inga (10011291):fnSOIHotKey:Tracker Busy!

Inga (10011291):SOITrackerQst:Invalid Result!

Inga (10011291):fnSOIHotKey:Selected!

Inga (10011291):fnSOIHotKey:Tracker Busy!

Inga (10011291):SOITrackerQst:Invalid Result!

Inga (10011291):fnSOIHotKey:Selected!

Inga (10011291):fnSOIHotKey:Tracker Busy!

Inga (10011291):SOITrackerQst:Invalid Result!

Inga (10011291):fnSOIHotKey:Selected!

Inga (10011291):fnSOIHotKey:Tracker Busy!

Inga (10011291):SOITrackerQst:Invalid Result!

Johnson Nash (000E2882):SOIScanQst:Pushed!

Johnson Nash (000E2882):fnSOIQueue:Action!

Johnson Nash (000E2882):fnSOIAction:Talk To: Cassie!

Johnson Nash (000E2882):fnSOIDialogEval:TrackerBusy!

Johnson Nash (000E2882):SOIScanQst:Pushed!

Johnson Nash (000E2882):fnSOIQueue:Action!

Johnson Nash (000E2882):fnSOIAction:Talk To: Cassie!

Johnson Nash (000E2882):fnSOIDialogEval:TrackerBusy!

Johnson Nash (000E2882):fnSOIQueue:Running!

Johnson Nash (000E2882):SOIScanQst:Pushed!

Johnson Nash (000E2882):fnSOIQueue:Action!

Johnson Nash (000E2882):fnSOIAction:Talk To: Cassie!

Johnson Nash (000E2882):fnSOIDialogEval:TrackerBusy!

___________________________________

SpunkQuLustTrackingScpt: checking actor 00000014, Cassie, at index 0, lust is 1

SpunkFuDrugsLustMult called on Cassie, 00000014

SpunkQuLustTracking: new lust for Cassie is 1.2 - lust mult was 1.00, DTM was 7.0

____________________________

(This is what happens after that happens)

Ruby Nash (000E2883):fnSOIQueue:CYCLE: 0

Ruby Nash (000E2883):fnSOIQueue:STAGE: 2

Ruby Nash (000E2883):fnSOIQueue:Delayed: 2

SpunkQuLustTrackingScpt: checking actor 00000014, Cassie, at index 0, lust is 1

SpunkFuDrugsLustMult called on Cassie, 00000014

SpunkQuLustTracking: new lust for Cassie is 1.2 - lust mult was 1.00, DTM was 7.0

Ruby Nash (000E2883):fnSOIHotKey:Selected!

Ruby Nash (000E2883):fnSOIHotKey:Tracker Busy!

Ruby Nash (000E2883):SOITrackerQst:Invalid Result!

Ruby Nash (000E2883):fnSOIHotKey:Selected!

Ruby Nash (000E2883):fnSOIHotKey:Tracker Busy!

Ruby Nash (000E2883):SOITrackerQst:Invalid Result!

Ruby Nash (000E2883):fnSOIHotKey:Selected!

Ruby Nash (000E2883):fnSOIHotKey:Tracker Busy!

Ruby Nash (000E2883):SOITrackerQst:Invalid Result!

Ruby Nash (000E2883):fnSOIHotKey:Selected!

Ruby Nash (000E2883):fnSOIHotKey:Tracker Busy!

Ruby Nash (000E2883):SOITrackerQst:Invalid Result!

 

 

Posted

Hi T,

 

Gave it another spin tonight. I'm not getting all the NPCs I get near "join the matrix", but as Deviancy says, it is quite easy to break the hotkey. I'm not sure how I've caused it, seems to be simply from overuse or possibly hitting an NPC in the middle of an idle anim, or just before/after he/she has "finished cooking". 

 

I also can't get stalkers to work, they follow me and nothing happens. I rarely seem to get approaches either, even though the way I am dressed should cause attention. I also noticed the "Follow" function sometimes doesn't work (2/3) - when I spoke to NPCs and suggested follow/activities, they nearly always stood still where they are, even though it says "So and so is following." Changing cells briefly fixes it and they follow you initially, before reverting and standing still. Only time this didn't happen and it worked perfectly was getting Pacer to follow me for a sex bribe in Options. Sadly, the sex only seemed to work the 1st time - after that, the dialogue would end but nothing would happen. Didn't get any Sexout debug text either, saying why the anim/script had failed.

 

While we're on options, I tried surrendering to Barton and the Thugs, but again, after selecting the "surrender" option, nothing happens and they continue hostile. I also tried Dawes at the NCRCF to get an entry via blowjob - this always worked, except at the end, he doesn't give you a key and there's no way in. You can also repeat it, for the same result.

 

All in all, I can't seem to get NPCs to approach me, and the stalking doesn't seem to work as intended I don't think.

 

 

SOI3.TXT

Posted (edited)

 

I tried starting the mod fresh four times late last night, the issue just keeps coming back over and over and the hotkey continues to become unresponsive over and over. I also disabled every sexout mod once and did a clean save and the issue still came back.

 

Here's the error log.. like I said.. its just a mess and doing a clean save without the mod and re-enabling it.. it just happens again and again.  I did not have this issue with the March version of the mod, it worked perfectly. 

 

 

===========================================================================

This console output file was started by the mod AutoSCOF.

5/4/2016 13:57:32

===========================================================================

(This is what happens when I try to talk to many NPC's that are in the matrix)

Vikki And Vance Dealer (00162C1D):fnSOIHotKey:Selected!

Vikki And Vance Dealer (00162C1D):fnSOIHotKey:Banned!

Vikki And Vance Dealer (00162C1D):fnSOIHotKey:Excluded!

Vikki And Vance Dealer (00162C1D):SOITrackerQst:Invalid Result!

Vikki And Vance Dealer (00162C1D):fnSOIHotKey:Selected!

Vikki And Vance Dealer (00162C1D):fnSOIHotKey:Banned!

Vikki And Vance Dealer (00162C1D):fnSOIHotKey:Excluded!

Vikki And Vance Dealer (00162C1D):SOITrackerQst:Invalid Result!

Vikki And Vance Dealer (00162C1D):fnSOIHotKey:Selected!

Vikki And Vance Dealer (00162C1D):fnSOIHotKey:Banned!

Vikki And Vance Dealer (00162C1D):fnSOIHotKey:Excluded!

Vikki And Vance Dealer (00162C1D):SOITrackerQst:Invalid Result!

 

(This is what happens when I go to Jonhson Nash's hotel/post office)

SpunkQuLustTracking: new lust for Cassie is 1.1 - lust mult was 1.00, DTM was 7.0

Inga (10011291):fnSOIQueue:Delayed: 1

Johnson Nash (000E2882):SOIScanQst:Pushed!

Johnson Nash (000E2882):fnSOIQueue:Action!

Johnson Nash (000E2882):fnSOIAction:Talk To: Cassie!

Johnson Nash (000E2882):fnSOIAction:Approach!

Johnson Nash (000E2882):SOIApprchScript:Approaching!

Johnson Nash (000E2882):SOIApprchScript:Arrived!

fnSOIDialogEval:(Johnson Nash):Says:(10011EAE):To:(Cassie)

Inga (10011291):fnSOIQueue:CYCLE: 0

Inga (10011291):fnSOIQueue:STAGE: 1

Johnson Nash (000E2882):SOIScanQst:Pushed!

Johnson Nash (000E2882):fnSOIQueue:Action!

Johnson Nash (000E2882):fnSOIAction:Talk To: Cassie!

Johnson Nash (000E2882):fnSOIDialogEval:TrackerBusy!

Johnson Nash (000E2882):SOIScanQst:Pushed!

Johnson Nash (000E2882):fnSOIQueue:Action!

Johnson Nash (000E2882):fnSOIAction:Talk To: Cassie!

Johnson Nash (000E2882):fnSOIDialogEval:TrackerBusy!

Inga (10011291):fnSOIQueue:Delayed: 2

Johnson Nash (000E2882):SOIScanQst:Pushed!

Johnson Nash (000E2882):fnSOIQueue:Action!

Johnson Nash (000E2882):fnSOIAction:Talk To: Cassie!

Johnson Nash (000E2882):fnSOIDialogEval:TrackerBusy!

SpunkQuLustTrackingScpt: checking actor 00000014, Cassie, at index 0, lust is 1

SpunkFuDrugsLustMult called on Cassie, 00000014

SpunkQuLustTracking: new lust for Cassie is 1.1 - lust mult was 1.00, DTM was 7.0

Craig Nelson (1001093B):fnSOIQueue:Register Favorites

Craig Nelson (1001093B):fnSOIQueue:Register Dialog

Craig Nelson (1001093B):fnSOIComptbltyEval:GenderProfile: 2

Craig Nelson (1001093B):fnSOIComptbltyEval:ActionProfile: 2

Craig Nelson (1001093B):fnSOIComptbltyEval:Heterosexual!

Craig Nelson (1001093B):fnSOIComptbltyEval:Compatible!

Craig Nelson (1001093B):MANUAL:CommitmentLmt: 4

Craig Nelson (1001093B):MANUAL:Conviction: 75

Craig Nelson (1001093B):MANUAL:WillPower: 75

Craig Nelson (1001093B):MANUAL:Inhibition: 85

Craig Nelson (1001093B):MANUAL:Temper: 75

Craig Nelson (1001093B):fnSOIPrepNPC:StalkLvl: 0

Craig Nelson (1001093B):MANUAL:Jealous: 65

Craig Nelson (1001093B):MANUAL:Libido: 65

Craig Nelson (1001093B):MANUAL:Score: 4

Craig Nelson (1001093B):MANUAL:Heart: 35

Craig Nelson (1001093B):fnSOIWlthEval:NCRCash!

Craig Nelson (1001093B):fnSOIWlthEval:Caps!

Craig Nelson (1001093B):fnSOIWlthEval:Ledger: 0

Craig Nelson (1001093B):fnSOIWlthEval:Wealth: 696

Craig Nelson (1001093B):fnSOIWlthEval:Budget: 208

Johnson Nash (000E2882):SOIScanQst:Pushed!

Johnson Nash (000E2882):fnSOIQueue:Action!

Johnson Nash (000E2882):fnSOIAction:Talk To: Cassie!

Johnson Nash (000E2882):fnSOIDialogEval:TrackerBusy!

Johnson Nash (000E2882):SOIScanQst:Pushed!

Johnson Nash (000E2882):fnSOIQueue:Action!

Johnson Nash (000E2882):fnSOIAction:Talk To: Cassie!

Johnson Nash (000E2882):fnSOIDialogEval:TrackerBusy!

Inga (10011291):fnSOIQueue:Delayed: 1

Johnson Nash (000E2882):SOIScanQst:Pushed!

Johnson Nash (000E2882):fnSOIQueue:Action!

Johnson Nash (000E2882):fnSOIAction:Talk To: Cassie!

Johnson Nash (000E2882):fnSOIDialogEval:TrackerBusy!

Johnson Nash (000E2882):SOIScanQst:Pushed!

Johnson Nash (000E2882):fnSOIQueue:Action!

Johnson Nash (000E2882):fnSOIAction:Talk To: Cassie!

Johnson Nash (000E2882):fnSOIDialogEval:TrackerBusy!

Inga (10011291):fnSOIQueue:CYCLE: 0

Inga (10011291):fnSOIQueue:STAGE: 2

Johnson Nash (000E2882):SOIScanQst:Pushed!

Johnson Nash (000E2882):fnSOIQueue:Action!

Johnson Nash (000E2882):fnSOIAction:Talk To: Cassie!

Johnson Nash (000E2882):fnSOIDialogEval:TrackerBusy!

SpunkQuLustTrackingScpt: checking actor 00000014, Cassie, at index 0, lust is 1

SpunkFuDrugsLustMult called on Cassie, 00000014

SpunkQuLustTracking: new lust for Cassie is 1.1 - lust mult was 1.00, DTM was 7.0

Johnson Nash (000E2882):SOIScanQst:Pushed!

Johnson Nash (000E2882):fnSOIQueue:Action!

Johnson Nash (000E2882):fnSOIAction:Talk To: Cassie!

Johnson Nash (000E2882):fnSOIDialogEval:TrackerBusy!

Inga (10011291):fnSOIQueue:Delayed: 2

Johnson Nash (000E2882):SOIScanQst:Pushed!

Johnson Nash (000E2882):fnSOIQueue:Action!

Johnson Nash (000E2882):fnSOIAction:Talk To: Cassie!

Johnson Nash (000E2882):fnSOIDialogEval:TrackerBusy!

Johnson Nash (000E2882):SOIScanQst:Pushed!

Johnson Nash (000E2882):fnSOIQueue:Action!

Johnson Nash (000E2882):fnSOIAction:Talk To: Cassie!

Johnson Nash (000E2882):fnSOIDialogEval:TrackerBusy!

Johnson Nash (000E2882):SOIScanQst:Pushed!

Johnson Nash (000E2882):fnSOIQueue:Action!

Johnson Nash (000E2882):fnSOIAction:Talk To: Cassie!

Johnson Nash (000E2882):fnSOIDialogEval:TrackerBusy!

Johnson Nash (000E2882):SOIScanQst:Pushed!

Johnson Nash (000E2882):fnSOIQueue:Action!

Johnson Nash (000E2882):fnSOIAction:Talk To: Cassie!

Johnson Nash (000E2882):fnSOIDialogEval:TrackerBusy!

Johnson Nash (000E2882):SOIScanQst:Pushed!

Johnson Nash (000E2882):fnSOIQueue:Action!

Johnson Nash (000E2882):fnSOIAction:Talk To: Cassie!

Johnson Nash (000E2882):fnSOIDialogEval:TrackerBusy!

Johnson Nash (000E2882):SOIScanQst:Pushed!

Johnson Nash (000E2882):fnSOIQueue:Action!

Johnson Nash (000E2882):fnSOIAction:Talk To: Cassie!

Johnson Nash (000E2882):fnSOIDialogEval:TrackerBusy!

Johnson Nash (000E2882):fnSOIQueue:Running!

Johnson Nash (000E2882):SOIScanQst:Pushed!

Johnson Nash (000E2882):fnSOIQueue:Action!

Johnson Nash (000E2882):fnSOIAction:Talk To: Cassie!

Johnson Nash (000E2882):fnSOIDialogEval:TrackerBusy!

Johnson Nash (000E2882):SOIScanQst:Pushed!

Johnson Nash (000E2882):fnSOIQueue:Action!

Johnson Nash (000E2882):fnSOIAction:Talk To: Cassie!

Johnson Nash (000E2882):fnSOIDialogEval:TrackerBusy!

SpunkQuLustTrackingScpt: checking actor 00000014, Cassie, at index 0, lust is 1

SpunkFuDrugsLustMult called on Cassie, 00000014

SpunkQuLustTracking: new lust for Cassie is 1.1 - lust mult was 1.00, DTM was 7.0

Johnson Nash (000E2882):SOIScanQst:Pushed!

Johnson Nash (000E2882):fnSOIQueue:Action!

Johnson Nash (000E2882):fnSOIAction:Talk To: Cassie!

Johnson Nash (000E2882):fnSOIDialogEval:TrackerBusy!

batch soi.txt

Neither file 'ch' or 'ch.txt' could be opened.

batch soi

Neither file 'ch' or 'ch.txt' could be opened.

bat soi

> NX_ClrEVFl "SOI:Keyed" 2

SCRIPTS: Script '', line 1: Function 'NX_ClrEVFl' requires a reference.

bat soi

> NX_ClrEVFl "SOI:Keyed" 2

Johnson Nash (000E2882):SOIScanQst:Pushed!

Johnson Nash (000E2882):fnSOIQueue:Action!

Johnson Nash (000E2882):fnSOIAction:Talk To: Cassie!

Johnson Nash (000E2882):fnSOIDialogEval:TrackerBusy!

SpunkQuLustTrackingScpt: checking actor 00000014, Cassie, at index 0, lust is 1

SpunkFuDrugsLustMult called on Cassie, 00000014

SpunkQuLustTracking: new lust for Cassie is 1.2 - lust mult was 1.00, DTM was 7.0

Johnson Nash (000E2882):SOIScanQst:Pushed!

Johnson Nash (000E2882):fnSOIQueue:Action!

Johnson Nash (000E2882):fnSOIAction:Talk To: Cassie!

Johnson Nash (000E2882):fnSOIDialogEval:TrackerBusy!

Johnson Nash (000E2882):SOIScanQst:Pushed!

Johnson Nash (000E2882):fnSOIQueue:Action!

Johnson Nash (000E2882):fnSOIAction:Talk To: Cassie!

Johnson Nash (000E2882):fnSOIDialogEval:TrackerBusy!

Johnson Nash (000E2882):SOIScanQst:Pushed!

Johnson Nash (000E2882):fnSOIQueue:Action!

Johnson Nash (000E2882):fnSOIAction:Talk To: Cassie!

Johnson Nash (000E2882):fnSOIDialogEval:TrackerBusy!

Johnson Nash (000E2882):SOIScanQst:Pushed!

Johnson Nash (000E2882):fnSOIQueue:Action!

Johnson Nash (000E2882):fnSOIAction:Talk To: Cassie!

Johnson Nash (000E2882):fnSOIDialogEval:TrackerBusy!

Inga (10011291):fnSOIHotKey:Selected!

Inga (10011291):fnSOIHotKey:Tracker Busy!

Inga (10011291):SOITrackerQst:Invalid Result!

Inga (10011291):fnSOIHotKey:Selected!

Inga (10011291):fnSOIHotKey:Tracker Busy!

Inga (10011291):SOITrackerQst:Invalid Result!

Inga (10011291):fnSOIHotKey:Selected!

Inga (10011291):fnSOIHotKey:Tracker Busy!

Inga (10011291):SOITrackerQst:Invalid Result!

Inga (10011291):fnSOIHotKey:Selected!

Inga (10011291):fnSOIHotKey:Tracker Busy!

Inga (10011291):SOITrackerQst:Invalid Result!

Inga (10011291):fnSOIQueue:Delayed: 1

Johnson Nash (000E2882):SOIScanQst:Pushed!

Johnson Nash (000E2882):fnSOIQueue:Action!

Johnson Nash (000E2882):fnSOIAction:Talk To: Cassie!

Johnson Nash (000E2882):fnSOIDialogEval:TrackerBusy!

SpunkQuLustTrackingScpt: checking actor 00000014, Cassie, at index 0, lust is 1

SpunkFuDrugsLustMult called on Cassie, 00000014

SpunkQuLustTracking: new lust for Cassie is 1.2 - lust mult was 1.00, DTM was 7.0

Johnson Nash (000E2882):SOIScanQst:Pushed!

Johnson Nash (000E2882):fnSOIQueue:Action!

Johnson Nash (000E2882):fnSOIAction:Talk To: Cassie!

Johnson Nash (000E2882):fnSOIDialogEval:TrackerBusy!

Johnson Nash (000E2882):SOIScanQst:Pushed!

Johnson Nash (000E2882):fnSOIQueue:Action!

Johnson Nash (000E2882):fnSOIAction:Talk To: Cassie!

Johnson Nash (000E2882):fnSOIDialogEval:TrackerBusy!

Inga (10011291):fnSOIHotKey:Selected!

Inga (10011291):fnSOIHotKey:Tracker Busy!

Inga (10011291):SOITrackerQst:Invalid Result!

Inga (10011291):fnSOIHotKey:Selected!

Inga (10011291):fnSOIHotKey:Tracker Busy!

Inga (10011291):SOITrackerQst:Invalid Result!

Inga (10011291):fnSOIHotKey:Selected!

Inga (10011291):fnSOIHotKey:Tracker Busy!

Inga (10011291):SOITrackerQst:Invalid Result!

Inga (10011291):fnSOIHotKey:Selected!

Inga (10011291):fnSOIHotKey:Tracker Busy!

Inga (10011291):SOITrackerQst:Invalid Result!

Inga (10011291):fnSOIHotKey:Selected!

Inga (10011291):fnSOIHotKey:Tracker Busy!

Inga (10011291):SOITrackerQst:Invalid Result!

Johnson Nash (000E2882):SOIScanQst:Pushed!

Johnson Nash (000E2882):fnSOIQueue:Action!

Johnson Nash (000E2882):fnSOIAction:Talk To: Cassie!

Johnson Nash (000E2882):fnSOIDialogEval:TrackerBusy!

Johnson Nash (000E2882):SOIScanQst:Pushed!

Johnson Nash (000E2882):fnSOIQueue:Action!

Johnson Nash (000E2882):fnSOIAction:Talk To: Cassie!

Johnson Nash (000E2882):fnSOIDialogEval:TrackerBusy!

Johnson Nash (000E2882):fnSOIQueue:Running!

Johnson Nash (000E2882):SOIScanQst:Pushed!

Johnson Nash (000E2882):fnSOIQueue:Action!

Johnson Nash (000E2882):fnSOIAction:Talk To: Cassie!

Johnson Nash (000E2882):fnSOIDialogEval:TrackerBusy!

___________________________________

SpunkQuLustTrackingScpt: checking actor 00000014, Cassie, at index 0, lust is 1

SpunkFuDrugsLustMult called on Cassie, 00000014

SpunkQuLustTracking: new lust for Cassie is 1.2 - lust mult was 1.00, DTM was 7.0

____________________________

(This is what happens after that happens)

Ruby Nash (000E2883):fnSOIQueue:CYCLE: 0

Ruby Nash (000E2883):fnSOIQueue:STAGE: 2

Ruby Nash (000E2883):fnSOIQueue:Delayed: 2

SpunkQuLustTrackingScpt: checking actor 00000014, Cassie, at index 0, lust is 1

SpunkFuDrugsLustMult called on Cassie, 00000014

SpunkQuLustTracking: new lust for Cassie is 1.2 - lust mult was 1.00, DTM was 7.0

Ruby Nash (000E2883):fnSOIHotKey:Selected!

Ruby Nash (000E2883):fnSOIHotKey:Tracker Busy!

Ruby Nash (000E2883):SOITrackerQst:Invalid Result!

Ruby Nash (000E2883):fnSOIHotKey:Selected!

Ruby Nash (000E2883):fnSOIHotKey:Tracker Busy!

Ruby Nash (000E2883):SOITrackerQst:Invalid Result!

Ruby Nash (000E2883):fnSOIHotKey:Selected!

Ruby Nash (000E2883):fnSOIHotKey:Tracker Busy!

Ruby Nash (000E2883):SOITrackerQst:Invalid Result!

Ruby Nash (000E2883):fnSOIHotKey:Selected!

Ruby Nash (000E2883):fnSOIHotKey:Tracker Busy!

Ruby Nash (000E2883):SOITrackerQst:Invalid Result!

 

 

 

 

This means they are banned and excluded:

 

Vikki And Vance Dealer (00162C1D):fnSOIHotKey:Banned!

Vikki And Vance Dealer (00162C1D):fnSOIHotKey:Excluded!

 

 

This is when your trouble began.  The reference 'xx011EAE' does not belong to this mod.

 

fnSOIDialogEval:(Johnson Nash):Says:(10011EAE):To:(Cassie)

 

 

Therefore I'm assuming that the NPC did not initiate dialog at this time.  I'm going to guess you're using SOIR maybe?  Looked it up.  It belongs to SOIR.  Get rid of SOIR for the moment as it is temporarily broken.  Then you should be fine.

Hi T,

 

Gave it another spin tonight. I'm not getting all the NPCs I get near "join the matrix", but as Deviancy says, it is quite easy to break the hotkey. I'm not sure how I've caused it, seems to be simply from overuse or possibly hitting an NPC in the middle of an idle anim, or just before/after he/she has "finished cooking". 

 

I also can't get stalkers to work, they follow me and nothing happens. I rarely seem to get approaches either, even though the way I am dressed should cause attention. I also noticed the "Follow" function sometimes doesn't work (2/3) - when I spoke to NPCs and suggested follow/activities, they nearly always stood still where they are, even though it says "So and so is following." Changing cells briefly fixes it and they follow you initially, before reverting and standing still. Only time this didn't happen and it worked perfectly was getting Pacer to follow me for a sex bribe in Options. Sadly, the sex only seemed to work the 1st time - after that, the dialogue would end but nothing would happen. Didn't get any Sexout debug text either, saying why the anim/script had failed.

 

While we're on options, I tried surrendering to Barton and the Thugs, but again, after selecting the "surrender" option, nothing happens and they continue hostile. I also tried Dawes at the NCRCF to get an entry via blowjob - this always worked, except at the end, he doesn't give you a key and there's no way in. You can also repeat it, for the same result.

 

All in all, I can't seem to get NPCs to approach me, and the stalking doesn't seem to work as intended I don't think.

 

I'm glad you mentioned the optional content.  I'm guessing your problems began after sex?  Try the new SOI-Options file.  It was definitely broken.  Good catch.

 

EDIT: Also fixed the manager hotkey for banned/reserved NPCs.

Edited by t3589
Posted

Therefore I'm assuming that the NPC did not initiate dialog at this time.  I'm going to guess you're using SOIR maybe?  Looked it up.  It belongs to SOIR.  Get rid of SOIR for the moment as it is temporarily broken.  Then you should be fine.

Broken is a nice way of putting it.  If I use the mod before doing the Cobb quest, it starts a secondary quest to get the npc's it adds to join in on the fun but after finishing the quest, the secondary quest remains active and one has to close it out using the console command for closing quests that refuse to complete.  But the Nash bug is a new one, it wasn't an issue with the previous version of SOI and its a shame they messed it up because I really like some of the NPC's the mod adds but like I said, it continues to break the hot key.

 

As for what you said to Kremlin, are you saying the latest version makes the hot key more stable?  And I only need the ESM download, right?

 

I'll just download both to be on the safe side.  The hotkey was just way too sensitive in the last release so I'm hoping that's fixed.  You know how people have a lead foot when they drive?  I have a lead foot when I drive and lead fingers when I type.

 

 

Posted

 

Broken is a nice way of putting it.  If I use the mod before doing the Cobb quest, it starts a secondary quest to get the npc's it adds to join in on the fun but after finishing the quest, the secondary quest remains active and one has to close it out using the console command for closing quests that refuse to complete.  But the Nash bug is a new one, it wasn't an issue with the previous version of SOI and its a shame they messed it up because I really like some of the NPC's the mod adds but like I said, it continues to break the hot key.

 

As for what you said to Kremlin, are you saying the latest version makes the hot key more stable?  And I only need the ESM download, right?

 

I'll just download both to be on the safe side.  The hotkey was just way too sensitive in the last release so I'm hoping that's fixed.  You know how people have a lead foot when they drive?  I have a lead foot when I drive and lead fingers when I type.

 

 

There's no shame involved.  I messed it up.  It was necessary.  I'm sure Bruce will get it running again in due course.

 

No, the hotkey was always stable.  You only need the esm yes.  If you're using SOI-Options you should use the latest, the old one was broken just like SOIR.

Posted

There's no shame involved.  I messed it up.  It was necessary.  I'm sure Bruce will get it running again in due course.

No, the hotkey was always stable.  You only need the esm yes.  If you're using SOI-Options you should use the latest, the old one was broken just like SOIR.

 

There isn't any shame involved, I'd just say broken is a nice way of referring to a haunted mod.  After trying several different load orders, clean saves, and starting a new game I finally said screw it and killed Nash.  But even after killing him, when I'd go back to where his corpse was several game days later, the message would re-appear about him wanting to talk.  The corpse wanted to talk.. eeek.  And when I tried to use "markfordelete" then left the cell for a few game days and went back, his corpse was still there and the messages started showing up again, and of course each time that happened the hotkey would go south.

 

So yeah, the mod isn't broken.. its haunted by the NPC that refuses to go away.

Posted

 

I also can't get stalkers to work, they follow me and nothing happens.

 

Have this often too, but I thought they don't attack you when there are too many witnesses?

At least it was my impression that it don't work when there are other NPCs around - unless they are all powder gangsters

 

However - I had no problems with approaches the last few hours of game play, just an other minor issue - it seems successful drop hints don't lower conviction ( at least in a case where I tried this, conviction remain at 91 ). IIRC drop hints should have this effect - or did you change this?

Posted

Have this often too, but I thought they don't attack you when there are too many witnesses?

At least it was my impression that it don't work when there are other NPCs around - unless they are all powder gangsters

 

I was getting approached by T-Dog and a few of the npc's that the other mod adds but since I removed it due to it being broken, I haven't been approached since.  As for stalkers, I always set it to classic but have never been stalked, maybe I need to set it to fantasy or the other setting.  I'm still figuring this mod out though, for example I just recently set it to mixed to get a bit more variety.  

 

But while I haven't quite figured out the mod it does add a level of depth the game didn't have before.

 

And Nash isn't talking from the grave now that I removed SOIR or whatever its called.  I do hope its fixed soon though because Goodsprings is boring as hell without that mod.  I imagine there's a mod like populated Casinos for Goodsprings but it would probably conflict with SOIR and once its fixed I have every intention of re-adding it.  

Posted

 

 

Hi T,
 
Gave it another spin tonight. I'm not getting all the NPCs I get near "join the matrix", but as Deviancy says, it is quite easy to break the hotkey. I'm not sure how I've caused it, seems to be simply from overuse or possibly hitting an NPC in the middle of an idle anim, or just before/after he/she has "finished cooking". 
 
I also can't get stalkers to work, they follow me and nothing happens. I rarely seem to get approaches either, even though the way I am dressed should cause attention. I also noticed the "Follow" function sometimes doesn't work (2/3) - when I spoke to NPCs and suggested follow/activities, they nearly always stood still where they are, even though it says "So and so is following." Changing cells briefly fixes it and they follow you initially, before reverting and standing still. Only time this didn't happen and it worked perfectly was getting Pacer to follow me for a sex bribe in Options. Sadly, the sex only seemed to work the 1st time - after that, the dialogue would end but nothing would happen. Didn't get any Sexout debug text either, saying why the anim/script had failed.
 
While we're on options, I tried surrendering to Barton and the Thugs, but again, after selecting the "surrender" option, nothing happens and they continue hostile. I also tried Dawes at the NCRCF to get an entry via blowjob - this always worked, except at the end, he doesn't give you a key and there's no way in. You can also repeat it, for the same result.
 
All in all, I can't seem to get NPCs to approach me, and the stalking doesn't seem to work as intended I don't think.

 


​Regarding this:
​​
In my game stalkers function correctly for me. At a setting rate of [x1] & [Fantasy] a pathetic manlet tried to rape me after I walked into a bathroom/shower area that's most definitely out of sight of any witnesses (verified by Debug SOIScanQst: @ PopCount: 1) this happened around half past 10 at night. Turns out I was [Too Strong] for him and he failed miserably, I laughed and watched as he walked to the kitchen and literally started chugging down a bottle of whiskey (sandbox idle suited the moment). Instead of me turning him in to fellow townies for some street justice I find it's much more fun to go on cock teasing him when ever I get a chance (such as showing him my bare ass when opportunity presents itself and no one else is looking but him) and making his little ego suffer by always selecting Ignore when he initiates SOI dialog with me. He has high Lust & Desire for me but he can only dream of touching this ass. He knows he fucked up and I just have to say a few words to some other town men to end his life. Though it would be interesting if my [Partner: Boyfiend] attacked "SOI:GETPC!" stalkers on sight if applicable.

​Blog aside, this may interest you or others, I've dug up some posts relating to stalkers (Slimmed the posts so I included links to the full posts.)
 

​While T hasn't put up an official glossary yet alot of good information is tucked away in pages miles back that you can find with a simple search term.

​(Granted though some of it may be outdated or changed with newer versions of course but it's helpful none the less.)

 Don't know if it's intentional or coincidence but it seems they (stalkers) do try other means of gettting laid as shortly later they try [booze?] activity and they start to flirt in hopes from there it'll lead to sex later on maybe?

Yep. They do that, and can be quite crafty. For example: stalkers will sometimes try and get you into an activity on the chance that the activity will get you alone so they can jump you. [Link]

Only gang members and stalkers will chase you down. (When the Player is running instead of walking) [Link]

Female stalkers should now equip strapons at the very least.  There might still be an animation problem if SexoutNG doesn't recognize they a. have a strapon equipped and b. assigns male on female anims to females while passing only the rape flag.  It used to work before I started using flags, so I may have to add in more flags than just 'rape' to get it to work.  Needs more testing. [Link]

 

Seduce is just something alternative that stalkers say.  It's simply their way of sweet talking you into submission.  Also, submitting or a failed resist will always add 100 points to Dom.  Further, if the PC submits, it ceases to be forced sex, and a failed resist will always be considered rape. [Link]

 When the Player (female) is wearing no clothing items at all what else is going on behind the scenes when the player is fully nude?

- Being nude and an assault (rape) victim (you shouldn't get hassled over this and they (witnesses & bystanders) may come to your aid).
- The NPCs Libido and Stalker Levels (if it makes you look easy, it will probably turn them on). [Link]


​--

​For further testing I got a 'Very Fertile' female Player character with the Submissive & Fertile perk dressed in very revealing Skimpy, Sexy, Submissive clothing in SOI Apparel settings.
​Set stalker rates to [x3] [Hardcore] and pranced around some men for a little while, making sure they got a weef of fertile fumes and a glimpse of my innocent fuck-me-eyes.
​Sure enough ALOT of vile dongers were raised and I now had multiple stalkers looking to make some creampies, with or without consent.
​I introduced them to a compact anti-stalker device I pulled out of thin-air (Fatman Launcher) and once the SOI social experiment was done I did a radio segment with Mr New Vegas about "10 Minutes Walking Around As A Woman Totally Not Asking For It In New Vegas #NeverAskingForIt".

​Any particular areas/locations you notice this in or is this just everywhere in general, certain NPCs maybe? do you use any population mods, what are your SOI settings such as cycle timer and distance? Debug would be good too.

In my game approaches work too well if I'm not careful with what I wear or how I play my character (Shy introvert girl or outgoing chatty slut) / what I set in SOI Apparel. Also what's your players charisma? Fresh save too?

Posted

@MRM18870: I'll look into it.  I don't remember making any changes to drop hints recently.

 

@Deviancy: SOIR is supposed to replace wasteland repop eventually (at least that's what I plan to use it for).  SOI went through a massive change recently.  Just know that I want to play it as much as you do.  It just needs time.

 

@7KeysCurtain:  lol You're hilarious!  Ty for posting the info.  I play my female PC much the same way (attitude).  She's got what THEY want, not the other way around.

 

NPC: [Grope]

Player: Just who the fuck do you think you are pawing at me?  I don't even know you! [Rebuff]

NPC: [Negative Response]

Player: Ohoho, you want to tussle prick?  Let's tussle! [Argue]

 

My PC never passes up an opportunity to argue/put them in their place, regardless of the consequences.  'But now they won't like you...' You might say.  My PC says 'Good!  Fuck that guy.  He's lucky I didn't shoot him in the face.'. lol

 

@All: Stalkers will stalk the same way regardless of settings.  If you set the rate higher, there will be more stalkers, but they will still stalk the same way.  The 'Classic/Fantasy/Hardcore' settings only affect the consequences of a failed resist.  Stalkers are opportunists and cowards.  Much like thieves, they are too lazy to work for their gains.  They're looking for an easy target, so most of the time their goal is to get you alone and vulnerable.  Usually, they will only get 'bold' when there are a pack of them around (because they are cowards).

 

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